# monster

armor_class:
38 (-2 size, +30 natural), touch 8, flat-footed 38

full_attack:
Bite +41 (2d8+11) melee, 2 Claws +41 (2d6+5) melee, 2 Wings +40 (1d8+5) melee, Tail Slap +40 (2d6+16) melee

special_attacks:
Breath weapon (100 ft. line of acid 20d4, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 28)

special_qualities:
Blindsense 60 ft., corrupt water, damage reduction 15/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, insect plague, keen senses, plant growth, spell resistance 25, spells (caster level 11th), water breathing

abilities:
Str 33, Dex 10, Con 23, Int 16, Wis 17, Cha 16

skills:
Concentration +24, Diplomacy +21, Escape Artist +18, Hide +9, Intimidate +21, Knowledge (any 2) +37, Listen +39, Move Silently +17, Search +37, Sense Motive +21, Spot +39, Swim +28, Use Magic Device +20

stat_block:
Ancient black dragon; CR 19; Huge dragon (water); HD 31d12+186; hp 387; Init +4; Spd 60 ft., fly 150 ft. (poor), swim 60 ft.; AC 38 (-2 size, +30 natural), touch 8, flat-footed 38; Base Atk +31; Grp +50; Atk +41 melee (2d8+11, bite); Full Atk +41 melee (2d8+11, bite) and +41 melee (2d6+5, 2 claws) and +40 melee (1d8+5, 2 wings) and +40 melee (2d6+16, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (100 ft. line of acid 20d4, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 28); SQ Blindsense 60 ft., corrupt water, damage reduction 15/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, insect plague, keen senses, plant growth, spell resistance 25, spells (caster level 11th), water breathing; AL CE; SV Fort +23, Ref +17, Will +20; Str 33, Dex 10, Con 23, Int 16, Wis 17, Cha 16

Skills and Feats: Concentration +24, Diplomacy +21, Escape Artist +18, Hide +9, Intimidate +21, Knowledge (any 2) +37, Listen +39, Move Silently +17, Search +37, Sense Motive +21, Spot +39, Swim +28, Use Magic Device +20; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Black Dragon
Black Dragon, Ancient
Huge Dragon (Water)
Hit Dice:
31d12+186 (387 hp)
Initiative:
+4
Speed:
60 ft., fly 150 ft. (poor), swim 60 ft.
Armor Class:
38 (-2 size, +30 natural), touch 8, flat-footed 38
Base Attack/Grapple:
+31/+50
Attack:
Bite +41 (2d8+11) melee
Full Attack:
Bite +41 (2d8+11) melee, 2 Claws +41 (2d6+5) melee, 2 Wings +40 (1d8+5) melee, Tail Slap +40 (2d6+16) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (100 ft. line of acid 20d4, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 28)
Special Qualities:
Blindsense 60 ft., corrupt water, damage reduction 15/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, insect plague, keen senses, plant growth, spell resistance 25, spells (caster level 11th), water breathing
Saves:
Fort +23, Ref +17, Will +20
Abilities:
Str 33, Dex 10, Con 23, Int 16, Wis 17, Cha 16
Skills:
Concentration +24, Diplomacy +21, Escape Artist +18, Hide +9, Intimidate +21, Knowledge (any 2) +37, Listen +39, Move Silently +17, Search +37, Sense Motive +21, Spot +39, Swim +28, Use Magic Device +20
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Warm marshes
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
19
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
32-33 HD (Huge)
Level Adjustment:
-

Dragon (Water)


Environment: Warm marshes


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Rating: Wyrmling 3; very young 4; young 5; juvenile 7; young adult 9; adult 11; mature adult 14; old 16; very old 18; ancient 19; wyrm 20; great wyrm 22


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD


Level Adjustment: Wyrmling +3; very young +3; young +3; juvenile +4; others -


Black Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
4d12+4 (30)
11
10
13
8
11
8
+4/-4
+6
+5
+4
+4
2d4 (13)
-

Very young
S
7d12+7 (52)
13
10
13
8
11
8
+7/+4
+9
+6
+5
+5
4d4 (14)
-

Young
M
10d12+20 (85)
15
10
15
10
11
10
+10/+12
+12
+9
+7
+7
6d4 (17)
-

Juvenile
M
13d12+26 (110)
17
10
15
10
11
10
+13/+16
+16
+10
+8
+8
8d4 (18)
-

Young adult
L
16d12+48 (152)
19
10
17
12
13
12
+16/+24
+19
+13
+10
+11
10d4 (21)
19

Adult
L
19d12+76 (199)
23
10
19
12
13
12
+19/+29
+24
+15
+11
+12
12d4 (23)
20

Mature adult
H
22d12+110 (253)
27
10
21
14
15
14
+22/+38
+28
+18
+13
+15
14d4 (26)
23

Old
H
25d12+125 (287)
29
10
21
14
15
14
+25/+42
+32
+19
+14
+16
16d4 (27)
24

Very old
H
28d12+168 (350)
31
10
23
16
17
16
+28/+46
+36
+22
+16
+19
18d4 (30)
27

Ancient
H
31d12+186 (387)
33
10
23
16
17
16
+31/+50
+40
+23
+17
+20
20d4 (31)
28

Wyrm
G
34d12+238 (459)
35
10
25
18
19
18
+34/+58
+42
+26
+19
+23
22d4 (34)
31


Great wyrm
G
37d12+296 (536)
37
10
27
20
21
20
+37/+62
+46
+28
+20
+25
24d4 (36)
33


Black Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., fly 100 ft. (average), swim 60 ft.
+0
15 (+2 size, +3 natural), touch 12, flat-footed 15
Immunity to acid, water breathing
-
-

Very young
60 ft., fly 100 ft. (average), swim 60 ft.
+0
17 (+1 size, +6 natural), touch 11, flat-footed 17
-
-

Young
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
19 (+9 natural), touch 10, flat-footed 19
-
-

Juvenile
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
22 (+12 natural), touch 10, flat-footed 22
Darkness
-
-

Young adult
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Damage reduction 5/magic
1st
17

Adult
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
27 (-1 size, +18 natural), touch 9, flat-footed 27
Corrupt water
3rd
18

Mature adult
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
Damage reduction 10/magic
5th
21

Old
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Plant growth
7th
22

Very old
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
35 (-2 size, +27 natural), touch 8, flat-footed 35
Damage reduction 15/magic
9th
23

Ancient
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
38 (-2 size, +30 natural), touch 8, flat-footed 38
Insect plague
11th
25

Wyrm
60 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Damage reduction 20/magic
13th
26


Great wyrm
60 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Charm reptiles
15th
28

Black dragon are sometimes known as skull dragons because of their skeletal faces. Adding to the skeletal impression is the gradual deterioration of the hide around the base of the horn and the cheekbones. This deterioration increases with age and does not harm the dragon. On hatching, a black dragon's scales are thin, small, and glossy. As the dragon ages, they become larger, thicker, and duller, helping it camouflage itself in swamps and marshes.
Black dragons are especially fond of coins. Older dragons sometimes capture and question humanoids about stockpiles of gold, silver, and platinum coins before killing them.


Combat
Black dragons prefer to ambush their targets, using their surroundings as cover. When fighting in heavily forested swamps and marshes, they try to stay in the water or on the ground; trees and leafy canopies limit their aerial maneuverability. When outmatched, a black dragon attempts to fly out of sight, so as not to leave tracks, and hide in a deep pond or bog.
Breath Weapon (Su): A black dragon has one type of breath weapon, a line of acid.


Water Breathing (Ex): A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Corrupt Water (Sp): Once per day an adult or older black dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. The ability spoils liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to that of the dragon's frightful presence) or become fouled. This ability is the equivalent of a 1st-level spell. Its range is equal to that of the dragon's frightful presence.


Charm Reptiles (Sp): A great wyrm black dragon can use this ability three times per day. It works as a mass charm spell that affects only reptilian animals. The dragon can communicate with any charmed reptiles as though casting a speak with animals spell. This ability is the equivalent of a 1st-level spell.


Other Spell-Like Abilities: 3/day-darkness (juvenile or older; radius 10 feet per age category), insect plague (ancient or older); 1/day-plant growth (old or older).


Skills: Hide, Move Silently, and Swim are considered class skills for black dragons.


speed:
60 ft., fly 200 ft. (clumsy), swim 60 ft.

armor_class:
39 (-4 size, +33 natural), touch 6, flat-footed 39

full_attack:
Bite +43 (4d6+12) melee, 2 Claws +43 (2d8+6) melee, 2 Wings +42 (2d6+6) melee, Tail Slap +42 (2d8+18) melee

special_attacks:
Breath weapon (120 ft. line of acid 22d4, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 31), tail sweep 2d6+18 (DC 34)

special_qualities:
Blindsense 60 ft., corrupt water, damage reduction 20/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, insect plague, keen senses, plant growth, spell resistance 26, spells (caster level 13th), water breathing

abilities:
Str 35, Dex 10, Con 25, Int 18, Wis 19, Cha 18

skills:
Concentration +30, Diplomacy +27, Escape Artist +22, Hide +10, Intimidate +27, Knowledge (any 2) +41, Listen +43, Move Silently +22, Search +41, Sense Motive +27, Spot +43, Swim +34, Use Magic Device +26

stat_block:
Wyrm black dragon; CR 20; Gargantuan dragon (water); HD 34d12+238; hp 459; Init +4; Spd 60 ft., fly 200 ft. (clumsy), swim 60 ft.; AC 39 (-4 size, +33 natural), touch 6, flat-footed 39; Base Atk +34; Grp +58; Atk +43 melee (4d6+12, bite); Full Atk +43 melee (4d6+12, bite) and +43 melee (2d8+6, 2 claws) and +42 melee (2d6+6, 2 wings) and +42 melee (2d8+18, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (120 ft. line of acid 22d4, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 31), tail sweep 2d6+18 (DC 34); SQ Blindsense 60 ft., corrupt water, damage reduction 20/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, insect plague, keen senses, plant growth, spell resistance 26, spells (caster level 13th), water breathing; AL CE; SV Fort +26, Ref +19, Will +23; Str 35, Dex 10, Con 25, Int 18, Wis 19, Cha 18

Skills and Feats: Concentration +30, Diplomacy +27, Escape Artist +22, Hide +10, Intimidate +27, Knowledge (any 2) +41, Listen +43, Move Silently +22, Search +41, Sense Motive +27, Spot +43, Swim +34, Use Magic Device +26; Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Black Dragon
Black Dragon, Wyrm
Gargantuan Dragon (Water)
Hit Dice:
34d12+238 (459 hp)
Initiative:
+4
Speed:
60 ft., fly 200 ft. (clumsy), swim 60 ft.
Armor Class:
39 (-4 size, +33 natural), touch 6, flat-footed 39
Base Attack/Grapple:
+34/+58
Attack:
Bite +43 (4d6+12) melee
Full Attack:
Bite +43 (4d6+12) melee, 2 Claws +43 (2d8+6) melee, 2 Wings +42 (2d6+6) melee, Tail Slap +42 (2d8+18) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (120 ft. line of acid 22d4, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 31), tail sweep 2d6+18 (DC 34)
Special Qualities:
Blindsense 60 ft., corrupt water, damage reduction 20/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, insect plague, keen senses, plant growth, spell resistance 26, spells (caster level 13th), water breathing
Saves:
Fort +26, Ref +19, Will +23
Abilities:
Str 35, Dex 10, Con 25, Int 18, Wis 19, Cha 18
Skills:
Concentration +30, Diplomacy +27, Escape Artist +22, Hide +10, Intimidate +27, Knowledge (any 2) +41, Listen +43, Move Silently +22, Search +41, Sense Motive +27, Spot +43, Swim +34, Use Magic Device +26
Feats:
Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Warm marshes
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
20
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
35-36 HD (Gargantuan)
Level Adjustment:
-

Dragon (Water)


Environment: Warm marshes


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Rating: Wyrmling 3; very young 4; young 5; juvenile 7; young adult 9; adult 11; mature adult 14; old 16; very old 18; ancient 19; wyrm 20; great wyrm 22


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD


Level Adjustment: Wyrmling +3; very young +3; young +3; juvenile +4; others -


Black Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
4d12+4 (30)
11
10
13
8
11
8
+4/-4
+6
+5
+4
+4
2d4 (13)
-

Very young
S
7d12+7 (52)
13
10
13
8
11
8
+7/+4
+9
+6
+5
+5
4d4 (14)
-

Young
M
10d12+20 (85)
15
10
15
10
11
10
+10/+12
+12
+9
+7
+7
6d4 (17)
-

Juvenile
M
13d12+26 (110)
17
10
15
10
11
10
+13/+16
+16
+10
+8
+8
8d4 (18)
-

Young adult
L
16d12+48 (152)
19
10
17
12
13
12
+16/+24
+19
+13
+10
+11
10d4 (21)
19

Adult
L
19d12+76 (199)
23
10
19
12
13
12
+19/+29
+24
+15
+11
+12
12d4 (23)
20

Mature adult
H
22d12+110 (253)
27
10
21
14
15
14
+22/+38
+28
+18
+13
+15
14d4 (26)
23

Old
H
25d12+125 (287)
29
10
21
14
15
14
+25/+42
+32
+19
+14
+16
16d4 (27)
24

Very old
H
28d12+168 (350)
31
10
23
16
17
16
+28/+46
+36
+22
+16
+19
18d4 (30)
27

Ancient
H
31d12+186 (387)
33
10
23
16
17
16
+31/+50
+40
+23
+17
+20
20d4 (31)
28

Wyrm
G
34d12+238 (459)
35
10
25
18
19
18
+34/+58
+42
+26
+19
+23
22d4 (34)
31


Great wyrm
G
37d12+296 (536)
37
10
27
20
21
20
+37/+62
+46
+28
+20
+25
24d4 (36)
33


Black Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., fly 100 ft. (average), swim 60 ft.
+0
15 (+2 size, +3 natural), touch 12, flat-footed 15
Immunity to acid, water breathing
-
-

Very young
60 ft., fly 100 ft. (average), swim 60 ft.
+0
17 (+1 size, +6 natural), touch 11, flat-footed 17
-
-

Young
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
19 (+9 natural), touch 10, flat-footed 19
-
-

Juvenile
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
22 (+12 natural), touch 10, flat-footed 22
Darkness
-
-

Young adult
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Damage reduction 5/magic
1st
17

Adult
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
27 (-1 size, +18 natural), touch 9, flat-footed 27
Corrupt water
3rd
18

Mature adult
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
Damage reduction 10/magic
5th
21

Old
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Plant growth
7th
22

Very old
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
35 (-2 size, +27 natural), touch 8, flat-footed 35
Damage reduction 15/magic
9th
23

Ancient
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
38 (-2 size, +30 natural), touch 8, flat-footed 38
Insect plague
11th
25

Wyrm
60 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Damage reduction 20/magic
13th
26


Great wyrm
60 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Charm reptiles
15th
28

Black dragon are sometimes known as skull dragons because of their skeletal faces. Adding to the skeletal impression is the gradual deterioration of the hide around the base of the horn and the cheekbones. This deterioration increases with age and does not harm the dragon. On hatching, a black dragon's scales are thin, small, and glossy. As the dragon ages, they become larger, thicker, and duller, helping it camouflage itself in swamps and marshes.
Black dragons are especially fond of coins. Older dragons sometimes capture and question humanoids about stockpiles of gold, silver, and platinum coins before killing them.


Combat
Black dragons prefer to ambush their targets, using their surroundings as cover. When fighting in heavily forested swamps and marshes, they try to stay in the water or on the ground; trees and leafy canopies limit their aerial maneuverability. When outmatched, a black dragon attempts to fly out of sight, so as not to leave tracks, and hide in a deep pond or bog.
Breath Weapon (Su): A black dragon has one type of breath weapon, a line of acid.


Water Breathing (Ex): A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Corrupt Water (Sp): Once per day an adult or older black dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. The ability spoils liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to that of the dragon's frightful presence) or become fouled. This ability is the equivalent of a 1st-level spell. Its range is equal to that of the dragon's frightful presence.


Charm Reptiles (Sp): A great wyrm black dragon can use this ability three times per day. It works as a mass charm spell that affects only reptilian animals. The dragon can communicate with any charmed reptiles as though casting a speak with animals spell. This ability is the equivalent of a 1st-level spell.


Other Spell-Like Abilities: 3/day-darkness (juvenile or older; radius 10 feet per age category), insect plague (ancient or older); 1/day-plant growth (old or older).


Skills: Hide, Move Silently, and Swim are considered class skills for black dragons.


armor_class:
42 (-4 size, +36 natural), touch 6, flat-footed 42

full_attack:
Bite +47 (4d6+13) melee, 2 Claws +47 (2d8+6) melee, 2 Wings +46 (2d6+6) melee, Tail Slap +46 (2d8+19) melee

special_attacks:
Breath weapon (120 ft. line of acid 24d4, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36)

special_qualities:
Blindsense 60 ft., charm reptiles, corrupt water, damage reduction 20/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, insect plague, keen senses, plant growth, spell resistance 28, spells (caster level 15th), water breathing

abilities:
Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20

skills:
Concentration +36, Diplomacy +33, Escape Artist +28, Hide +16, Intimidate +33, Knowledge (any 2) +45, Listen +47, Move Silently +28, Search +45, Sense Motive +33, Spot +47, Swim +41, Use Magic Device +33

stat_block:
Great wyrm black dragon; CR 22; Gargantuan dragon (water); HD 37d12+296; hp 536; Init +4; Spd 60 ft., fly 200 ft. (clumsy), swim 60 ft.; AC 42 (-4 size, +36 natural), touch 6, flat-footed 42; Base Atk +37; Grp +62; Atk +47 melee (4d6+13, bite); Full Atk +47 melee (4d6+13, bite) and +47 melee (2d8+6, 2 claws) and +46 melee (2d6+6, 2 wings) and +46 melee (2d8+19, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (120 ft. line of acid 24d4, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36); SQ Blindsense 60 ft., charm reptiles, corrupt water, damage reduction 20/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, insect plague, keen senses, plant growth, spell resistance 28, spells (caster level 15th), water breathing; AL CE; SV Fort +28, Ref +20, Will +25; Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20

Skills and Feats: Concentration +36, Diplomacy +33, Escape Artist +28, Hide +16, Intimidate +33, Knowledge (any 2) +45, Listen +47, Move Silently +28, Search +45, Sense Motive +33, Spot +47, Swim +41, Use Magic Device +33; Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Black Dragon
Black Dragon, Great wyrm
Gargantuan Dragon (Water)
Hit Dice:
37d12+296 (536 hp)
Initiative:
+4
Speed:
60 ft., fly 200 ft. (clumsy), swim 60 ft.
Armor Class:
42 (-4 size, +36 natural), touch 6, flat-footed 42
Base Attack/Grapple:
+37/+62
Attack:
Bite +47 (4d6+13) melee
Full Attack:
Bite +47 (4d6+13) melee, 2 Claws +47 (2d8+6) melee, 2 Wings +46 (2d6+6) melee, Tail Slap +46 (2d8+19) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (120 ft. line of acid 24d4, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36)
Special Qualities:
Blindsense 60 ft., charm reptiles, corrupt water, damage reduction 20/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, insect plague, keen senses, plant growth, spell resistance 28, spells (caster level 15th), water breathing
Saves:
Fort +28, Ref +20, Will +25
Abilities:
Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20
Skills:
Concentration +36, Diplomacy +33, Escape Artist +28, Hide +16, Intimidate +33, Knowledge (any 2) +45, Listen +47, Move Silently +28, Search +45, Sense Motive +33, Spot +47, Swim +41, Use Magic Device +33
Feats:
Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Warm marshes
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
22
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
38+ HD (Gargantuan)
Level Adjustment:
-

Dragon (Water)


Environment: Warm marshes


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Rating: Wyrmling 3; very young 4; young 5; juvenile 7; young adult 9; adult 11; mature adult 14; old 16; very old 18; ancient 19; wyrm 20; great wyrm 22


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD


Level Adjustment: Wyrmling +3; very young +3; young +3; juvenile +4; others -


Black Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
4d12+4 (30)
11
10
13
8
11
8
+4/-4
+6
+5
+4
+4
2d4 (13)
-

Very young
S
7d12+7 (52)
13
10
13
8
11
8
+7/+4
+9
+6
+5
+5
4d4 (14)
-

Young
M
10d12+20 (85)
15
10
15
10
11
10
+10/+12
+12
+9
+7
+7
6d4 (17)
-

Juvenile
M
13d12+26 (110)
17
10
15
10
11
10
+13/+16
+16
+10
+8
+8
8d4 (18)
-

Young adult
L
16d12+48 (152)
19
10
17
12
13
12
+16/+24
+19
+13
+10
+11
10d4 (21)
19

Adult
L
19d12+76 (199)
23
10
19
12
13
12
+19/+29
+24
+15
+11
+12
12d4 (23)
20

Mature adult
H
22d12+110 (253)
27
10
21
14
15
14
+22/+38
+28
+18
+13
+15
14d4 (26)
23

Old
H
25d12+125 (287)
29
10
21
14
15
14
+25/+42
+32
+19
+14
+16
16d4 (27)
24

Very old
H
28d12+168 (350)
31
10
23
16
17
16
+28/+46
+36
+22
+16
+19
18d4 (30)
27

Ancient
H
31d12+186 (387)
33
10
23
16
17
16
+31/+50
+40
+23
+17
+20
20d4 (31)
28

Wyrm
G
34d12+238 (459)
35
10
25
18
19
18
+34/+58
+42
+26
+19
+23
22d4 (34)
31


Great wyrm
G
37d12+296 (536)
37
10
27
20
21
20
+37/+62
+46
+28
+20
+25
24d4 (36)
33


Black Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., fly 100 ft. (average), swim 60 ft.
+0
15 (+2 size, +3 natural), touch 12, flat-footed 15
Immunity to acid, water breathing
-
-

Very young
60 ft., fly 100 ft. (average), swim 60 ft.
+0
17 (+1 size, +6 natural), touch 11, flat-footed 17
-
-

Young
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
19 (+9 natural), touch 10, flat-footed 19
-
-

Juvenile
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
22 (+12 natural), touch 10, flat-footed 22
Darkness
-
-

Young adult
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Damage reduction 5/magic
1st
17

Adult
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
27 (-1 size, +18 natural), touch 9, flat-footed 27
Corrupt water
3rd
18

Mature adult
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
Damage reduction 10/magic
5th
21

Old
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Plant growth
7th
22

Very old
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
35 (-2 size, +27 natural), touch 8, flat-footed 35
Damage reduction 15/magic
9th
23

Ancient
60 ft., fly 150 ft. (poor), swim 60 ft.
+0
38 (-2 size, +30 natural), touch 8, flat-footed 38
Insect plague
11th
25

Wyrm
60 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Damage reduction 20/magic
13th
26


Great wyrm
60 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Charm reptiles
15th
28

Black dragon are sometimes known as skull dragons because of their skeletal faces. Adding to the skeletal impression is the gradual deterioration of the hide around the base of the horn and the cheekbones. This deterioration increases with age and does not harm the dragon. On hatching, a black dragon's scales are thin, small, and glossy. As the dragon ages, they become larger, thicker, and duller, helping it camouflage itself in swamps and marshes.
Black dragons are especially fond of coins. Older dragons sometimes capture and question humanoids about stockpiles of gold, silver, and platinum coins before killing them.


Combat
Black dragons prefer to ambush their targets, using their surroundings as cover. When fighting in heavily forested swamps and marshes, they try to stay in the water or on the ground; trees and leafy canopies limit their aerial maneuverability. When outmatched, a black dragon attempts to fly out of sight, so as not to leave tracks, and hide in a deep pond or bog.
Breath Weapon (Su): A black dragon has one type of breath weapon, a line of acid.


Water Breathing (Ex): A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Corrupt Water (Sp): Once per day an adult or older black dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. The ability spoils liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to that of the dragon's frightful presence) or become fouled. This ability is the equivalent of a 1st-level spell. Its range is equal to that of the dragon's frightful presence.


Charm Reptiles (Sp): A great wyrm black dragon can use this ability three times per day. It works as a mass charm spell that affects only reptilian animals. The dragon can communicate with any charmed reptiles as though casting a speak with animals spell. This ability is the equivalent of a 1st-level spell.


Other Spell-Like Abilities: 3/day-darkness (juvenile or older; radius 10 feet per age category), insect plague (ancient or older); 1/day-plant growth (old or older).


Skills: Hide, Move Silently, and Swim are considered class skills for black dragons.


speed:
40 ft., burrow 20 ft., fly 100 ft. (average)

full_attack:
Bite +8 (1d6+1) melee, 2 Claws +8 (1d4) melee

special_attacks:
Breath weapon (40 ft. line of lightning 2d8, DC 14)

special_qualities:
Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses

abilities:
Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10

skills:
Bluff +2, Concentration +4, Diplomacy +2, Escape Artist +2, Hide +6, Intimidate +3, Knowledge (any 1) +7, Listen +11, Search +9, Sense Motive +2, Spellcraft +2, Spot +11, Use Magic Device +2

special_abilities:
Blindsense (Ex), Breath Weapon (Su), Create/Destroy Water (Sp), Crush (Ex), Frightful Presence (Ex), Immunities (Ex), Keen Senses (Ex), Sound Imitation (Ex), Spell Resistance (Ex), Tail Sweep (Ex)

stat_block:
Wyrmling blue dragon; CR 3; Small dragon (earth); HD 6d12+6; hp 45; Init +4; Spd 40 ft., burrow 20 ft., fly 100 ft. (average); AC 16 (+1 size, +5 natural), touch 11, flat-footed 16; Base Atk +6; Grp +3; Atk +8 melee (1d6+1, bite); Full Atk +8 melee (1d6+1, bite) and +8 melee (1d4, 2 claws); Space/Reach 5 ft./5 ft.; SA Breath weapon (40 ft. line of lightning 2d8, DC 14); SQ Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses; AL LE; SV Fort +6, Ref +5, Will +5; Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10

Skills and Feats: Bluff +2, Concentration +4, Diplomacy +2, Escape Artist +2, Hide +6, Intimidate +3, Knowledge (any 1) +7, Listen +11, Search +9, Sense Motive +2, Spellcraft +2, Spot +11, Use Magic Device +2; Alertness, Hover, Improved Initiative

full_text:
Blue Dragon
Blue Dragon, Wyrmling
Small Dragon (Earth)
Hit Dice:
6d12+6 (45 hp)
Initiative:
+4
Speed:
40 ft., burrow 20 ft., fly 100 ft. (average)
Armor Class:
16 (+1 size, +5 natural), touch 11, flat-footed 16
Base Attack/Grapple:
+6/+3
Attack:
Bite +8 (1d6+1) melee
Full Attack:
Bite +8 (1d6+1) melee, 2 Claws +8 (1d4) melee
Space/Reach:
5 ft./5 ft.
Special Attacks:
Breath weapon (40 ft. line of lightning 2d8, DC 14)
Special Qualities:
Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses
Saves:
Fort +6, Ref +5, Will +5
Abilities:
Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10
Skills:
Bluff +2, Concentration +4, Diplomacy +2, Escape Artist +2, Hide +6, Intimidate +3, Knowledge (any 1) +7, Listen +11, Search +9, Sense Motive +2, Spellcraft +2, Spot +11, Use Magic Device +2
Feats:
Alertness, Hover, Improved Initiative
Environment:
Temperate deserts
Organization:
Solitary or clutch (2-5)
Challenge Rating:
3
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
7-8 HD (Small)
Level Adjustment:
+4

Dragon (Earth)


Environment: Temperate deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD


Level Adjustment: Wyrmling +4; very young +4; young +5; others -


Blue Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
6d12+6 (45)
13
10
13
10
11
10
+6/+3
+8
+6
+5
+5
2d8 (14)
-

Very young
M
9d12+18 (76)
15
10
15
10
11
10
+9/+11
+11
+8
+6
+6
4d8 (16)
-

Young
M
12d12+24 (102)
17
10
15
12
13
12
+12/+15
+15
+10
+8
+9
6d8 (18)
-

Juvenile
L
15d12+45 (142)
19
10
17
14
15
14
+15/+23
+18
+12
+9
+11
8d8 (20)
-

Young adult
L
18d12+72 (189)
23
10
19
14
15
14
+18/+28
+23
+15
+11
+13
10d8 (23)
21

Adult
H
21d12+105 (241)
27
10
21
16
17
16
+21/+37
+27
+17
+12
+15
12d8 (25)
23

Mature adult
H
24d12+120 (276)
29
10
21
16
17
16
+24/+41
+31
+19
+14
+17
14d8 (27)
25

Old
H
27d12+162 (337)
31
10
23
18
19
18
+27/+45
+35
+21
+15
+19
16d8 (29)
27

Very old
H
30d12+180 (375)
33
10
23
18
19
18
+30/+49
+39
+23
+17
+21
18d8 (31)
29

Ancient
G
33d12+231 (445)
35
10
25
20
21
20
+33/+57
+41
+25
+18
+23
20d8 (33)
31

Wyrm
G
36d12+288 (522)
37
10
27
20
21
20
+36/+61
+45
+28
+20
+25
22d8 (36)
33


Great wyrm
G
39d12+312 (565)
39
10
27
22
23
22
+39/+65
+49
+29
+21
+27
24d8 (37)
35


Blue Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., burrow 20 ft., fly 100 ft. (average)
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
Immunity to electricity, create/destroy water
-
-

Very young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
21 (+11 natural), touch 10, flat-footed 21
-
-

Juvenile
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Sound imitation
1st
-

Young adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Damage reduction 5/magic
3rd
19

Adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Ventriloquism
5th
21

Mature adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Damage reduction 10/magic
7th
22

Old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
hallucinatory terrain
9th
24

Very old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Damage reduction 15/magic
11th
25

Ancient
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Veil
13th
27

Wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Damage reduction 20/magic
15th
29

Great wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
44 (-4 size, +38 natural), touch 6, flat-footed 44
Mirage arcana
17th
31


*Can also cast cleric spells and those from the Air, Evil, and Law domains as arcane spells.

A blue dragon's scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by blowing desert sands. The size of its scales increases little as the dragon ages, although they do become thicker and harder. Its hide tends to hum and crackle faintly with built-up static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and sand. Their vibrant color makes blue dragons easy to spot in barren desert surroundings. However, they often burrow into the sand so only part of their heads are exposed.
Blue dragons love to soar in the hot desert air, usually flying in the daytime when temperatures are highest. Some nearly match the color of the desert sky and use this coloration to their advantage.
Blue dragons lair in vast underground caverns, where they also store their treasure. Although they collect anything that looks valuable, they are most fond of gems-especially sapphires.


Combat
Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to surprise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly.
Breath Weapon (Su): A blue dragon has one type of breath weapon, a line of lightning.


Create/Destroy Water (Sp): A blue dragon of any age can use this ability three times per day. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to that of the dragon's frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell.


Sound Imitation (Ex): A juvenile or older blue dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC equal to that of the dragon's frightful presence) to detect the ruse.


Other Spell-Like Abilities: 3/day-ventriloquism (adult or older); 1/day-hallucinatory terrain (old or older), veil (ancient or older), mirage arcana (great wyrm).


Skills: Bluff, Hide, and Spellcraft are considered class skills for blue dragons.


speed:
40 ft., burrow 20 ft., fly 150 ft. (poor)

armor_class:
18 (+8 natural), touch 10, flat-footed 18

full_attack:
Bite +12 (1d8+2) melee, 2 Claws +11 (1d6+1) melee, 2 Wings +11 (1d4+1) melee

special_attacks:
Breath weapon (60 ft. line of lightning 4d8, DC 16)

skills:
Bluff +3, Concentration +5, Diplomacy +3, Escape Artist +3, Hide +3, Intimidate +3, Knowledge (any 1) +9, Listen +14, Search +12, Sense Motive +3, Spellcraft +3, Spot +14, Use Magic Device +3

stat_block:
Very young blue dragon; CR 4; Medium dragon (earth); HD 9d12+18; hp 76; Init +4; Spd 40 ft., burrow 20 ft., fly 150 ft. (poor); AC 18 (+8 natural), touch 10, flat-footed 18; Base Atk +9; Grp +11; Atk +12 melee (1d8+2, bite); Full Atk +12 melee (1d8+2, bite) and +11 melee (1d6+1, 2 claws) and +11 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA Breath weapon (60 ft. line of lightning 4d8, DC 16); SQ Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses; AL LE; SV Fort +8, Ref +6, Will +6; Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10

Skills and Feats: Bluff +3, Concentration +5, Diplomacy +3, Escape Artist +3, Hide +3, Intimidate +3, Knowledge (any 1) +9, Listen +14, Search +12, Sense Motive +3, Spellcraft +3, Spot +14, Use Magic Device +3; Alertness, Hover, Improved Initiative, Weapon Focus (bite)

full_text:
Blue Dragon
Blue Dragon, Very young
Medium Dragon (Earth)
Hit Dice:
9d12+18 (76 hp)
Initiative:
+4
Speed:
40 ft., burrow 20 ft., fly 150 ft. (poor)
Armor Class:
18 (+8 natural), touch 10, flat-footed 18
Base Attack/Grapple:
+9/+11
Attack:
Bite +12 (1d8+2) melee
Full Attack:
Bite +12 (1d8+2) melee, 2 Claws +11 (1d6+1) melee, 2 Wings +11 (1d4+1) melee
Space/Reach:
5 ft./5 ft.
Special Attacks:
Breath weapon (60 ft. line of lightning 4d8, DC 16)
Special Qualities:
Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses
Saves:
Fort +8, Ref +6, Will +6
Abilities:
Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10
Skills:
Bluff +3, Concentration +5, Diplomacy +3, Escape Artist +3, Hide +3, Intimidate +3, Knowledge (any 1) +9, Listen +14, Search +12, Sense Motive +3, Spellcraft +3, Spot +14, Use Magic Device +3
Feats:
Alertness, Hover, Improved Initiative, Weapon Focus (bite)
Environment:
Temperate deserts
Organization:
Solitary or clutch (2-5)
Challenge Rating:
4
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
10-11 HD (Medium)
Level Adjustment:
+4

Dragon (Earth)


Environment: Temperate deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD


Level Adjustment: Wyrmling +4; very young +4; young +5; others -


Blue Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
6d12+6 (45)
13
10
13
10
11
10
+6/+3
+8
+6
+5
+5
2d8 (14)
-

Very young
M
9d12+18 (76)
15
10
15
10
11
10
+9/+11
+11
+8
+6
+6
4d8 (16)
-

Young
M
12d12+24 (102)
17
10
15
12
13
12
+12/+15
+15
+10
+8
+9
6d8 (18)
-

Juvenile
L
15d12+45 (142)
19
10
17
14
15
14
+15/+23
+18
+12
+9
+11
8d8 (20)
-

Young adult
L
18d12+72 (189)
23
10
19
14
15
14
+18/+28
+23
+15
+11
+13
10d8 (23)
21

Adult
H
21d12+105 (241)
27
10
21
16
17
16
+21/+37
+27
+17
+12
+15
12d8 (25)
23

Mature adult
H
24d12+120 (276)
29
10
21
16
17
16
+24/+41
+31
+19
+14
+17
14d8 (27)
25

Old
H
27d12+162 (337)
31
10
23
18
19
18
+27/+45
+35
+21
+15
+19
16d8 (29)
27

Very old
H
30d12+180 (375)
33
10
23
18
19
18
+30/+49
+39
+23
+17
+21
18d8 (31)
29

Ancient
G
33d12+231 (445)
35
10
25
20
21
20
+33/+57
+41
+25
+18
+23
20d8 (33)
31

Wyrm
G
36d12+288 (522)
37
10
27
20
21
20
+36/+61
+45
+28
+20
+25
22d8 (36)
33


Great wyrm
G
39d12+312 (565)
39
10
27
22
23
22
+39/+65
+49
+29
+21
+27
24d8 (37)
35


Blue Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., burrow 20 ft., fly 100 ft. (average)
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
Immunity to electricity, create/destroy water
-
-

Very young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
21 (+11 natural), touch 10, flat-footed 21
-
-

Juvenile
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Sound imitation
1st
-

Young adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Damage reduction 5/magic
3rd
19

Adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Ventriloquism
5th
21

Mature adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Damage reduction 10/magic
7th
22

Old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
hallucinatory terrain
9th
24

Very old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Damage reduction 15/magic
11th
25

Ancient
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Veil
13th
27

Wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Damage reduction 20/magic
15th
29

Great wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
44 (-4 size, +38 natural), touch 6, flat-footed 44
Mirage arcana
17th
31


*Can also cast cleric spells and those from the Air, Evil, and Law domains as arcane spells.

A blue dragon's scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by blowing desert sands. The size of its scales increases little as the dragon ages, although they do become thicker and harder. Its hide tends to hum and crackle faintly with built-up static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and sand. Their vibrant color makes blue dragons easy to spot in barren desert surroundings. However, they often burrow into the sand so only part of their heads are exposed.
Blue dragons love to soar in the hot desert air, usually flying in the daytime when temperatures are highest. Some nearly match the color of the desert sky and use this coloration to their advantage.
Blue dragons lair in vast underground caverns, where they also store their treasure. Although they collect anything that looks valuable, they are most fond of gems-especially sapphires.


Combat
Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to surprise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly.
Breath Weapon (Su): A blue dragon has one type of breath weapon, a line of lightning.


Create/Destroy Water (Sp): A blue dragon of any age can use this ability three times per day. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to that of the dragon's frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell.


Sound Imitation (Ex): A juvenile or older blue dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC equal to that of the dragon's frightful presence) to detect the ruse.


Other Spell-Like Abilities: 3/day-ventriloquism (adult or older); 1/day-hallucinatory terrain (old or older), veil (ancient or older), mirage arcana (great wyrm).


Skills: Bluff, Hide, and Spellcraft are considered class skills for blue dragons.


special_attacks:
Breath weapon (60 ft. line of lightning 6d8, DC 18)

abilities:
Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12

skills:
Bluff +6, Concentration +7, Diplomacy +6, Escape Artist +5, Hide +5, Intimidate +6, Knowledge (any 1) +16, Listen +18, Search +16, Sense Motive +6, Spellcraft +6, Spot +18, Use Magic Device +6

stat_block:
Young blue dragon; CR 6; Medium dragon (earth); HD 12d12+24; hp 102; Init +4; Spd 40 ft., burrow 20 ft., fly 150 ft. (poor); AC 21 (+11 natural), touch 10, flat-footed 21; Base Atk +12; Grp +15; Atk +16 melee (1d8+3, bite); Full Atk +16 melee (1d8+3, bite) and +16 melee (1d6+1, 2 claws) and +15 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA Breath weapon (60 ft. line of lightning 6d8, DC 18); SQ Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses; AL LE; SV Fort +10, Ref +8, Will +9; Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12

Skills and Feats: Bluff +6, Concentration +7, Diplomacy +6, Escape Artist +5, Hide +5, Intimidate +6, Knowledge (any 1) +16, Listen +18, Search +16, Sense Motive +6, Spellcraft +6, Spot +18, Use Magic Device +6; Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Blue Dragon
Blue Dragon, Young
Medium Dragon (Earth)
Hit Dice:
12d12+24 (102 hp)
Initiative:
+4
Speed:
40 ft., burrow 20 ft., fly 150 ft. (poor)
Armor Class:
21 (+11 natural), touch 10, flat-footed 21
Base Attack/Grapple:
+12/+15
Attack:
Bite +16 (1d8+3) melee
Full Attack:
Bite +16 (1d8+3) melee, 2 Claws +16 (1d6+1) melee, 2 Wings +15 (1d4+1) melee
Space/Reach:
5 ft./5 ft.
Special Attacks:
Breath weapon (60 ft. line of lightning 6d8, DC 18)
Special Qualities:
Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses
Saves:
Fort +10, Ref +8, Will +9
Abilities:
Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12
Skills:
Bluff +6, Concentration +7, Diplomacy +6, Escape Artist +5, Hide +5, Intimidate +6, Knowledge (any 1) +16, Listen +18, Search +16, Sense Motive +6, Spellcraft +6, Spot +18, Use Magic Device +6
Feats:
Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Temperate deserts
Organization:
Solitary or clutch (2-5)
Challenge Rating:
6
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
13-14 HD (Medium)
Level Adjustment:
+5

Dragon (Earth)


Environment: Temperate deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD


Level Adjustment: Wyrmling +4; very young +4; young +5; others -


Blue Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
6d12+6 (45)
13
10
13
10
11
10
+6/+3
+8
+6
+5
+5
2d8 (14)
-

Very young
M
9d12+18 (76)
15
10
15
10
11
10
+9/+11
+11
+8
+6
+6
4d8 (16)
-

Young
M
12d12+24 (102)
17
10
15
12
13
12
+12/+15
+15
+10
+8
+9
6d8 (18)
-

Juvenile
L
15d12+45 (142)
19
10
17
14
15
14
+15/+23
+18
+12
+9
+11
8d8 (20)
-

Young adult
L
18d12+72 (189)
23
10
19
14
15
14
+18/+28
+23
+15
+11
+13
10d8 (23)
21

Adult
H
21d12+105 (241)
27
10
21
16
17
16
+21/+37
+27
+17
+12
+15
12d8 (25)
23

Mature adult
H
24d12+120 (276)
29
10
21
16
17
16
+24/+41
+31
+19
+14
+17
14d8 (27)
25

Old
H
27d12+162 (337)
31
10
23
18
19
18
+27/+45
+35
+21
+15
+19
16d8 (29)
27

Very old
H
30d12+180 (375)
33
10
23
18
19
18
+30/+49
+39
+23
+17
+21
18d8 (31)
29

Ancient
G
33d12+231 (445)
35
10
25
20
21
20
+33/+57
+41
+25
+18
+23
20d8 (33)
31

Wyrm
G
36d12+288 (522)
37
10
27
20
21
20
+36/+61
+45
+28
+20
+25
22d8 (36)
33


Great wyrm
G
39d12+312 (565)
39
10
27
22
23
22
+39/+65
+49
+29
+21
+27
24d8 (37)
35


Blue Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., burrow 20 ft., fly 100 ft. (average)
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
Immunity to electricity, create/destroy water
-
-

Very young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
21 (+11 natural), touch 10, flat-footed 21
-
-

Juvenile
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Sound imitation
1st
-

Young adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Damage reduction 5/magic
3rd
19

Adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Ventriloquism
5th
21

Mature adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Damage reduction 10/magic
7th
22

Old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
hallucinatory terrain
9th
24

Very old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Damage reduction 15/magic
11th
25

Ancient
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Veil
13th
27

Wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Damage reduction 20/magic
15th
29

Great wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
44 (-4 size, +38 natural), touch 6, flat-footed 44
Mirage arcana
17th
31


*Can also cast cleric spells and those from the Air, Evil, and Law domains as arcane spells.

A blue dragon's scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by blowing desert sands. The size of its scales increases little as the dragon ages, although they do become thicker and harder. Its hide tends to hum and crackle faintly with built-up static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and sand. Their vibrant color makes blue dragons easy to spot in barren desert surroundings. However, they often burrow into the sand so only part of their heads are exposed.
Blue dragons love to soar in the hot desert air, usually flying in the daytime when temperatures are highest. Some nearly match the color of the desert sky and use this coloration to their advantage.
Blue dragons lair in vast underground caverns, where they also store their treasure. Although they collect anything that looks valuable, they are most fond of gems-especially sapphires.


Combat
Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to surprise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly.
Breath Weapon (Su): A blue dragon has one type of breath weapon, a line of lightning.


Create/Destroy Water (Sp): A blue dragon of any age can use this ability three times per day. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to that of the dragon's frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell.


Sound Imitation (Ex): A juvenile or older blue dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC equal to that of the dragon's frightful presence) to detect the ruse.


Other Spell-Like Abilities: 3/day-ventriloquism (adult or older); 1/day-hallucinatory terrain (old or older), veil (ancient or older), mirage arcana (great wyrm).


Skills: Bluff, Hide, and Spellcraft are considered class skills for blue dragons.


special_attacks:
Breath weapon (80 ft. line of lightning 8d8, DC 20)

special_qualities:
Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spells (caster level 1st)

abilities:
Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14

skills:
Bluff +10, Concentration +11, Diplomacy +10, Escape Artist +8, Hide +3, Intimidate +10, Knowledge (any 2) +20, Listen +22, Search +20, Sense Motive +10, Spellcraft +9, Spot +22, Use Magic Device +10

stat_block:
Juvenile blue dragon; CR 8; Large dragon (earth); HD 15d12+45; hp 142; Init +4; Spd 40 ft., burrow 20 ft., fly 150 ft. (poor); AC 23 (-1 size, +14 natural), touch 9, flat-footed 23; Base Atk +15; Grp +23; Atk +19 melee (2d6+4, bite); Full Atk +19 melee (2d6+4, bite) and +19 melee (1d8+2, 2 claws) and +18 melee (1d6+2, 2 wings) and +18 melee (1d8+6, tail slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA Breath weapon (80 ft. line of lightning 8d8, DC 20); SQ Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spells (caster level 1st); AL LE; SV Fort +12, Ref +9, Will +11; Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14

Skills and Feats: Bluff +10, Concentration +11, Diplomacy +10, Escape Artist +8, Hide +3, Intimidate +10, Knowledge (any 2) +20, Listen +22, Search +20, Sense Motive +10, Spellcraft +9, Spot +22, Use Magic Device +10; Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Blue Dragon
Blue Dragon, Juvenile
Large Dragon (Earth)
Hit Dice:
15d12+45 (142 hp)
Initiative:
+4
Speed:
40 ft., burrow 20 ft., fly 150 ft. (poor)
Armor Class:
23 (-1 size, +14 natural), touch 9, flat-footed 23
Base Attack/Grapple:
+15/+23
Attack:
Bite +19 (2d6+4) melee
Full Attack:
Bite +19 (2d6+4) melee, 2 Claws +19 (1d8+2) melee, 2 Wings +18 (1d6+2) melee, Tail Slap +18 (1d8+6) melee
Space/Reach:
10 ft./5 ft. (10 ft. with bite)
Special Attacks:
Breath weapon (80 ft. line of lightning 8d8, DC 20)
Special Qualities:
Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spells (caster level 1st)
Saves:
Fort +12, Ref +9, Will +11
Abilities:
Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14
Skills:
Bluff +10, Concentration +11, Diplomacy +10, Escape Artist +8, Hide +3, Intimidate +10, Knowledge (any 2) +20, Listen +22, Search +20, Sense Motive +10, Spellcraft +9, Spot +22, Use Magic Device +10
Feats:
Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Temperate deserts
Organization:
Solitary or clutch (2-5)
Challenge Rating:
8
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
16-17 HD (Large)
Level Adjustment:
-

Dragon (Earth)


Environment: Temperate deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD


Level Adjustment: Wyrmling +4; very young +4; young +5; others -


Blue Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
6d12+6 (45)
13
10
13
10
11
10
+6/+3
+8
+6
+5
+5
2d8 (14)
-

Very young
M
9d12+18 (76)
15
10
15
10
11
10
+9/+11
+11
+8
+6
+6
4d8 (16)
-

Young
M
12d12+24 (102)
17
10
15
12
13
12
+12/+15
+15
+10
+8
+9
6d8 (18)
-

Juvenile
L
15d12+45 (142)
19
10
17
14
15
14
+15/+23
+18
+12
+9
+11
8d8 (20)
-

Young adult
L
18d12+72 (189)
23
10
19
14
15
14
+18/+28
+23
+15
+11
+13
10d8 (23)
21

Adult
H
21d12+105 (241)
27
10
21
16
17
16
+21/+37
+27
+17
+12
+15
12d8 (25)
23

Mature adult
H
24d12+120 (276)
29
10
21
16
17
16
+24/+41
+31
+19
+14
+17
14d8 (27)
25

Old
H
27d12+162 (337)
31
10
23
18
19
18
+27/+45
+35
+21
+15
+19
16d8 (29)
27

Very old
H
30d12+180 (375)
33
10
23
18
19
18
+30/+49
+39
+23
+17
+21
18d8 (31)
29

Ancient
G
33d12+231 (445)
35
10
25
20
21
20
+33/+57
+41
+25
+18
+23
20d8 (33)
31

Wyrm
G
36d12+288 (522)
37
10
27
20
21
20
+36/+61
+45
+28
+20
+25
22d8 (36)
33


Great wyrm
G
39d12+312 (565)
39
10
27
22
23
22
+39/+65
+49
+29
+21
+27
24d8 (37)
35


Blue Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., burrow 20 ft., fly 100 ft. (average)
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
Immunity to electricity, create/destroy water
-
-

Very young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
21 (+11 natural), touch 10, flat-footed 21
-
-

Juvenile
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Sound imitation
1st
-

Young adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Damage reduction 5/magic
3rd
19

Adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Ventriloquism
5th
21

Mature adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Damage reduction 10/magic
7th
22

Old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
hallucinatory terrain
9th
24

Very old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Damage reduction 15/magic
11th
25

Ancient
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Veil
13th
27

Wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Damage reduction 20/magic
15th
29

Great wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
44 (-4 size, +38 natural), touch 6, flat-footed 44
Mirage arcana
17th
31


*Can also cast cleric spells and those from the Air, Evil, and Law domains as arcane spells.

A blue dragon's scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by blowing desert sands. The size of its scales increases little as the dragon ages, although they do become thicker and harder. Its hide tends to hum and crackle faintly with built-up static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and sand. Their vibrant color makes blue dragons easy to spot in barren desert surroundings. However, they often burrow into the sand so only part of their heads are exposed.
Blue dragons love to soar in the hot desert air, usually flying in the daytime when temperatures are highest. Some nearly match the color of the desert sky and use this coloration to their advantage.
Blue dragons lair in vast underground caverns, where they also store their treasure. Although they collect anything that looks valuable, they are most fond of gems-especially sapphires.


Combat
Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to surprise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly.
Breath Weapon (Su): A blue dragon has one type of breath weapon, a line of lightning.


Create/Destroy Water (Sp): A blue dragon of any age can use this ability three times per day. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to that of the dragon's frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell.


Sound Imitation (Ex): A juvenile or older blue dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC equal to that of the dragon's frightful presence) to detect the ruse.


Other Spell-Like Abilities: 3/day-ventriloquism (adult or older); 1/day-hallucinatory terrain (old or older), veil (ancient or older), mirage arcana (great wyrm).


Skills: Bluff, Hide, and Spellcraft are considered class skills for blue dragons.


special_attacks:
Breath weapon (80 ft. line of lightning 10d8, DC 23), frightful presence (DC 21)

special_qualities:
Blindsense 60 ft., create/destroy water, damage reduction 5/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 19, spells (caster level 3rd)

abilities:
Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14

skills:
Bluff +11, Concentration +13, Diplomacy +11, Escape Artist +9, Hide +5, Intimidate +11, Knowledge (any 2) +23, Listen +25, Search +23, Sense Motive +11, Spellcraft +11, Spot +25, Use Magic Device +11

stat_block:
Young adult blue dragon; CR 11; Large dragon (earth); HD 18d12+72; hp 189; Init +4; Spd 40 ft., burrow 20 ft., fly 150 ft. (poor); AC 26 (-1 size, +17 natural), touch 9, flat-footed 26; Base Atk +18; Grp +28; Atk +24 melee (2d6+6, bite); Full Atk +24 melee (2d6+6, bite) and +24 melee (1d8+3, 2 claws) and +23 melee (1d6+3, 2 wings) and +23 melee (1d8+9, tail slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA Breath weapon (80 ft. line of lightning 10d8, DC 23), frightful presence (DC 21); SQ Blindsense 60 ft., create/destroy water, damage reduction 5/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 19, spells (caster level 3rd); AL LE; SV Fort +15, Ref +11, Will +13; Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14

Skills and Feats: Bluff +11, Concentration +13, Diplomacy +11, Escape Artist +9, Hide +5, Intimidate +11, Knowledge (any 2) +23, Listen +25, Search +23, Sense Motive +11, Spellcraft +11, Spot +25, Use Magic Device +11; Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Blue Dragon
Blue Dragon, Young adult
Large Dragon (Earth)
Hit Dice:
18d12+72 (189 hp)
Initiative:
+4
Speed:
40 ft., burrow 20 ft., fly 150 ft. (poor)
Armor Class:
26 (-1 size, +17 natural), touch 9, flat-footed 26
Base Attack/Grapple:
+18/+28
Attack:
Bite +24 (2d6+6) melee
Full Attack:
Bite +24 (2d6+6) melee, 2 Claws +24 (1d8+3) melee, 2 Wings +23 (1d6+3) melee, Tail Slap +23 (1d8+9) melee
Space/Reach:
10 ft./5 ft. (10 ft. with bite)
Special Attacks:
Breath weapon (80 ft. line of lightning 10d8, DC 23), frightful presence (DC 21)
Special Qualities:
Blindsense 60 ft., create/destroy water, damage reduction 5/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 19, spells (caster level 3rd)
Saves:
Fort +15, Ref +11, Will +13
Abilities:
Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14
Skills:
Bluff +11, Concentration +13, Diplomacy +11, Escape Artist +9, Hide +5, Intimidate +11, Knowledge (any 2) +23, Listen +25, Search +23, Sense Motive +11, Spellcraft +11, Spot +25, Use Magic Device +11
Feats:
Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Temperate deserts
Organization:
Solitary or clutch (2-5)
Challenge Rating:
11
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
19-20 HD (Large)
Level Adjustment:
-

Dragon (Earth)


Environment: Temperate deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD


Level Adjustment: Wyrmling +4; very young +4; young +5; others -


Blue Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
6d12+6 (45)
13
10
13
10
11
10
+6/+3
+8
+6
+5
+5
2d8 (14)
-

Very young
M
9d12+18 (76)
15
10
15
10
11
10
+9/+11
+11
+8
+6
+6
4d8 (16)
-

Young
M
12d12+24 (102)
17
10
15
12
13
12
+12/+15
+15
+10
+8
+9
6d8 (18)
-

Juvenile
L
15d12+45 (142)
19
10
17
14
15
14
+15/+23
+18
+12
+9
+11
8d8 (20)
-

Young adult
L
18d12+72 (189)
23
10
19
14
15
14
+18/+28
+23
+15
+11
+13
10d8 (23)
21

Adult
H
21d12+105 (241)
27
10
21
16
17
16
+21/+37
+27
+17
+12
+15
12d8 (25)
23

Mature adult
H
24d12+120 (276)
29
10
21
16
17
16
+24/+41
+31
+19
+14
+17
14d8 (27)
25

Old
H
27d12+162 (337)
31
10
23
18
19
18
+27/+45
+35
+21
+15
+19
16d8 (29)
27

Very old
H
30d12+180 (375)
33
10
23
18
19
18
+30/+49
+39
+23
+17
+21
18d8 (31)
29

Ancient
G
33d12+231 (445)
35
10
25
20
21
20
+33/+57
+41
+25
+18
+23
20d8 (33)
31

Wyrm
G
36d12+288 (522)
37
10
27
20
21
20
+36/+61
+45
+28
+20
+25
22d8 (36)
33


Great wyrm
G
39d12+312 (565)
39
10
27
22
23
22
+39/+65
+49
+29
+21
+27
24d8 (37)
35


Blue Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., burrow 20 ft., fly 100 ft. (average)
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
Immunity to electricity, create/destroy water
-
-

Very young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
21 (+11 natural), touch 10, flat-footed 21
-
-

Juvenile
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Sound imitation
1st
-

Young adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Damage reduction 5/magic
3rd
19

Adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Ventriloquism
5th
21

Mature adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Damage reduction 10/magic
7th
22

Old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
hallucinatory terrain
9th
24

Very old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Damage reduction 15/magic
11th
25

Ancient
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Veil
13th
27

Wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Damage reduction 20/magic
15th
29

Great wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
44 (-4 size, +38 natural), touch 6, flat-footed 44
Mirage arcana
17th
31


*Can also cast cleric spells and those from the Air, Evil, and Law domains as arcane spells.

A blue dragon's scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by blowing desert sands. The size of its scales increases little as the dragon ages, although they do become thicker and harder. Its hide tends to hum and crackle faintly with built-up static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and sand. Their vibrant color makes blue dragons easy to spot in barren desert surroundings. However, they often burrow into the sand so only part of their heads are exposed.
Blue dragons love to soar in the hot desert air, usually flying in the daytime when temperatures are highest. Some nearly match the color of the desert sky and use this coloration to their advantage.
Blue dragons lair in vast underground caverns, where they also store their treasure. Although they collect anything that looks valuable, they are most fond of gems-especially sapphires.


Combat
Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to surprise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly.
Breath Weapon (Su): A blue dragon has one type of breath weapon, a line of lightning.


Create/Destroy Water (Sp): A blue dragon of any age can use this ability three times per day. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to that of the dragon's frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell.


Sound Imitation (Ex): A juvenile or older blue dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC equal to that of the dragon's frightful presence) to detect the ruse.


Other Spell-Like Abilities: 3/day-ventriloquism (adult or older); 1/day-hallucinatory terrain (old or older), veil (ancient or older), mirage arcana (great wyrm).


Skills: Bluff, Hide, and Spellcraft are considered class skills for blue dragons.


armor_class:
28 (-2 size, +20 natural), touch 8, flat-footed 28

full_attack:
Bite +28 (2d8+8) melee, 2 Claws +28 (2d6+4) melee, 2 Wings +27 (1d8+4) melee, Tail Slap +27 (2d6+12) melee

special_attacks:
Breath weapon (100 ft. line of lightning 12d8, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 23)

special_qualities:
Blindsense 60 ft., create/destroy water, damage reduction 5/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 21, spells (caster level 5th), ventriloquism

abilities:
Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16

skills:
Bluff +15, Concentration +18, Diplomacy +16, Escape Artist +12, Hide +4, Intimidate +16, Knowledge (any 2) +27, Listen +29, Search +27, Sense Motive +16, Spellcraft +15, Spot +29, Use Magic Device +15

stat_block:
Adult blue dragon; CR 14; Huge dragon (earth); HD 21d12+105; hp 241; Init +4; Spd 40 ft., burrow 20 ft., fly 150 ft. (poor); AC 28 (-2 size, +20 natural), touch 8, flat-footed 28; Base Atk +21; Grp +37; Atk +28 melee (2d8+8, bite); Full Atk +28 melee (2d8+8, bite) and +28 melee (2d6+4, 2 claws) and +27 melee (1d8+4, 2 wings) and +27 melee (2d6+12, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (100 ft. line of lightning 12d8, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 23); SQ Blindsense 60 ft., create/destroy water, damage reduction 5/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 21, spells (caster level 5th), ventriloquism; AL LE; SV Fort +17, Ref +12, Will +15; Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16

Skills and Feats: Bluff +15, Concentration +18, Diplomacy +16, Escape Artist +12, Hide +4, Intimidate +16, Knowledge (any 2) +27, Listen +29, Search +27, Sense Motive +16, Spellcraft +15, Spot +29, Use Magic Device +15; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Blue Dragon
Blue Dragon, Adult
Huge Dragon (Earth)
Hit Dice:
21d12+105 (241 hp)
Initiative:
+4
Speed:
40 ft., burrow 20 ft., fly 150 ft. (poor)
Armor Class:
28 (-2 size, +20 natural), touch 8, flat-footed 28
Base Attack/Grapple:
+21/+37
Attack:
Bite +28 (2d8+8) melee
Full Attack:
Bite +28 (2d8+8) melee, 2 Claws +28 (2d6+4) melee, 2 Wings +27 (1d8+4) melee, Tail Slap +27 (2d6+12) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (100 ft. line of lightning 12d8, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 23)
Special Qualities:
Blindsense 60 ft., create/destroy water, damage reduction 5/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 21, spells (caster level 5th), ventriloquism
Saves:
Fort +17, Ref +12, Will +15
Abilities:
Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16
Skills:
Bluff +15, Concentration +18, Diplomacy +16, Escape Artist +12, Hide +4, Intimidate +16, Knowledge (any 2) +27, Listen +29, Search +27, Sense Motive +16, Spellcraft +15, Spot +29, Use Magic Device +15
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Temperate deserts
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
14
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
22-23 HD (Huge)
Level Adjustment:
-

Dragon (Earth)


Environment: Temperate deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD


Level Adjustment: Wyrmling +4; very young +4; young +5; others -


Blue Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
6d12+6 (45)
13
10
13
10
11
10
+6/+3
+8
+6
+5
+5
2d8 (14)
-

Very young
M
9d12+18 (76)
15
10
15
10
11
10
+9/+11
+11
+8
+6
+6
4d8 (16)
-

Young
M
12d12+24 (102)
17
10
15
12
13
12
+12/+15
+15
+10
+8
+9
6d8 (18)
-

Juvenile
L
15d12+45 (142)
19
10
17
14
15
14
+15/+23
+18
+12
+9
+11
8d8 (20)
-

Young adult
L
18d12+72 (189)
23
10
19
14
15
14
+18/+28
+23
+15
+11
+13
10d8 (23)
21

Adult
H
21d12+105 (241)
27
10
21
16
17
16
+21/+37
+27
+17
+12
+15
12d8 (25)
23

Mature adult
H
24d12+120 (276)
29
10
21
16
17
16
+24/+41
+31
+19
+14
+17
14d8 (27)
25

Old
H
27d12+162 (337)
31
10
23
18
19
18
+27/+45
+35
+21
+15
+19
16d8 (29)
27

Very old
H
30d12+180 (375)
33
10
23
18
19
18
+30/+49
+39
+23
+17
+21
18d8 (31)
29

Ancient
G
33d12+231 (445)
35
10
25
20
21
20
+33/+57
+41
+25
+18
+23
20d8 (33)
31

Wyrm
G
36d12+288 (522)
37
10
27
20
21
20
+36/+61
+45
+28
+20
+25
22d8 (36)
33


Great wyrm
G
39d12+312 (565)
39
10
27
22
23
22
+39/+65
+49
+29
+21
+27
24d8 (37)
35


Blue Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., burrow 20 ft., fly 100 ft. (average)
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
Immunity to electricity, create/destroy water
-
-

Very young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
21 (+11 natural), touch 10, flat-footed 21
-
-

Juvenile
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Sound imitation
1st
-

Young adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Damage reduction 5/magic
3rd
19

Adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Ventriloquism
5th
21

Mature adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Damage reduction 10/magic
7th
22

Old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
hallucinatory terrain
9th
24

Very old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Damage reduction 15/magic
11th
25

Ancient
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Veil
13th
27

Wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Damage reduction 20/magic
15th
29

Great wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
44 (-4 size, +38 natural), touch 6, flat-footed 44
Mirage arcana
17th
31


*Can also cast cleric spells and those from the Air, Evil, and Law domains as arcane spells.

A blue dragon's scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by blowing desert sands. The size of its scales increases little as the dragon ages, although they do become thicker and harder. Its hide tends to hum and crackle faintly with built-up static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and sand. Their vibrant color makes blue dragons easy to spot in barren desert surroundings. However, they often burrow into the sand so only part of their heads are exposed.
Blue dragons love to soar in the hot desert air, usually flying in the daytime when temperatures are highest. Some nearly match the color of the desert sky and use this coloration to their advantage.
Blue dragons lair in vast underground caverns, where they also store their treasure. Although they collect anything that looks valuable, they are most fond of gems-especially sapphires.


Combat
Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to surprise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly.
Breath Weapon (Su): A blue dragon has one type of breath weapon, a line of lightning.


Create/Destroy Water (Sp): A blue dragon of any age can use this ability three times per day. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to that of the dragon's frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell.


Sound Imitation (Ex): A juvenile or older blue dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC equal to that of the dragon's frightful presence) to detect the ruse.


Other Spell-Like Abilities: 3/day-ventriloquism (adult or older); 1/day-hallucinatory terrain (old or older), veil (ancient or older), mirage arcana (great wyrm).


Skills: Bluff, Hide, and Spellcraft are considered class skills for blue dragons.


armor_class:
31 (-2 size, +23 natural), touch 8, flat-footed 31

full_attack:
Bite +32 (2d8+9) melee, 2 Claws +32 (2d6+4) melee, 2 Wings +31 (1d8+4) melee, Tail Slap +31 (2d6+13) melee

special_attacks:
Breath weapon (100 ft. line of lightning 14d8, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 25)

special_qualities:
Blindsense 60 ft., create/destroy water, damage reduction 10/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 22, spells (caster level 7th), ventriloquism

abilities:
Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16

skills:
Bluff +17, Concentration +19, Diplomacy +17, Escape Artist +14, Hide +6, Intimidate +17, Knowledge (any 2) +30, Listen +32, Search +30, Sense Motive +17, Spellcraft +17, Spot +32, Use Magic Device +17

stat_block:
Mature adult blue dragon; CR 16; Huge dragon (earth); HD 24d12+120; hp 276; Init +4; Spd 40 ft., burrow 20 ft., fly 150 ft. (poor); AC 31 (-2 size, +23 natural), touch 8, flat-footed 31; Base Atk +24; Grp +41; Atk +32 melee (2d8+9, bite); Full Atk +32 melee (2d8+9, bite) and +32 melee (2d6+4, 2 claws) and +31 melee (1d8+4, 2 wings) and +31 melee (2d6+13, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (100 ft. line of lightning 14d8, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 25); SQ Blindsense 60 ft., create/destroy water, damage reduction 10/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 22, spells (caster level 7th), ventriloquism; AL LE; SV Fort +19, Ref +14, Will +17; Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16

Skills and Feats: Bluff +17, Concentration +19, Diplomacy +17, Escape Artist +14, Hide +6, Intimidate +17, Knowledge (any 2) +30, Listen +32, Search +30, Sense Motive +17, Spellcraft +17, Spot +32, Use Magic Device +17; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Blue Dragon
Blue Dragon, Mature adult
Huge Dragon (Earth)
Hit Dice:
24d12+120 (276 hp)
Initiative:
+4
Speed:
40 ft., burrow 20 ft., fly 150 ft. (poor)
Armor Class:
31 (-2 size, +23 natural), touch 8, flat-footed 31
Base Attack/Grapple:
+24/+41
Attack:
Bite +32 (2d8+9) melee
Full Attack:
Bite +32 (2d8+9) melee, 2 Claws +32 (2d6+4) melee, 2 Wings +31 (1d8+4) melee, Tail Slap +31 (2d6+13) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (100 ft. line of lightning 14d8, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 25)
Special Qualities:
Blindsense 60 ft., create/destroy water, damage reduction 10/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 22, spells (caster level 7th), ventriloquism
Saves:
Fort +19, Ref +14, Will +17
Abilities:
Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16
Skills:
Bluff +17, Concentration +19, Diplomacy +17, Escape Artist +14, Hide +6, Intimidate +17, Knowledge (any 2) +30, Listen +32, Search +30, Sense Motive +17, Spellcraft +17, Spot +32, Use Magic Device +17
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Temperate deserts
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
16
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
25-26 HD (Huge)
Level Adjustment:
-

Dragon (Earth)


Environment: Temperate deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD


Level Adjustment: Wyrmling +4; very young +4; young +5; others -


Blue Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
6d12+6 (45)
13
10
13
10
11
10
+6/+3
+8
+6
+5
+5
2d8 (14)
-

Very young
M
9d12+18 (76)
15
10
15
10
11
10
+9/+11
+11
+8
+6
+6
4d8 (16)
-

Young
M
12d12+24 (102)
17
10
15
12
13
12
+12/+15
+15
+10
+8
+9
6d8 (18)
-

Juvenile
L
15d12+45 (142)
19
10
17
14
15
14
+15/+23
+18
+12
+9
+11
8d8 (20)
-

Young adult
L
18d12+72 (189)
23
10
19
14
15
14
+18/+28
+23
+15
+11
+13
10d8 (23)
21

Adult
H
21d12+105 (241)
27
10
21
16
17
16
+21/+37
+27
+17
+12
+15
12d8 (25)
23

Mature adult
H
24d12+120 (276)
29
10
21
16
17
16
+24/+41
+31
+19
+14
+17
14d8 (27)
25

Old
H
27d12+162 (337)
31
10
23
18
19
18
+27/+45
+35
+21
+15
+19
16d8 (29)
27

Very old
H
30d12+180 (375)
33
10
23
18
19
18
+30/+49
+39
+23
+17
+21
18d8 (31)
29

Ancient
G
33d12+231 (445)
35
10
25
20
21
20
+33/+57
+41
+25
+18
+23
20d8 (33)
31

Wyrm
G
36d12+288 (522)
37
10
27
20
21
20
+36/+61
+45
+28
+20
+25
22d8 (36)
33


Great wyrm
G
39d12+312 (565)
39
10
27
22
23
22
+39/+65
+49
+29
+21
+27
24d8 (37)
35


Blue Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., burrow 20 ft., fly 100 ft. (average)
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
Immunity to electricity, create/destroy water
-
-

Very young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
21 (+11 natural), touch 10, flat-footed 21
-
-

Juvenile
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Sound imitation
1st
-

Young adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Damage reduction 5/magic
3rd
19

Adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Ventriloquism
5th
21

Mature adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Damage reduction 10/magic
7th
22

Old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
hallucinatory terrain
9th
24

Very old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Damage reduction 15/magic
11th
25

Ancient
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Veil
13th
27

Wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Damage reduction 20/magic
15th
29

Great wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
44 (-4 size, +38 natural), touch 6, flat-footed 44
Mirage arcana
17th
31


*Can also cast cleric spells and those from the Air, Evil, and Law domains as arcane spells.

A blue dragon's scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by blowing desert sands. The size of its scales increases little as the dragon ages, although they do become thicker and harder. Its hide tends to hum and crackle faintly with built-up static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and sand. Their vibrant color makes blue dragons easy to spot in barren desert surroundings. However, they often burrow into the sand so only part of their heads are exposed.
Blue dragons love to soar in the hot desert air, usually flying in the daytime when temperatures are highest. Some nearly match the color of the desert sky and use this coloration to their advantage.
Blue dragons lair in vast underground caverns, where they also store their treasure. Although they collect anything that looks valuable, they are most fond of gems-especially sapphires.


Combat
Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to surprise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly.
Breath Weapon (Su): A blue dragon has one type of breath weapon, a line of lightning.


Create/Destroy Water (Sp): A blue dragon of any age can use this ability three times per day. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to that of the dragon's frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell.


Sound Imitation (Ex): A juvenile or older blue dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC equal to that of the dragon's frightful presence) to detect the ruse.


Other Spell-Like Abilities: 3/day-ventriloquism (adult or older); 1/day-hallucinatory terrain (old or older), veil (ancient or older), mirage arcana (great wyrm).


Skills: Bluff, Hide, and Spellcraft are considered class skills for blue dragons.


armor_class:
34 (-2 size, +26 natural), touch 8, flat-footed 34

full_attack:
Bite +36 (2d8+10) melee, 2 Claws +36 (2d6+5) melee, 2 Wings +35 (1d8+5) melee, Tail Slap +35 (2d6+15) melee

special_attacks:
Breath weapon (100 ft. line of lightning 16d8, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 27)

special_qualities:
Blindsense 60 ft., create/destroy water, damage reduction 10/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 24, spells (caster level 9th), ventriloquism

abilities:
Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18

skills:
Bluff +22, Concentration +25, Diplomacy +22, Escape Artist +18, Hide +10, Intimidate +23, Knowledge (any 2) +34, Listen +36, Search +34, Sense Motive +22, Spellcraft +22, Spot +36, Use Magic Device +22

stat_block:
Old blue dragon; CR 18; Huge dragon (earth); HD 27d12+162; hp 337; Init +4; Spd 40 ft., burrow 20 ft., fly 150 ft. (poor); AC 34 (-2 size, +26 natural), touch 8, flat-footed 34; Base Atk +27; Grp +45; Atk +36 melee (2d8+10, bite); Full Atk +36 melee (2d8+10, bite) and +36 melee (2d6+5, 2 claws) and +35 melee (1d8+5, 2 wings) and +35 melee (2d6+15, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (100 ft. line of lightning 16d8, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 27); SQ Blindsense 60 ft., create/destroy water, damage reduction 10/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 24, spells (caster level 9th), ventriloquism; AL LE; SV Fort +21, Ref +15, Will +19; Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18

Skills and Feats: Bluff +22, Concentration +25, Diplomacy +22, Escape Artist +18, Hide +10, Intimidate +23, Knowledge (any 2) +34, Listen +36, Search +34, Sense Motive +22, Spellcraft +22, Spot +36, Use Magic Device +22; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Blue Dragon
Blue Dragon, Old
Huge Dragon (Earth)
Hit Dice:
27d12+162 (337 hp)
Initiative:
+4
Speed:
40 ft., burrow 20 ft., fly 150 ft. (poor)
Armor Class:
34 (-2 size, +26 natural), touch 8, flat-footed 34
Base Attack/Grapple:
+27/+45
Attack:
Bite +36 (2d8+10) melee
Full Attack:
Bite +36 (2d8+10) melee, 2 Claws +36 (2d6+5) melee, 2 Wings +35 (1d8+5) melee, Tail Slap +35 (2d6+15) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (100 ft. line of lightning 16d8, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 27)
Special Qualities:
Blindsense 60 ft., create/destroy water, damage reduction 10/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 24, spells (caster level 9th), ventriloquism
Saves:
Fort +21, Ref +15, Will +19
Abilities:
Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18
Skills:
Bluff +22, Concentration +25, Diplomacy +22, Escape Artist +18, Hide +10, Intimidate +23, Knowledge (any 2) +34, Listen +36, Search +34, Sense Motive +22, Spellcraft +22, Spot +36, Use Magic Device +22
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Temperate deserts
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
18
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
28-29 HD (Huge)
Level Adjustment:
-

Dragon (Earth)


Environment: Temperate deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD


Level Adjustment: Wyrmling +4; very young +4; young +5; others -


Blue Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
6d12+6 (45)
13
10
13
10
11
10
+6/+3
+8
+6
+5
+5
2d8 (14)
-

Very young
M
9d12+18 (76)
15
10
15
10
11
10
+9/+11
+11
+8
+6
+6
4d8 (16)
-

Young
M
12d12+24 (102)
17
10
15
12
13
12
+12/+15
+15
+10
+8
+9
6d8 (18)
-

Juvenile
L
15d12+45 (142)
19
10
17
14
15
14
+15/+23
+18
+12
+9
+11
8d8 (20)
-

Young adult
L
18d12+72 (189)
23
10
19
14
15
14
+18/+28
+23
+15
+11
+13
10d8 (23)
21

Adult
H
21d12+105 (241)
27
10
21
16
17
16
+21/+37
+27
+17
+12
+15
12d8 (25)
23

Mature adult
H
24d12+120 (276)
29
10
21
16
17
16
+24/+41
+31
+19
+14
+17
14d8 (27)
25

Old
H
27d12+162 (337)
31
10
23
18
19
18
+27/+45
+35
+21
+15
+19
16d8 (29)
27

Very old
H
30d12+180 (375)
33
10
23
18
19
18
+30/+49
+39
+23
+17
+21
18d8 (31)
29

Ancient
G
33d12+231 (445)
35
10
25
20
21
20
+33/+57
+41
+25
+18
+23
20d8 (33)
31

Wyrm
G
36d12+288 (522)
37
10
27
20
21
20
+36/+61
+45
+28
+20
+25
22d8 (36)
33


Great wyrm
G
39d12+312 (565)
39
10
27
22
23
22
+39/+65
+49
+29
+21
+27
24d8 (37)
35


Blue Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., burrow 20 ft., fly 100 ft. (average)
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
Immunity to electricity, create/destroy water
-
-

Very young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
21 (+11 natural), touch 10, flat-footed 21
-
-

Juvenile
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Sound imitation
1st
-

Young adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Damage reduction 5/magic
3rd
19

Adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Ventriloquism
5th
21

Mature adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Damage reduction 10/magic
7th
22

Old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
hallucinatory terrain
9th
24

Very old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Damage reduction 15/magic
11th
25

Ancient
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Veil
13th
27

Wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Damage reduction 20/magic
15th
29

Great wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
44 (-4 size, +38 natural), touch 6, flat-footed 44
Mirage arcana
17th
31


*Can also cast cleric spells and those from the Air, Evil, and Law domains as arcane spells.

A blue dragon's scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by blowing desert sands. The size of its scales increases little as the dragon ages, although they do become thicker and harder. Its hide tends to hum and crackle faintly with built-up static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and sand. Their vibrant color makes blue dragons easy to spot in barren desert surroundings. However, they often burrow into the sand so only part of their heads are exposed.
Blue dragons love to soar in the hot desert air, usually flying in the daytime when temperatures are highest. Some nearly match the color of the desert sky and use this coloration to their advantage.
Blue dragons lair in vast underground caverns, where they also store their treasure. Although they collect anything that looks valuable, they are most fond of gems-especially sapphires.


Combat
Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to surprise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly.
Breath Weapon (Su): A blue dragon has one type of breath weapon, a line of lightning.


Create/Destroy Water (Sp): A blue dragon of any age can use this ability three times per day. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to that of the dragon's frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell.


Sound Imitation (Ex): A juvenile or older blue dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC equal to that of the dragon's frightful presence) to detect the ruse.


Other Spell-Like Abilities: 3/day-ventriloquism (adult or older); 1/day-hallucinatory terrain (old or older), veil (ancient or older), mirage arcana (great wyrm).


Skills: Bluff, Hide, and Spellcraft are considered class skills for blue dragons.


armor_class:
37 (-2 size, +29 natural), touch 8, flat-footed 37

full_attack:
Bite +40 (2d8+11) melee, 2 Claws +40 (2d6+5) melee, 2 Wings +39 (1d8+5) melee, Tail Slap +39 (2d6+16) melee

special_attacks:
Breath weapon (100 ft. line of lightning 18d8, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 29)

special_qualities:
Blindsense 60 ft., create/destroy water, damage reduction 15/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 25, spells (caster level 11th), ventriloquism

abilities:
Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18

skills:
Bluff +24, Concentration +26, Diplomacy +24, Escape Artist +20, Hide +12, Intimidate +24, Knowledge (any 2) +37, Listen +39, Search +37, Sense Motive +24, Spellcraft +24, Spot +39, Use Magic Device +24

stat_block:
Very old blue dragon; CR 19; Huge dragon (earth); HD 30d12+180; hp 375; Init +4; Spd 40 ft., burrow 20 ft., fly 150 ft. (poor); AC 37 (-2 size, +29 natural), touch 8, flat-footed 37; Base Atk +30; Grp +49; Atk +40 melee (2d8+11, bite); Full Atk +40 melee (2d8+11, bite) and +40 melee (2d6+5, 2 claws) and +39 melee (1d8+5, 2 wings) and +39 melee (2d6+16, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (100 ft. line of lightning 18d8, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 29); SQ Blindsense 60 ft., create/destroy water, damage reduction 15/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 25, spells (caster level 11th), ventriloquism; AL LE; SV Fort +23, Ref +17, Will +21; Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18

Skills and Feats: Bluff +24, Concentration +26, Diplomacy +24, Escape Artist +20, Hide +12, Intimidate +24, Knowledge (any 2) +37, Listen +39, Search +37, Sense Motive +24, Spellcraft +24, Spot +39, Use Magic Device +24; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Blue Dragon
Blue Dragon, Very old
Huge Dragon (Earth)
Hit Dice:
30d12+180 (375 hp)
Initiative:
+4
Speed:
40 ft., burrow 20 ft., fly 150 ft. (poor)
Armor Class:
37 (-2 size, +29 natural), touch 8, flat-footed 37
Base Attack/Grapple:
+30/+49
Attack:
Bite +40 (2d8+11) melee
Full Attack:
Bite +40 (2d8+11) melee, 2 Claws +40 (2d6+5) melee, 2 Wings +39 (1d8+5) melee, Tail Slap +39 (2d6+16) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (100 ft. line of lightning 18d8, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 29)
Special Qualities:
Blindsense 60 ft., create/destroy water, damage reduction 15/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 25, spells (caster level 11th), ventriloquism
Saves:
Fort +23, Ref +17, Will +21
Abilities:
Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18
Skills:
Bluff +24, Concentration +26, Diplomacy +24, Escape Artist +20, Hide +12, Intimidate +24, Knowledge (any 2) +37, Listen +39, Search +37, Sense Motive +24, Spellcraft +24, Spot +39, Use Magic Device +24
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Temperate deserts
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
19
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
31-32 HD (Huge)
Level Adjustment:
-

Dragon (Earth)


Environment: Temperate deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD


Level Adjustment: Wyrmling +4; very young +4; young +5; others -


Blue Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
6d12+6 (45)
13
10
13
10
11
10
+6/+3
+8
+6
+5
+5
2d8 (14)
-

Very young
M
9d12+18 (76)
15
10
15
10
11
10
+9/+11
+11
+8
+6
+6
4d8 (16)
-

Young
M
12d12+24 (102)
17
10
15
12
13
12
+12/+15
+15
+10
+8
+9
6d8 (18)
-

Juvenile
L
15d12+45 (142)
19
10
17
14
15
14
+15/+23
+18
+12
+9
+11
8d8 (20)
-

Young adult
L
18d12+72 (189)
23
10
19
14
15
14
+18/+28
+23
+15
+11
+13
10d8 (23)
21

Adult
H
21d12+105 (241)
27
10
21
16
17
16
+21/+37
+27
+17
+12
+15
12d8 (25)
23

Mature adult
H
24d12+120 (276)
29
10
21
16
17
16
+24/+41
+31
+19
+14
+17
14d8 (27)
25

Old
H
27d12+162 (337)
31
10
23
18
19
18
+27/+45
+35
+21
+15
+19
16d8 (29)
27

Very old
H
30d12+180 (375)
33
10
23
18
19
18
+30/+49
+39
+23
+17
+21
18d8 (31)
29

Ancient
G
33d12+231 (445)
35
10
25
20
21
20
+33/+57
+41
+25
+18
+23
20d8 (33)
31

Wyrm
G
36d12+288 (522)
37
10
27
20
21
20
+36/+61
+45
+28
+20
+25
22d8 (36)
33


Great wyrm
G
39d12+312 (565)
39
10
27
22
23
22
+39/+65
+49
+29
+21
+27
24d8 (37)
35


Blue Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., burrow 20 ft., fly 100 ft. (average)
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
Immunity to electricity, create/destroy water
-
-

Very young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
21 (+11 natural), touch 10, flat-footed 21
-
-

Juvenile
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Sound imitation
1st
-

Young adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Damage reduction 5/magic
3rd
19

Adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Ventriloquism
5th
21

Mature adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Damage reduction 10/magic
7th
22

Old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
hallucinatory terrain
9th
24

Very old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Damage reduction 15/magic
11th
25

Ancient
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Veil
13th
27

Wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Damage reduction 20/magic
15th
29

Great wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
44 (-4 size, +38 natural), touch 6, flat-footed 44
Mirage arcana
17th
31


*Can also cast cleric spells and those from the Air, Evil, and Law domains as arcane spells.

A blue dragon's scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by blowing desert sands. The size of its scales increases little as the dragon ages, although they do become thicker and harder. Its hide tends to hum and crackle faintly with built-up static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and sand. Their vibrant color makes blue dragons easy to spot in barren desert surroundings. However, they often burrow into the sand so only part of their heads are exposed.
Blue dragons love to soar in the hot desert air, usually flying in the daytime when temperatures are highest. Some nearly match the color of the desert sky and use this coloration to their advantage.
Blue dragons lair in vast underground caverns, where they also store their treasure. Although they collect anything that looks valuable, they are most fond of gems-especially sapphires.


Combat
Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to surprise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly.
Breath Weapon (Su): A blue dragon has one type of breath weapon, a line of lightning.


Create/Destroy Water (Sp): A blue dragon of any age can use this ability three times per day. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to that of the dragon's frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell.


Sound Imitation (Ex): A juvenile or older blue dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC equal to that of the dragon's frightful presence) to detect the ruse.


Other Spell-Like Abilities: 3/day-ventriloquism (adult or older); 1/day-hallucinatory terrain (old or older), veil (ancient or older), mirage arcana (great wyrm).


Skills: Bluff, Hide, and Spellcraft are considered class skills for blue dragons.


speed:
40 ft., burrow 20 ft., fly 200 ft. (clumsy)

armor_class:
38 (-4 size, +32 natural), touch 6, flat-footed 38

full_attack:
Bite +42 (4d6+12) melee, 2 Claws +42 (2d8+6) melee, 2 Wings +41 (2d6+6) melee, Tail Slap +41 (2d8+18) melee

special_attacks:
Breath weapon (120 ft. line of lightning 20d8, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 31), tail sweep 2d6+18 (DC 33)

special_qualities:
Blindsense 60 ft., create/destroy water, damage reduction 15/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 27, spells (caster level 13th), veil, ventriloquism

abilities:
Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20

skills:
Bluff +30, Concentration +33, Diplomacy +30, Escape Artist +25, Hide +13, Intimidate +30, Knowledge (any 2) +41, Listen +43, Search +41, Sense Motive +30, Spellcraft +30, Spot +43, Use Magic Device +30

stat_block:
Ancient blue dragon; CR 21; Gargantuan dragon (earth); HD 33d12+231; hp 445; Init +4; Spd 40 ft., burrow 20 ft., fly 200 ft. (clumsy); AC 38 (-4 size, +32 natural), touch 6, flat-footed 38; Base Atk +33; Grp +57; Atk +42 melee (4d6+12, bite); Full Atk +42 melee (4d6+12, bite) and +42 melee (2d8+6, 2 claws) and +41 melee (2d6+6, 2 wings) and +41 melee (2d8+18, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (120 ft. line of lightning 20d8, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 31), tail sweep 2d6+18 (DC 33); SQ Blindsense 60 ft., create/destroy water, damage reduction 15/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 27, spells (caster level 13th), veil, ventriloquism; AL LE; SV Fort +25, Ref +18, Will +23; Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20

Skills and Feats: Bluff +30, Concentration +33, Diplomacy +30, Escape Artist +25, Hide +13, Intimidate +30, Knowledge (any 2) +41, Listen +43, Search +41, Sense Motive +30, Spellcraft +30, Spot +43, Use Magic Device +30; Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Blue Dragon
Blue Dragon, Ancient
Gargantuan Dragon (Earth)
Hit Dice:
33d12+231 (445 hp)
Initiative:
+4
Speed:
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
Armor Class:
38 (-4 size, +32 natural), touch 6, flat-footed 38
Base Attack/Grapple:
+33/+57
Attack:
Bite +42 (4d6+12) melee
Full Attack:
Bite +42 (4d6+12) melee, 2 Claws +42 (2d8+6) melee, 2 Wings +41 (2d6+6) melee, Tail Slap +41 (2d8+18) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (120 ft. line of lightning 20d8, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 31), tail sweep 2d6+18 (DC 33)
Special Qualities:
Blindsense 60 ft., create/destroy water, damage reduction 15/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 27, spells (caster level 13th), veil, ventriloquism
Saves:
Fort +25, Ref +18, Will +23
Abilities:
Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20
Skills:
Bluff +30, Concentration +33, Diplomacy +30, Escape Artist +25, Hide +13, Intimidate +30, Knowledge (any 2) +41, Listen +43, Search +41, Sense Motive +30, Spellcraft +30, Spot +43, Use Magic Device +30
Feats:
Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Temperate deserts
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
21
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
34-35 HD (Gargantuan)
Level Adjustment:
-

Dragon (Earth)


Environment: Temperate deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD


Level Adjustment: Wyrmling +4; very young +4; young +5; others -


Blue Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
6d12+6 (45)
13
10
13
10
11
10
+6/+3
+8
+6
+5
+5
2d8 (14)
-

Very young
M
9d12+18 (76)
15
10
15
10
11
10
+9/+11
+11
+8
+6
+6
4d8 (16)
-

Young
M
12d12+24 (102)
17
10
15
12
13
12
+12/+15
+15
+10
+8
+9
6d8 (18)
-

Juvenile
L
15d12+45 (142)
19
10
17
14
15
14
+15/+23
+18
+12
+9
+11
8d8 (20)
-

Young adult
L
18d12+72 (189)
23
10
19
14
15
14
+18/+28
+23
+15
+11
+13
10d8 (23)
21

Adult
H
21d12+105 (241)
27
10
21
16
17
16
+21/+37
+27
+17
+12
+15
12d8 (25)
23

Mature adult
H
24d12+120 (276)
29
10
21
16
17
16
+24/+41
+31
+19
+14
+17
14d8 (27)
25

Old
H
27d12+162 (337)
31
10
23
18
19
18
+27/+45
+35
+21
+15
+19
16d8 (29)
27

Very old
H
30d12+180 (375)
33
10
23
18
19
18
+30/+49
+39
+23
+17
+21
18d8 (31)
29

Ancient
G
33d12+231 (445)
35
10
25
20
21
20
+33/+57
+41
+25
+18
+23
20d8 (33)
31

Wyrm
G
36d12+288 (522)
37
10
27
20
21
20
+36/+61
+45
+28
+20
+25
22d8 (36)
33


Great wyrm
G
39d12+312 (565)
39
10
27
22
23
22
+39/+65
+49
+29
+21
+27
24d8 (37)
35


Blue Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., burrow 20 ft., fly 100 ft. (average)
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
Immunity to electricity, create/destroy water
-
-

Very young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
21 (+11 natural), touch 10, flat-footed 21
-
-

Juvenile
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Sound imitation
1st
-

Young adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Damage reduction 5/magic
3rd
19

Adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Ventriloquism
5th
21

Mature adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Damage reduction 10/magic
7th
22

Old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
hallucinatory terrain
9th
24

Very old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Damage reduction 15/magic
11th
25

Ancient
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Veil
13th
27

Wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Damage reduction 20/magic
15th
29

Great wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
44 (-4 size, +38 natural), touch 6, flat-footed 44
Mirage arcana
17th
31


*Can also cast cleric spells and those from the Air, Evil, and Law domains as arcane spells.

A blue dragon's scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by blowing desert sands. The size of its scales increases little as the dragon ages, although they do become thicker and harder. Its hide tends to hum and crackle faintly with built-up static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and sand. Their vibrant color makes blue dragons easy to spot in barren desert surroundings. However, they often burrow into the sand so only part of their heads are exposed.
Blue dragons love to soar in the hot desert air, usually flying in the daytime when temperatures are highest. Some nearly match the color of the desert sky and use this coloration to their advantage.
Blue dragons lair in vast underground caverns, where they also store their treasure. Although they collect anything that looks valuable, they are most fond of gems-especially sapphires.


Combat
Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to surprise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly.
Breath Weapon (Su): A blue dragon has one type of breath weapon, a line of lightning.


Create/Destroy Water (Sp): A blue dragon of any age can use this ability three times per day. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to that of the dragon's frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell.


Sound Imitation (Ex): A juvenile or older blue dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC equal to that of the dragon's frightful presence) to detect the ruse.


Other Spell-Like Abilities: 3/day-ventriloquism (adult or older); 1/day-hallucinatory terrain (old or older), veil (ancient or older), mirage arcana (great wyrm).


Skills: Bluff, Hide, and Spellcraft are considered class skills for blue dragons.


armor_class:
41 (-4 size, +35 natural), touch 6, flat-footed 41

full_attack:
Bite +46 (4d6+13) melee, 2 Claws +46 (2d8+6) melee, 2 Wings +45 (2d6+6) melee, Tail Slap +45 (2d8+19) melee

special_attacks:
Breath weapon (120 ft. line of lightning 22d8, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36)

special_qualities:
Blindsense 60 ft., create/destroy water, damage reduction 20/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 29, spells (caster level 15th), veil, ventriloquism

skills:
Bluff +32, Concentration +36, Diplomacy +32, Escape Artist +27, Hide +15, Intimidate +33, Knowledge (any 2) +44, Listen +46, Search +44, Sense Motive +32, Spellcraft +32, Spot +46, Use Magic Device +32

stat_block:
Wyrm blue dragon; CR 23; Gargantuan dragon (earth); HD 36d12+288; hp 522; Init +4; Spd 40 ft., burrow 20 ft., fly 200 ft. (clumsy); AC 41 (-4 size, +35 natural), touch 6, flat-footed 41; Base Atk +36; Grp +61; Atk +46 melee (4d6+13, bite); Full Atk +46 melee (4d6+13, bite) and +46 melee (2d8+6, 2 claws) and +45 melee (2d6+6, 2 wings) and +45 melee (2d8+19, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (120 ft. line of lightning 22d8, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36); SQ Blindsense 60 ft., create/destroy water, damage reduction 20/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 29, spells (caster level 15th), veil, ventriloquism; AL LE; SV Fort +28, Ref +20, Will +25; Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20

Skills and Feats: Bluff +32, Concentration +36, Diplomacy +32, Escape Artist +27, Hide +15, Intimidate +33, Knowledge (any 2) +44, Listen +46, Search +44, Sense Motive +32, Spellcraft +32, Spot +46, Use Magic Device +32; Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Blue Dragon
Blue Dragon, Wyrm
Gargantuan Dragon (Earth)
Hit Dice:
36d12+288 (522 hp)
Initiative:
+4
Speed:
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
Armor Class:
41 (-4 size, +35 natural), touch 6, flat-footed 41
Base Attack/Grapple:
+36/+61
Attack:
Bite +46 (4d6+13) melee
Full Attack:
Bite +46 (4d6+13) melee, 2 Claws +46 (2d8+6) melee, 2 Wings +45 (2d6+6) melee, Tail Slap +45 (2d8+19) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (120 ft. line of lightning 22d8, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36)
Special Qualities:
Blindsense 60 ft., create/destroy water, damage reduction 20/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 29, spells (caster level 15th), veil, ventriloquism
Saves:
Fort +28, Ref +20, Will +25
Abilities:
Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20
Skills:
Bluff +32, Concentration +36, Diplomacy +32, Escape Artist +27, Hide +15, Intimidate +33, Knowledge (any 2) +44, Listen +46, Search +44, Sense Motive +32, Spellcraft +32, Spot +46, Use Magic Device +32
Feats:
Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Temperate deserts
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
23
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
37-38 HD (Gargantuan)
Level Adjustment:
-

Dragon (Earth)


Environment: Temperate deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD


Level Adjustment: Wyrmling +4; very young +4; young +5; others -


Blue Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
6d12+6 (45)
13
10
13
10
11
10
+6/+3
+8
+6
+5
+5
2d8 (14)
-

Very young
M
9d12+18 (76)
15
10
15
10
11
10
+9/+11
+11
+8
+6
+6
4d8 (16)
-

Young
M
12d12+24 (102)
17
10
15
12
13
12
+12/+15
+15
+10
+8
+9
6d8 (18)
-

Juvenile
L
15d12+45 (142)
19
10
17
14
15
14
+15/+23
+18
+12
+9
+11
8d8 (20)
-

Young adult
L
18d12+72 (189)
23
10
19
14
15
14
+18/+28
+23
+15
+11
+13
10d8 (23)
21

Adult
H
21d12+105 (241)
27
10
21
16
17
16
+21/+37
+27
+17
+12
+15
12d8 (25)
23

Mature adult
H
24d12+120 (276)
29
10
21
16
17
16
+24/+41
+31
+19
+14
+17
14d8 (27)
25

Old
H
27d12+162 (337)
31
10
23
18
19
18
+27/+45
+35
+21
+15
+19
16d8 (29)
27

Very old
H
30d12+180 (375)
33
10
23
18
19
18
+30/+49
+39
+23
+17
+21
18d8 (31)
29

Ancient
G
33d12+231 (445)
35
10
25
20
21
20
+33/+57
+41
+25
+18
+23
20d8 (33)
31

Wyrm
G
36d12+288 (522)
37
10
27
20
21
20
+36/+61
+45
+28
+20
+25
22d8 (36)
33


Great wyrm
G
39d12+312 (565)
39
10
27
22
23
22
+39/+65
+49
+29
+21
+27
24d8 (37)
35


Blue Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., burrow 20 ft., fly 100 ft. (average)
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
Immunity to electricity, create/destroy water
-
-

Very young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
21 (+11 natural), touch 10, flat-footed 21
-
-

Juvenile
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Sound imitation
1st
-

Young adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Damage reduction 5/magic
3rd
19

Adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Ventriloquism
5th
21

Mature adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Damage reduction 10/magic
7th
22

Old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
hallucinatory terrain
9th
24

Very old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Damage reduction 15/magic
11th
25

Ancient
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Veil
13th
27

Wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Damage reduction 20/magic
15th
29

Great wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
44 (-4 size, +38 natural), touch 6, flat-footed 44
Mirage arcana
17th
31


*Can also cast cleric spells and those from the Air, Evil, and Law domains as arcane spells.

A blue dragon's scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by blowing desert sands. The size of its scales increases little as the dragon ages, although they do become thicker and harder. Its hide tends to hum and crackle faintly with built-up static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and sand. Their vibrant color makes blue dragons easy to spot in barren desert surroundings. However, they often burrow into the sand so only part of their heads are exposed.
Blue dragons love to soar in the hot desert air, usually flying in the daytime when temperatures are highest. Some nearly match the color of the desert sky and use this coloration to their advantage.
Blue dragons lair in vast underground caverns, where they also store their treasure. Although they collect anything that looks valuable, they are most fond of gems-especially sapphires.


Combat
Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to surprise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly.
Breath Weapon (Su): A blue dragon has one type of breath weapon, a line of lightning.


Create/Destroy Water (Sp): A blue dragon of any age can use this ability three times per day. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to that of the dragon's frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell.


Sound Imitation (Ex): A juvenile or older blue dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC equal to that of the dragon's frightful presence) to detect the ruse.


Other Spell-Like Abilities: 3/day-ventriloquism (adult or older); 1/day-hallucinatory terrain (old or older), veil (ancient or older), mirage arcana (great wyrm).


Skills: Bluff, Hide, and Spellcraft are considered class skills for blue dragons.


armor_class:
44 (-4 size, +38 natural), touch 6, flat-footed 44

full_attack:
Bite +50 (4d6+14) melee, 2 Claws +50 (2d8+7) melee, 2 Wings +49 (2d6+7) melee, Tail Slap +49 (2d8+21) melee

special_attacks:
Breath weapon (120 ft. line of lightning 24d8, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 35), tail sweep 2d6+21 (DC 37)

special_qualities:
Blindsense 60 ft., create/destroy water, damage reduction 20/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, mirage arcana, sound imitation, spell resistance 31, spells (caster level 17th), veil, ventriloquism

abilities:
Str 39, Dex 10, Con 27, Int 22, Wis 23, Cha 22

skills:
Bluff +39, Concentration +42, Diplomacy +39, Escape Artist +33, Hide +21, Intimidate +39, Knowledge (any 2) +48, Listen +50, Search +48, Sense Motive +39, Spellcraft +39, Spot +50, Use Magic Device +39

stat_block:
Great wyrm blue dragon; CR 25; Gargantuan dragon (earth); HD 39d12+312; hp 565; Init +4; Spd 40 ft., burrow 20 ft., fly 200 ft. (clumsy); AC 44 (-4 size, +38 natural), touch 6, flat-footed 44; Base Atk +39; Grp +65; Atk +50 melee (4d6+14, bite); Full Atk +50 melee (4d6+14, bite) and +50 melee (2d8+7, 2 claws) and +49 melee (2d6+7, 2 wings) and +49 melee (2d8+21, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (120 ft. line of lightning 24d8, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 35), tail sweep 2d6+21 (DC 37); SQ Blindsense 60 ft., create/destroy water, damage reduction 20/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, mirage arcana, sound imitation, spell resistance 31, spells (caster level 17th), veil, ventriloquism; AL LE; SV Fort +29, Ref +21, Will +27; Str 39, Dex 10, Con 27, Int 22, Wis 23, Cha 22

Skills and Feats: Bluff +39, Concentration +42, Diplomacy +39, Escape Artist +33, Hide +21, Intimidate +39, Knowledge (any 2) +48, Listen +50, Search +48, Sense Motive +39, Spellcraft +39, Spot +50, Use Magic Device +39; Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Blue Dragon
Blue Dragon, Great wyrm
Gargantuan Dragon (Earth)
Hit Dice:
39d12+312 (565 hp)
Initiative:
+4
Speed:
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
Armor Class:
44 (-4 size, +38 natural), touch 6, flat-footed 44
Base Attack/Grapple:
+39/+65
Attack:
Bite +50 (4d6+14) melee
Full Attack:
Bite +50 (4d6+14) melee, 2 Claws +50 (2d8+7) melee, 2 Wings +49 (2d6+7) melee, Tail Slap +49 (2d8+21) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (120 ft. line of lightning 24d8, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 35), tail sweep 2d6+21 (DC 37)
Special Qualities:
Blindsense 60 ft., create/destroy water, damage reduction 20/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, mirage arcana, sound imitation, spell resistance 31, spells (caster level 17th), veil, ventriloquism
Saves:
Fort +29, Ref +21, Will +27
Abilities:
Str 39, Dex 10, Con 27, Int 22, Wis 23, Cha 22
Skills:
Bluff +39, Concentration +42, Diplomacy +39, Escape Artist +33, Hide +21, Intimidate +39, Knowledge (any 2) +48, Listen +50, Search +48, Sense Motive +39, Spellcraft +39, Spot +50, Use Magic Device +39
Feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Temperate deserts
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
25
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
40+ HD (Gargantuan)
Level Adjustment:
-

Dragon (Earth)


Environment: Temperate deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD


Level Adjustment: Wyrmling +4; very young +4; young +5; others -


Blue Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
6d12+6 (45)
13
10
13
10
11
10
+6/+3
+8
+6
+5
+5
2d8 (14)
-

Very young
M
9d12+18 (76)
15
10
15
10
11
10
+9/+11
+11
+8
+6
+6
4d8 (16)
-

Young
M
12d12+24 (102)
17
10
15
12
13
12
+12/+15
+15
+10
+8
+9
6d8 (18)
-

Juvenile
L
15d12+45 (142)
19
10
17
14
15
14
+15/+23
+18
+12
+9
+11
8d8 (20)
-

Young adult
L
18d12+72 (189)
23
10
19
14
15
14
+18/+28
+23
+15
+11
+13
10d8 (23)
21

Adult
H
21d12+105 (241)
27
10
21
16
17
16
+21/+37
+27
+17
+12
+15
12d8 (25)
23

Mature adult
H
24d12+120 (276)
29
10
21
16
17
16
+24/+41
+31
+19
+14
+17
14d8 (27)
25

Old
H
27d12+162 (337)
31
10
23
18
19
18
+27/+45
+35
+21
+15
+19
16d8 (29)
27

Very old
H
30d12+180 (375)
33
10
23
18
19
18
+30/+49
+39
+23
+17
+21
18d8 (31)
29

Ancient
G
33d12+231 (445)
35
10
25
20
21
20
+33/+57
+41
+25
+18
+23
20d8 (33)
31

Wyrm
G
36d12+288 (522)
37
10
27
20
21
20
+36/+61
+45
+28
+20
+25
22d8 (36)
33


Great wyrm
G
39d12+312 (565)
39
10
27
22
23
22
+39/+65
+49
+29
+21
+27
24d8 (37)
35


Blue Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., burrow 20 ft., fly 100 ft. (average)
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
Immunity to electricity, create/destroy water
-
-

Very young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Young
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
21 (+11 natural), touch 10, flat-footed 21
-
-

Juvenile
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Sound imitation
1st
-

Young adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Damage reduction 5/magic
3rd
19

Adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Ventriloquism
5th
21

Mature adult
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Damage reduction 10/magic
7th
22

Old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
hallucinatory terrain
9th
24

Very old
40 ft., burrow 20 ft., fly 150 ft. (poor)
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Damage reduction 15/magic
11th
25

Ancient
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Veil
13th
27

Wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Damage reduction 20/magic
15th
29

Great wyrm
40 ft., burrow 20 ft., fly 200 ft. (clumsy)
+0
44 (-4 size, +38 natural), touch 6, flat-footed 44
Mirage arcana
17th
31


*Can also cast cleric spells and those from the Air, Evil, and Law domains as arcane spells.

A blue dragon's scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by blowing desert sands. The size of its scales increases little as the dragon ages, although they do become thicker and harder. Its hide tends to hum and crackle faintly with built-up static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and sand. Their vibrant color makes blue dragons easy to spot in barren desert surroundings. However, they often burrow into the sand so only part of their heads are exposed.
Blue dragons love to soar in the hot desert air, usually flying in the daytime when temperatures are highest. Some nearly match the color of the desert sky and use this coloration to their advantage.
Blue dragons lair in vast underground caverns, where they also store their treasure. Although they collect anything that looks valuable, they are most fond of gems-especially sapphires.


Combat
Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to surprise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly.
Breath Weapon (Su): A blue dragon has one type of breath weapon, a line of lightning.


Create/Destroy Water (Sp): A blue dragon of any age can use this ability three times per day. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to that of the dragon's frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell.


Sound Imitation (Ex): A juvenile or older blue dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC equal to that of the dragon's frightful presence) to detect the ruse.


Other Spell-Like Abilities: 3/day-ventriloquism (adult or older); 1/day-hallucinatory terrain (old or older), veil (ancient or older), mirage arcana (great wyrm).


Skills: Bluff, Hide, and Spellcraft are considered class skills for blue dragons.


speed:
40 ft., fly 100 ft. (average), swim 40 ft

armor_class:
15 (+1 size, +4 natural), touch 11, flat-footed 15

full_attack:
Bite +7 (1d6+1) melee, 2 Claws +7 (1d4) melee

special_attacks:
Breath weapon (20 ft. cone of corrosive (acid) gas 2d6, DC 13)

skills:
Bluff +2, Concentration +3, Diplomacy +2, Escape Artist +2, Hide +6, Intimidate +2, Knowledge (any 1) +6, Listen +10, Move Silently +2, Search +8, Sense Motive +2, Spot +10, Use Magic Device +2

special_abilities:
Blindsense (Ex), Breath Weapon (Su), Crush (Ex), Frightful Presence (Ex), Immunities (Ex), Keen Senses (Ex), Spell Resistance (Ex), Tail Sweep (Ex), Water Breathing (Ex)

stat_block:
Wyrmling green dragon; CR 3; Small dragon (air); HD 5d12+5; hp 37; Init +0; Spd 40 ft., fly 100 ft. (average), swim 40 ft; AC 15 (+1 size, +4 natural), touch 11, flat-footed 15; Base Atk +5; Grp +2; Atk +7 melee (1d6+1, bite); Full Atk +7 melee (1d6+1, bite) and +7 melee (1d4, 2 claws); Space/Reach 5 ft./5 ft.; SA Breath weapon (20 ft. cone of corrosive (acid) gas 2d6, DC 13); SQ Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing; AL LE; SV Fort +5, Ref +4, Will +4; Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10

Skills and Feats: Bluff +2, Concentration +3, Diplomacy +2, Escape Artist +2, Hide +6, Intimidate +2, Knowledge (any 1) +6, Listen +10, Move Silently +2, Search +8, Sense Motive +2, Spot +10, Use Magic Device +2; Alertness, Hover

full_text:
Green Dragon
Green Dragon, Wyrmling
Small Dragon (Air)
Hit Dice:
5d12+5 (37 hp)
Initiative:
+0
Speed:
40 ft., fly 100 ft. (average), swim 40 ft
Armor Class:
15 (+1 size, +4 natural), touch 11, flat-footed 15
Base Attack/Grapple:
+5/+2
Attack:
Bite +7 (1d6+1) melee
Full Attack:
Bite +7 (1d6+1) melee, 2 Claws +7 (1d4) melee
Space/Reach:
5 ft./5 ft.
Special Attacks:
Breath weapon (20 ft. cone of corrosive (acid) gas 2d6, DC 13)
Special Qualities:
Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing
Saves:
Fort +5, Ref +4, Will +4
Abilities:
Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10
Skills:
Bluff +2, Concentration +3, Diplomacy +2, Escape Artist +2, Hide +6, Intimidate +2, Knowledge (any 1) +6, Listen +10, Move Silently +2, Search +8, Sense Motive +2, Spot +10, Use Magic Device +2
Feats:
Alertness, Hover
Environment:
Temperate forests
Organization:
Solitary or clutch (2-5)
Challenge Rating:
3
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
6-7 HD (Small)
Level Adjustment:
+5

Dragon (Air)


Environment: Temperate forests


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD


Level Adjustment: Wyrmling +5; very young +5; young +5; juvenile +6; others -


Green Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
5d12+5 (37)
13
10
13
10
11
10
+5/+2
+7
+5
+4
+4
2d6 (13)
-

Very young
M
8d12+16 (68)
15
10
15
10
11
10
+8/+10
+10
+8
+6
+6
4d6 (16)
-

Young
M
11d12+22 (93)
17
10
15
12
13
12
+11/+14
+14
+9
+7
+8
6d6 (17)
-

Juvenile
L
14d12+42 (133)
19
10
17
14
15
14
+14/+22
+17
+12
+9
+11
8d6 (20)
-

Young adult
L
17d12+68 (178)
23
10
19
14
15
14
+17/+27
+22
+14
+10
+12
10d6 (22)
20

Adult
H
20d12+100 (230)
27
10
21
16
17
16
+20/+36
+26
+17
+12
+15
12d6 (25)
23

Mature adult
H
23d12+115 (264)
29
10
21
16
17
16
+23/+40
+30
+18
+13
+16
14d6 (26)
24

Old
H
26d12+156 (325)
31
10
23
18
19
18
+26/+44
+34
+21
+15
+19
16d6 (29)
27

Very old
H
29d12+174 (362)
33
10
23
18
19
18
+29/+48
+38
+22
+16
+20
18d6 (30)
28

Ancient
G
32d12+224 (432)
35
10
25
20
21
20
+32/+56
+40
+25
+18
+23
20d6 (33)
31

Wyrm
G
35d12+280 (507)
37
10
27
20
21
20
+35/+60
+44
+27
+19
+24
22d6 (35)
32


Great wyrm
G
38d12+304 (551)
39
10
27
22
23
22
+38/+64
+48
+29
+21
+27
24d6 (37)
35


Green Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average), swim 40 ft
+0
15 (+1 size, +4 natural), touch 11, flat-footed 15
Immunity to acid, water breathing
-
-

Very young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
17 (+7 natural), touch 10, flat-footed 17
-
-

Young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
20 (+10 natural), touch 10, flat-footed 20
-
-

Juvenile
40 ft., fly 150 ft. (poor), swim 40 ft
+0
22 (-1 size, +13 natural), touch 9, flat-footed 22
1st
-

Young adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Damage reduction 5/magic
3rd
19

Adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
27 (-2 size, +19 natural), touch 8, flat-footed 27
Suggestion
5th
21

Mature adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Damage reduction 10/magic
7th
22

Old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Plant growth
9th
24

Very old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
36 (-2 size, +28 natural), touch 8, flat-footed 36
Damage reduction 15/magic
11th
25

Ancient
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
37 (-4 size, +31 natural), touch 6, flat-footed 37
Dominate person
13th
27

Wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
Damage reduction 20/magic
15th
28


Great wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
43 (-4 size, +37 natural), touch 6, flat-footed 43
Command plants
17th
30

A wyrmling green dragon's scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.


Combat
Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly-it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.
Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas.


Water Breathing (Ex): A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Spell-Like Abilities: 3/day-suggestion (adult or older), dominate person (ancient or older); 1/day- plant growth (old or older), command plants (great wyrm).


Skills: Bluff, Hide, and Move Silently are considered class skills for green dragons.


armor_class:
17 (+7 natural), touch 10, flat-footed 17

full_attack:
Bite +10 (1d8+2) melee, 2 Claws +10 (1d6+1) melee, 2 Wings +10 (1d4+1) melee

special_attacks:
Breath weapon (30 ft. cone of corrosive (acid) gas 4d6, DC 16)

skills:
Bluff +3, Concentration +5, Diplomacy +3, Escape Artist +3, Hide +3, Intimidate +3, Knowledge (any 1) +7, Listen +13, Move Silently +2, Search +11, Sense Motive +3, Spot +13, Use Magic Device +3

stat_block:
Very young green dragon; CR 4; Medium dragon (air); HD 8d12+16; hp 68; Init +4; Spd 40 ft., fly 150 ft. (poor), swim 40 ft; AC 17 (+7 natural), touch 10, flat-footed 17; Base Atk +8; Grp +10; Atk +10 melee (1d8+2, bite); Full Atk +10 melee (1d8+2, bite) and +10 melee (1d6+1, 2 claws) and +10 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA Breath weapon (30 ft. cone of corrosive (acid) gas 4d6, DC 16); SQ Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing; AL LE; SV Fort +8, Ref +6, Will +6; Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10

Skills and Feats: Bluff +3, Concentration +5, Diplomacy +3, Escape Artist +3, Hide +3, Intimidate +3, Knowledge (any 1) +7, Listen +13, Move Silently +2, Search +11, Sense Motive +3, Spot +13, Use Magic Device +3; Alertness, Hover, Improved Initiative

full_text:
Green Dragon
Green Dragon, Very young
Medium Dragon (Air)
Hit Dice:
8d12+16 (68 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor), swim 40 ft
Armor Class:
17 (+7 natural), touch 10, flat-footed 17
Base Attack/Grapple:
+8/+10
Attack:
Bite +10 (1d8+2) melee
Full Attack:
Bite +10 (1d8+2) melee, 2 Claws +10 (1d6+1) melee, 2 Wings +10 (1d4+1) melee
Space/Reach:
5 ft./5 ft.
Special Attacks:
Breath weapon (30 ft. cone of corrosive (acid) gas 4d6, DC 16)
Special Qualities:
Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing
Saves:
Fort +8, Ref +6, Will +6
Abilities:
Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10
Skills:
Bluff +3, Concentration +5, Diplomacy +3, Escape Artist +3, Hide +3, Intimidate +3, Knowledge (any 1) +7, Listen +13, Move Silently +2, Search +11, Sense Motive +3, Spot +13, Use Magic Device +3
Feats:
Alertness, Hover, Improved Initiative
Environment:
Temperate forests
Organization:
Solitary or clutch (2-5)
Challenge Rating:
4
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
9-10 HD (Medium)
Level Adjustment:
+5

Dragon (Air)


Environment: Temperate forests


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD


Level Adjustment: Wyrmling +5; very young +5; young +5; juvenile +6; others -


Green Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
5d12+5 (37)
13
10
13
10
11
10
+5/+2
+7
+5
+4
+4
2d6 (13)
-

Very young
M
8d12+16 (68)
15
10
15
10
11
10
+8/+10
+10
+8
+6
+6
4d6 (16)
-

Young
M
11d12+22 (93)
17
10
15
12
13
12
+11/+14
+14
+9
+7
+8
6d6 (17)
-

Juvenile
L
14d12+42 (133)
19
10
17
14
15
14
+14/+22
+17
+12
+9
+11
8d6 (20)
-

Young adult
L
17d12+68 (178)
23
10
19
14
15
14
+17/+27
+22
+14
+10
+12
10d6 (22)
20

Adult
H
20d12+100 (230)
27
10
21
16
17
16
+20/+36
+26
+17
+12
+15
12d6 (25)
23

Mature adult
H
23d12+115 (264)
29
10
21
16
17
16
+23/+40
+30
+18
+13
+16
14d6 (26)
24

Old
H
26d12+156 (325)
31
10
23
18
19
18
+26/+44
+34
+21
+15
+19
16d6 (29)
27

Very old
H
29d12+174 (362)
33
10
23
18
19
18
+29/+48
+38
+22
+16
+20
18d6 (30)
28

Ancient
G
32d12+224 (432)
35
10
25
20
21
20
+32/+56
+40
+25
+18
+23
20d6 (33)
31

Wyrm
G
35d12+280 (507)
37
10
27
20
21
20
+35/+60
+44
+27
+19
+24
22d6 (35)
32


Great wyrm
G
38d12+304 (551)
39
10
27
22
23
22
+38/+64
+48
+29
+21
+27
24d6 (37)
35


Green Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average), swim 40 ft
+0
15 (+1 size, +4 natural), touch 11, flat-footed 15
Immunity to acid, water breathing
-
-

Very young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
17 (+7 natural), touch 10, flat-footed 17
-
-

Young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
20 (+10 natural), touch 10, flat-footed 20
-
-

Juvenile
40 ft., fly 150 ft. (poor), swim 40 ft
+0
22 (-1 size, +13 natural), touch 9, flat-footed 22
1st
-

Young adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Damage reduction 5/magic
3rd
19

Adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
27 (-2 size, +19 natural), touch 8, flat-footed 27
Suggestion
5th
21

Mature adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Damage reduction 10/magic
7th
22

Old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Plant growth
9th
24

Very old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
36 (-2 size, +28 natural), touch 8, flat-footed 36
Damage reduction 15/magic
11th
25

Ancient
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
37 (-4 size, +31 natural), touch 6, flat-footed 37
Dominate person
13th
27

Wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
Damage reduction 20/magic
15th
28


Great wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
43 (-4 size, +37 natural), touch 6, flat-footed 43
Command plants
17th
30

A wyrmling green dragon's scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.


Combat
Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly-it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.
Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas.


Water Breathing (Ex): A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Spell-Like Abilities: 3/day-suggestion (adult or older), dominate person (ancient or older); 1/day- plant growth (old or older), command plants (great wyrm).


Skills: Bluff, Hide, and Move Silently are considered class skills for green dragons.


full_attack:
Bite +15 (1d8+3) melee, 2 Claws +14 (1d6+1) melee, 2 Wings +14 (1d4+1) melee

special_attacks:
Breath weapon (30 ft. cone of corrosive (acid) gas 6d6, DC 17)

skills:
Bluff +6, Concentration +7, Diplomacy +6, Escape Artist +5, Hide +4, Intimidate +6, Knowledge (any 1) +14, Listen +17, Move Silently +4, Search +15, Sense Motive +6, Spot +17, Use Magic Device +6

stat_block:
Young green dragon; CR 5; Medium dragon (air); HD 11d12+22; hp 93; Init +4; Spd 40 ft., fly 150 ft. (poor), swim 40 ft; AC 20 (+10 natural), touch 10, flat-footed 20; Base Atk +11; Grp +14; Atk +15 melee (1d8+3, bite); Full Atk +15 melee (1d8+3, bite) and +14 melee (1d6+1, 2 claws) and +14 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA Breath weapon (30 ft. cone of corrosive (acid) gas 6d6, DC 17); SQ Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing; AL LE; SV Fort +9, Ref +7, Will +8; Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12

Skills and Feats: Bluff +6, Concentration +7, Diplomacy +6, Escape Artist +5, Hide +4, Intimidate +6, Knowledge (any 1) +14, Listen +17, Move Silently +4, Search +15, Sense Motive +6, Spot +17, Use Magic Device +6; Alertness, Hover, Improved Initiative, Weapon Focus (bite)

full_text:
Green Dragon
Green Dragon, Young
Medium Dragon (Air)
Hit Dice:
11d12+22 (93 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor), swim 40 ft
Armor Class:
20 (+10 natural), touch 10, flat-footed 20
Base Attack/Grapple:
+11/+14
Attack:
Bite +15 (1d8+3) melee
Full Attack:
Bite +15 (1d8+3) melee, 2 Claws +14 (1d6+1) melee, 2 Wings +14 (1d4+1) melee
Space/Reach:
5 ft./5 ft.
Special Attacks:
Breath weapon (30 ft. cone of corrosive (acid) gas 6d6, DC 17)
Special Qualities:
Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing
Saves:
Fort +9, Ref +7, Will +8
Abilities:
Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12
Skills:
Bluff +6, Concentration +7, Diplomacy +6, Escape Artist +5, Hide +4, Intimidate +6, Knowledge (any 1) +14, Listen +17, Move Silently +4, Search +15, Sense Motive +6, Spot +17, Use Magic Device +6
Feats:
Alertness, Hover, Improved Initiative, Weapon Focus (bite)
Environment:
Temperate forests
Organization:
Solitary or clutch (2-5)
Challenge Rating:
5
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
12-13 HD (Medium)
Level Adjustment:
+5

Dragon (Air)


Environment: Temperate forests


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD


Level Adjustment: Wyrmling +5; very young +5; young +5; juvenile +6; others -


Green Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
5d12+5 (37)
13
10
13
10
11
10
+5/+2
+7
+5
+4
+4
2d6 (13)
-

Very young
M
8d12+16 (68)
15
10
15
10
11
10
+8/+10
+10
+8
+6
+6
4d6 (16)
-

Young
M
11d12+22 (93)
17
10
15
12
13
12
+11/+14
+14
+9
+7
+8
6d6 (17)
-

Juvenile
L
14d12+42 (133)
19
10
17
14
15
14
+14/+22
+17
+12
+9
+11
8d6 (20)
-

Young adult
L
17d12+68 (178)
23
10
19
14
15
14
+17/+27
+22
+14
+10
+12
10d6 (22)
20

Adult
H
20d12+100 (230)
27
10
21
16
17
16
+20/+36
+26
+17
+12
+15
12d6 (25)
23

Mature adult
H
23d12+115 (264)
29
10
21
16
17
16
+23/+40
+30
+18
+13
+16
14d6 (26)
24

Old
H
26d12+156 (325)
31
10
23
18
19
18
+26/+44
+34
+21
+15
+19
16d6 (29)
27

Very old
H
29d12+174 (362)
33
10
23
18
19
18
+29/+48
+38
+22
+16
+20
18d6 (30)
28

Ancient
G
32d12+224 (432)
35
10
25
20
21
20
+32/+56
+40
+25
+18
+23
20d6 (33)
31

Wyrm
G
35d12+280 (507)
37
10
27
20
21
20
+35/+60
+44
+27
+19
+24
22d6 (35)
32


Great wyrm
G
38d12+304 (551)
39
10
27
22
23
22
+38/+64
+48
+29
+21
+27
24d6 (37)
35


Green Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average), swim 40 ft
+0
15 (+1 size, +4 natural), touch 11, flat-footed 15
Immunity to acid, water breathing
-
-

Very young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
17 (+7 natural), touch 10, flat-footed 17
-
-

Young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
20 (+10 natural), touch 10, flat-footed 20
-
-

Juvenile
40 ft., fly 150 ft. (poor), swim 40 ft
+0
22 (-1 size, +13 natural), touch 9, flat-footed 22
1st
-

Young adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Damage reduction 5/magic
3rd
19

Adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
27 (-2 size, +19 natural), touch 8, flat-footed 27
Suggestion
5th
21

Mature adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Damage reduction 10/magic
7th
22

Old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Plant growth
9th
24

Very old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
36 (-2 size, +28 natural), touch 8, flat-footed 36
Damage reduction 15/magic
11th
25

Ancient
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
37 (-4 size, +31 natural), touch 6, flat-footed 37
Dominate person
13th
27

Wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
Damage reduction 20/magic
15th
28


Great wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
43 (-4 size, +37 natural), touch 6, flat-footed 43
Command plants
17th
30

A wyrmling green dragon's scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.


Combat
Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly-it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.
Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas.


Water Breathing (Ex): A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Spell-Like Abilities: 3/day-suggestion (adult or older), dominate person (ancient or older); 1/day- plant growth (old or older), command plants (great wyrm).


Skills: Bluff, Hide, and Move Silently are considered class skills for green dragons.


armor_class:
22 (-1 size, +13 natural), touch 9, flat-footed 22

full_attack:
Bite +18 (2d6+4) melee, 2 Claws +18 (1d8+2) melee, 2 Wings +17 (1d6+2) melee, Tail Slap +17 (1d8+6) melee

special_attacks:
Breath weapon (40 ft. cone of corrosive (acid) gas 8d6, DC 20)

special_qualities:
Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spells (caster level 1st), water breathing

skills:
Bluff +9, Concentration +11, Diplomacy +9, Escape Artist +7, Hide +3, Intimidate +10, Knowledge (any 2) +19, Listen +21, Move Silently +7, Search +19, Sense Motive +9, Spot +21, Use Magic Device +9

stat_block:
Juvenile green dragon; CR 8; Large dragon (air); HD 14d12+42; hp 133; Init +4; Spd 40 ft., fly 150 ft. (poor), swim 40 ft; AC 22 (-1 size, +13 natural), touch 9, flat-footed 22; Base Atk +14; Grp +22; Atk +18 melee (2d6+4, bite); Full Atk +18 melee (2d6+4, bite) and +18 melee (1d8+2, 2 claws) and +17 melee (1d6+2, 2 wings) and +17 melee (1d8+6, tail slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA Breath weapon (40 ft. cone of corrosive (acid) gas 8d6, DC 20); SQ Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spells (caster level 1st), water breathing; AL LE; SV Fort +12, Ref +9, Will +11; Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14

Skills and Feats: Bluff +9, Concentration +11, Diplomacy +9, Escape Artist +7, Hide +3, Intimidate +10, Knowledge (any 2) +19, Listen +21, Move Silently +7, Search +19, Sense Motive +9, Spot +21, Use Magic Device +9; Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Green Dragon
Green Dragon, Juvenile
Large Dragon (Air)
Hit Dice:
14d12+42 (133 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor), swim 40 ft
Armor Class:
22 (-1 size, +13 natural), touch 9, flat-footed 22
Base Attack/Grapple:
+14/+22
Attack:
Bite +18 (2d6+4) melee
Full Attack:
Bite +18 (2d6+4) melee, 2 Claws +18 (1d8+2) melee, 2 Wings +17 (1d6+2) melee, Tail Slap +17 (1d8+6) melee
Space/Reach:
10 ft./5 ft. (10 ft. with bite)
Special Attacks:
Breath weapon (40 ft. cone of corrosive (acid) gas 8d6, DC 20)
Special Qualities:
Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spells (caster level 1st), water breathing
Saves:
Fort +12, Ref +9, Will +11
Abilities:
Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14
Skills:
Bluff +9, Concentration +11, Diplomacy +9, Escape Artist +7, Hide +3, Intimidate +10, Knowledge (any 2) +19, Listen +21, Move Silently +7, Search +19, Sense Motive +9, Spot +21, Use Magic Device +9
Feats:
Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Temperate forests
Organization:
Solitary or clutch (2-5)
Challenge Rating:
8
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
15-16 HD (Large)
Level Adjustment:
+6

Dragon (Air)


Environment: Temperate forests


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD


Level Adjustment: Wyrmling +5; very young +5; young +5; juvenile +6; others -


Green Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
5d12+5 (37)
13
10
13
10
11
10
+5/+2
+7
+5
+4
+4
2d6 (13)
-

Very young
M
8d12+16 (68)
15
10
15
10
11
10
+8/+10
+10
+8
+6
+6
4d6 (16)
-

Young
M
11d12+22 (93)
17
10
15
12
13
12
+11/+14
+14
+9
+7
+8
6d6 (17)
-

Juvenile
L
14d12+42 (133)
19
10
17
14
15
14
+14/+22
+17
+12
+9
+11
8d6 (20)
-

Young adult
L
17d12+68 (178)
23
10
19
14
15
14
+17/+27
+22
+14
+10
+12
10d6 (22)
20

Adult
H
20d12+100 (230)
27
10
21
16
17
16
+20/+36
+26
+17
+12
+15
12d6 (25)
23

Mature adult
H
23d12+115 (264)
29
10
21
16
17
16
+23/+40
+30
+18
+13
+16
14d6 (26)
24

Old
H
26d12+156 (325)
31
10
23
18
19
18
+26/+44
+34
+21
+15
+19
16d6 (29)
27

Very old
H
29d12+174 (362)
33
10
23
18
19
18
+29/+48
+38
+22
+16
+20
18d6 (30)
28

Ancient
G
32d12+224 (432)
35
10
25
20
21
20
+32/+56
+40
+25
+18
+23
20d6 (33)
31

Wyrm
G
35d12+280 (507)
37
10
27
20
21
20
+35/+60
+44
+27
+19
+24
22d6 (35)
32


Great wyrm
G
38d12+304 (551)
39
10
27
22
23
22
+38/+64
+48
+29
+21
+27
24d6 (37)
35


Green Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average), swim 40 ft
+0
15 (+1 size, +4 natural), touch 11, flat-footed 15
Immunity to acid, water breathing
-
-

Very young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
17 (+7 natural), touch 10, flat-footed 17
-
-

Young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
20 (+10 natural), touch 10, flat-footed 20
-
-

Juvenile
40 ft., fly 150 ft. (poor), swim 40 ft
+0
22 (-1 size, +13 natural), touch 9, flat-footed 22
1st
-

Young adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Damage reduction 5/magic
3rd
19

Adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
27 (-2 size, +19 natural), touch 8, flat-footed 27
Suggestion
5th
21

Mature adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Damage reduction 10/magic
7th
22

Old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Plant growth
9th
24

Very old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
36 (-2 size, +28 natural), touch 8, flat-footed 36
Damage reduction 15/magic
11th
25

Ancient
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
37 (-4 size, +31 natural), touch 6, flat-footed 37
Dominate person
13th
27

Wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
Damage reduction 20/magic
15th
28


Great wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
43 (-4 size, +37 natural), touch 6, flat-footed 43
Command plants
17th
30

A wyrmling green dragon's scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.


Combat
Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly-it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.
Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas.


Water Breathing (Ex): A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Spell-Like Abilities: 3/day-suggestion (adult or older), dominate person (ancient or older); 1/day- plant growth (old or older), command plants (great wyrm).


Skills: Bluff, Hide, and Move Silently are considered class skills for green dragons.


armor_class:
25 (-1 size, +16 natural), touch 9, flat-footed 25

full_attack:
Bite +23 (2d6+6) melee, 2 Claws +23 (1d8+3) melee, 2 Wings +22 (1d6+3) melee, Tail Slap +22 (1d8+9) melee

special_attacks:
Breath weapon (40 ft. cone of corrosive (acid) gas 10d6, DC 22), frightful presence (DC 20)

special_qualities:
Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 19, spells (caster level 3rd), water breathing

skills:
Bluff +10, Concentration +13, Diplomacy +11, Escape Artist +9, Hide +4, Intimidate +11, Knowledge (any 2) +22, Listen +24, Move Silently +8, Search +22, Sense Motive +11, Spot +24, Use Magic Device +10

stat_block:
Young adult green dragon; CR 11; Large dragon (air); HD 17d12+68; hp 178; Init +4; Spd 40 ft., fly 150 ft. (poor), swim 40 ft; AC 25 (-1 size, +16 natural), touch 9, flat-footed 25; Base Atk +17; Grp +27; Atk +23 melee (2d6+6, bite); Full Atk +23 melee (2d6+6, bite) and +23 melee (1d8+3, 2 claws) and +22 melee (1d6+3, 2 wings) and +22 melee (1d8+9, tail slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA Breath weapon (40 ft. cone of corrosive (acid) gas 10d6, DC 22), frightful presence (DC 20); SQ Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 19, spells (caster level 3rd), water breathing; AL LE; SV Fort +14, Ref +10, Will +12; Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14

Skills and Feats: Bluff +10, Concentration +13, Diplomacy +11, Escape Artist +9, Hide +4, Intimidate +11, Knowledge (any 2) +22, Listen +24, Move Silently +8, Search +22, Sense Motive +11, Spot +24, Use Magic Device +10; Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Green Dragon
Green Dragon, Young adult
Large Dragon (Air)
Hit Dice:
17d12+68 (178 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor), swim 40 ft
Armor Class:
25 (-1 size, +16 natural), touch 9, flat-footed 25
Base Attack/Grapple:
+17/+27
Attack:
Bite +23 (2d6+6) melee
Full Attack:
Bite +23 (2d6+6) melee, 2 Claws +23 (1d8+3) melee, 2 Wings +22 (1d6+3) melee, Tail Slap +22 (1d8+9) melee
Space/Reach:
10 ft./5 ft. (10 ft. with bite)
Special Attacks:
Breath weapon (40 ft. cone of corrosive (acid) gas 10d6, DC 22), frightful presence (DC 20)
Special Qualities:
Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 19, spells (caster level 3rd), water breathing
Saves:
Fort +14, Ref +10, Will +12
Abilities:
Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14
Skills:
Bluff +10, Concentration +13, Diplomacy +11, Escape Artist +9, Hide +4, Intimidate +11, Knowledge (any 2) +22, Listen +24, Move Silently +8, Search +22, Sense Motive +11, Spot +24, Use Magic Device +10
Feats:
Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Temperate forests
Organization:
Solitary or clutch (2-5)
Challenge Rating:
11
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
18-19 HD (Large)
Level Adjustment:
-

Dragon (Air)


Environment: Temperate forests


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD


Level Adjustment: Wyrmling +5; very young +5; young +5; juvenile +6; others -


Green Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
5d12+5 (37)
13
10
13
10
11
10
+5/+2
+7
+5
+4
+4
2d6 (13)
-

Very young
M
8d12+16 (68)
15
10
15
10
11
10
+8/+10
+10
+8
+6
+6
4d6 (16)
-

Young
M
11d12+22 (93)
17
10
15
12
13
12
+11/+14
+14
+9
+7
+8
6d6 (17)
-

Juvenile
L
14d12+42 (133)
19
10
17
14
15
14
+14/+22
+17
+12
+9
+11
8d6 (20)
-

Young adult
L
17d12+68 (178)
23
10
19
14
15
14
+17/+27
+22
+14
+10
+12
10d6 (22)
20

Adult
H
20d12+100 (230)
27
10
21
16
17
16
+20/+36
+26
+17
+12
+15
12d6 (25)
23

Mature adult
H
23d12+115 (264)
29
10
21
16
17
16
+23/+40
+30
+18
+13
+16
14d6 (26)
24

Old
H
26d12+156 (325)
31
10
23
18
19
18
+26/+44
+34
+21
+15
+19
16d6 (29)
27

Very old
H
29d12+174 (362)
33
10
23
18
19
18
+29/+48
+38
+22
+16
+20
18d6 (30)
28

Ancient
G
32d12+224 (432)
35
10
25
20
21
20
+32/+56
+40
+25
+18
+23
20d6 (33)
31

Wyrm
G
35d12+280 (507)
37
10
27
20
21
20
+35/+60
+44
+27
+19
+24
22d6 (35)
32


Great wyrm
G
38d12+304 (551)
39
10
27
22
23
22
+38/+64
+48
+29
+21
+27
24d6 (37)
35


Green Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average), swim 40 ft
+0
15 (+1 size, +4 natural), touch 11, flat-footed 15
Immunity to acid, water breathing
-
-

Very young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
17 (+7 natural), touch 10, flat-footed 17
-
-

Young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
20 (+10 natural), touch 10, flat-footed 20
-
-

Juvenile
40 ft., fly 150 ft. (poor), swim 40 ft
+0
22 (-1 size, +13 natural), touch 9, flat-footed 22
1st
-

Young adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Damage reduction 5/magic
3rd
19

Adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
27 (-2 size, +19 natural), touch 8, flat-footed 27
Suggestion
5th
21

Mature adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Damage reduction 10/magic
7th
22

Old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Plant growth
9th
24

Very old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
36 (-2 size, +28 natural), touch 8, flat-footed 36
Damage reduction 15/magic
11th
25

Ancient
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
37 (-4 size, +31 natural), touch 6, flat-footed 37
Dominate person
13th
27

Wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
Damage reduction 20/magic
15th
28


Great wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
43 (-4 size, +37 natural), touch 6, flat-footed 43
Command plants
17th
30

A wyrmling green dragon's scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.


Combat
Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly-it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.
Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas.


Water Breathing (Ex): A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Spell-Like Abilities: 3/day-suggestion (adult or older), dominate person (ancient or older); 1/day- plant growth (old or older), command plants (great wyrm).


Skills: Bluff, Hide, and Move Silently are considered class skills for green dragons.


full_attack:
Bite +27 (2d8+8) melee, 2 Claws +27 (2d6+4) melee, 2 Wings +26 (1d8+4) melee, Tail Slap +26 (2d6+12) melee

special_attacks:
Breath weapon (50 ft. cone of corrosive (acid) gas 12d6, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 23)

special_qualities:
Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), suggestion, water breathing

skills:
Bluff +15, Concentration +17, Diplomacy +15, Escape Artist +12, Hide +4, Intimidate +15, Knowledge (any 2) +26, Listen +28, Move Silently +12, Search +26, Sense Motive +15, Spot +28, Use Magic Device +15

stat_block:
Adult green dragon; CR 13; Huge dragon (air); HD 20d12+100; hp 230; Init +4; Spd 40 ft., fly 150 ft. (poor), swim 40 ft; AC 27 (-2 size, +19 natural), touch 8, flat-footed 27; Base Atk +20; Grp +36; Atk +27 melee (2d8+8, bite); Full Atk +27 melee (2d8+8, bite) and +27 melee (2d6+4, 2 claws) and +26 melee (1d8+4, 2 wings) and +26 melee (2d6+12, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of corrosive (acid) gas 12d6, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 23); SQ Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), suggestion, water breathing; AL LE; SV Fort +17, Ref +12, Will +15; Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16

Skills and Feats: Bluff +15, Concentration +17, Diplomacy +15, Escape Artist +12, Hide +4, Intimidate +15, Knowledge (any 2) +26, Listen +28, Move Silently +12, Search +26, Sense Motive +15, Spot +28, Use Magic Device +15; Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Green Dragon
Green Dragon, Adult
Huge Dragon (Air)
Hit Dice:
20d12+100 (230 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor), swim 40 ft
Armor Class:
27 (-2 size, +19 natural), touch 8, flat-footed 27
Base Attack/Grapple:
+20/+36
Attack:
Bite +27 (2d8+8) melee
Full Attack:
Bite +27 (2d8+8) melee, 2 Claws +27 (2d6+4) melee, 2 Wings +26 (1d8+4) melee, Tail Slap +26 (2d6+12) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of corrosive (acid) gas 12d6, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 23)
Special Qualities:
Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), suggestion, water breathing
Saves:
Fort +17, Ref +12, Will +15
Abilities:
Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16
Skills:
Bluff +15, Concentration +17, Diplomacy +15, Escape Artist +12, Hide +4, Intimidate +15, Knowledge (any 2) +26, Listen +28, Move Silently +12, Search +26, Sense Motive +15, Spot +28, Use Magic Device +15
Feats:
Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Temperate forests
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
13
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
21-22 HD (Huge)
Level Adjustment:
-

Dragon (Air)


Environment: Temperate forests


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD


Level Adjustment: Wyrmling +5; very young +5; young +5; juvenile +6; others -


Green Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
5d12+5 (37)
13
10
13
10
11
10
+5/+2
+7
+5
+4
+4
2d6 (13)
-

Very young
M
8d12+16 (68)
15
10
15
10
11
10
+8/+10
+10
+8
+6
+6
4d6 (16)
-

Young
M
11d12+22 (93)
17
10
15
12
13
12
+11/+14
+14
+9
+7
+8
6d6 (17)
-

Juvenile
L
14d12+42 (133)
19
10
17
14
15
14
+14/+22
+17
+12
+9
+11
8d6 (20)
-

Young adult
L
17d12+68 (178)
23
10
19
14
15
14
+17/+27
+22
+14
+10
+12
10d6 (22)
20

Adult
H
20d12+100 (230)
27
10
21
16
17
16
+20/+36
+26
+17
+12
+15
12d6 (25)
23

Mature adult
H
23d12+115 (264)
29
10
21
16
17
16
+23/+40
+30
+18
+13
+16
14d6 (26)
24

Old
H
26d12+156 (325)
31
10
23
18
19
18
+26/+44
+34
+21
+15
+19
16d6 (29)
27

Very old
H
29d12+174 (362)
33
10
23
18
19
18
+29/+48
+38
+22
+16
+20
18d6 (30)
28

Ancient
G
32d12+224 (432)
35
10
25
20
21
20
+32/+56
+40
+25
+18
+23
20d6 (33)
31

Wyrm
G
35d12+280 (507)
37
10
27
20
21
20
+35/+60
+44
+27
+19
+24
22d6 (35)
32


Great wyrm
G
38d12+304 (551)
39
10
27
22
23
22
+38/+64
+48
+29
+21
+27
24d6 (37)
35


Green Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average), swim 40 ft
+0
15 (+1 size, +4 natural), touch 11, flat-footed 15
Immunity to acid, water breathing
-
-

Very young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
17 (+7 natural), touch 10, flat-footed 17
-
-

Young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
20 (+10 natural), touch 10, flat-footed 20
-
-

Juvenile
40 ft., fly 150 ft. (poor), swim 40 ft
+0
22 (-1 size, +13 natural), touch 9, flat-footed 22
1st
-

Young adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Damage reduction 5/magic
3rd
19

Adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
27 (-2 size, +19 natural), touch 8, flat-footed 27
Suggestion
5th
21

Mature adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Damage reduction 10/magic
7th
22

Old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Plant growth
9th
24

Very old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
36 (-2 size, +28 natural), touch 8, flat-footed 36
Damage reduction 15/magic
11th
25

Ancient
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
37 (-4 size, +31 natural), touch 6, flat-footed 37
Dominate person
13th
27

Wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
Damage reduction 20/magic
15th
28


Great wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
43 (-4 size, +37 natural), touch 6, flat-footed 43
Command plants
17th
30

A wyrmling green dragon's scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.


Combat
Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly-it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.
Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas.


Water Breathing (Ex): A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Spell-Like Abilities: 3/day-suggestion (adult or older), dominate person (ancient or older); 1/day- plant growth (old or older), command plants (great wyrm).


Skills: Bluff, Hide, and Move Silently are considered class skills for green dragons.


armor_class:
30 (-2 size, +22 natural), touch 8, flat-footed 30

special_attacks:
Breath weapon (50 ft. cone of corrosive (acid) gas 14d6, DC 26), crush 2d8+13 (DC 26), frightful presence (DC 24)

special_qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 22, spells (caster level 7th), suggestion, water breathing

skills:
Bluff +16, Concentration +19, Diplomacy +17, Escape Artist +13, Hide +5, Intimidate +17, Knowledge (any 2) +29, Listen +31, Move Silently +13, Search +29, Sense Motive +17, Spot +31, Use Magic Device +16

stat_block:
Mature adult green dragon; CR 16; Huge dragon (air); HD 23d12+115; hp 264; Init +4; Spd 40 ft., fly 150 ft. (poor), swim 40 ft; AC 30 (-2 size, +22 natural), touch 8, flat-footed 30; Base Atk +23; Grp +40; Atk +31 melee (2d8+9, bite); Full Atk +31 melee (2d8+9, bite) and +31 melee (2d6+4, 2 claws) and +30 melee (1d8+4, 2 wings) and +30 melee (2d6+13, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of corrosive (acid) gas 14d6, DC 26), crush 2d8+13 (DC 26), frightful presence (DC 24); SQ Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 22, spells (caster level 7th), suggestion, water breathing; AL LE; SV Fort +18, Ref +13, Will +16; Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16

Skills and Feats: Bluff +16, Concentration +19, Diplomacy +17, Escape Artist +13, Hide +5, Intimidate +17, Knowledge (any 2) +29, Listen +31, Move Silently +13, Search +29, Sense Motive +17, Spot +31, Use Magic Device +16; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Green Dragon
Green Dragon, Mature adult
Huge Dragon (Air)
Hit Dice:
23d12+115 (264 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor), swim 40 ft
Armor Class:
30 (-2 size, +22 natural), touch 8, flat-footed 30
Base Attack/Grapple:
+23/+40
Attack:
Bite +31 (2d8+9) melee
Full Attack:
Bite +31 (2d8+9) melee, 2 Claws +31 (2d6+4) melee, 2 Wings +30 (1d8+4) melee, Tail Slap +30 (2d6+13) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of corrosive (acid) gas 14d6, DC 26), crush 2d8+13 (DC 26), frightful presence (DC 24)
Special Qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 22, spells (caster level 7th), suggestion, water breathing
Saves:
Fort +18, Ref +13, Will +16
Abilities:
Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16
Skills:
Bluff +16, Concentration +19, Diplomacy +17, Escape Artist +13, Hide +5, Intimidate +17, Knowledge (any 2) +29, Listen +31, Move Silently +13, Search +29, Sense Motive +17, Spot +31, Use Magic Device +16
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Temperate forests
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
16
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
24-25 HD (Huge)
Level Adjustment:
-

Dragon (Air)


Environment: Temperate forests


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD


Level Adjustment: Wyrmling +5; very young +5; young +5; juvenile +6; others -


Green Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
5d12+5 (37)
13
10
13
10
11
10
+5/+2
+7
+5
+4
+4
2d6 (13)
-

Very young
M
8d12+16 (68)
15
10
15
10
11
10
+8/+10
+10
+8
+6
+6
4d6 (16)
-

Young
M
11d12+22 (93)
17
10
15
12
13
12
+11/+14
+14
+9
+7
+8
6d6 (17)
-

Juvenile
L
14d12+42 (133)
19
10
17
14
15
14
+14/+22
+17
+12
+9
+11
8d6 (20)
-

Young adult
L
17d12+68 (178)
23
10
19
14
15
14
+17/+27
+22
+14
+10
+12
10d6 (22)
20

Adult
H
20d12+100 (230)
27
10
21
16
17
16
+20/+36
+26
+17
+12
+15
12d6 (25)
23

Mature adult
H
23d12+115 (264)
29
10
21
16
17
16
+23/+40
+30
+18
+13
+16
14d6 (26)
24

Old
H
26d12+156 (325)
31
10
23
18
19
18
+26/+44
+34
+21
+15
+19
16d6 (29)
27

Very old
H
29d12+174 (362)
33
10
23
18
19
18
+29/+48
+38
+22
+16
+20
18d6 (30)
28

Ancient
G
32d12+224 (432)
35
10
25
20
21
20
+32/+56
+40
+25
+18
+23
20d6 (33)
31

Wyrm
G
35d12+280 (507)
37
10
27
20
21
20
+35/+60
+44
+27
+19
+24
22d6 (35)
32


Great wyrm
G
38d12+304 (551)
39
10
27
22
23
22
+38/+64
+48
+29
+21
+27
24d6 (37)
35


Green Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average), swim 40 ft
+0
15 (+1 size, +4 natural), touch 11, flat-footed 15
Immunity to acid, water breathing
-
-

Very young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
17 (+7 natural), touch 10, flat-footed 17
-
-

Young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
20 (+10 natural), touch 10, flat-footed 20
-
-

Juvenile
40 ft., fly 150 ft. (poor), swim 40 ft
+0
22 (-1 size, +13 natural), touch 9, flat-footed 22
1st
-

Young adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Damage reduction 5/magic
3rd
19

Adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
27 (-2 size, +19 natural), touch 8, flat-footed 27
Suggestion
5th
21

Mature adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Damage reduction 10/magic
7th
22

Old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Plant growth
9th
24

Very old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
36 (-2 size, +28 natural), touch 8, flat-footed 36
Damage reduction 15/magic
11th
25

Ancient
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
37 (-4 size, +31 natural), touch 6, flat-footed 37
Dominate person
13th
27

Wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
Damage reduction 20/magic
15th
28


Great wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
43 (-4 size, +37 natural), touch 6, flat-footed 43
Command plants
17th
30

A wyrmling green dragon's scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.


Combat
Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly-it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.
Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas.


Water Breathing (Ex): A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Spell-Like Abilities: 3/day-suggestion (adult or older), dominate person (ancient or older); 1/day- plant growth (old or older), command plants (great wyrm).


Skills: Bluff, Hide, and Move Silently are considered class skills for green dragons.


armor_class:
33 (-2 size, +25 natural), touch 8, flat-footed 33

full_attack:
Bite +35 (2d8+10) melee, 2 Claws +35 (2d6+5) melee, 2 Wings +34 (1d8+5) melee, Tail Slap +34 (2d6+15) melee

special_attacks:
Breath weapon (50 ft. cone of corrosive (acid) gas 16d6, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 27)

special_qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 24, spells (caster level 9th), suggestion, water breathing

skills:
Bluff +21, Concentration +24, Diplomacy +22, Escape Artist +18, Hide +9, Intimidate +22, Knowledge (any 2) +33, Listen +35, Move Silently +17, Search +33, Sense Motive +22, Spot +35, Use Magic Device +22

stat_block:
Old green dragon; CR 18; Huge dragon (air); HD 26d12+156; hp 325; Init +4; Spd 40 ft., fly 150 ft. (poor), swim 40 ft; AC 33 (-2 size, +25 natural), touch 8, flat-footed 33; Base Atk +26; Grp +44; Atk +35 melee (2d8+10, bite); Full Atk +35 melee (2d8+10, bite) and +35 melee (2d6+5, 2 claws) and +34 melee (1d8+5, 2 wings) and +34 melee (2d6+15, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of corrosive (acid) gas 16d6, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 27); SQ Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 24, spells (caster level 9th), suggestion, water breathing; AL LE; SV Fort +21, Ref +15, Will +19; Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18

Skills and Feats: Bluff +21, Concentration +24, Diplomacy +22, Escape Artist +18, Hide +9, Intimidate +22, Knowledge (any 2) +33, Listen +35, Move Silently +17, Search +33, Sense Motive +22, Spot +35, Use Magic Device +22; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Green Dragon
Green Dragon, Old
Huge Dragon (Air)
Hit Dice:
26d12+156 (325 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor), swim 40 ft
Armor Class:
33 (-2 size, +25 natural), touch 8, flat-footed 33
Base Attack/Grapple:
+26/+44
Attack:
Bite +35 (2d8+10) melee
Full Attack:
Bite +35 (2d8+10) melee, 2 Claws +35 (2d6+5) melee, 2 Wings +34 (1d8+5) melee, Tail Slap +34 (2d6+15) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of corrosive (acid) gas 16d6, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 27)
Special Qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 24, spells (caster level 9th), suggestion, water breathing
Saves:
Fort +21, Ref +15, Will +19
Abilities:
Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18
Skills:
Bluff +21, Concentration +24, Diplomacy +22, Escape Artist +18, Hide +9, Intimidate +22, Knowledge (any 2) +33, Listen +35, Move Silently +17, Search +33, Sense Motive +22, Spot +35, Use Magic Device +22
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Temperate forests
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
18
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
27-28 HD (Huge)
Level Adjustment:
-

Dragon (Air)


Environment: Temperate forests


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD


Level Adjustment: Wyrmling +5; very young +5; young +5; juvenile +6; others -


Green Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
5d12+5 (37)
13
10
13
10
11
10
+5/+2
+7
+5
+4
+4
2d6 (13)
-

Very young
M
8d12+16 (68)
15
10
15
10
11
10
+8/+10
+10
+8
+6
+6
4d6 (16)
-

Young
M
11d12+22 (93)
17
10
15
12
13
12
+11/+14
+14
+9
+7
+8
6d6 (17)
-

Juvenile
L
14d12+42 (133)
19
10
17
14
15
14
+14/+22
+17
+12
+9
+11
8d6 (20)
-

Young adult
L
17d12+68 (178)
23
10
19
14
15
14
+17/+27
+22
+14
+10
+12
10d6 (22)
20

Adult
H
20d12+100 (230)
27
10
21
16
17
16
+20/+36
+26
+17
+12
+15
12d6 (25)
23

Mature adult
H
23d12+115 (264)
29
10
21
16
17
16
+23/+40
+30
+18
+13
+16
14d6 (26)
24

Old
H
26d12+156 (325)
31
10
23
18
19
18
+26/+44
+34
+21
+15
+19
16d6 (29)
27

Very old
H
29d12+174 (362)
33
10
23
18
19
18
+29/+48
+38
+22
+16
+20
18d6 (30)
28

Ancient
G
32d12+224 (432)
35
10
25
20
21
20
+32/+56
+40
+25
+18
+23
20d6 (33)
31

Wyrm
G
35d12+280 (507)
37
10
27
20
21
20
+35/+60
+44
+27
+19
+24
22d6 (35)
32


Great wyrm
G
38d12+304 (551)
39
10
27
22
23
22
+38/+64
+48
+29
+21
+27
24d6 (37)
35


Green Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average), swim 40 ft
+0
15 (+1 size, +4 natural), touch 11, flat-footed 15
Immunity to acid, water breathing
-
-

Very young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
17 (+7 natural), touch 10, flat-footed 17
-
-

Young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
20 (+10 natural), touch 10, flat-footed 20
-
-

Juvenile
40 ft., fly 150 ft. (poor), swim 40 ft
+0
22 (-1 size, +13 natural), touch 9, flat-footed 22
1st
-

Young adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Damage reduction 5/magic
3rd
19

Adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
27 (-2 size, +19 natural), touch 8, flat-footed 27
Suggestion
5th
21

Mature adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Damage reduction 10/magic
7th
22

Old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Plant growth
9th
24

Very old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
36 (-2 size, +28 natural), touch 8, flat-footed 36
Damage reduction 15/magic
11th
25

Ancient
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
37 (-4 size, +31 natural), touch 6, flat-footed 37
Dominate person
13th
27

Wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
Damage reduction 20/magic
15th
28


Great wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
43 (-4 size, +37 natural), touch 6, flat-footed 43
Command plants
17th
30

A wyrmling green dragon's scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.


Combat
Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly-it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.
Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas.


Water Breathing (Ex): A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Spell-Like Abilities: 3/day-suggestion (adult or older), dominate person (ancient or older); 1/day- plant growth (old or older), command plants (great wyrm).


Skills: Bluff, Hide, and Move Silently are considered class skills for green dragons.


armor_class:
36 (-2 size, +28 natural), touch 8, flat-footed 36

full_attack:
Bite +39 (2d8+11) melee, 2 Claws +39 (2d6+5) melee, 2 Wings +38 (1d8+5) melee, Tail Slap +38 (2d6+16) melee

special_attacks:
Breath weapon (50 ft. cone of corrosive (acid) gas 18d6, DC 30), crush 2d8+16 (DC 30), frightful presence (DC 28)

special_qualities:
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 25, spells (caster level 11th), suggestion, water breathing

skills:
Bluff +23, Concentration +26, Diplomacy +24, Escape Artist +19, Hide +11, Intimidate +24, Knowledge (any 2) +36, Listen +38, Move Silently +19, Search +36, Sense Motive +24, Spot +38, Use Magic Device +23

stat_block:
Very old green dragon; CR 19; Huge dragon (air); HD 29d12+174; hp 362; Init +4; Spd 40 ft., fly 150 ft. (poor), swim 40 ft; AC 36 (-2 size, +28 natural), touch 8, flat-footed 36; Base Atk +29; Grp +48; Atk +39 melee (2d8+11, bite); Full Atk +39 melee (2d8+11, bite) and +39 melee (2d6+5, 2 claws) and +38 melee (1d8+5, 2 wings) and +38 melee (2d6+16, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of corrosive (acid) gas 18d6, DC 30), crush 2d8+16 (DC 30), frightful presence (DC 28); SQ Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 25, spells (caster level 11th), suggestion, water breathing; AL LE; SV Fort +22, Ref +16, Will +20; Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18

Skills and Feats: Bluff +23, Concentration +26, Diplomacy +24, Escape Artist +19, Hide +11, Intimidate +24, Knowledge (any 2) +36, Listen +38, Move Silently +19, Search +36, Sense Motive +24, Spot +38, Use Magic Device +23; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Green Dragon
Green Dragon, Very old
Huge Dragon (Air)
Hit Dice:
29d12+174 (362 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor), swim 40 ft
Armor Class:
36 (-2 size, +28 natural), touch 8, flat-footed 36
Base Attack/Grapple:
+29/+48
Attack:
Bite +39 (2d8+11) melee
Full Attack:
Bite +39 (2d8+11) melee, 2 Claws +39 (2d6+5) melee, 2 Wings +38 (1d8+5) melee, Tail Slap +38 (2d6+16) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of corrosive (acid) gas 18d6, DC 30), crush 2d8+16 (DC 30), frightful presence (DC 28)
Special Qualities:
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 25, spells (caster level 11th), suggestion, water breathing
Saves:
Fort +22, Ref +16, Will +20
Abilities:
Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18
Skills:
Bluff +23, Concentration +26, Diplomacy +24, Escape Artist +19, Hide +11, Intimidate +24, Knowledge (any 2) +36, Listen +38, Move Silently +19, Search +36, Sense Motive +24, Spot +38, Use Magic Device +23
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Temperate forests
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
19
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
30-31 HD (Huge)
Level Adjustment:
-

Dragon (Air)


Environment: Temperate forests


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD


Level Adjustment: Wyrmling +5; very young +5; young +5; juvenile +6; others -


Green Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
5d12+5 (37)
13
10
13
10
11
10
+5/+2
+7
+5
+4
+4
2d6 (13)
-

Very young
M
8d12+16 (68)
15
10
15
10
11
10
+8/+10
+10
+8
+6
+6
4d6 (16)
-

Young
M
11d12+22 (93)
17
10
15
12
13
12
+11/+14
+14
+9
+7
+8
6d6 (17)
-

Juvenile
L
14d12+42 (133)
19
10
17
14
15
14
+14/+22
+17
+12
+9
+11
8d6 (20)
-

Young adult
L
17d12+68 (178)
23
10
19
14
15
14
+17/+27
+22
+14
+10
+12
10d6 (22)
20

Adult
H
20d12+100 (230)
27
10
21
16
17
16
+20/+36
+26
+17
+12
+15
12d6 (25)
23

Mature adult
H
23d12+115 (264)
29
10
21
16
17
16
+23/+40
+30
+18
+13
+16
14d6 (26)
24

Old
H
26d12+156 (325)
31
10
23
18
19
18
+26/+44
+34
+21
+15
+19
16d6 (29)
27

Very old
H
29d12+174 (362)
33
10
23
18
19
18
+29/+48
+38
+22
+16
+20
18d6 (30)
28

Ancient
G
32d12+224 (432)
35
10
25
20
21
20
+32/+56
+40
+25
+18
+23
20d6 (33)
31

Wyrm
G
35d12+280 (507)
37
10
27
20
21
20
+35/+60
+44
+27
+19
+24
22d6 (35)
32


Great wyrm
G
38d12+304 (551)
39
10
27
22
23
22
+38/+64
+48
+29
+21
+27
24d6 (37)
35


Green Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average), swim 40 ft
+0
15 (+1 size, +4 natural), touch 11, flat-footed 15
Immunity to acid, water breathing
-
-

Very young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
17 (+7 natural), touch 10, flat-footed 17
-
-

Young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
20 (+10 natural), touch 10, flat-footed 20
-
-

Juvenile
40 ft., fly 150 ft. (poor), swim 40 ft
+0
22 (-1 size, +13 natural), touch 9, flat-footed 22
1st
-

Young adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Damage reduction 5/magic
3rd
19

Adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
27 (-2 size, +19 natural), touch 8, flat-footed 27
Suggestion
5th
21

Mature adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Damage reduction 10/magic
7th
22

Old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Plant growth
9th
24

Very old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
36 (-2 size, +28 natural), touch 8, flat-footed 36
Damage reduction 15/magic
11th
25

Ancient
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
37 (-4 size, +31 natural), touch 6, flat-footed 37
Dominate person
13th
27

Wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
Damage reduction 20/magic
15th
28


Great wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
43 (-4 size, +37 natural), touch 6, flat-footed 43
Command plants
17th
30

A wyrmling green dragon's scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.


Combat
Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly-it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.
Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas.


Water Breathing (Ex): A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Spell-Like Abilities: 3/day-suggestion (adult or older), dominate person (ancient or older); 1/day- plant growth (old or older), command plants (great wyrm).


Skills: Bluff, Hide, and Move Silently are considered class skills for green dragons.


speed:
40 ft., fly 200 ft. (clumsy), swim 40 ft

armor_class:
37 (-4 size, +31 natural), touch 6, flat-footed 37

full_attack:
Bite +41 (4d6+12) melee, 2 Claws +41 (2d8+6) melee, 2 Wings +40 (2d6+6) melee, Tail Slap +40 (2d8+18) melee

special_attacks:
Breath weapon (60 ft. cone of corrosive (acid) gas 20d6, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 31), tail sweep 2d6+18 (DC 33)

special_qualities:
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., dominate person, immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 27, spells (caster level 13th), suggestion, water breathing

skills:
Bluff +29, Concentration +32, Diplomacy +30, Escape Artist +24, Hide +12, Intimidate +30, Knowledge (any 2) +40, Listen +42, Move Silently +24, Search +40, Sense Motive +30, Spot +42, Use Magic Device +29

stat_block:
Ancient green dragon; CR 21; Gargantuan dragon (air); HD 32d12+224; hp 432; Init +4; Spd 40 ft., fly 200 ft. (clumsy), swim 40 ft; AC 37 (-4 size, +31 natural), touch 6, flat-footed 37; Base Atk +32; Grp +56; Atk +41 melee (4d6+12, bite); Full Atk +41 melee (4d6+12, bite) and +41 melee (2d8+6, 2 claws) and +40 melee (2d6+6, 2 wings) and +40 melee (2d8+18, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. cone of corrosive (acid) gas 20d6, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 31), tail sweep 2d6+18 (DC 33); SQ Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., dominate person, immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 27, spells (caster level 13th), suggestion, water breathing; AL LE; SV Fort +25, Ref +18, Will +23; Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20

Skills and Feats: Bluff +29, Concentration +32, Diplomacy +30, Escape Artist +24, Hide +12, Intimidate +30, Knowledge (any 2) +40, Listen +42, Move Silently +24, Search +40, Sense Motive +30, Spot +42, Use Magic Device +29; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Green Dragon
Green Dragon, Ancient
Gargantuan Dragon (Air)
Hit Dice:
32d12+224 (432 hp)
Initiative:
+4
Speed:
40 ft., fly 200 ft. (clumsy), swim 40 ft
Armor Class:
37 (-4 size, +31 natural), touch 6, flat-footed 37
Base Attack/Grapple:
+32/+56
Attack:
Bite +41 (4d6+12) melee
Full Attack:
Bite +41 (4d6+12) melee, 2 Claws +41 (2d8+6) melee, 2 Wings +40 (2d6+6) melee, Tail Slap +40 (2d8+18) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. cone of corrosive (acid) gas 20d6, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 31), tail sweep 2d6+18 (DC 33)
Special Qualities:
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., dominate person, immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 27, spells (caster level 13th), suggestion, water breathing
Saves:
Fort +25, Ref +18, Will +23
Abilities:
Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20
Skills:
Bluff +29, Concentration +32, Diplomacy +30, Escape Artist +24, Hide +12, Intimidate +30, Knowledge (any 2) +40, Listen +42, Move Silently +24, Search +40, Sense Motive +30, Spot +42, Use Magic Device +29
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Temperate forests
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
21
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
33-34 HD (Gargantuan)
Level Adjustment:
-

Dragon (Air)


Environment: Temperate forests


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD


Level Adjustment: Wyrmling +5; very young +5; young +5; juvenile +6; others -


Green Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
5d12+5 (37)
13
10
13
10
11
10
+5/+2
+7
+5
+4
+4
2d6 (13)
-

Very young
M
8d12+16 (68)
15
10
15
10
11
10
+8/+10
+10
+8
+6
+6
4d6 (16)
-

Young
M
11d12+22 (93)
17
10
15
12
13
12
+11/+14
+14
+9
+7
+8
6d6 (17)
-

Juvenile
L
14d12+42 (133)
19
10
17
14
15
14
+14/+22
+17
+12
+9
+11
8d6 (20)
-

Young adult
L
17d12+68 (178)
23
10
19
14
15
14
+17/+27
+22
+14
+10
+12
10d6 (22)
20

Adult
H
20d12+100 (230)
27
10
21
16
17
16
+20/+36
+26
+17
+12
+15
12d6 (25)
23

Mature adult
H
23d12+115 (264)
29
10
21
16
17
16
+23/+40
+30
+18
+13
+16
14d6 (26)
24

Old
H
26d12+156 (325)
31
10
23
18
19
18
+26/+44
+34
+21
+15
+19
16d6 (29)
27

Very old
H
29d12+174 (362)
33
10
23
18
19
18
+29/+48
+38
+22
+16
+20
18d6 (30)
28

Ancient
G
32d12+224 (432)
35
10
25
20
21
20
+32/+56
+40
+25
+18
+23
20d6 (33)
31

Wyrm
G
35d12+280 (507)
37
10
27
20
21
20
+35/+60
+44
+27
+19
+24
22d6 (35)
32


Great wyrm
G
38d12+304 (551)
39
10
27
22
23
22
+38/+64
+48
+29
+21
+27
24d6 (37)
35


Green Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average), swim 40 ft
+0
15 (+1 size, +4 natural), touch 11, flat-footed 15
Immunity to acid, water breathing
-
-

Very young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
17 (+7 natural), touch 10, flat-footed 17
-
-

Young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
20 (+10 natural), touch 10, flat-footed 20
-
-

Juvenile
40 ft., fly 150 ft. (poor), swim 40 ft
+0
22 (-1 size, +13 natural), touch 9, flat-footed 22
1st
-

Young adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Damage reduction 5/magic
3rd
19

Adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
27 (-2 size, +19 natural), touch 8, flat-footed 27
Suggestion
5th
21

Mature adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Damage reduction 10/magic
7th
22

Old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Plant growth
9th
24

Very old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
36 (-2 size, +28 natural), touch 8, flat-footed 36
Damage reduction 15/magic
11th
25

Ancient
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
37 (-4 size, +31 natural), touch 6, flat-footed 37
Dominate person
13th
27

Wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
Damage reduction 20/magic
15th
28


Great wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
43 (-4 size, +37 natural), touch 6, flat-footed 43
Command plants
17th
30

A wyrmling green dragon's scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.


Combat
Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly-it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.
Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas.


Water Breathing (Ex): A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Spell-Like Abilities: 3/day-suggestion (adult or older), dominate person (ancient or older); 1/day- plant growth (old or older), command plants (great wyrm).


Skills: Bluff, Hide, and Move Silently are considered class skills for green dragons.


armor_class:
40 (-4 size, +34 natural), touch 6, flat-footed 40

full_attack:
Bite +45 (4d6+13) melee, 2 Claws +45 (2d8+6) melee, 2 Wings +44 (2d6+6) melee, Tail Slap +44 (2d8+19) melee

special_attacks:
Breath weapon (60 ft. cone of corrosive (acid) gas 22d6, DC 35), crush 4d6+19 (DC 35), frightful presence (DC 32), tail sweep 2d6+19 (DC 35)

special_qualities:
Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., dominate person, immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 28, spells (caster level 15th), suggestion, water breathing

skills:
Bluff +31, Concentration +35, Diplomacy +32, Escape Artist +27, Hide +14, Intimidate +32, Knowledge (any 2) +43, Listen +45, Move Silently +26, Search +43, Sense Motive +32, Spot +45, Use Magic Device +31

stat_block:
Wyrm green dragon; CR 22; Gargantuan dragon (air); HD 35d12+280; hp 507; Init +4; Spd 40 ft., fly 200 ft. (clumsy), swim 40 ft; AC 40 (-4 size, +34 natural), touch 6, flat-footed 40; Base Atk +35; Grp +60; Atk +45 melee (4d6+13, bite); Full Atk +45 melee (4d6+13, bite) and +45 melee (2d8+6, 2 claws) and +44 melee (2d6+6, 2 wings) and +44 melee (2d8+19, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. cone of corrosive (acid) gas 22d6, DC 35), crush 4d6+19 (DC 35), frightful presence (DC 32), tail sweep 2d6+19 (DC 35); SQ Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., dominate person, immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 28, spells (caster level 15th), suggestion, water breathing; AL LE; SV Fort +27, Ref +19, Will +24; Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20

Skills and Feats: Bluff +31, Concentration +35, Diplomacy +32, Escape Artist +27, Hide +14, Intimidate +32, Knowledge (any 2) +43, Listen +45, Move Silently +26, Search +43, Sense Motive +32, Spot +45, Use Magic Device +31; Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Green Dragon
Green Dragon, Wyrm
Gargantuan Dragon (Air)
Hit Dice:
35d12+280 (507 hp)
Initiative:
+4
Speed:
40 ft., fly 200 ft. (clumsy), swim 40 ft
Armor Class:
40 (-4 size, +34 natural), touch 6, flat-footed 40
Base Attack/Grapple:
+35/+60
Attack:
Bite +45 (4d6+13) melee
Full Attack:
Bite +45 (4d6+13) melee, 2 Claws +45 (2d8+6) melee, 2 Wings +44 (2d6+6) melee, Tail Slap +44 (2d8+19) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. cone of corrosive (acid) gas 22d6, DC 35), crush 4d6+19 (DC 35), frightful presence (DC 32), tail sweep 2d6+19 (DC 35)
Special Qualities:
Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., dominate person, immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 28, spells (caster level 15th), suggestion, water breathing
Saves:
Fort +27, Ref +19, Will +24
Abilities:
Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20
Skills:
Bluff +31, Concentration +35, Diplomacy +32, Escape Artist +27, Hide +14, Intimidate +32, Knowledge (any 2) +43, Listen +45, Move Silently +26, Search +43, Sense Motive +32, Spot +45, Use Magic Device +31
Feats:
Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Temperate forests
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
22
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
36-37 HD (Gargantuan)
Level Adjustment:
-

Dragon (Air)


Environment: Temperate forests


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD


Level Adjustment: Wyrmling +5; very young +5; young +5; juvenile +6; others -


Green Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
5d12+5 (37)
13
10
13
10
11
10
+5/+2
+7
+5
+4
+4
2d6 (13)
-

Very young
M
8d12+16 (68)
15
10
15
10
11
10
+8/+10
+10
+8
+6
+6
4d6 (16)
-

Young
M
11d12+22 (93)
17
10
15
12
13
12
+11/+14
+14
+9
+7
+8
6d6 (17)
-

Juvenile
L
14d12+42 (133)
19
10
17
14
15
14
+14/+22
+17
+12
+9
+11
8d6 (20)
-

Young adult
L
17d12+68 (178)
23
10
19
14
15
14
+17/+27
+22
+14
+10
+12
10d6 (22)
20

Adult
H
20d12+100 (230)
27
10
21
16
17
16
+20/+36
+26
+17
+12
+15
12d6 (25)
23

Mature adult
H
23d12+115 (264)
29
10
21
16
17
16
+23/+40
+30
+18
+13
+16
14d6 (26)
24

Old
H
26d12+156 (325)
31
10
23
18
19
18
+26/+44
+34
+21
+15
+19
16d6 (29)
27

Very old
H
29d12+174 (362)
33
10
23
18
19
18
+29/+48
+38
+22
+16
+20
18d6 (30)
28

Ancient
G
32d12+224 (432)
35
10
25
20
21
20
+32/+56
+40
+25
+18
+23
20d6 (33)
31

Wyrm
G
35d12+280 (507)
37
10
27
20
21
20
+35/+60
+44
+27
+19
+24
22d6 (35)
32


Great wyrm
G
38d12+304 (551)
39
10
27
22
23
22
+38/+64
+48
+29
+21
+27
24d6 (37)
35


Green Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average), swim 40 ft
+0
15 (+1 size, +4 natural), touch 11, flat-footed 15
Immunity to acid, water breathing
-
-

Very young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
17 (+7 natural), touch 10, flat-footed 17
-
-

Young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
20 (+10 natural), touch 10, flat-footed 20
-
-

Juvenile
40 ft., fly 150 ft. (poor), swim 40 ft
+0
22 (-1 size, +13 natural), touch 9, flat-footed 22
1st
-

Young adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Damage reduction 5/magic
3rd
19

Adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
27 (-2 size, +19 natural), touch 8, flat-footed 27
Suggestion
5th
21

Mature adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Damage reduction 10/magic
7th
22

Old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Plant growth
9th
24

Very old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
36 (-2 size, +28 natural), touch 8, flat-footed 36
Damage reduction 15/magic
11th
25

Ancient
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
37 (-4 size, +31 natural), touch 6, flat-footed 37
Dominate person
13th
27

Wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
Damage reduction 20/magic
15th
28


Great wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
43 (-4 size, +37 natural), touch 6, flat-footed 43
Command plants
17th
30

A wyrmling green dragon's scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.


Combat
Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly-it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.
Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas.


Water Breathing (Ex): A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Spell-Like Abilities: 3/day-suggestion (adult or older), dominate person (ancient or older); 1/day- plant growth (old or older), command plants (great wyrm).


Skills: Bluff, Hide, and Move Silently are considered class skills for green dragons.


armor_class:
43 (-4 size, +37 natural), touch 6, flat-footed 43

full_attack:
Bite +49 (4d6+14) melee, 2 Claws +49 (2d8+7) melee, 2 Wings +48 (2d6+7) melee, Tail Slap +48 (2d8+21) melee

special_attacks:
Breath weapon (60 ft. cone of corrosive (acid) gas 24d6, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 35), tail sweep 2d6+21 (DC 37)

special_qualities:
Blindsense 60 ft., command plants, damage reduction 20/magic, darkvision 120 ft., dominate person, immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 30, spells (caster level 17th), suggestion, water breathing

skills:
Bluff +38, Concentration +41, Diplomacy +38, Escape Artist +32, Hide +20, Intimidate +39, Knowledge (any 2) +47, Listen +49, Move Silently +32, Search +47, Sense Motive +39, Spot +49, Use Magic Device +38

stat_block:
Great wyrm green dragon; CR 24; Gargantuan dragon (air); HD 38d12+304; hp 551; Init +4; Spd 40 ft., fly 200 ft. (clumsy), swim 40 ft; AC 43 (-4 size, +37 natural), touch 6, flat-footed 43; Base Atk +38; Grp +64; Atk +49 melee (4d6+14, bite); Full Atk +49 melee (4d6+14, bite) and +49 melee (2d8+7, 2 claws) and +48 melee (2d6+7, 2 wings) and +48 melee (2d8+21, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. cone of corrosive (acid) gas 24d6, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 35), tail sweep 2d6+21 (DC 37); SQ Blindsense 60 ft., command plants, damage reduction 20/magic, darkvision 120 ft., dominate person, immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 30, spells (caster level 17th), suggestion, water breathing; AL LE; SV Fort +29, Ref +21, Will +27; Str 39, Dex 10, Con 27, Int 22, Wis 23, Cha 22

Skills and Feats: Bluff +38, Concentration +41, Diplomacy +38, Escape Artist +32, Hide +20, Intimidate +39, Knowledge (any 2) +47, Listen +49, Move Silently +32, Search +47, Sense Motive +39, Spot +49, Use Magic Device +38; Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Green Dragon
Green Dragon, Great wyrm
Gargantuan Dragon (Air)
Hit Dice:
38d12+304 (551 hp)
Initiative:
+4
Speed:
40 ft., fly 200 ft. (clumsy), swim 40 ft
Armor Class:
43 (-4 size, +37 natural), touch 6, flat-footed 43
Base Attack/Grapple:
+38/+64
Attack:
Bite +49 (4d6+14) melee
Full Attack:
Bite +49 (4d6+14) melee, 2 Claws +49 (2d8+7) melee, 2 Wings +48 (2d6+7) melee, Tail Slap +48 (2d8+21) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. cone of corrosive (acid) gas 24d6, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 35), tail sweep 2d6+21 (DC 37)
Special Qualities:
Blindsense 60 ft., command plants, damage reduction 20/magic, darkvision 120 ft., dominate person, immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 30, spells (caster level 17th), suggestion, water breathing
Saves:
Fort +29, Ref +21, Will +27
Abilities:
Str 39, Dex 10, Con 27, Int 22, Wis 23, Cha 22
Skills:
Bluff +38, Concentration +41, Diplomacy +38, Escape Artist +32, Hide +20, Intimidate +39, Knowledge (any 2) +47, Listen +49, Move Silently +32, Search +47, Sense Motive +39, Spot +49, Use Magic Device +38
Feats:
Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Temperate forests
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
24
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
39+ HD (Gargantuan)
Level Adjustment:
-

Dragon (Air)


Environment: Temperate forests


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24


Treasure: Triple standard


Alignment: Always lawful evil


Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD


Level Adjustment: Wyrmling +5; very young +5; young +5; juvenile +6; others -


Green Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
5d12+5 (37)
13
10
13
10
11
10
+5/+2
+7
+5
+4
+4
2d6 (13)
-

Very young
M
8d12+16 (68)
15
10
15
10
11
10
+8/+10
+10
+8
+6
+6
4d6 (16)
-

Young
M
11d12+22 (93)
17
10
15
12
13
12
+11/+14
+14
+9
+7
+8
6d6 (17)
-

Juvenile
L
14d12+42 (133)
19
10
17
14
15
14
+14/+22
+17
+12
+9
+11
8d6 (20)
-

Young adult
L
17d12+68 (178)
23
10
19
14
15
14
+17/+27
+22
+14
+10
+12
10d6 (22)
20

Adult
H
20d12+100 (230)
27
10
21
16
17
16
+20/+36
+26
+17
+12
+15
12d6 (25)
23

Mature adult
H
23d12+115 (264)
29
10
21
16
17
16
+23/+40
+30
+18
+13
+16
14d6 (26)
24

Old
H
26d12+156 (325)
31
10
23
18
19
18
+26/+44
+34
+21
+15
+19
16d6 (29)
27

Very old
H
29d12+174 (362)
33
10
23
18
19
18
+29/+48
+38
+22
+16
+20
18d6 (30)
28

Ancient
G
32d12+224 (432)
35
10
25
20
21
20
+32/+56
+40
+25
+18
+23
20d6 (33)
31

Wyrm
G
35d12+280 (507)
37
10
27
20
21
20
+35/+60
+44
+27
+19
+24
22d6 (35)
32


Great wyrm
G
38d12+304 (551)
39
10
27
22
23
22
+38/+64
+48
+29
+21
+27
24d6 (37)
35


Green Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average), swim 40 ft
+0
15 (+1 size, +4 natural), touch 11, flat-footed 15
Immunity to acid, water breathing
-
-

Very young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
17 (+7 natural), touch 10, flat-footed 17
-
-

Young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
20 (+10 natural), touch 10, flat-footed 20
-
-

Juvenile
40 ft., fly 150 ft. (poor), swim 40 ft
+0
22 (-1 size, +13 natural), touch 9, flat-footed 22
1st
-

Young adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Damage reduction 5/magic
3rd
19

Adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
27 (-2 size, +19 natural), touch 8, flat-footed 27
Suggestion
5th
21

Mature adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Damage reduction 10/magic
7th
22

Old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Plant growth
9th
24

Very old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
36 (-2 size, +28 natural), touch 8, flat-footed 36
Damage reduction 15/magic
11th
25

Ancient
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
37 (-4 size, +31 natural), touch 6, flat-footed 37
Dominate person
13th
27

Wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
Damage reduction 20/magic
15th
28


Great wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
43 (-4 size, +37 natural), touch 6, flat-footed 43
Command plants
17th
30

A wyrmling green dragon's scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.


Combat
Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly-it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.
Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas.


Water Breathing (Ex): A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Spell-Like Abilities: 3/day-suggestion (adult or older), dominate person (ancient or older); 1/day- plant growth (old or older), command plants (great wyrm).


Skills: Bluff, Hide, and Move Silently are considered class skills for green dragons.


full_attack:
Bite +10 (1d8+3) melee, 2 Claws +10 (1d6+1) melee, 2 Wings +10 (1d4+1) melee

special_attacks:
Breath weapon (30 ft. cone of fire 2d10, DC 15)

special_qualities:
Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold

skills:
Appraise +2, Bluff +2, Concentration +5, Diplomacy +3, Escape Artist +3, Intimidate +3, Jump +5, Knowledge (any 1) +7, Listen +12, Search +10, Sense Motive +3, Spot +12, Use Magic Device +2

special_abilities:
Blindsense (Ex), Breath Weapon (Su), Crush (Ex), Frightful Presence (Ex), Immunities (Ex), Keen Senses (Ex), Locate Object (Sp), Spell Resistance (Ex), Tail Sweep (Ex)

stat_block:
Wyrmling red dragon; CR 4; Medium dragon (fire); HD 7d12+14; hp 59; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 16 (+6 natural), touch 10, flat-footed 16; Base Atk +7; Grp +10; Atk +10 melee (1d8+3, bite); Full Atk +10 melee (1d8+3, bite) and +10 melee (1d6+1, 2 claws) and +10 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA Breath weapon (30 ft. cone of fire 2d10, DC 15); SQ Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold; AL CE; SV Fort +7, Ref +5, Will +5; Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10

Skills and Feats: Appraise +2, Bluff +2, Concentration +5, Diplomacy +3, Escape Artist +3, Intimidate +3, Jump +5, Knowledge (any 1) +7, Listen +12, Search +10, Sense Motive +3, Spot +12, Use Magic Device +2; Alertness, Hover, Improved Initiative

full_text:
Red Dragon
Red Dragon, Wyrmling
Medium Dragon (Fire)
Hit Dice:
7d12+14 (59 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor)
Armor Class:
16 (+6 natural), touch 10, flat-footed 16
Base Attack/Grapple:
+7/+10
Attack:
Bite +10 (1d8+3) melee
Full Attack:
Bite +10 (1d8+3) melee, 2 Claws +10 (1d6+1) melee, 2 Wings +10 (1d4+1) melee
Space/Reach:
5 ft./5 ft.
Special Attacks:
Breath weapon (30 ft. cone of fire 2d10, DC 15)
Special Qualities:
Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold
Saves:
Fort +7, Ref +5, Will +5
Abilities:
Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10
Skills:
Appraise +2, Bluff +2, Concentration +5, Diplomacy +3, Escape Artist +3, Intimidate +3, Jump +5, Knowledge (any 1) +7, Listen +12, Search +10, Sense Motive +3, Spot +12, Use Magic Device +2
Feats:
Alertness, Hover, Improved Initiative
Environment:
Warm mountains
Organization:
Solitary or clutch (2-5)
Challenge Rating:
4
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
8-9 HD (Medium)
Level Adjustment:
+4

Dragon (Fire)


Environment: Warm mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD


Level Adjustment: Wyrmling +4; very young +5; young +6; others -


Red Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
M
7d12+14 (59)
17
10
15
10
11
10
+7/+10
+10
+7
+5
+5
2d10 (15)
-

Very young
L
10d12+30 (95)
21
10
17
12
13
12
+10/+19
+14
+10
+7
+8
4d10 (18)
-

Young
L
13d12+39 (123)
25
10
17
12
13
12
+13/+24
+19
+11
+8
+9
6d10 (19)
-

Juvenile
L
16d12+64 (168)
29
10
19
14
15
14
+16/+29
+24
+14
+10
+12
8d10 (22)
-

Young adult
H
19d12+95 (218)
31
10
21
14
15
14
+19/+37
+27
+16
+11
+13
10d10 (24)
21

Adult
H
22d12+110 (253)
33
10
21
16
19
16
+22/+41
+31
+18
+13
+17
12d10 (26)
24

Mature adult
H
25d12+150 (312)
33
10
23
18
19
18
+25/+44
+34
+20
+14
+18
14d10 (28)
26

Old
G
28d12+196 (378)
35
10
25
20
21
20
+28/+52
+36
+23
+16
+21
16d10 (31)
29

Very old
G
31d12+248 (449)
37
10
27
22
23
22
+31/+56
+40
+25
+17
+23
18d10 (33)
31

Ancient
G
34d12+306 (527)
39
10
29
24
25
24
+34/+60
+44
+28
+19
+26
20d10 (36)
34

Wyrm
G
37d12+370 (610)
41
10
31
24
25
24
+37/+64
+48
+30
+20
+27
22d10 (38)
35


Great wyrm
C
40d12+400 (660)
45
10
31
26
27
26
+40/+73
+49
+32
+22
+30
24d10 (40)
38


Red Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 150 ft. (poor)
+0
16 (+6 natural), touch 10, flat-footed 16
Immunity to fire, vulnerability to cold
-
-

Very young
40 ft., fly 150 ft. (poor)
+0
18 (-1 size, +9 natural), touch 9, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor)
+0
21 (-1 size, +12 natural), touch 9, flat-footed 21
1st
-

Juvenile
40 ft., fly 150 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Locate object
3rd
-

Young adult
40 ft., fly 150 ft. (poor)
+0
26 (-2 size, +18 natural), touch 8, flat-footed 26
Damage reduction 5/magic
5th
19

Adult
40 ft., fly 150 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
7th
21

Mature adult
40 ft., fly 150 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Damage reduction 10/magic
9th
23

Old
40 ft., fly 200 ft. (clumsy)
+0
33 (-4 size, +27 natural), touch 6, flat-footed 33
Suggestion
11th
24

Very old
40 ft., fly 200 ft. (clumsy)
+0
36 (-4 size, +30 natural), touch 6, flat-footed 36
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 200 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Find the path
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Damage reduction 20/magic
17th
30

Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
41 (-8 size, +39 natural), touch 2, flat-footed 41
Discern location
19th
32


*Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.


Combat
Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.
Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire.


Locate Object (Sp): A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category.


Other Spell-Like Abilities: 3/day-suggestion (old or older); 1/day-find the path (ancient or older), discern location (great wyrm).


Skills: Appraise, Bluff, and Jump are considered class skills for red dragons.


armor_class:
18 (-1 size, +9 natural), touch 9, flat-footed 18

full_attack:
Bite +15 (2d6+5) melee, 2 Claws +14 (1d8+2) melee, 2 Wings +14 (1d6+2) melee, Tail Slap +14 (1d8+7) melee

special_attacks:
Breath weapon (40 ft. cone of fire 4d10, DC 18)

abilities:
Str 21, Dex 10, Con 17, Int 12, Wis 13, Cha 12

skills:
Appraise +5, Bluff +5, Concentration +8, Diplomacy +5, Escape Artist +4, Intimidate +6, Jump +9, Knowledge (any 1) +14, Listen +16, Search +14, Sense Motive +6, Spot +16, Use Magic Device +5

stat_block:
Very young red dragon; CR 5; Large dragon (fire); HD 10d12+30; hp 95; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 18 (-1 size, +9 natural), touch 9, flat-footed 18; Base Atk +10; Grp +19; Atk +15 melee (2d6+5, bite); Full Atk +15 melee (2d6+5, bite) and +14 melee (1d8+2, 2 claws) and +14 melee (1d6+2, 2 wings) and +14 melee (1d8+7, tail slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA Breath weapon (40 ft. cone of fire 4d10, DC 18); SQ Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold; AL CE; SV Fort +10, Ref +7, Will +8; Str 21, Dex 10, Con 17, Int 12, Wis 13, Cha 12

Skills and Feats: Appraise +5, Bluff +5, Concentration +8, Diplomacy +5, Escape Artist +4, Intimidate +6, Jump +9, Knowledge (any 1) +14, Listen +16, Search +14, Sense Motive +6, Spot +16, Use Magic Device +5; Alertness, Hover, Improved Initiative, Weapon Focus (bite)

full_text:
Red Dragon
Red Dragon, Very young
Large Dragon (Fire)
Hit Dice:
10d12+30 (95 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor)
Armor Class:
18 (-1 size, +9 natural), touch 9, flat-footed 18
Base Attack/Grapple:
+10/+19
Attack:
Bite +15 (2d6+5) melee
Full Attack:
Bite +15 (2d6+5) melee, 2 Claws +14 (1d8+2) melee, 2 Wings +14 (1d6+2) melee, Tail Slap +14 (1d8+7) melee
Space/Reach:
10 ft./5 ft. (10 ft. with bite)
Special Attacks:
Breath weapon (40 ft. cone of fire 4d10, DC 18)
Special Qualities:
Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold
Saves:
Fort +10, Ref +7, Will +8
Abilities:
Str 21, Dex 10, Con 17, Int 12, Wis 13, Cha 12
Skills:
Appraise +5, Bluff +5, Concentration +8, Diplomacy +5, Escape Artist +4, Intimidate +6, Jump +9, Knowledge (any 1) +14, Listen +16, Search +14, Sense Motive +6, Spot +16, Use Magic Device +5
Feats:
Alertness, Hover, Improved Initiative, Weapon Focus (bite)
Environment:
Warm mountains
Organization:
Solitary or clutch (2-5)
Challenge Rating:
5
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
11-12 HD (Large)
Level Adjustment:
+5

Dragon (Fire)


Environment: Warm mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD


Level Adjustment: Wyrmling +4; very young +5; young +6; others -


Red Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
M
7d12+14 (59)
17
10
15
10
11
10
+7/+10
+10
+7
+5
+5
2d10 (15)
-

Very young
L
10d12+30 (95)
21
10
17
12
13
12
+10/+19
+14
+10
+7
+8
4d10 (18)
-

Young
L
13d12+39 (123)
25
10
17
12
13
12
+13/+24
+19
+11
+8
+9
6d10 (19)
-

Juvenile
L
16d12+64 (168)
29
10
19
14
15
14
+16/+29
+24
+14
+10
+12
8d10 (22)
-

Young adult
H
19d12+95 (218)
31
10
21
14
15
14
+19/+37
+27
+16
+11
+13
10d10 (24)
21

Adult
H
22d12+110 (253)
33
10
21
16
19
16
+22/+41
+31
+18
+13
+17
12d10 (26)
24

Mature adult
H
25d12+150 (312)
33
10
23
18
19
18
+25/+44
+34
+20
+14
+18
14d10 (28)
26

Old
G
28d12+196 (378)
35
10
25
20
21
20
+28/+52
+36
+23
+16
+21
16d10 (31)
29

Very old
G
31d12+248 (449)
37
10
27
22
23
22
+31/+56
+40
+25
+17
+23
18d10 (33)
31

Ancient
G
34d12+306 (527)
39
10
29
24
25
24
+34/+60
+44
+28
+19
+26
20d10 (36)
34

Wyrm
G
37d12+370 (610)
41
10
31
24
25
24
+37/+64
+48
+30
+20
+27
22d10 (38)
35


Great wyrm
C
40d12+400 (660)
45
10
31
26
27
26
+40/+73
+49
+32
+22
+30
24d10 (40)
38


Red Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 150 ft. (poor)
+0
16 (+6 natural), touch 10, flat-footed 16
Immunity to fire, vulnerability to cold
-
-

Very young
40 ft., fly 150 ft. (poor)
+0
18 (-1 size, +9 natural), touch 9, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor)
+0
21 (-1 size, +12 natural), touch 9, flat-footed 21
1st
-

Juvenile
40 ft., fly 150 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Locate object
3rd
-

Young adult
40 ft., fly 150 ft. (poor)
+0
26 (-2 size, +18 natural), touch 8, flat-footed 26
Damage reduction 5/magic
5th
19

Adult
40 ft., fly 150 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
7th
21

Mature adult
40 ft., fly 150 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Damage reduction 10/magic
9th
23

Old
40 ft., fly 200 ft. (clumsy)
+0
33 (-4 size, +27 natural), touch 6, flat-footed 33
Suggestion
11th
24

Very old
40 ft., fly 200 ft. (clumsy)
+0
36 (-4 size, +30 natural), touch 6, flat-footed 36
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 200 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Find the path
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Damage reduction 20/magic
17th
30

Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
41 (-8 size, +39 natural), touch 2, flat-footed 41
Discern location
19th
32


*Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.


Combat
Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.
Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire.


Locate Object (Sp): A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category.


Other Spell-Like Abilities: 3/day-suggestion (old or older); 1/day-find the path (ancient or older), discern location (great wyrm).


Skills: Appraise, Bluff, and Jump are considered class skills for red dragons.


