Vict. Is leader and Pi is mapper.
They are in room 48, the Litches Library
There is a traped vial of perm. shrinking potion on the table.
T Stallen begins tossing books into the Bag o Holding and Timber is watching.
Pi and Gal make a circumference of the room.
T Stallen goes to the bottom of the hole and does a L. Lore. He finds nothh
T Timber rapells down to the bottom of the hole and finds nothging.
T Katrina and Timber swap places and Vict does L. Lore on magic at bottom
of hole.
She det. Phase spell but can't tell what it is.
Kilana get back up out of the hole.
They go out of the room.
They wander to room 12 and find th e GS.
They turn around and head up to room 39.
The pass through and go to the gate room room 34)
They begin to prepare for going through the gate.
T Tim-Storm armor, Kat-Pray for luck, Stallen sing for +1 to St., ilana casts
Good Fortune, Vict.-Neg. Plane Prot.
They go through the gate and roll for surprise.
There is no surprise. The Death Lorad will arrive at the castle and rouse
the fores in 6 round.
Round 1 Kilana-Prot. Undead, Gal.-Neck of Blur, Drom-Mirror Image (5), Vict.
- Tur
Round 2 No Spells
Round 3 Timb-Speak with plants.
Round 4 - No Spells,
Riund 5 -No Spells
Round 6 - Stallen-invie
Round 7 - No spells
Round 8 - No Spells
Round 9 - They move toward the skull castle.
The undead is 180' away.
Time Stop.
Leader is Dale playing Mordicity
The fortress is under attack!
Last weeks game was at Big Basen, so there is no record for that right now.
This is takeing place 20 hours after the party arrives back at the Inn after
their dungeon delve.
The party are playing members of the city militia, followers and townspeople
as they protect the fort from the hordes of undead attacking them.
Mike - Horse Dragoons, Pee Wee and Boris & Natasha in the Inn
Cindy 1 - Hasnovar and Vicna
Lucy - Duckey
Dale - Mordicity
They are also playing their followers.
From last game:
The skeletons are sent in to make a path through the snow.
R1 - They are advancing
R2 - Archers kill 10
R3 - Archers kill 8
R4 - Archers kill 9
R5 - The remaining are turned
R6 - Cavelry leave out the back gat and begin riding toward the front. 90
more skeletons leave the hole to the river from the 4th level.
R7- Archers kill 3 (from the 1st group)
R8 - Archers kill 7
R9 - Archers kill 9 - Cavelry arrives at their observation place 200'
from the path made through the snow by the skeletons.
R10 - Archers kill 10
R11 - Archers kill 10
Beginning todays game: There are 54 skeletons continuing to advance toward
the gate. All the party is holed up inside the fort except for the 20 cavelry,
10 Dragoons and 10 Lt. Cavelry to the E. and W. of the skeleton path.
R 12 - The skeletons are 40' away. Ducky turns. The skeletons need to roll
a 17 to do 1d6 points of damage. It will take 80 points to crash through
the gate.
Archers Kill IIIII, the turning affects 10.
Lt Calvery = Horse Lance - I
Dragoons = Hvy Lance - Kill IIII
2 each are unable to take action next round.
7 Hits Hvy, 6 lt.
R 13 - Pat Oee is turning,
Cavelry = Lt Lance -Kill II
Archers kill - III
Pat Oee turns 6
* 16 skel turned, 14 dead
R 14 - 30 red skull zombies attack. Invisible in their midst is Baskeador.
He has cast Spirit Armor, Invis. He has a group of 6 guards that do not attck,
but guide him through the melee.
Archer Kills IIIIIIIIII
R 15 - Archers Kill - IIIIIIIIIII
R 16 - Archers - IIIx
13x 13x 6x 10x 14x
8x 19x 12x 10x
18x 17x 10x 9x 16x 12x 14x
-7 - 8 -4
-5 -2 -5
-4 -1 -3
8 4 3
8 5 -8 -4
8 7
5 1 2
3 11 7
7 1 1
12 10 4 3
7
8 4
10 6
4 5
2 5 6 12
9
9 6
5
At the gate
13x 13x 6x 10x 14x
8x 19x 12x 10x 18x
17x 10x 9x 16x 12x 14x
-10 -6 7
2 5 2
2 5 -6
-5 7 1
6 1 3
7
3 5
6 3 4
8 11 8
6 5 9
5 4 6 8
3
-6 -6
x ' 6
-7
-2 6 3
-8 3 -4 -2
-4-8 -4
R 17 - Archers Kill IIIIII All Skeletons dead,
R 18 - Archer against Red Zombies, the river gate is opened.
R 19 - Lt . Cavelry goes in the fort. 1 Hvy (8 hvy remain). Pat and Ducky
turn.
R 20 - Baskeadore does knock, and falls on the ground under the zombies.
Baskeador -3 HP
Ducky is blocking the way with Prot. F. Evil
Has, Pat, 3 warriors in plate,
All the warrirors are attacked by the breath weapon.
Round 21 - M.Missle-Moria, Pat Oee Mystra's Fast Fix on the broken gate beam,
Bask D Doors to river exit from dungeon.
Round 22 - putting the bar in place. The skeletons keep coming.
Archers attack, there is a mele at the gate.
R 23 - Ducky turn,
The skeletons arrive at the gate, but not in time to break in.
R 24 - No spells. Bask. Does L. Strike 10' from the door, activating the
skeletons (+6 HP) and doing 63 of 78 HP for the gate to go down for 15 points
remaining.
R 25 - Moria-M.Missle, Ducky-Chant, -2 to gate. +3 Bask uses blink to go
to base of gate. 16gate
R 26 - Bask arrives near 2 calvery at tower edge. - 5 Points + 4 15gate
R 27 - No Spells, 10 gate damage +4 9 HP
R 28 - Mystras Mage Fire, 9 Pts gate damage, +4
R 29 - Pat Oee - Recitation - 7 HP of damage, the gate breaks and they come
in!
R 30 - Pat-Good Fortune,
R 31 - No Spells.
R 32 - Pat-Good Fortune
R 33 - PatOee - Hasten Creature,
R 34 - No Spells
+50 exp for Vict./arnortha
R 35 - No Spells
The Metal Skeletons
Copper - Wide legged big minitures
37 13x 43
36x 20x 23x
33 26 27
13x
-4 -10 -8
-4 -7 -9
-7 5 10
-7
-5 -8 -7
-9 -8 -8
-3 7 -8
-6
-11 -4
-6 -9 -8
8 4 -6
-7
-5 -18
4
37 13x 43
36x 20 23
33 26 27
13
-9 -8 -6
-5 -7
-7 -5 -4
-6 -10
-3 -9 -12
-18 7
8 6
-10 4 7
-6
-3ha
3
8 -7-16
Bronze - Big with guns out
28x 41 42 25
41 49 36 40
-7 -6 3
2 3 9
11 5
7 2 5
4 6 4
4 8
10 9 11
3 2 2
6 3
8 5 5
9 8 5
Steel - Orcs
33 35 23
71 59
-9 -8 -2
7 9
Myhthral - Pompidores
78 52 82 38
Krosnium
85 metal knight
Time Stop Round 35
Leader - Dromar
Hasten, Good Fortune, Recitation,
R 35 - No Spells
There are 58+24+35+48 +45+11+2=223 characters in the battle!
R 36 - No Spells
R 37 - No Spells
R 38 - No Spells
R 39 - No Spells
40 led by a Goldenfield 1st level named Agamamnon out the back gate. They
will all be out in 2 more round.
R 40 - Cure on hasnovar - Baskeadore is watching the back gate and will attack
when the doors open.
R 41 - No Spells
R 42 - No Spells Mordicity casts fireball and kills 42 followers.
R 43 - Cure on dariana
R 44 - They all flee.
The Metal Skeletons
Copper - Wide legged big minitures
37x 13x 43x
36x 20x 23x
33x 26 27 13x
-4 -10 -8
-4 -7 -9
-7 5
10 -7
-5 -8 -7
-9 -8 -8
-3 7 -8
-6
-11 -4
-6 -9 -8
8 4
-6
-7
-5 -18
4
-2
-6
-2-7
-7-4 -4 -9-6
-4-3
-4-9-7
-8-4
37 13x 43x
36x 20x 23x
33x 26x 27
13x
-9 -8 -6
-5 -7
-7 -5
-4 -6
-10
-3 -9 -12
-18 7
8 6
-10 4
7
-6
-3ha
-9 -6
29 -7
3
8 -7-16
-9 -11-8
-10
-4
-9-9
-14
-10
-4
-22
-7
-5
-7
Bronze - Big with guns out
28x 41x 42x 25x
41x 49 36x
40
-7 -6 3
2 3
9 11 5
7 2 5
4 6
4 4
8
10 9 11
3 2
2 6
3
8 5 5
9 8
5 -8
-9-9-5 -34 -5
-9 -9-10 -6
-15
-8 -5-5-7 -6-9
-6 -6
Steel - Orcs
33x 35 23
71 59
-9 -8 -2
7 9
-2 -8
-11 -3
-10 -8-11
Myhthral - Pompidores
78 52 82 38
-8 -8 -7
-7
Krosnium
85 metal knight
-14-8-26-8-24-10-7-10-11
Killed
Vict - 40
Stallen - 10
Malitia - 2 (-5 horses)
Goldenfields -6
Dragoons - 6