Fast Character
Haerldoun Hearthmaster
CLASS & LEVEL
Fighter 1
EXPERIENCE POINTS
0
PLAYER NAME
RACE
Mountain Dwarf
BACKGROUND
Outlander
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+3
16
DEX
+1
13
CON
+3
16
INT
+0
10
WIS
+1
12
CHA
-1
8
+2
PROFICIENCY
BONUS
+5 Strength Saves *
+1 Dexterity Saves 
+5 Constitution Saves *
+0 Intelligence Saves 
+1 Wisdom Saves 
-1 Charisma Saves 
* Prof. bonus added
+1  Acrobatics (Dex)
+3  Animal Handling (Wis) *
+0  Arcana (Int)
+5  Athletics (Str) *
-1  Deception (Cha)
+0  History (Int)
+1  Insight (Wis)
-1  Intimidation (Cha)
+0  Investigation (Int)
+1  Medicine (Wis)
+0  Nature (Int)
+3  Perception (Wis) *
-1  Performance (Cha)
-1  Persuasion (Cha)
+0  Religion (Int)
+1  Sleight of Hand (Dex)
+1  Stealth (Dex) (Disadv.)
+3  Survival (Wis) *

* Prof. bonus added
13

Armor: light armor, medium armor, heavy armor, shields

Weapons: simple weapons, martial weapons, battleaxe, handaxe, throwing hammer, warhammer

Tools: one type of musical instrument, smith's tools

Saving Throws: Strength, Constitution

Skills: Animal Handling, Athletics, Perception, Survival

Languages: Common, Dwarvish, Elvish

ARMOR
CLASS
(AC)
19
Armor Worn: Chain mail and shield
INITIATIVE
+1
SPEED
25 ft.
HIT POINTS
13
HIT DICE
1d10
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Basic Attack. One target per Attack action.

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d8+3 bludgeoning damage. (If used two-handed in melee, does 1d10+3 damage.)

Javelin. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)

MAGIC & SPECIAL ATTACKS

Fighting Style: Defense. In armor, gain +1 to AC.

EQUIPMENT & TREASURE
Carried Gear: chain mail armor (AC 16), shield (AC +2), warhammer, javelin, belt pouch, set of traveler's clothes, hunting trap, a staff, a trophy from an animal you killed

Lifting and Carrying: 240 lbs. max. carrying capacity; 480 lbs. pushing or dragging (speed -5 ft.); 480 lbs. max. lift.

Coins & Gems: 11 gold pieces (gp); 14 silver pieces (sp); 5 copper pieces (cp); 5 gems (worth 10 gp each)
FEATURES, TRAITS & MORE

Alignment: Chaotic Neutral. I follow my shifting whims with little concern about rules or later conquences.


Mountain Dwarf Traits [PHB p. 20]

• Age: 75-years-old

• Medium Size (4' 4", 162 lbs.)

• Speed not reduced by heavy armor

• Darkvision (60 feet)

• Dwarven Resilience (versus poison)

• Dwarven Armor Training (light, med.)

• Dwarven Combat Training (var. weapons)

• Tool Proficiency (smith's tools)

• Stonecunning (stonework lore)


Class Features [PHB p. 70]

• Fighting Style (Defense)

• Second Wind (regain 1d10+1 h.p.)


Background Features [PHB p. 136]

• Wanderer