Game Notes 08-04-2020 Going Into the Roost
They meet with the elves and shortly discuss what they are up to.
They also give the party info on the history of this place and some
info on whats happening now.
No enc. They are up at dawn and gone.
They widen their area of search around the building 50' and don't
find anything.
They see the Grassy Gnoll and find the campfire and leaves but
nothing else.
They go back down and search along the W. forest edge. They then go
through the road into the ruin.
They are only looking at things from the safe center of the ruin.
They see ants coming out of G9 and hide successfully. The ants add
dirt to the top of their mound.
Beetles
Armor Class 15 (natural armor)
Hit Points 18 (4d6 + 4)
Speed 30 ft., burrow 15 ft.
X1- 3d8+2=11
X2- 3d8+2=15 3-
3d8+2=11 X4-
3d8+2=18 X5-
3d8+2=11 X6-
3d8+2=14
-23 Ro
-19
Lorik
- Dan -7 Lu -12 Ro -9 Dan -19
Ro -9 Lu
-14 Lorik -12-12 Ro
Ants
X1 - 7d10+14=57 x2 -
7d10+14=61 X3 -
7d10+14=48 X4 -
7d10+14=59 X 5 -
7d10+14=62 X6 -
7d10+14=48
-24 Val
-24 Val
-24
Val
-17-19
-15-23
Lor
-3 Dan
-3-10 Dan
-3
Dan
-19-9Ro
-29 Dan
-14 Val
-15 Val
-15
Val
-12
Lu
-10 Val
-22
Ro
-8-31 Ro
-12 Lu
-24 Ro
-11 Ro
Init: Ro-22, Dany-19, Ant-18, Lu-17, Val-12, Beetles 10, Lorak-9
Round 1 -
Round 2 -
Round 3 - Cure on Ro
Round 4 - Exploding Earth Val, Dan Hail of Thorns
Round 5 - Lu blurs himself, Val heal word
Round 6 - Cure Wounds on Lor
Round 7 - Danny Cure Wounds Ro, Lu hides, Val Erupting Earth again!
Round 8 - They follow him to a nice camp spot.
They walk for 5 min and get to a spot that has an obvious Fey aspect
to it complete with a Fairy circle he advises them to avoid.
Rossal is talking to you.
He is red head blue body and purple at the tail.
Time stop where they are with him camping in a grass meddow with a
fairy toadstool ring and they feed his sweet tooth (honey) and his
ego (praising him) He really likes them and will tell them all he
knows
Time Stop
Ant
Large beast,
unaligned
Armor Class 14 (natural armor)
Hit Points 52 (7d10 + 14)
Speed 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
15 (+2) |
13 (+1) |
15 (+2) |
1 (-5) |
9 (-1) |
2 (-4) |
Senses blindsight 60 ft., passive Perception 9
Challenge 2 (450 XP)Keen Smell
. The giant ant has advantage on Wisdom
(Perception)
checks that rely on smell.
Actions
- Multiattack. The giant ant makes one bite attack
and one sting attack.
- Bite. Melee Weapon Attack: +4 to hit, reach 5
ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage and
the target is grappled (escape DC 12). Until this grapple ends,
the target is restrained
and the giant ant can’t bite a different target.
- Sting. Melee Weapon Attack: +4 to hit, reach 5
ft., one target. Hit: 6 (1d8 + 2) piercing damage plus
22 (4d10) poison damage, or half as much poison damage with a
successful DC 12 Constitution
saving throw.
Bombardier Beetles Small beast, unaligned
Armor Class 15 (natural armor)
Hit Points 18 (4d6 + 4)
Speed 30 ft., burrow 15 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
10 (+0) |
15 (+2) |
12 (+1) |
1 (–5) |
9 (–1) |
3 (–4) |
Skills Stealth
+4
Damage Resistances acid
Senses darkvision 60 ft., passive Perception
9
Languages —
Challenge 1/2 (100 XP)
Forest Camouflage. The bombardier beetle has advantage on Dexterity
(Stealth)
checks made to hide
in forest terrain. Acid Spray (recharge 6). The bombardier
beetle expels heated acid in a 15-foot cone. Each creature in that
area must make a DC 12 Dexterity
saving throw, taking 5 (2d4) acid damage on a failed save, or half
as much damage on a successful one.
- Bite. Melee Weapon Attack: +4 to hit, reach 5
ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Acid Spray (recharge 6). The bombardier beetle expels
heated acid in a 15-foot cone. Each creature in that area must
make a DC 12 Dexterity
saving throw, taking 5 (2d4) acid damage on a failed save, or
half as much damage on a successful one.