Vict. Is leader and Pi is mapper.
They are in room 48, the Litches Library
There is a traped vial of perm. shrinking potion on the table.
T Stallen begins tossing books into the Bag o Holding and Timber is watching.
Pi and Gal make a circumference of the room.
T Stallen goes to the bottom of the hole and does a L. Lore. He finds nothh
T Timber rapells down to the bottom of the hole and finds nothging.
T Katrina and Timber swap places and Vict does L. Lore on magic at bottom of hole.
She det. Phase spell but can't tell what it is.
Kilana get back up out of the hole.
They go out of the room.
They wander to room 12 and find th e GS.
They turn around and head up to room 39.
The pass through and go to the gate room room 34)
They begin to prepare for going through the gate.
T Tim-Storm armor, Kat-Pray for luck, Stallen sing for +1 to St., ilana casts Good Fortune, Vict.-Neg. Plane Prot.
They go through the gate and roll for surprise.
There is no surprise. The Death Lorad will arrive at the castle and rouse the fores in 6 round.
Round 1 Kilana-Prot. Undead, Gal.-Neck of Blur, Drom-Mirror Image (5), Vict. - Tur
Round 2 No Spells
Round 3 Timb-Speak with plants.
Round 4 - No Spells,
Riund 5 -No Spells
Round 6 - Stallen-invie
Round 7 - No spells
Round 8 - No Spells
Round 9 - They move toward the skull castle.
The undead is 180' away.
Time Stop.

Leader is Dale playing Mordicity
The fortress is under attack!
Last weeks game was at Big Basen, so there is no record for that right now.
This is takeing place 20 hours after the party arrives back at the Inn after their dungeon delve.
The party are playing members of the city militia, followers and townspeople as they protect the fort from the hordes of undead attacking them.
Mike - Horse Dragoons, Pee Wee and Boris & Natasha in the Inn
Cindy 1 - Hasnovar and Vicna
Lucy - Duckey
Dale - Mordicity
They are also playing their followers.
From last game:
The skeletons are sent in to make a path through the snow.
R1 - They are advancing
R2 - Archers kill 10
R3 - Archers kill 8
R4 - Archers kill 9
R5 - The remaining are turned
R6 - Cavelry leave out the back gat and begin riding toward the front. 90 more skeletons leave the hole to the river from the 4th level.
R7-  Archers kill 3 (from the 1st group)
R8 -  Archers kill 7
R9 -  Archers kill 9 - Cavelry arrives at their observation place 200' from the path made through the snow by the skeletons.
R10 -  Archers kill 10
R11 -  Archers kill 10

Beginning todays game: There are 54 skeletons continuing to advance toward the gate. All the party is holed up inside the fort except for the 20 cavelry, 10 Dragoons and 10 Lt. Cavelry to the E. and W. of the skeleton path.

R 12 - The skeletons are 40' away. Ducky turns. The skeletons need to roll a 17 to do 1d6 points of damage. It will take  80 points to crash through the gate.
Archers Kill IIIII, the turning affects 10.
Lt Calvery = Horse Lance - I
Dragoons = Hvy Lance - Kill IIII
2 each are unable to take action next round.
7 Hits Hvy, 6 lt.
R 13 - Pat Oee is turning,
Cavelry = Lt Lance -Kill II
Archers kill - III
Pat Oee turns 6
* 16 skel turned, 14 dead
R 14 - 30 red skull zombies attack. Invisible in their midst is Baskeador.
He has cast Spirit Armor, Invis. He has a group of 6 guards that do not attck, but guide him through the melee.
Archer Kills IIIIIIIIII
R 15 - Archers Kill - IIIIIIIIIII
R 16 - Archers - IIIx
13x    13x    6x    10x 14x    8x      19x   12x   10x   18x  17x  10x 9x  16x 12x 14x
-7    - 8       -4   -5    -2      -5       -4     -1   -3      8      4     3     8     5    -8    -4
8      7         5    1      2       3       11     7     7      1      1     12    10   4    3     7
                        8      4                10     6            4      5             2     5     6    12
                                9                                      9       6            5
At the gate
13x   13x    6x    10x  14x     8x    19x    12x   10x  18x 17x   10x 9x   16x   12x 14x
-10   -6      7     2      5       2        2      5     -6     -5    7     1     6     1    3      7
3       5       6    3       4      8       11     8      6      5      9     5    4     6    8      3
        -6     -6     x '    6               -7                     -2      6    3    -8    3    -4     -2
                                                                                                   -4-8        -4
R 17 - Archers Kill IIIIII All Skeletons dead,
R 18 - Archer against Red Zombies, the river gate is opened.
R 19 - Lt . Cavelry goes in the fort. 1 Hvy (8 hvy remain). Pat and Ducky turn.
R 20 - Baskeadore does knock, and falls on the ground under the zombies.
Baskeador -3 HP
Ducky is blocking the way with Prot. F. Evil
Has, Pat, 3 warriors in plate,
All the warrirors are attacked by the breath weapon.
Round 21 - M.Missle-Moria, Pat Oee Mystra's Fast Fix on the broken gate beam,
Bask D Doors to river exit from dungeon.
Round 22 - putting the bar in place. The skeletons keep coming.
Archers attack, there is a mele at the gate.
R 23 - Ducky turn,
The skeletons arrive at the gate, but not in time to break in.
R 24 - No spells. Bask. Does L. Strike 10' from the door, activating the skeletons (+6 HP) and doing 63 of 78 HP for the gate to go down for 15 points remaining.
R 25 - Moria-M.Missle, Ducky-Chant, -2 to gate. +3 Bask uses blink to go to base of gate. 16gate
R 26 - Bask arrives near 2 calvery at tower edge. - 5 Points + 4 15gate
R 27 -  No Spells, 10 gate damage +4 9 HP
R 28 -  Mystras Mage Fire, 9 Pts gate damage, +4
R 29 - Pat Oee - Recitation - 7 HP of damage, the gate breaks and they come in!
R 30 - Pat-Good Fortune,
R 31 -  No Spells.
R 32 - Pat-Good Fortune
R 33 -  PatOee - Hasten Creature,
R 34 - No Spells
+50 exp for Vict./arnortha
R 35 - No Spells

The Metal Skeletons
Copper - Wide legged big minitures
37    13x    43      36x      20x     23x   33     26    27      13x
-4    -10    -8       -4      -7       -9      -7       5     10       -7
-5    -8      -7       -9      -8       -8      -3       7     -8       -6
-11           -4       -6      -9       -8       8        4     -6    
-7             -5       -18                        4

37    13x    43      36x     20      23      33      26    27      13
-9    -8      -6      -5       -7       -7      -5       -4    -6       -10
-3    -9      -12     -18     7         8       6        -10  4        7
-6             -3ha
3               8        -7-16   

Bronze - Big with guns out
28x   41     42     25    41     49    36    40
-7    -6       3       2      3      9      11     5
7      2       5       4      6       4      4      8
10    9       11      3      2      2       6      3
8      5       5        9     8       5

Steel - Orcs
33      35    23    71    59   
-9       -8    -2     7      9

Myhthral - Pompidores
78    52    82    38 

Krosnium
85 metal knight
Time Stop Round 35

Leader - Dromar
Hasten, Good Fortune, Recitation,
R 35 - No Spells
There are 58+24+35+48 +45+11+2=223 characters in the battle!
R 36 - No Spells
R 37 - No Spells
R 38 - No Spells
R 39 - No Spells
40 led by a Goldenfield 1st level named Agamamnon out the back gate. They will all be out in 2 more round.

R 40 - Cure on hasnovar - Baskeadore is watching the back gate and will attack when the doors open.
R 41 - No Spells
R 42 - No Spells Mordicity casts fireball and kills 42 followers.
R 43 - Cure on dariana
R 44 - They all flee.

The Metal Skeletons
Copper - Wide legged big minitures
37x    13x    43x      36x      20x     23x   33x  26    27      13x
-4    -10    -8       -4      -7       -9      -7         5     10       -7
-5    -8      -7       -9      -8       -8      -3        7     -8       -6
-11           -4       -6      -9       -8       8         4     -6     
-7             -5       -18                        4               -2
-6                -2-7                              -7-4    -4    -9-6
-4-3                -4-9-7                                                  -8-4

37    13x    43x      36x     20x      23x      33x      26x    27      13x
-9    -8      -6        -5       -7       -7         -5       -4        -6       -10
-3    -9      -12      -18       7         8         6        -10      4        7
-6             -3ha                        -9          -6        29       -7
3               8        -7-16            -9          -11-8              -10
-4              -9-9              -14                                       -10
-4              -22                                                            -7
-5
-7                                                      
Bronze - Big with guns out
28x   41x     42x     25x   41x     49     36x    40
-7    -6       3       2        3      9        11     5
7      2       5       4        6         4        4      8
10    9       11      3        2         2         6      3
8      5       5        9       8          5        -8
      -9-9-5  -34    -5      -9        -9-10    -6    -15
                          -8      -5-5-7     -6-9       -6  -6
                          
Steel - Orcs
33x      35    23    71    59    
-9       -8    -2     7      9
-2       -8    
-11     -3
-10     -8-11

Myhthral - Pompidores
78    52    82    38  
-8    -8     -7     -7

Krosnium
85 metal knight
-14-8-26-8-24-10-7-10-11

Killed
Vict - 40
Stallen - 10
Malitia - 2 (-5 horses)
Goldenfields -6
Dragoons - 6