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Haerldoun Hearthmaster
CLASS & LEVEL
Fighter 1
EXPERIENCE POINTS
0
PLAYER NAME
RACE
Mountain Dwarf
BACKGROUND
Outlander
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+3
16
DEX
+1
13
CON
+3
16
INT
+0
10
WIS
+1
12
CHA
-1
8
+2
PROFICIENCY
BONUS
+5 Strength Saves *
+1 Dexterity Saves
+5 Constitution Saves *
+0 Intelligence Saves
+1 Wisdom Saves
-1 Charisma Saves
* Prof. bonus added
+1 Acrobatics (Dex)
+3 Animal Handling (Wis) *
+0 Arcana (Int)
+5 Athletics (Str) *
-1 Deception (Cha)
+0 History (Int)
+1 Insight (Wis)
-1 Intimidation (Cha)
+0 Investigation (Int)
+1 Medicine (Wis)
+0 Nature (Int)
+3 Perception (Wis) *
-1 Performance (Cha)
-1 Persuasion (Cha)
+0 Religion (Int)
+1 Sleight of Hand (Dex)
+1 Stealth (Dex) (Disadv.)
+3 Survival (Wis) *
* Prof. bonus added
13
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons, battleaxe, handaxe, throwing hammer, warhammer
Tools: one type of musical instrument, smith's tools
Saving Throws: Strength, Constitution
Skills: Animal Handling, Athletics, Perception, Survival
Languages: Common, Dwarvish, Elvish
ARMOR
CLASS
(AC)
19
Armor Worn: Chain mail and shield
INITIATIVE
+1
SPEED
25 ft.
HIT POINTS
13
HIT DICE
1d10
DEATH SAVES: Success O O O Fail O O O
WEAPON & UNARMED ATTACKS
Basic Attack. One target per Attack action.
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d8+3 bludgeoning damage. (If used two-handed in melee, does 1d10+3 damage.)
Javelin. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
MAGIC & SPECIAL ATTACKS
Fighting Style: Defense. In armor, gain +1 to AC.
EQUIPMENT & TREASURE
Carried Gear: chain mail
armor (AC 16), shield (AC +2), warhammer, javelin, belt pouch, set of
traveler's clothes, hunting trap, a staff, a trophy from an animal you
killed
Lifting and Carrying: 240 lbs. max. carrying capacity;
480 lbs. pushing or dragging (speed -5 ft.); 480 lbs. max. lift.
Coins & Gems:
11 gold pieces (gp);
14 silver pieces (sp);
5 copper pieces (cp);
5 gems (worth 10 gp each)
FEATURES, TRAITS & MORE
Alignment: Chaotic Neutral. I follow my shifting whims with little concern about rules or later conquences.
Mountain Dwarf Traits [PHB p. 20]
• Age: 75-years-old
• Medium Size (4' 4", 162 lbs.)
• Speed not reduced by heavy armor
• Darkvision (60 feet)
• Dwarven Resilience (versus poison)
• Dwarven Armor Training (light, med.)
• Dwarven Combat Training (var. weapons)
• Tool Proficiency (smith's tools)
• Stonecunning (stonework lore)
Class Features [PHB p. 70]
• Fighting Style (Defense)
• Second Wind (regain 1d10+1 h.p.)
Background Features [PHB p. 136]
• Wanderer