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Naket Dhostar
CLASS & LEVEL
Sorcerer 1
EXPERIENCE POINTS
0
PLAYER NAME
RACE
Lightfoot Halfling
BACKGROUND
Hermit
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
-1
8
DEX
+2
15
CON
+2
14
INT
+0
10
WIS
+1
12
CHA
+3
16
+2
PROFICIENCY
BONUS
-1 Strength Saves
+2 Dexterity Saves
+4 Constitution Saves *
+0 Intelligence Saves
+1 Wisdom Saves
+5 Charisma Saves *
* Prof. bonus added
+2 Acrobatics (Dex)
+1 Animal Handling (Wis)
+0 Arcana (Int)
-1 Athletics (Str)
+3 Deception (Cha)
+0 History (Int)
+3 Insight (Wis) *
+5 Intimidation (Cha) *
+0 Investigation (Int)
+3 Medicine (Wis) *
+0 Nature (Int)
+1 Perception (Wis)
+3 Performance (Cha)
+3 Persuasion (Cha)
+2 Religion (Int) *
+2 Sleight of Hand (Dex)
+2 Stealth (Dex)
+1 Survival (Wis)
* Prof. bonus added
11
Armor: none
Weapons: dagger, dart, light crossbow, quarterstaff, sling
Tools: herbalism kit
Saving Throws: Constitution, Charisma
Skills: Insight, Intimidation, Medicine, Religion
Languages: Common, Halfling, Primodial
ARMOR
CLASS
(AC)
12
Armor Worn: None
INITIATIVE
+2
SPEED
25 ft.
HIT POINTS
8
HIT DICE
1d6
DEATH SAVES: Success O O O Fail O O O
WEAPON & UNARMED ATTACKS
Basic Attack. One target per Attack action.
Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft. Hit: 1d6+-1 bludgeoning damage. (If used two-handed in melee, does 1d8+-1 damage.)
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
MAGIC & SPECIAL ATTACKS
Shocking Grasp Cantrip. Melee Spell Attack: +5 to hit. Hit: 1d8 lightning damage and target can't take reactions until its next turn.
EQUIPMENT & TREASURE
Carried Gear: two (2)
daggers, quarterstaff, herbalism kit (clippers, mortar and pestle,
pouches and vials of herbs), set of common clothes, a scroll case
stuffed full of notes from your studies or prayers, a winter blanket
Lifting and Carrying: 120 lbs. max. carrying capacity;
240 lbs. pushing or dragging (speed -5 ft.); 240 lbs. max. lift.
Coins & Gems:
4 gold pieces (gp);
49 silver pieces (sp);
69 copper pieces (cp);
3 gems (worth 10 gp each)
FEATURES, TRAITS & MORE
Alignment: Neutral. I will help others, but avoid serious personal risks or loyalties that don't benefit me.
Lightfoot Halfling Traits [PHB p. 26]
• Age: 26-years-old
• Small Size (3' 3", 43 lbs.)
• Brave (adv. fear saves)
• Halfling Nimbleness (through occupied spaces)
• Lucky (reroll 1s on d20s)
• Naturally Stealthy (hide behind others)
Class Features [PHB p. 99]
• Wild Magic Surge (after casting spell, 1 in 20 chance of rolling on the effects table found on PHB p. 104)
• Tides Of Chaos (gain adv. on attack, ability or save roll once betw. long rests)
Spellcasting [PHB p. 201]
Spell Attack Modifier +5
Spell Save DC 13
Cantrips Known: Dancing Lights, Light, Mage Hand, Shocking Grasp
Prepared Spells
1st Level (2 slots): Magic Missile, Mage Armor
Background Features [PHB p. 134]
• Discovery (great secret)