Deskata Village


 

Population:

  • Approximately 290; mixed races; all of them are welcome.

Government:

  • Deskata is governed by a mayor, a male human named Stomond.

Notable Places:

  • The Guildhall: A grand stone-walled building, once a minor temple. It contains a large meeting hall and several smaller rooms, and is shared amongst several local trade guilds.
  • The Lazy Pirate: A fanciful dwarven inn, decorated with monstrous skulls.

A few NPCs:

  • Symond: Male Human Priest, Good. Symond is heavyset, with black hair and large gray eyes. He wears modest garments and a feathered hat. Symond has an animal companion, a black cat named Jaenbert.
  • Anier: Male Human Soldier, Neutral. Anier has a narrow face, with straight black hair and amber eyes. He wears studded leather and wields a ranseur.
  • Frictlu: Female Human Druid, Neutral. Frictlu is short and slender, with matted silver hair and light blue eyes. She wears leather armor and wields a hammer and dagger. Frictlu suffers an acute fear of disease.

Random Adventure party from Deskata Village

Background: Charlatan (I run sleight-of-hand cons on street corners.)
Personality: I lie about almost everything, even when there’s no good reason to.
I fall in and out of love easily, and am always pursuing someone.
Ideal: Charity. I distribute the money I acquire to the people who really need it. (Good)
Bond: I swindled and ruined a person who didn’t deserve it. I seek to atone for my misdeeds but might never be able to forgive myself.
Flaw: I hate to admit it and will hate myself for it, but I'll run and preserve my own hide if the going gets tough.

Adrik Battlehammer — Level 1 Mountain Dwarf Warlock (Fiend Patron)
Ability scores:   STR: 15 (+2)   DEX: 11 (+0)   CON: 16 (+3)   INT: 13 (+1)   WIS: 11 (+0)   CHA: 15 (+2)
Saving throws:   STR: +2   DEX: +0   CON: +3   INT: +1   WIS: +2   CHA: +4
Initiative: +0   Speed: 25   Passive perception: 10   Size: Medium   Proficiency bonus: +2   Gender: Male
Hit points: 11   Hit dice: 1d8
Armor: Leather
AC: 11

Melee weapons:
  • Warhammer (+4 to hit) 1d8(1d10)+2 bludgeoning damage
  • 2 Daggers (+4 to hit) 1d4+2 piercing damage
    Ranged weapons:
  • Light crossbow (+2 to hit) 1d8+0 piercing damage   Range: 80/320   20 bolts
  • 2 Daggers (+4 to hit) 1d4+2 piercing damage   Range: 20/60
  • Proficient skills: Arcana +3, Deception +4, Investigation +3, Sleight of Hand +2
    Non-proficient skills: Acrobatics +0, Animal Handling +0, Athletics +2, History +1, Insight +0, Intimidation +2, Medicine +0, Nature +1, Perception +0, Perform +2, Persuasion +2, Religion +1, Stealth +0, Survival +0

    Languages: Common, Dwarvish     Other proficiencies: Brewer's tools, Disguise kit, Forgery kit
    Racial Traits: Darkvision, Dwarven Resilience, Stonecunning
    Abilities: Otherworldly Patron (Fiend), Dark One's Blessing, Pact Magic

    Equipment: Fine clothes, Disguise kit, Weighted dice, Dungeoneer's pack, Component pouch   Wealth: 105 gp
    Spells known: Armor of Agathys, Witch Bolt     Cantrips: Minor Illusion, True Strike
    Spell slots: 1 first level     Spell save DC: 12     Spell Attack Modifier: +4     Knows 2 spells


    Background: Entertainer
    Personality: I love a good insult, even one directed at me.
    I’m a hopeless romantic, always searching for that “special someone.”
    Ideal: Greed. I’m only in it for the money and fame. (Evil)
    Bond: I would do anything for the other members of my old troupe.
    Flaw: A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.

    Kairon Despar — Level 1 Tiefling Monk
    Ability scores:   STR: 9 (-1)   DEX: 17 (+3)   CON: 14 (+2)   INT: 13 (+1)   WIS: 15 (+2)   CHA: 10 (+0)
    Saving throws:   STR: +1   DEX: +5   CON: +2   INT: +1   WIS: +2   CHA: +0
    Initiative: +3   Speed: 30   Passive perception: 12   Size: Medium   Proficiency bonus: +2   Gender: Male
    Hit points: 10   Hit dice: 1d8
    Armor: None
    AC: 15

    Melee weapons:
  • Unarmed Strike (+5 to hit) 1d4+3 bludgeoning damage
  • Shortsword (+5 to hit) 1d6+3 piercing damage
    Ranged weapons:
  • 10 Darts (+5 to hit) 1d4+3 piercing damage   Range: 20/60
  • Proficient skills: Acrobatics +5, Insight +4, Perform +2, Religion +3
    Non-proficient skills: Animal Handling +2, Arcana +1, Athletics -1, Deception +0, History +1, Intimidation +0, Investigation +1, Medicine +2, Nature +1, Perception +2, Persuasion +0, Sleight of Hand +3, Stealth +3, Survival +2

    Languages: Common, Infernal     Other proficiencies: Horn, Lute, Disguise kit
    Racial Traits: Darkvision, Hellish Resistance, Infernal Legacy
    Abilities: Unarmored Defense, Martial Arts

    Equipment: Lute, Costume, Explorer's pack   Wealth: 27 gp
    Race magic: Thaumaturgy     Spell save DC: 10     Spell Attack Modifier: +2

    -------------------------------------------


    Background: Hermit (I was a pilgrim in search of a person, place, or relic of spiritual significance.)
    Personality: I’m oblivious to etiquette and social expectations.
    I connect everything that happens to me to a grand, cosmic plan.
    Ideal: Self-Knowledge. If you know yourself, there’s nothing left to know. (Any)
    Bond: Nothing is more important than the other members of my hermitage, order, or association.
    Flaw: Now that I've returned to the world, I enjoy its delights a little too much.

    Carric Ilphelkiir (Gemblossom) — Level 1 Wood Elf Wizard
    Ability scores:   STR: 11 (+0)   DEX: 18 (+4)   CON: 15 (+2)   INT: 17 (+3)   WIS: 15 (+2)   CHA: 14 (+2)
    Saving throws:   STR: +0   DEX: +4   CON: +2   INT: +5   WIS: +4   CHA: +2
    Initiative: +4   Speed: 35   Passive perception: 14   Size: Medium   Proficiency bonus: +2   Gender: Male
    Hit points: 8   Hit dice: 1d6
    Armor: None
    AC: 14

    Melee weapons:
  • Shortsword (+6 to hit) 1d6+4 piercing damage
  • 4 Daggers (+6 to hit) 1d4+4 piercing damage
    Ranged weapons:
  • 4 Daggers (+6 to hit) 1d4+4 piercing damage   Range: 20/60
  • Proficient skills: History +5, Investigation +5, Medicine +4, Perception +4, Religion +5
    Non-proficient skills: Acrobatics +4, Animal Handling +2, Arcana +3, Athletics +0, Deception +2, Insight +2, Intimidation +2, Nature +3, Perform +2, Persuasion +2, Sleight of Hand +4, Stealth +4, Survival +2

    Languages: Common, Elvish, Dwarvish     Other proficiencies: Herbalism kit
    Racial Traits: Darkvision, Keen senses, Fey ancestry, Trance, Mask of the Wild
    Abilities: Spellcasting, Arcane Recovery

    Equipment: Record of Hermit studies, Common clothes, Herbalism kit, Scholar's pack, Arcane focus, Spellbook   Wealth: 95 gp
    Spellbook: Absorb Elements, Burning Hands, Catapult, Mage Armor, Magic Missile, Thunderwave
    Current spells: Burning Hands, Catapult, Mage Armor, Magic Missile     Cantrips: Fire Bolt, Ray of Frost, True Strike
    Spell slots: 2 first level     Spell save DC: 13     Spell Attack Modifier: +5     Can prepare 4 spells

    ----------------------------------------------+


    Background: Outlander (Forester)
    Personality: I feel far more comfortable around animals than people.
    I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
    Ideal: Nature. The natural world is more important than all the constructs of civilization. (Neutral)
    Bond: It is my duty to provide children to sustain my tribe.
    Flaw: I am slow to trust members of other races, tribes, and societies.

    Tharivol Galanodel (Moonwhisper) — Level 1 Wood Elf Ranger
    Ability scores:   STR: 11 (+0)   DEX: 18 (+4)   CON: 14 (+2)   INT: 9 (-1)   WIS: 16 (+3)   CHA: 8 (-1)
    Saving throws:   STR: +2   DEX: +6   CON: +2   INT: -1   WIS: +3   CHA: -1
    Initiative: +4   Speed: 35   Passive perception: 15   Size: Medium   Proficiency bonus: +2   Gender: Male
    Hit points: 12   Hit dice: 1d10
    Armor: Leather
    AC: 15

    Melee weapons:
  • 2 Scimitars (+6 to hit) 1d6+4 slashing damage
    Ranged weapons:
  • Long bow (+6 to hit) 1d8+4 piercing damage   Range: 150/600   40 arrows
  • Proficient skills: Animal Handling +5, Athletics +2, Investigation +1, Perception +5, Stealth +6, Survival +5
    Non-proficient skills: Acrobatics +4, Arcana -1, Deception -1, History -1, Insight +3, Intimidation -1, Medicine +3, Nature -1, Perform -1, Persuasion -1, Religion -1, Sleight of Hand +4

    Languages: Common, Elvish, Draconic, Dwarvish     Other proficiencies: Guitar
    Racial Traits: Darkvision, Keen senses, Fey ancestry, Trance, Mask of the Wild
    Abilities: Favored Enemy (Kobolds, Bugbears), Natural Explorer (Arctic)

    Equipment: Hunting trap, Animal trophy, Traveler's clothes, Explorer's pack   Wealth: 150 gp