Background: Charlatan (I run sleight-of-hand
cons on street corners.)
Personality: I lie about almost everything, even when there’s no good reason to.
I fall in and out of love easily, and am always pursuing someone.
Ideal: Charity. I distribute the money I acquire to the people who really need it. (Good)
Bond: I swindled and ruined a person who didn’t deserve it. I seek to atone for my misdeeds but might never be able to forgive myself.
Flaw: I hate to admit it and will hate myself for it, but I'll run and preserve my own hide if the going gets tough.
Adrik Battlehammer — Level 1 Mountain Dwarf Warlock
(Fiend Patron)Personality: I lie about almost everything, even when there’s no good reason to.
I fall in and out of love easily, and am always pursuing someone.
Ideal: Charity. I distribute the money I acquire to the people who really need it. (Good)
Bond: I swindled and ruined a person who didn’t deserve it. I seek to atone for my misdeeds but might never be able to forgive myself.
Flaw: I hate to admit it and will hate myself for it, but I'll run and preserve my own hide if the going gets tough.
Ability scores: STR: 15 (+2) DEX: 11 (+0) CON: 16 (+3) INT: 13 (+1) WIS: 11 (+0) CHA: 15 (+2)
Saving throws: STR: +2 DEX: +0 CON: +3 INT: +1 WIS: +2 CHA: +4
Initiative: +0 Speed: 25 Passive perception: 10 Size: Medium Proficiency bonus: +2 Gender: Male
Hit points: 11
Hit dice: 1d8
Armor: Leather
AC: 11
Armor: Leather
AC: 11
Melee weapons:
Warhammer (+4 to hit) 1d8(1d10)+2 bludgeoning damage
2 Daggers (+4 to hit) 1d4+2 piercing damage
Ranged weapons:
Light crossbow (+2 to hit) 1d8+0 piercing damage
Range: 80/320 20 bolts
2 Daggers (+4 to hit) 1d4+2 piercing damage
Range: 20/60
Proficient skills: Arcana +3, Deception
+4, Investigation +3, Sleight of Hand +2Ranged weapons:
Non-proficient skills: Acrobatics +0, Animal Handling +0, Athletics +2, History +1, Insight +0, Intimidation +2, Medicine +0, Nature +1, Perception +0, Perform +2, Persuasion +2, Religion +1, Stealth +0, Survival +0
Languages: Common, Dwarvish Other proficiencies: Brewer's tools, Disguise kit, Forgery kit
Racial Traits: Darkvision, Dwarven Resilience, Stonecunning
Abilities: Otherworldly Patron (Fiend), Dark One's Blessing, Pact Magic
Equipment: Fine clothes, Disguise kit, Weighted dice, Dungeoneer's pack, Component pouch Wealth: 105 gp
Spells known: Armor of Agathys, Witch Bolt
Cantrips: Minor Illusion, True Strike
Spell slots: 1 first level Spell save DC: 12 Spell Attack Modifier: +4 Knows 2 spells
Ability scores: STR: 9 (-1) DEX: 17 (+3) CON: 14 (+2) INT: 13 (+1) WIS: 15 (+2) CHA: 10 (+0)
Saving throws: STR: +1 DEX: +5 CON: +2 INT: +1 WIS: +2 CHA: +0
Initiative: +3 Speed: 30 Passive perception: 12 Size: Medium Proficiency bonus: +2 Gender: Male
Non-proficient skills: Animal Handling +2, Arcana +1, Athletics -1, Deception +0, History +1, Intimidation +0, Investigation +1, Medicine +2, Nature +1, Perception +2, Persuasion +0, Sleight of Hand +3, Stealth +3, Survival +2
Languages: Common, Infernal Other proficiencies: Horn, Lute, Disguise kit
Racial Traits: Darkvision, Hellish Resistance, Infernal Legacy
Abilities: Unarmored Defense, Martial Arts
Equipment: Lute, Costume, Explorer's pack Wealth: 27 gp
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Ability scores: STR: 11 (+0) DEX: 18 (+4) CON: 15 (+2) INT: 17 (+3) WIS: 15 (+2) CHA: 14 (+2)
Saving throws: STR: +0 DEX: +4 CON: +2 INT: +5 WIS: +4 CHA: +2
Initiative: +4 Speed: 35 Passive perception: 14 Size: Medium Proficiency bonus: +2 Gender: Male
Non-proficient skills: Acrobatics +4, Animal Handling +2, Arcana +3, Athletics +0, Deception +2, Insight +2, Intimidation +2, Nature +3, Perform +2, Persuasion +2, Sleight of Hand +4, Stealth +4, Survival +2
Languages: Common, Elvish, Dwarvish Other proficiencies: Herbalism kit
Racial Traits: Darkvision, Keen senses, Fey ancestry, Trance, Mask of the Wild
Abilities: Spellcasting, Arcane Recovery
Equipment: Record of Hermit studies, Common clothes, Herbalism kit, Scholar's pack, Arcane focus, Spellbook Wealth: 95 gp
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Ability scores: STR: 11 (+0) DEX: 18 (+4) CON: 14 (+2) INT: 9 (-1) WIS: 16 (+3) CHA: 8 (-1)
Saving throws: STR: +2 DEX: +6 CON: +2 INT: -1 WIS: +3 CHA: -1
Initiative: +4 Speed: 35 Passive perception: 15 Size: Medium Proficiency bonus: +2 Gender: Male
Non-proficient skills: Acrobatics +4, Arcana -1, Deception -1, History -1, Insight +3, Intimidation -1, Medicine +3, Nature -1, Perform -1, Persuasion -1, Religion -1, Sleight of Hand +4
Languages: Common, Elvish, Draconic, Dwarvish Other proficiencies: Guitar
Racial Traits: Darkvision, Keen senses, Fey ancestry, Trance, Mask of the Wild
Abilities: Favored Enemy (Kobolds, Bugbears), Natural Explorer (Arctic)
Equipment: Hunting trap, Animal trophy, Traveler's clothes, Explorer's pack Wealth: 150 gp
Spell slots: 1 first level Spell save DC: 12 Spell Attack Modifier: +4 Knows 2 spells
Background: Entertainer
Personality: I love a good insult, even one directed at me.
I’m a hopeless romantic, always searching for that “special someone.”
Ideal: Greed. I’m only in it for the money and fame. (Evil)
Bond: I would do anything for the other members of my old troupe.
Flaw: A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.
Kairon Despar — Level 1 Tiefling
MonkPersonality: I love a good insult, even one directed at me.
I’m a hopeless romantic, always searching for that “special someone.”
Ideal: Greed. I’m only in it for the money and fame. (Evil)
Bond: I would do anything for the other members of my old troupe.
Flaw: A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.
Ability scores: STR: 9 (-1) DEX: 17 (+3) CON: 14 (+2) INT: 13 (+1) WIS: 15 (+2) CHA: 10 (+0)
Saving throws: STR: +1 DEX: +5 CON: +2 INT: +1 WIS: +2 CHA: +0
Initiative: +3 Speed: 30 Passive perception: 12 Size: Medium Proficiency bonus: +2 Gender: Male
Hit points: 10
Hit dice: 1d8
Armor: None
AC: 15
Armor: None
AC: 15
Melee weapons:
Unarmed Strike (+5 to hit) 1d4+3 bludgeoning
damage
Shortsword (+5 to hit) 1d6+3 piercing damage
Ranged weapons:
10 Darts (+5 to hit) 1d4+3 piercing damage
Range: 20/60
Proficient skills: Acrobatics +5,
Insight +4, Perform +2, Religion +3Ranged weapons:
Non-proficient skills: Animal Handling +2, Arcana +1, Athletics -1, Deception +0, History +1, Intimidation +0, Investigation +1, Medicine +2, Nature +1, Perception +2, Persuasion +0, Sleight of Hand +3, Stealth +3, Survival +2
Languages: Common, Infernal Other proficiencies: Horn, Lute, Disguise kit
Racial Traits: Darkvision, Hellish Resistance, Infernal Legacy
Abilities: Unarmored Defense, Martial Arts
Equipment: Lute, Costume, Explorer's pack Wealth: 27 gp
Race magic: Thaumaturgy
Spell save DC: 10 Spell Attack Modifier:
+2
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Background: Hermit (I
was a pilgrim in search of a person, place, or relic
of spiritual significance.)
Personality: I’m oblivious to etiquette and social expectations.
I connect everything that happens to me to a grand, cosmic plan.
Ideal: Self-Knowledge. If you know yourself, there’s nothing left to know. (Any)
Bond: Nothing is more important than the other members of my hermitage, order, or association.
Flaw: Now that I've returned to the world, I enjoy its delights a little too much.
Carric Ilphelkiir (Gemblossom) —
Level 1 Wood Elf WizardPersonality: I’m oblivious to etiquette and social expectations.
I connect everything that happens to me to a grand, cosmic plan.
Ideal: Self-Knowledge. If you know yourself, there’s nothing left to know. (Any)
Bond: Nothing is more important than the other members of my hermitage, order, or association.
Flaw: Now that I've returned to the world, I enjoy its delights a little too much.
Ability scores: STR: 11 (+0) DEX: 18 (+4) CON: 15 (+2) INT: 17 (+3) WIS: 15 (+2) CHA: 14 (+2)
Saving throws: STR: +0 DEX: +4 CON: +2 INT: +5 WIS: +4 CHA: +2
Initiative: +4 Speed: 35 Passive perception: 14 Size: Medium Proficiency bonus: +2 Gender: Male
Hit points: 8
Hit dice: 1d6
Armor: None
AC: 14
Armor: None
AC: 14
Melee weapons:
Shortsword (+6 to hit) 1d6+4 piercing damage
4 Daggers (+6 to hit) 1d4+4 piercing damage
Ranged weapons:
4 Daggers (+6 to hit) 1d4+4 piercing damage
Range: 20/60
Proficient skills: History +5,
Investigation +5, Medicine +4, Perception +4, Religion
+5Ranged weapons:
Non-proficient skills: Acrobatics +4, Animal Handling +2, Arcana +3, Athletics +0, Deception +2, Insight +2, Intimidation +2, Nature +3, Perform +2, Persuasion +2, Sleight of Hand +4, Stealth +4, Survival +2
Languages: Common, Elvish, Dwarvish Other proficiencies: Herbalism kit
Racial Traits: Darkvision, Keen senses, Fey ancestry, Trance, Mask of the Wild
Abilities: Spellcasting, Arcane Recovery
Equipment: Record of Hermit studies, Common clothes, Herbalism kit, Scholar's pack, Arcane focus, Spellbook Wealth: 95 gp
Spellbook: Absorb Elements, Burning
Hands, Catapult, Mage Armor, Magic Missile,
Thunderwave
Current spells: Burning Hands, Catapult, Mage Armor, Magic Missile Cantrips: Fire Bolt, Ray of Frost, True Strike
Spell slots: 2 first level Spell save DC: 13 Spell Attack Modifier: +5 Can prepare 4 spells
Current spells: Burning Hands, Catapult, Mage Armor, Magic Missile Cantrips: Fire Bolt, Ray of Frost, True Strike
Spell slots: 2 first level Spell save DC: 13 Spell Attack Modifier: +5 Can prepare 4 spells
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Background: Outlander (Forester)
Personality: I feel far more comfortable around animals than people.
I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
Ideal: Nature. The natural world is more important than all the constructs of civilization. (Neutral)
Bond: It is my duty to provide children to sustain my tribe.
Flaw: I am slow to trust members of other races, tribes, and societies.
Tharivol Galanodel (Moonwhisper)
— Level 1 Wood Elf RangerPersonality: I feel far more comfortable around animals than people.
I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
Ideal: Nature. The natural world is more important than all the constructs of civilization. (Neutral)
Bond: It is my duty to provide children to sustain my tribe.
Flaw: I am slow to trust members of other races, tribes, and societies.
Ability scores: STR: 11 (+0) DEX: 18 (+4) CON: 14 (+2) INT: 9 (-1) WIS: 16 (+3) CHA: 8 (-1)
Saving throws: STR: +2 DEX: +6 CON: +2 INT: -1 WIS: +3 CHA: -1
Initiative: +4 Speed: 35 Passive perception: 15 Size: Medium Proficiency bonus: +2 Gender: Male
Hit points: 12
Hit dice: 1d10
Armor: Leather
AC: 15
Armor: Leather
AC: 15
Melee weapons:
2 Scimitars (+6 to hit) 1d6+4 slashing damage
Ranged weapons:
Long bow (+6 to hit) 1d8+4 piercing damage
Range: 150/600 40 arrows
Proficient skills: Animal Handling
+5, Athletics +2, Investigation +1, Perception +5,
Stealth +6, Survival +5Ranged weapons:
Non-proficient skills: Acrobatics +4, Arcana -1, Deception -1, History -1, Insight +3, Intimidation -1, Medicine +3, Nature -1, Perform -1, Persuasion -1, Religion -1, Sleight of Hand +4
Languages: Common, Elvish, Draconic, Dwarvish Other proficiencies: Guitar
Racial Traits: Darkvision, Keen senses, Fey ancestry, Trance, Mask of the Wild
Abilities: Favored Enemy (Kobolds, Bugbears), Natural Explorer (Arctic)
Equipment: Hunting trap, Animal trophy, Traveler's clothes, Explorer's pack Wealth: 150 gp