# monster

armor_class:
38 (+8 Dex, -2 size, +22 natural), touch 16, flat-footed 30

abilities:
Str 31, Dex 26, Con 35, Int 6, Wis 15, Cha 12

skills:
Balance +32, Climb +42, Intimidate +25, Jump +34, Move Silently +32, Spot +26

feats:
Dodge, Endurance, Improved Initiative, Iron Will, Mobility, Power Attack, Spring Attack

stat_block:
Behemoth gorilla; CR 19; Huge outsider (extraplanar); HD 21d8+252; hp 366; Init +12 (+8 Dex, +4 Improved Initiative); Spd 60 ft., climb 30 ft.; AC 38 (+8 dex, -2 size, +22 natural), touch 16, flat-footed 30; Base Atk +21; Grp +39; Atk +29 melee (4d8+10, claw); Full Atk +29 melee (4d8+10, 2 claws) and +24 melee (3d10+5, bite); Space/Reach 20 ft./20 ft.; SA Rend 8d8+20; SQ Scent, spell resistance 30; AL N; SV Fort +24, Ref +20, Will +16; Str 31, Dex 26, Con 35, Int 6, Wis 15, Cha 12

Skills and Feats: Balance +32, Climb +42, Intimidate +25, Jump +34, Move Silently +32, Spot +26; Dodge, Endurance, Epic Toughness, Improved Initiative, Iron Will, Mobility, Power Attack, Spring Attack

full_text:
Behemoth

Behemoth Gorilla



Huge Outsider (Extraplanar)


Hit Dice:

21d8+252 (366 hp)

Initiative:

+12 (+8 Dex, +4 Improved Initiative)

Speed:

60 ft., climb 30 ft.

Armor Class:

38 (+8 Dex, -2 size, +22 natural), touch 16, flat-footed 30

Base Attack/Grapple:

+21/+39

Attack:

Claw +29 (4d8+10) melee

Full Attack:

2 claws +29 (4d8+10) melee, bite +24 (3d10+5) melee

Space/Reach:

20 ft./20 ft.

Special Attacks:

Rend 8d8+20

Special Qualities:

Scent, spell resistance 30

Saves:

Fort +24, Ref +20, Will +16

Abilities:

Str 31, Dex 26, Con 35, Int 6, Wis 15, Cha 12

Skills:

Balance +32, Climb +42, Intimidate +25, Jump +34, Move Silently +32, Spot +26

Feats:

Dodge, Endurance, Improved Initiative, Iron Will, Mobility, Power Attack, Spring Attack

Epic Feats:

Epic Toughness

Environment:

Warm forest and warm mountains

Organization:

Solitary or company (5-8)

Challenge Rating:

19

Treasure:

None

Alignment:

Always neutral


Advancement:

22-42 HD (Huge)

Behemoth Eagle
Skills: *A behemoth eagle receives a +8 racial bonus on Spot checks.


Carrying Capacity: A light load for a behemoth eagle is up to 2,400 pounds; a medium load, 2,401-4,800 pounds; and a heavy load, 4,801-7,200 pounds.




Behemoth Gorilla
Combat
Rend (Ex): A behemoth gorilla that hits with both claw attacks latches onto the opponent's body and tears the flesh. This automatically deals an additional 8d8+20 points of damage.


armor_class:
40 (+14 Dex, -1 size, +17 natural), touch 23, flat-footed 26

special_qualities:
Blindsight 240 ft., damage reduction 10/epic, darkvision 60 ft., fast healing 10, low-light vision, spell resistance 32, scent, acid resistance 20, cold resistance 20, electricity resistance 20, fire resistance 20, sonic resistance 20

abilities:
Str 30, Dex 38, Con 47, Int 18, Wis 32, Cha 19

skills:
Hide +55, Jump +51, Listen +54, Move Silently +55, Spot +54, Survival +52

feats:
Alertness, Great Fortitude, Improved Bull Rush, Improved Critical (claw), Improved Critical (bite), Improved Initiative, Improved Trip, Iron Will, Multiattack, Weapon Focus (claw), Weapon Focus (bite)

advancement:
39-48 HD (Large); 49-58 HD (Huge); 59-66 HD (Gargantuan); 67-135 HD (Colossal)

stat_block:
Brachyurus; CR 23; Large magical beast; HD 38d10+684; hp 893; Init +18 (+14 Dex, +4 Improved Initiative); Spd 80 ft.; AC 40 (+14 dex, -1 size, +17 natural), touch 23, flat-footed 26; Base Atk +38; Grp +52; Atk +48 melee (2d6+10/19-20, claw); Full Atk +48 melee (2d6+10/19-20, 2 claws) and +46 melee (3d6+5/19-20, 1 bite); Space/Reach 10 ft./5 ft.; SA Frightful howl, savage 15d6+25; SQ Blindsight 240 ft., damage reduction 10/epic, darkvision 60 ft., fast healing 10, low-light vision, spell resistance 32, scent, acid resistance 20, cold resistance 20, electricity resistance 20, fire resistance 20, sonic resistance 20; AL LN; SV Fort +41, Ref +35, Will +25; Str 30, Dex 38, Con 47, Int 18, Wis 32, Cha 19

Skills and Feats: Hide +55, Jump +51, Listen +54, Move Silently +55, Spot +54, Survival +52; Alertness, Blinding Speed (x2), Great Fortitude, Improved Bull Rush, Improved Critical (bite), Improved Critical (claw), Improved Initiative, Improved Trip, Iron Will, Multiattack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Brachyurus

Brachyurus
Large Magical Beast

Hit Dice:
38d10+684 (893 hp)

Initiative:
+18 (+14 Dex, +4 Improved Initiative)

Speed:
80 ft.

Armor Class:
40 (+14 Dex, -1 size, +17 natural), touch 23, flat-footed 26

Base Attack/Grapple:
+38/+52

Attack:
Claw +48 (2d6+10/19-20) melee

Full Attack:
2 claws +48 (2d6+10/19-20) melee, 1 bite +46 (3d6+5/19-20) melee

Space/Reach:
10 ft./5 ft.

Special Attacks:
Frightful howl, savage 15d6+25

Special Qualities:
Blindsight 240 ft., damage reduction 10/epic, darkvision 60 ft., fast healing 10, low-light vision, spell resistance 32, scent, acid resistance 20, cold resistance 20, electricity resistance 20, fire resistance 20, sonic resistance 20

Saves:
Fort +41, Ref +35, Will +25

Abilities:
Str 30, Dex 38, Con 47, Int 18, Wis 32, Cha 19

Skills:
Hide +55, Jump +51, Listen +54, Move Silently +55, Spot +54, Survival +52

Feats:
Alertness, Great Fortitude, Improved Bull Rush, Improved Critical (claw), Improved Critical (bite), Improved Initiative, Improved Trip, Iron Will, Multiattack, Weapon Focus (claw), Weapon Focus (bite)

Epic Feats:
Blinding Speed (x2)

Environment:
Any

Organization:
Solitary, pair, or pack (5-10).

Challenge Rating:
23

Treasure:
Standard

Alignment:
Usually lawful neutral


Advancement:
39-48 HD (Large); 49-58 HD (Huge); 59-66 HD (Gargantuan); 67-135 HD (Colossal)

Combat
Frightful Howl (Su): As a standard action, a brachyurus can emit a howl in a 60-foot-radius spread that affects opponents with fewer Hit Dice or levels than the brachyurus has. The affected creature must make a successful Will save (DC 33) or become shaken. Success indicates that the target is immune to that brachyurus's frightful howl for one day. The DC is Charisma-based.


Savage (Ex): If a brachyurus successfully trips an opponent, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 15d6+25 points of damage. If an opponent goes prone for any reason in an area a brachyurus threatens, the brachyurus can also savage the victim as a free action (treat as the brachyurus's attack of opportunity for the round), even though it had nothing to do with tripping the foe.


armor_class:
44 (-8 size, -3 Dex, +45 natural), touch -1, flat-footed 44

special_qualities:
Construct traits, magic immunity, antimagic field, damage reduction 10/Epic and adamantine

abilities:
Str 70, Dex 5, Con -, Int 7, Wis 10, Cha 1

special_abilities:
Antimagic Field (Ex), Magic Immunity (Ex), Shatter (Su)

stat_block:
Stone colossus; CR 24; Colossal construct; HD 64d10; hp 432; Init -3 (Dex); Spd 40 ft. (can't run); AC 44 (-8 size, -3 dex, +45 natural), touch -1, flat-footed 44; Base Atk +48; Grp +94; Atk +70 melee (8d6+30, slam); Full Atk +70 melee (8d6+30, 2 slams); Space/Reach 30 ft./30 ft.; SA Shatter; SQ Construct traits, magic immunity, antimagic field, damage reduction 10/Epic and adamantine; AL N; SV Fort +21, Ref +18, Will +21; Str 70, Dex 5, Con -, Int 7, Wis 10, Cha 1

Skills and Feats: Jump +34;

full_text:
Construction
The construction cost given for each colossus takes into account the physical body and all the materials and spell components that are consumed or become a permanent part of it. Except for the much tougher requirements, constructing a colossus is not unlike constructing a golem.

Stone Colossus




Colossal Construct




Hit Dice:
64d10 (432 hp)



Initiative:
-3 (Dex)



Speed:
40 ft. (can't run)



Armor Class:
44 (-8 size, -3 Dex, +45 natural), touch -1, flat-footed 44



Base Attack/Grapple:
+48/+94



Attack:
Slam +70 (8d6+30) melee



Full Attack:
2 slams +70 (8d6+30) melee



Space/Reach:
30 ft./30 ft.



Special Attacks:
Shatter



Special Qualities:
Construct traits, magic immunity, antimagic field, damage reduction 10/Epic and adamantine



Saves:
Fort +21, Ref +18, Will +21



Abilities:
Str 70, Dex 5, Con -, Int 7, Wis 10, Cha 1



Skills:
Jump +34



Environment:
Any



Organization:
Solitary



Challenge Rating:
24



Treasure:
None



Alignment:
Usually neutral




Advancement:
65-192 HD (Colossal)





hit_dice:
100d10 (630 hp) or as controlling spirit

armor_class:
45 (-8 size, -2 Dex, +25 natural, +20 profane), touch 20, flat-footed 45

attack:
Colossal club +79 (6d6+18) melee or slam +79 (4d6+12) melee or thrown object (weighing 10 tons or less) +65 (4d6+12) ranged

full_attack:
Colossal club +79 (6d6+18) melee or 2 slams +79 (4d6+12) melee or thrown object (weighing 10 tons or less) +65 (4d6+12) ranged

special_attacks:
Frightful presence, horrific appearance, stomp, stench

special_qualities:
Construct traits, magic immunity, damage reduction 15/Epic and adamantine, negative energy affinity

abilities:
Str 35, Dex 6, Con -, Int 1 or as controlling spirit, Wis 11 or as controlling spirit, Cha 1 or as controlling spirit

advancement:
None (abilities may vary by level of possessing spirit)

special_abilities:
Antimagic Field (Ex), Frightful Presence (Ex), Horrific Appearance (Su), Magic Immunity (Ex), Negative Energy Affinity (Su), Stench (Ex), Stomp (Ex)

stat_block:
Flesh colossus; CR 27; Colossal construct; HD 100d10; hp 630 or as controlling spirit; Init +2 (-2 Dex, +4 Improved; Spd 40 ft. (can't run); AC 45 (-8 size, -2 dex, +25 natural, +20 profane), touch 20, flat-footed 45; Base Atk +75; Grp +103; Atk +79 melee (6d6+18, colossal club) or +79 melee (4d6+12, slam) or +65 ranged (4d6+12, thrown object (weighing 10 tons or less)); Full Atk +79 melee (6d6+18, colossal club) or +79 melee (4d6+12, 2 slams) or +65 ranged (4d6+12, thrown object (weighing 10 tons or less)); Space/Reach 30 ft./30 ft.; SA Frightful presence, horrific appearance, stomp, stench; SQ Construct traits, magic immunity, damage reduction 15/Epic and adamantine, negative energy affinity; AL NE; SV Fort +33, Ref +31, Will +33; Str 35, Dex 6, Con -, Int 1 or as controlling spirit, Wis 11 or as controlling spirit, Cha 1 or as controlling spirit

Skills and Feats: Jump +16 or as controlling spirit;

full_text:
Construction
The construction cost given for each colossus takes into account the physical body and all the materials and spell components that are consumed or become a permanent part of it. Except for the much tougher requirements, constructing a colossus is not unlike constructing a golem.


Flesh Colossus




Colossal Construct



Hit Dice:

100d10 (630 hp) or as controlling spirit


Initiative:

+2 (-2 Dex, +4 Improved


Speed:

40 ft. (can't run)


Armor Class:

45 (-8 size, -2 Dex, +25 natural, +20 profane), touch 20, flat-footed 45


Base Attack/Grapple:

+75/+103


Attack:

Colossal club +79 (6d6+18) melee or slam +79 (4d6+12) melee or thrown object (weighing 10 tons or less) +65 (4d6+12) ranged


Full Attack:

Colossal club +79 (6d6+18) melee or 2 slams +79 (4d6+12) melee or thrown object (weighing 10 tons or less) +65 (4d6+12) ranged


Space/Reach:

30 ft./30 ft.


Special Attacks:

Frightful presence, horrific appearance, stomp, stench


Special Qualities:

Construct traits, magic immunity, damage reduction 15/Epic and adamantine, negative energy affinity


Saves:

Fort +33, Ref +31, Will +33


Abilities:

Str 35, Dex 6, Con -, Int 1 or as controlling spirit, Wis 11 or as controlling spirit, Cha 1 or as controlling spirit


Skills:

Jump +16 or as controlling spirit


Environment:

Any


Organization:

Solitary


Challenge Rating:

27


Treasure:

None


Alignment:

Neutral evil or neutral



Advancement:

None (abilities may vary by level of possessing spirit)




armor_class:
60 (-8 size, -2 Dex, +60 natural), touch 0, flat-footed 60

special_qualities:
Construct traits, magic immunity, antimagic field, rustproof, damage reduction 20/Epic and adamantine

abilities:
Str 80, Dex 7, Con -, Int 9, Wis 12, Cha 1

special_abilities:
Antimagic Field (Ex), Breath Weapon (Su), Magic Immunity (Ex), Rustproof (Ex)

stat_block:
Iron colossus; CR 33; Colossal construct; HD 96d10; hp 603; Init -2 (Dex) Initiative); Spd 50 ft. (can't run); AC 60 (-8 size, -2 dex, +60 natural), touch 0, flat-footed 60; Base Atk +72; Grp +123; Atk +99 melee (12d6+35, slam); Full Atk +99 melee (12d6+35, 2 slams); Space/Reach 30 ft./30 ft.; SA Breath weapon; SQ Construct traits, magic immunity, antimagic field, rustproof, damage reduction 20/Epic and adamantine; AL N; SV Fort +32, Ref +30, Will +33; Str 80, Dex 7, Con -, Int 9, Wis 12, Cha 1

Skills and Feats: Jump +43;

full_text:
Construction
The construction cost given for each colossus takes into account the physical body and all the materials and spell components that are consumed or become a permanent part of it. Except for the much tougher requirements, constructing a colossus is not unlike constructing a golem.



Iron Colossus




Colossal Construct


Hit Dice:


96d10 (603 hp)

Initiative:


-2 (Dex) Initiative)

Speed:


50 ft. (can't run)

Armor Class:


60 (-8 size, -2 Dex, +60 natural), touch 0, flat-footed 60

Base Attack/Grapple:


+72/+123

Attack:


Slam +99 (12d6+35) melee

Full Attack:


2 slams +99 (12d6+35) melee

Space/Reach:


30 ft./30 ft.

Special Attacks:


Breath weapon

Special Qualities:


Construct traits, magic immunity, antimagic field, rustproof, damage reduction 20/Epic and adamantine

Saves:


Fort +32, Ref +30, Will +33

Abilities:


Str 80, Dex 7, Con -, Int 9, Wis 12, Cha 1

Skills:


Jump +43

Environment:


Any

Organization:


Solitary

Challenge Rating:


33

Treasure:


None

Alignment:


Usually neutral


Advancement:


97-288 HD (Colossal)



armor_class:
51 (+4 size, +3 Dex, +5 natural armor, +8 bracers of armor, +2 ring of protection, +21 insight), touch 38, flat-footed 48

attack:
Touch +35 (10d6+20 plus paralyzing touch) melee

full_attack:
Touch +35 (10d6+20 plus paralyzing touch) melee

special_attacks:
Trap the soul, fear aura, paralyzing touch, 21st-level wizard spellcaster, Perfect Automatic Still Spell, spell-like abilities

special_qualities:
Magic immunity, phylactery transference, turn resistance +20, damage reduction 15/Epic and bludgeoning, undead traits, acid resistance 20, fire resistance 20, sonic resistance 20, immune to cold, electricity, polymorph, and mind-affecting attacks.

abilities:
Str 10, Dex 16 (with gloves), Con -, Int 39 (with headband), Wis 24, Cha 20

skills:
Concentration +25, Craft (alchemy) +34, Hide +35, Knowledge (arcana, religion, the planes) +34, Knowledge (history) +26, Listen +27, Move Silently +23, Search +34, Sense Motive +27, Spellcraft +36, Spot +27

feats:
Brew Potion, Combat Casting, Craft Wondrous Item, Enlarge Spell, Heighten Spell, Improved Initiative, Lightning Reflexes, Maximize Spell, Quicken Spell, Scribe Scroll, Spell Penetration, Toughness

epic_feats:
Automatic Quicken Spell, Blinding Speed, Improved Spell Capacity (10th), Tenacious Magic (any)

special_abilities:
Fear Aura (Su), Immunities (Ex), Magic Immunity (Ex), Paralyzing Touch (Su), Perfect Automatic Still Spell (Ex), Phylactery Transference (Su), Trap the Soul (Su)

stat_block:
Demilich; CR 29; Diminutive undead; HD 21d12; hp 130; Init +7 (+3 Dex, +4 Improved Initiative); Spd Fly 180 ft. (perfect); AC 51 (+4 size, +3 dex, +5 natural armor, +8 bracers of armor,  +2 ring of protection,  +21 insight), touch 38, flat-footed 48; Base Atk +10; Grp -2; Atk +35 melee (10d6+20 plus paralyzing touch, touch); Full Atk +35 melee (10d6+20 plus paralyzing touch, touch); Space/Reach 1 ft./0 ft.; SA Trap the soul, fear aura, paralyzing touch, 21st-level wizard spellcaster, Perfect Automatic Still Spell, spell-like abilities; SQ Magic immunity, phylactery transference, turn resistance +20, damage reduction 15/Epic and bludgeoning, undead traits, acid resistance 20, fire resistance 20, sonic resistance 20, immune to cold, electricity, polymorph, and mind-affecting attacks.; AL NE; SV Fort +10, Ref +12, Will +17; Str 10, Dex 16 (with gloves), Con -, Int 39 (with headband), Wis 24, Cha 20

Skills and Feats: Concentration +25, Craft (alchemy) +34, Hide +35, Knowledge (arcana, religion, the planes) +34, Knowledge (history) +26, Listen +27, Move Silently +23, Search +34, Sense Motive +27, Spellcraft +36, Spot +27; Automatic Quicken Spell, Blinding Speed, Brew Potion, Combat Casting, Craft Wondrous Item, Enlarge Spell, Heighten Spell, Improved Initiative, Improved Spell Capacity (10th), Lightning Reflexes, Maximize Spell, Quicken Spell, Scribe Scroll, Spell Penetration, Tenacious Magic (any), Toughness

full_text:
Demilich

Demilich
Diminutive Undead

Hit Dice:
21d12 (130 hp)

Initiative:
+7 (+3 Dex, +4 Improved Initiative)

Speed:
Fly 180 ft. (perfect)

Armor Class:
51 (+4 size, +3 Dex, +5 natural armor, +8 bracers of armor, +2 ring of protection, +21 insight), touch 38, flat-footed 48

Base Attack/Grapple:
+10/-2

Attack:
Touch +35 (10d6+20 plus paralyzing touch) melee

Full Attack:
Touch +35 (10d6+20 plus paralyzing touch) melee

Space/Reach:
1 ft./0 ft.

Special Attacks:
Trap the soul, fear aura, paralyzing touch, 21st-level wizard spellcaster, Perfect Automatic Still Spell, spell-like abilities

Special Qualities:
Magic immunity, phylactery transference, turn resistance +20, damage reduction 15/Epic and bludgeoning, undead traits, acid resistance 20, fire resistance 20, sonic resistance 20, immune to cold, electricity, polymorph, and mind-affecting attacks.

Saves:
Fort +10, Ref +12, Will +17

Abilities:
Str 10, Dex 16 (with gloves), Con -, Int 39 (with headband), Wis 24, Cha 20

Skills:
Concentration +25, Craft (alchemy) +34, Hide +35, Knowledge (arcana, religion, the planes) +34, Knowledge (history) +26, Listen +27, Move Silently +23, Search +34, Sense Motive +27, Spellcraft +36, Spot +27

Feats:
Brew Potion, Combat Casting, Craft Wondrous Item, Enlarge Spell, Heighten Spell, Improved Initiative, Lightning Reflexes, Maximize Spell, Quicken Spell, Scribe Scroll, Spell Penetration, Toughness

Epic Feats:
Automatic Quicken Spell, Blinding Speed, Improved Spell Capacity (10th), Tenacious Magic (any)

Environment:
Any

Organization:
Solitary

Challenge Rating:
29

Treasure:
Standard

Alignment:
Neutral evil


Advancement:
By character class

Demiliches speak the languages they knew as liches and as living creatures.
A demilich's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Combat
Trap the Soul (Su): A demilich can trap the souls of up to eight living creatures per day. To use this power, it selects any target it can see within 300 feet. The target is allowed a Fortitude saving throw (DC 36). If the target makes its saving throw, it gains four negative levels (this does not count as a use of trap the soul). If the target fails its save, the soul of the target is instantly drawn from its body and trapped within one of the gems incorporated into the demilich's form. The gem gleams for 24 hours, indicating the captive soul within. The soulless body collapses in a mass of corruption and molders in a single round, reduced to dust. If left to its own devices, the demilich slowly devours the soul over 24 hours-at the end of that time the soul is completely absorbed, and the victim is forever gone. If the demilich is overcome before the soul is eaten, crushing the gem releases the soul, after which time it is free to seek the afterlife or be returned to its body by the use of either resurrection, true resurrection,  clone,  or miracle. A potential victim protected by a death ward spell is not immune to trap the soul, but receives a +5 bonus on its Fortitude saving throw and is effective against the level loss on a successful save. The DC is Charisma-based


Fear Aura (Su): Demiliches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60-foot radius that look at the demilich must succeed at a Will save (DC 19) or be affected as though by fear as cast by a 21st-level caster. The DC is Charisma-based.


Paralyzing Touch (Su): Any living creature a demilich touches must succeed at a Fortitude save (DC 36) or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim. The effect cannot be dispelled. Anyone paralyzed by a demilich seems dead, though a successful Spot check (DC 20) or Heal check (DC 15) reveals that the victim is still alive.


Spells: The demilich can cast any spells it could cast as a lich. This sample demilich was a 21st-level wizard (spells per day: 4/12/8/7/7/7/7/6/6/6/3). The last three spell slots are 10th-level slots and available for 0-9th level metamagic spells.


Perfect Automatic Still Spell (Ex): A demilich can cast all the spells it knows without gestures.


Spell-Like Abilities: At will-alter self,  astral projection,  create greater undead,  create undead,  death knell,  enervation,  greater dispel magic,  harm (usually used to heal itself ), summon monster I-IX,  telekinesis,  weird; 2/day-greater planar ally. Demiliches use these abilities as casters of a level equal to their spellcaster level, but the save DCs are all 36. The DC is Charisma-based.


Magic Immunity (Ex): Demiliches are immune to all magical and supernatural effects, except as follows. A shatter spell affects a demilich as if it were a crystalline creature, but deals half the damage normally indicated. A dispel evil spell deals 3d6 points of damage (Fort save for half damage). Holy smite spells affect demiliches normally.


Phylactery Transference (Su): Headbands, belts, rings, cloaks, and other wearable items kept in close association with the demilich's phylactery transfer all their benefits to the demilich no matter how far apart the demilich and the phylactery are located. The standard limits on types of items utilized simultaneously still apply. The sample demilich 'wears' bracers of armor +8,  headband of intellect +6,  pink Ioun stone,  ring of wizardry I, ring of protection +2,  and gloves of Dexterity +2. 


Undead Traits: Immune to poison, sleep,  paralysis, stunning, disease, death, effects, necromantic effects, mind-affecting effects, and any effect requiring a Fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. Negative energy heals. Not at risk of death from massive dam-age, but destroyed at 0 hit points or less. Darkvision 60 ft. Cannot be raised; resurrection works only if creature is willing.


Immunities (Ex): Demiliches are immune to cold, electricity, polymorph, and mind-affecting attacks.




Creating A Demilich
'Demilich' is a tem-plate that can be added to any lich. It uses all the lich's statistics and special abilities except as noted here. A demilich's form is concentrated into a single portion of its original body, usually its skull. Part of the process of becoming a demilich includes the incorporation of costly gems into the retained body part; see Creating Soul Gems, below.
Size: Medium-size and Large liches become Diminutive demiliches, Huge liches become Small demiliches, Gargantuan liches become Medium-size demiliches, and Colossal liches become Large demiliches.
Hit Dice: As lich.


Speed: Replace with fly 180 ft. (perfect) or the lich's supernatural (not natural) fly speed, whichever is better.
AC: The demilich retains the lich's +5 natural armor bonus and gains an insight bonus equal to AC equal to its Hit Dice, as well as a probable size adjustment to AC.


Attack: The demilich gains an insight bonus equal to its Hit Dice as a bonus on its touch attacks.


Damage: The demilich gains an enhanced touch attack over that of its previous lich form (it now uses its entire flying skull to make the touch attack), including paralyzing touch. The demilich's touch attack uses negative energy to deal 10d6+20 points of damage to living creatures (no saving throw). Liches with other natural attacks lose them.


Special Attacks: The demilich retains all the lich's special attacks and also gains those described below.


Trap the Soul (Su): A demilich can trap the souls of up to eight living creatures per day. To use this power, it selects any target it can see within 300 feet. The target is allowed a Fort saving throw (DC 10 + demilich's HD + demilich's Cha modifier). If the target makes its saving throw, it gains four negative levels (this does not count as a use of trap the soul). If the target fails its save, the soul of the target is instantly drawn from its body and trapped within one of the gems incorporated into the demilich's form. The gem gleams wickedly for 24 hours, indicating the captive soul within. The soulless body collapses in a mass of corruption and molders in a single round, reduced to dust. If left to its own devices, the demilich slowly devours the soul over 24 hours-at the end of that time the soul is completely absorbed, and the victim is forever gone. If the demilich is overcome before the soul is eaten, crushing the gem releases the soul, after which time it is free to seek the afterlife or be returned to its body by the use of either resurrection, true resurrection,  clone,  or miracle. If the demilich is overcome before the soul is eaten, crushing the gem releases the soul, after which time it is free to seek the afterlife or be returned to its body by the use of either resurrection, true resurrection,  clone,  or miracle. A potential victim protected by a death ward spell is not immune to trap the soul, but receives a +5 bonus on its Fortitude saving throw and is effective against the level loss on a successful save.
Fear Aura (Su): Demiliches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60- foot radius that look at the demilich must succeed at a Will save (DC 14 + demilich's Cha modifier) or be affected as though by fear as cast by a 21st-level caster.
Paralyzing Touch (Su): Any living creature a demilich touches must succeed at a Fortitude save (DC 10 + demilich's HD + demilich's Cha modifier) or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim. The effect cannot be dispelled. Anyone paralyzed by a demilich seems dead, though a successful Spot check (DC 20) or Heal check (DC 15) reveals that the victim is still alive.
Spells: The demilich can cast any spells it could cast as a lich.
Perfect Automatic Still Spell: The demilich can cast all the spells it knows without gestures.


Spell-Like Abilities: At will-alter self,  astral projection,  create greater undead,  create undead,  death knell,  enervation,  greater dispel magic,  harm (usually used to heal itself ), summon monster I-IX,  telekinesis,  and weird; 2/day- greater planar ally. Demiliches use these abilities as casters of a level equal to their spellcaster level, but the save DCs are equal to 10 + the demilich's HD + the demilich's Charisma modifier.


Special Qualities: The demilich retains all the lich's special qualities and also has those described below.


Magic Immunity (Ex): Demiliches are immune to all magical and supernatural effects, except as follows. A shatter spell affects a demilich as if it were a crystalline creature, but deals half the damage normally indicated. A dispel evil spell deals 3d6 points of damage (Fort save for half damage). Holy smite spells affect demiliches normally.


Phylactery Transference (Su): Headbands, belts, rings, cloaks, and other wearable items kept in close association with the demilich's phylactery transfer all their benefits to the demilich no matter how far apart the demilich and the phylactery are located. The standard limits on types of items utilized simultaneously still apply.


Undead Traits: Immune to poison, sleep,  paralysis, stunning, disease, death, effects, necromantic effects, mind-affecting effects, and any effect requiring a Fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. Negative energy heals. Not at risk of death from massive damage, but destroyed at 0 hit points or less. Darkvision 60 ft. Cannot be raised; resurrection works only if creature is willing.


Immunities (Ex): Demiliches are immune to cold, electricity, polymorph, and mind-affecting attacks.
Turn Resistance (Ex): A demilich has turn resistance +20.


Damage Reduction (Su): A demilich loses any previous damage reduction and instead has damage reduction 15/Epic and bludgeoning (15  points of damage is subtracted from all melee attacks unless the weapon used is both an epic and a bludgeoning weapon). Vorpal weapons, no matter their enhancement bonus, ignore this damage reduction but do only half damage to a demilich (demiliches cannot be beheaded).


Resistances (Ex): Demiliches have acid resistance 20, fire resistance 20, and sonic resistance 20.


Saves: Same as the lich.


Abilities: A demilich gains +10 to Intelligence, Wisdom, and Charisma.


Skills: Demiliches receive a +20 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. Otherwise same as the lich (this overlaps with the previous racial bonus gained by the lich; it does not stack).


Feats: Same as the lich.


Epic Feats: Demiliches gain the feats Blinding Speed, Tenacious Magic, and Automatic Quicken Spell.


Environment: Same as the lich.


Organization: Solitary or consistory (1 demilich and 3-6 liches).


Challenge Rating: Same as the lich + 6.


Treasure: Same as the lich.


Alignment: Any evil.


Advancement: By character class.




Demilich Characters
The process of becoming a demilich can be undertaken only by a lich acting of its own free will. The demilich retains all class abilities it had as a lich.


Creating Soul Gems
Liches have phylacteries that allow them to reappear 1d10 days after their apparent death, as do demiliches. Demiliches also have eight soul gems, each of which acts like a phylactery in its own right. If all the soul gems, as well as the demilich's phylactery, are not destroyed after a demilich is downed, the demilich reappears 1d10 days after its apparent death. The soul gems also allow the demilich to use its most devastating ability, trap the soul (see above). Each demilich must make its own soul gems, which requires the Craft Wondrous Item feat. The lich must be a sorcerer, wizard, or cleric of at least 21st level. Each soul gem costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation. Soul gems appear as egg-shaped gems of wondrous quality. They are always incorporated directly into the concentrated form of the demilich.


armor_class:
55 (-8 size, +13 Dex, +40 natural), touch 15, flat-footed 42

special_qualities:
Darkvision 300 ft., spell resistance 50, damage reduction 10/-

abilities:
Str 33, Dex 37, Con 29, Int -, Wis 10, Cha 2

stat_block:
Devastation centipede; CR 39; Colossal vermin; HD 128d8+1,152; hp 1,728; Init +13 (Dex); Spd 80 ft.; AC 55 (-8 size, +13 dex, +40 natural), touch 15, flat-footed 42; Base Atk +96; Grp +128; Atk +99 melee (20d10+16 plus poison, bite); Full Atk +99 melee (20d10+16 plus poison, bite); Space/Reach 50 ft./40 ft.; SA Poison; SQ Darkvision 300 ft., spell resistance 50, damage reduction 10/-; AL N; SV Fort +75, Ref +55, Will +42; Str 33, Dex 37, Con 29, Int -, Wis 10, Cha 2

Skills and Feats: Climb +19, Hide +1, Jump +31, Spot +8;

full_text:
Devastation Vermin
Vermin Traits: Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

Devastation Centipede


Colossal Vermin



Hit Dice:
128d8+1,152 (1,728 hp)


Initiative:
+13 (Dex)


Speed:
80 ft.


Armor Class:
55 (-8 size, +13 Dex, +40 natural), touch 15, flat-footed 42


Base Attack/Grapple:
+96/+128


Attack:
Bite +99 (20d10+16 plus poison) melee


Full Attack:
Bite +99 (20d10+16 plus poison) melee


Space/Reach:
50 ft./40 ft.


Special Attacks:
Poison


Special Qualities:
Darkvision 300 ft., spell resistance 50, damage reduction 10/-


Saves:
Fort +75, Ref +55, Will +42


Abilities:
Str 33, Dex 37, Con 29, Int -, Wis 10, Cha 2


Skills:
Climb +19, Hide +1, Jump +31, Spot +8


Environment:
Any land


Organization:
Solitary or cluster (2-5)


Challenge Rating:
39


Treasure:
None


Alignment:
Always neutral



Advancement:
None



Devastation Centipede
Poison (Ex): Bite, Fort save (DC 93); initial and secondary damage 2d12 temporary Dex.


Skills: Devastation centipedes receive a +8 racial bonus on Climb, Hide, and Spot checks.




Devastation Spider
Poison (Ex): Bite, Fort save (DC 94); initial and secondary damage 2d12 temporary Con.


Web (Ex): A single web strand is strong enough to support the spider and one creature of Gargantuan size. Web-spinning devastation spiders can cast a web eight times per day. This is similar to an attack with a net but has a maximum range of 150 feet, with a range increment of 30 feet, and is effective against targets of up to Gargantuan size. The web anchors the target in place, allowing no movement. An entangled creature can escape with a successful Escape Artist check (DC 38) or burst it with a Strength check (DC 44). Both are standard actions. Web-spinning spiders often create sheets of sticky webbing about 1,000 feet square. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed at a Spot check (DC 20) to notice a web; otherwise, they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has 24 hit points, and sheet webs have damage reduction 20/fire. A devastation spider can move across its own sheet web at its climb speed and can determine the exact location of any creature caught in the web.


Skills: Web-spinning devastation spiders receive a +4 racial bonus on Hide and Spot checks. Hunting spiders receive a +6 racial bonus on Jump checks and a +8 racial bonus on Spot checks (using the modifiers given in parentheses). *All devastation spiders gain a +8 competence bonus on Hide and Move Silently checks when using their webs.




Devastation Scorpion
Improved Grab (Ex): To use this ability, the devastation scorpion must hit with its claw attack. If it gets a hold, it hangs on and squeezes.


Squeeze (Ex): A devastation scorpion that gets a hold on a Gargantuan or smaller opponent automatically deals damage with both claws and its sting.


Poison (Ex): Sting, Fort save (DC 95); initial and secondary damage 2d12 temporary Str.


Skills: Devastation scorpions receive a +4 racial bonus on Climb, Hide, and Spot checks.




Devastation Beetle
Trample (Ex): A devastation beetle can trample Gargantuan and smaller creatures for 30d10+24 points of damage. Opponents who do not make attacks of opportunity against the devastation beetle can attempt a Reflex save (DC 90) to halve the damage.


Acid Cloud (Ex): A devastation beetle exudes a constant vapor that radiates outward in every direction for 60 feet. This vapor deals 6d6 points of acid damage each round to anyone caught in the cloud.


speed:
60 ft., climb 40 ft. (80 ft., climb 40 ft.)

armor_class:
58 (-8 size, +14 Dex, +42 natural), touch 16, flat-footed 44

abilities:
Str 37, Dex 39, Con 30, Int -, Wis 10, Cha 2

stat_block:
Devastation spider; CR 41; Colossal vermin; HD 128d8+1,280; hp 1,856; Init +14 (Dex); Spd 60 ft., climb 40 ft. (80 ft., climb 40 ft.); AC 58 (-8 size, +14 dex, +42 natural), touch 16, flat-footed 44; Base Atk +96; Grp +125; Atk +101 melee (18d10+19 plus poison, bite); Full Atk +101 melee (18d10+19 plus poison, bite); Space/Reach 50 ft./40 ft.; SA Poison; SQ Darkvision 300 ft., spell resistance 50, damage reduction 10/-; AL N; SV Fort +76, Ref +56, Will +42; Str 37, Dex 39, Con 30, Int -, Wis 10, Cha 2

Skills and Feats: Climb +21, Hide +2 (-2), Jump +25 (+39), Move Silently +14, Spot +8 (+12);

full_text:
Devastation Vermin
Vermin Traits: Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

Devastation Spider



Colossal Vermin


Hit Dice:

128d8+1,280 (1,856 hp)

Initiative:

+14 (Dex)

Speed:

60 ft., climb 40 ft. (80 ft., climb 40 ft.)

Armor Class:

58 (-8 size, +14 Dex, +42 natural), touch 16, flat-footed 44

Base Attack/Grapple:

+96/+125

Attack:

Bite +101 (18d10+19 plus poison) melee

Full Attack:

Bite +101 (18d10+19 plus poison) melee

Space/Reach:

50 ft./40 ft.

Special Attacks:

Poison

Special Qualities:

Darkvision 300 ft., spell resistance 50, damage reduction 10/-

Saves:

Fort +76, Ref +56, Will +42

Abilities:

Str 37, Dex 39, Con 30, Int -, Wis 10, Cha 2

Skills:

Climb +21, Hide +2 (-2), Jump +25 (+39), Move Silently +14, Spot +8 (+12)

Environment:

Any land

Organization:

Solitary or cluster (2-5)

Challenge Rating:

41

Treasure:

None

Alignment:

Always neutral


Advancement:

None


Devastation Centipede
Poison (Ex): Bite, Fort save (DC 93); initial and secondary damage 2d12 temporary Dex.


Skills: Devastation centipedes receive a +8 racial bonus on Climb, Hide, and Spot checks.




Devastation Spider
Poison (Ex): Bite, Fort save (DC 94); initial and secondary damage 2d12 temporary Con.


Web (Ex): A single web strand is strong enough to support the spider and one creature of Gargantuan size. Web-spinning devastation spiders can cast a web eight times per day. This is similar to an attack with a net but has a maximum range of 150 feet, with a range increment of 30 feet, and is effective against targets of up to Gargantuan size. The web anchors the target in place, allowing no movement. An entangled creature can escape with a successful Escape Artist check (DC 38) or burst it with a Strength check (DC 44). Both are standard actions. Web-spinning spiders often create sheets of sticky webbing about 1,000 feet square. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed at a Spot check (DC 20) to notice a web; otherwise, they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has 24 hit points, and sheet webs have damage reduction 20/fire. A devastation spider can move across its own sheet web at its climb speed and can determine the exact location of any creature caught in the web.


Skills: Web-spinning devastation spiders receive a +4 racial bonus on Hide and Spot checks. Hunting spiders receive a +6 racial bonus on Jump checks and a +8 racial bonus on Spot checks (using the modifiers given in parentheses). *All devastation spiders gain a +8 competence bonus on Hide and Move Silently checks when using their webs.




Devastation Scorpion
Improved Grab (Ex): To use this ability, the devastation scorpion must hit with its claw attack. If it gets a hold, it hangs on and squeezes.


Squeeze (Ex): A devastation scorpion that gets a hold on a Gargantuan or smaller opponent automatically deals damage with both claws and its sting.


Poison (Ex): Sting, Fort save (DC 95); initial and secondary damage 2d12 temporary Str.


Skills: Devastation scorpions receive a +4 racial bonus on Climb, Hide, and Spot checks.




Devastation Beetle
Trample (Ex): A devastation beetle can trample Gargantuan and smaller creatures for 30d10+24 points of damage. Opponents who do not make attacks of opportunity against the devastation beetle can attempt a Reflex save (DC 90) to halve the damage.


Acid Cloud (Ex): A devastation beetle exudes a constant vapor that radiates outward in every direction for 60 feet. This vapor deals 6d6 points of acid damage each round to anyone caught in the cloud.


armor_class:
60 (-8 size, +12 Dex, +46 natural), touch 14, flat-footed 48

full_attack:
2 claws +102 (10d10+14) melee, sting +97 (8d10+7 plus poison) melee

special_qualities:
Darkvision 300 ft., spell resistance 50, damage reduction 15/-

abilities:
Str 38, Dex 35, Con 32, Int -, Wis 10, Cha 2

special_abilities:
Improved Grab (Ex), Poison (Ex), Squeeze (Ex)

stat_block:
Devastation scorpion; CR 42; Colossal vermin; HD 128d8+1,408; hp 1,984; Init +12 (Dex); Spd 100 ft.; AC 60 (-8 size, +12 dex, +46 natural), touch 14, flat-footed 48; Base Atk +96; Grp +126; Atk +102 melee (10d10+14, claw); Full Atk +102 melee (10d10+14, 2 claws) and +97 melee (8d10+7 plus poison, sting); Space/Reach 50 ft./40 ft.; SA Improved grab, squeeze, poison; SQ Darkvision 300 ft., spell resistance 50, damage reduction 15/-; AL N; SV Fort +77, Ref +54, Will +42; Str 38, Dex 35, Con 32, Int -, Wis 10, Cha 2

Skills and Feats: Climb +22, Hide +4, Jump +42, Spot +8;

full_text:
Devastation Vermin
Vermin Traits: Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

Devastation Scorpion



Colossal Vermin



Hit Dice:
128d8+1,408 (1,984 hp)


Initiative:
+12 (Dex)


Speed:
100 ft.


Armor Class:
60 (-8 size, +12 Dex, +46 natural), touch 14, flat-footed 48


Base Attack/Grapple:
+96/+126


Attack:
Claw +102 (10d10+14) melee


Full Attack:
2 claws +102 (10d10+14) melee, sting +97 (8d10+7 plus poison) melee


Space/Reach:
50 ft./40 ft.


Special Attacks:
Improved grab, squeeze, poison


Special Qualities:
Darkvision 300 ft., spell resistance 50, damage reduction 15/-


Saves:
Fort +77, Ref +54, Will +42


Abilities:
Str 38, Dex 35, Con 32, Int -, Wis 10, Cha 2


Skills:
Climb +22, Hide +4, Jump +42, Spot +8


Environment:
Any land


Organization:
Solitary or cluster (2-5)


Challenge Rating:
42


Treasure:
None


Alignment:
Always neutral



Advancement:
None



Devastation Centipede
Poison (Ex): Bite, Fort save (DC 93); initial and secondary damage 2d12 temporary Dex.


Skills: Devastation centipedes receive a +8 racial bonus on Climb, Hide, and Spot checks.




Devastation Spider
Poison (Ex): Bite, Fort save (DC 94); initial and secondary damage 2d12 temporary Con.


Web (Ex): A single web strand is strong enough to support the spider and one creature of Gargantuan size. Web-spinning devastation spiders can cast a web eight times per day. This is similar to an attack with a net but has a maximum range of 150 feet, with a range increment of 30 feet, and is effective against targets of up to Gargantuan size. The web anchors the target in place, allowing no movement. An entangled creature can escape with a successful Escape Artist check (DC 38) or burst it with a Strength check (DC 44). Both are standard actions. Web-spinning spiders often create sheets of sticky webbing about 1,000 feet square. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed at a Spot check (DC 20) to notice a web; otherwise, they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has 24 hit points, and sheet webs have damage reduction 20/fire. A devastation spider can move across its own sheet web at its climb speed and can determine the exact location of any creature caught in the web.


Skills: Web-spinning devastation spiders receive a +4 racial bonus on Hide and Spot checks. Hunting spiders receive a +6 racial bonus on Jump checks and a +8 racial bonus on Spot checks (using the modifiers given in parentheses). *All devastation spiders gain a +8 competence bonus on Hide and Move Silently checks when using their webs.




Devastation Scorpion
Improved Grab (Ex): To use this ability, the devastation scorpion must hit with its claw attack. If it gets a hold, it hangs on and squeezes.


Squeeze (Ex): A devastation scorpion that gets a hold on a Gargantuan or smaller opponent automatically deals damage with both claws and its sting.


Poison (Ex): Sting, Fort save (DC 95); initial and secondary damage 2d12 temporary Str.


Skills: Devastation scorpions receive a +4 racial bonus on Climb, Hide, and Spot checks.




Devastation Beetle
Trample (Ex): A devastation beetle can trample Gargantuan and smaller creatures for 30d10+24 points of damage. Opponents who do not make attacks of opportunity against the devastation beetle can attempt a Reflex save (DC 90) to halve the damage.


Acid Cloud (Ex): A devastation beetle exudes a constant vapor that radiates outward in every direction for 60 feet. This vapor deals 6d6 points of acid damage each round to anyone caught in the cloud.


armor_class:
72 (-8 size, +10 Dex, +60 natural), touch 12, flat-footed 62

special_qualities:
Darkvision 300 ft., spell resistance 60, damage reduction 20/-

abilities:
Str 42, Dex 31, Con 46, Int -, Wis 10, Cha 9

stat_block:
Devastation beetle; CR 50; Colossal vermin; HD 128d8+2,304; hp 2,880; Init +10 (Dex); Spd 70 ft.; AC 72 (-8 size, +10 dex, +60 natural), touch 12, flat-footed 62; Base Atk +96; Grp +128; Atk +104 melee (25d10+24, bite); Full Atk +104 melee (25d10+24, bite); Space/Reach 50 ft./40 ft.; SA Trample 30d10+24, acid cloud; SQ Darkvision 300 ft., spell resistance 60, damage reduction 20/-; AL N; SV Fort +84, Ref +52, Will +42; Str 42, Dex 31, Con 46, Int -, Wis 10, Cha 9

Skills and Feats: Jump +31, Listen +0, Spot +0;

full_text:
Devastation Vermin
Vermin Traits: Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).


Devastation Beetle



Colossal Vermin


Hit Dice:

128d8+2,304 (2,880 hp)

Initiative:

+10 (Dex)

Speed:

70 ft.

Armor Class:

72 (-8 size, +10 Dex, +60 natural), touch 12, flat-footed 62

Base Attack/Grapple:

+96/+128

Attack:

Bite +104 (25d10+24) melee

Full Attack:

Bite +104 (25d10+24) melee

Space/Reach:

50 ft./40 ft.

Special Attacks:

Trample 30d10+24, acid cloud

Special Qualities:

Darkvision 300 ft., spell resistance 60, damage reduction 20/-

Saves:

Fort +84, Ref +52, Will +42

Abilities:

Str 42, Dex 31, Con 46, Int -, Wis 10, Cha 9

Skills:

Jump +31, Listen +0, Spot +0

Environment:

Any land

Organization:

Solitary or cluster (2-5)

Challenge Rating:

50

Treasure:

None

Alignment:

Always neutral


Advancement:

None


Devastation Centipede
Poison (Ex): Bite, Fort save (DC 93); initial and secondary damage 2d12 temporary Dex.


Skills: Devastation centipedes receive a +8 racial bonus on Climb, Hide, and Spot checks.




Devastation Spider
Poison (Ex): Bite, Fort save (DC 94); initial and secondary damage 2d12 temporary Con.


Web (Ex): A single web strand is strong enough to support the spider and one creature of Gargantuan size. Web-spinning devastation spiders can cast a web eight times per day. This is similar to an attack with a net but has a maximum range of 150 feet, with a range increment of 30 feet, and is effective against targets of up to Gargantuan size. The web anchors the target in place, allowing no movement. An entangled creature can escape with a successful Escape Artist check (DC 38) or burst it with a Strength check (DC 44). Both are standard actions. Web-spinning spiders often create sheets of sticky webbing about 1,000 feet square. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed at a Spot check (DC 20) to notice a web; otherwise, they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has 24 hit points, and sheet webs have damage reduction 20/fire. A devastation spider can move across its own sheet web at its climb speed and can determine the exact location of any creature caught in the web.


Skills: Web-spinning devastation spiders receive a +4 racial bonus on Hide and Spot checks. Hunting spiders receive a +6 racial bonus on Jump checks and a +8 racial bonus on Spot checks (using the modifiers given in parentheses). *All devastation spiders gain a +8 competence bonus on Hide and Move Silently checks when using their webs.




Devastation Scorpion
Improved Grab (Ex): To use this ability, the devastation scorpion must hit with its claw attack. If it gets a hold, it hangs on and squeezes.


Squeeze (Ex): A devastation scorpion that gets a hold on a Gargantuan or smaller opponent automatically deals damage with both claws and its sting.


Poison (Ex): Sting, Fort save (DC 95); initial and secondary damage 2d12 temporary Str.


Skills: Devastation scorpions receive a +4 racial bonus on Climb, Hide, and Spot checks.




Devastation Beetle
Trample (Ex): A devastation beetle can trample Gargantuan and smaller creatures for 30d10+24 points of damage. Opponents who do not make attacks of opportunity against the devastation beetle can attempt a Reflex save (DC 90) to halve the damage.


Acid Cloud (Ex): A devastation beetle exudes a constant vapor that radiates outward in every direction for 60 feet. This vapor deals 6d6 points of acid damage each round to anyone caught in the cloud.


armor_class:
31 (-2 size, +4 deflection, +19 natural), touch 12, flat-footed 31

full_attack:
Bite +29 (2d8+10) melee, 2 Claws +29 (2d6+5) melee, 2 Wings +28 (1d8+5) melee, Tail Slap +28 (2d6+15) melee

special_attacks:
Breath weapon (50 ft. cone of force 5d12, DC 25), crush 2d8+15 (DC 25), frightful presence (DC 24), tail sweep 2d4+15 (DC 25)

special_qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, immune to force, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 3rd)

abilities:
Str 31, Dex 10, Con 21, Int 18, Wis 19, Cha 18

skills:
Concentration +25, Diplomacy +23, Escape Artist +19, Intimidate +23, Knowledge (any 3) +27, Listen +29, Search +27, Sense Motive +23, Spot +29, Use Magic Device +23

feats:
Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

special_abilities:
Blindsense (Ex), Blur (Su), Breath Weapon (Su), Crush (Ex), Deflecting Force (Su), Displacement (Su), Frightful Presence (Ex), Immune to Force (Ex), Immunities (Ex), Invisibility (Su), Keen Senses (Ex), Spell Resistance (Ex), Tail Sweep (Ex)

stat_block:
Wyrmling force dragon; CR 13; Huge dragon (force); HD 20d12+100; hp 230; Init +4; Spd 60 ft., fly 250 ft. (poor); AC 31 (-2 size, +4 deflection, +19 natural), touch 12, flat-footed 31; Base Atk +20; Grp +38; Atk +29 melee (2d8+10, bite); Full Atk +29 melee (2d8+10, bite) and +29 melee (2d6+5, 2 claws) and +28 melee (1d8+5, 2 wings) and +28 melee (2d6+15, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of force 5d12, DC 25), crush 2d8+15 (DC 25), frightful presence (DC 24), tail sweep 2d4+15 (DC 25); SQ Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, immune to force, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 3rd); AL N; SV Fort +17, Ref +12, Will +16; Str 31, Dex 10, Con 21, Int 18, Wis 19, Cha 18

Skills and Feats: Concentration +25, Diplomacy +23, Escape Artist +19, Intimidate +23, Knowledge (any 3) +27, Listen +29, Search +27, Sense Motive +23, Spot +29, Use Magic Device +23; Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Force Dragon
Force Dragon, Wyrmling
Huge Dragon (Force)
Hit Dice:
20d12+100 (230 hp)
Initiative:
+4
Speed:
60 ft., fly 250 ft. (poor)
Armor Class:
31 (-2 size, +4 deflection, +19 natural), touch 12, flat-footed 31
Base Attack/Grapple:
+20/+38
Attack:
Bite +29 (2d8+10) melee
Full Attack:
Bite +29 (2d8+10) melee, 2 Claws +29 (2d6+5) melee, 2 Wings +28 (1d8+5) melee, Tail Slap +28 (2d6+15) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of force 5d12, DC 25), crush 2d8+15 (DC 25), frightful presence (DC 24), tail sweep 2d4+15 (DC 25)
Special Qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, immune to force, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 3rd)
Saves:
Fort +17, Ref +12, Will +16
Abilities:
Str 31, Dex 10, Con 21, Int 18, Wis 19, Cha 18
Skills:
Concentration +25, Diplomacy +23, Escape Artist +19, Intimidate +23, Knowledge (any 3) +27, Listen +29, Search +27, Sense Motive +23, Spot +29, Use Magic Device +23
Feats:
Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Any land and underground
Organization:
Solitary or clutch (2-5)
Challenge Rating:
13
Treasure:
Double standard
Alignment:
Usually neutral
Advancement:
21-24 HD (Huge)
Level Adjustment:
-

Dragon (Force)


Environment: Any land and underground


Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Rating: Wyrmling 13; very young 19; young 21; juvenile 25; young adult 28; adult 31; mature adult 35; old 37; very old 39; ancient 43; wyrm 50; great wyrm 59


Treasure: Double standard


Alignment: Usually neutral


Advancement: Wyrmling 21-24 HD (Huge); very young 26-29 HD (Huge); young 31-34 HD (Gargantuan); juvenile 36-39 HD (Gargantuan); young adult 41-44 HD (Gargantuan); adult 46-49 HD (Gargantuan); mature adult 51-54 HD (Colossal); old 56-59 HD (Colossal); very old 61-64 HD (Colossal); ancient 66-69 HD (Colossal); wyrm 71-74 HD (Colossal+); great wyrm 76+ HD (Colossal+)


Force Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
H
20d12+100 (230)
31
10
21
18
19
18
+20/+38
+28
+17
+12
+16
5d12 (25)
24

Very young
H
25d12+150 (312)
35
10
23
22
23
22
+25/+45
+35
+20
+14
+20
10d12 (28)
28

Young
G
30d12+210 (405)
39
10
25
26
27
26
+30/+56
+40
+24
+17
+25
15d12 (32)
33

Juvenile
G
35d12+315 (542)
43
10
29
30
31
30
+35/+63
+47
+28
+19
+29
20d12 (36)
37

Young adult
G
40d12+440 (700)
47
10
33
34
35
34
+40/+70
+54
+33
+22
+34
25d12 (41)
42

Adult
G
45d12+585 (877)
51
10
37
38
39
38
+45/+77
+61
+37
+24
+38
30d12 (45)
46

Mature adult
C
50d12+750 (1,075)
55
10
41
42
43
42
+50/+88
+64
+42
+27
+43
35d12 (50)
51

Old
C
55d12+935 (1,292)
59
10
45
46
47
46
+55/+95
+71
+46
+29
+47
40d12 (54)
55

Very old
C
60d12+1,140 (1,530)
63
10
49
50
51
50
+60/+102
+78
+51
+32
+52
45d12 (59)
60

Ancient
C
65d12+1,365 (1,787)
67
10
53
54
55
54
+65/+109
+85
+55
+34
+56
50d12 (63)
64

Wyrm
C+
70d12+1,610 (2,065)
71
10
57
58
59
58
+70/+116
+92
+60
+37
+61
55d12 (68)
69


Great wyrm
C+
75d12+1,875 (2,362)
75
10
61
62
63
62
+75/+123
+99
+64
+39
+65
60d12 (72)
73


Force Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR


Wyrmling
60 ft., fly 250 ft. (poor)
+0
31 (-2 size, +4 deflection, +19 natural), touch 12, flat-footed 31
Damage reduction 10/magic, deflecting force, immune to force
3rd
24

Very young
60 ft., fly 250 ft. (poor)
+0
38 (-2 size, +6 deflection, +24 natural), touch 14, flat-footed 38
6th
27

Young
60 ft., fly 300 ft. (clumsy)
+0
43 (-4 size, +8 deflection, +29 natural), touch 14, flat-footed 43
Damage reduction 15/magic
9th
30

Juvenile
60 ft., fly 300 ft. (clumsy)
+0
50 (-4 size, +10 deflection, +34 natural), touch 16, flat-footed 50
resilient sphere, blur
12th
33

Young adult
60 ft., fly 300 ft. (clumsy)
+0
57 (-4 size, +12 deflection, +39 natural), touch 18, flat-footed 57
Damage reduction 15/epic
15th
36

Adult
60 ft., fly 300 ft. (clumsy)
+0
64 (-4 size, +14 deflection, +44 natural), touch 20, flat-footed 64
Wall of force
18th
39

Mature adult
60 ft., fly 300 ft. (clumsy)
+0
67 (-8 size, +16 deflection, +49 natural), touch 18, flat-footed 67
Damage reduction 20/epic
21st
42

Old
60 ft., fly 300 ft. (clumsy)
+0
74 (-8 size, +18 deflection, +54 natural), touch 20, flat-footed 74
Forcecage, displacement
24th
45

Very old
60 ft., fly 300 ft. (clumsy)
+0
81 (-8 size, +20 deflection, +59 natural), touch 22, flat-footed 81
Damage reduction 25/epic
27th
48

Ancient
60 ft., fly 300 ft. (clumsy)
+0
88 (-8 size, +22 deflection, +64 natural), touch 24, flat-footed 88
Maze
30th
51

Wyrm
60 ft., fly 350 ft. (clumsy)
+0
95 (-8 size, +24 deflection, +69 natural), touch 26, flat-footed 95
33rd
54


Great wyrm
60 ft., fly 350 ft. (clumsy)
+0
102 (-8 size, +26 deflection, +74 natural), touch 28, flat-footed 102
telekinetic sphere, invisibility
36th
57

A force dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.


Combat
Breath Weapon (Su): A force dragon has one type of breath weapon, a cone of force that tears through creatures and objects in its area to devastating effect.


Immune to Force (Ex): A force dragon cannot be harmed by any force effect, including magic missiles,  explosive runes,  mage's sword,  the sphere spells, or any other spell or effect with the Force descriptor. It can move freely through barriers made of force, such as a wall of force.


Deflecting Force (Su): A force dragon is protected by a shield of force that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.


Blur (Su): When a force dragon reaches juvenile age, the force surrounding its body distorts the light around it so that it is hard to discern the dragon's exact location. This functions as a continuous blur spell, giving the dragon concealment (20% miss chance).


Displacement (Su): An old force dragon's deflecting force bends light even more ex-tremely, giving the dragon the benefit of the displacement spell (50% miss chance). This supersedes its blur ability.


Invisibility (Su): A great wyrm force dragon is a creature of pure force, and is completely invisible (as though protected by greater invisibility). A creature that can see invisible creatures must still contend with the dragon's displacement ability.


Spell-Like Abilities: 3/day-forcecage,  maze,  resilient sphere,  telekinetic sphere,  wall of force. The DCs are Charisma-based.




Sample Force Dragon, Adult
Gargantuan Dragon (Force)
Hit Dice: 45d12+585 (877 hp)
Initiative: +0
Speed: 60 ft., fly 300 ft. (clumsy)
AC: 64 (-4 size, +14 deflection, +44 natural)
Base Attack/Grapple: +45/+77
Attack:  Bite +61 (4d6+20/19-20) melee
Full Attack: Bite +61 (4d6+20/19-20) melee, 2 claws +56 (2d6+10/19-20) melee, 2 wings +56 (2d6+10/19-20) melee, tail slap +56 (2d8+30/19-20) melee
Space/Reach: 20 ft./15 ft.
Special Attacks: Crush 4d6+30 (DC 45), tail sweep 2d6+30 (DC 45), breath weapon, frightful presence (DC 46), spells (caster level 18th), spell-like abilities
Special Qualities: Immunities, damage reduction 15/epic, spell resistance 39, blindsense 60 ft., keen senses, deflecting force, blur (20% miss chance)
Saves: Fort +37, Ref +24, Will +38
Abilities: Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38
Skills: Appraise +50, Bluff +62, Concentration +61, Craft (alchemy) +50, Diplomacy +74, Escape Artist +48, Gather Information +20, Intimidate +68, Jump +32, Knowledge (all) +56, Listen +64, Search +72, Sense Motive +50, Spellcraft +68, Spot +74
Feats: Alertness, Cleave, Combat Reflexes, Empower Spell-Like Ability, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Critical (tail slap), Improved Initiative, Improved Sunder, Maximize Spell-Like Ability, Power Attack, Spell Knowledge, Wingover
Environment: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 31
Treasure: Double standard
Alignment: Usually neutral
Advancement: 46-49 HD (Gargantuan)
A force dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of force, 60 ft., damage 30d12, Ref half (DC 45). The DC is Constitution-based.
Spell-Like Abilities: 3/day-resilient sphere,  wall of force. Caster level 18th; save DC 24 + spell level.
Immunities (Ex): Immune to sleep and paralysis, immune to force effects.
Sorcerer Spells Known (6/10/10/9/9/9/9/8/7/5; base DC 24 + spell level): 0-arcane mark,  dancing lights,  detect magic,  flare,  ghost sound,  light,  mending,  open/close,  read magic; 1st-disguise self,  comprehend languages,  detect secret doors,  magic missile,  true strike; 2nd- bull's strength,  cat's grace,  darkness,  locate object,  mirror image; 3rd-clairaudience/clairvoyance,  fireball,  haste,  lightning bolt; 4th-charm monster,  greater invisibility,  scrying,  stoneskin; 5th-contact other plane,  dream,  hold monster,  teleport; 6th-analyze dweomer,  greater dispel magic,  true seeing; 7th-forcecage,  spell turning,  summon monster VII; 8th-polymorph any object,  protection from spells; 9th- time stop. 
Possessions: Crystal ball with true seeing,  circlet of eyes*,  pearl of power (7th-level spell), 8,000 gp. *Variant of robe of eyes; benefit included in Search and Spot skill modifiers.


armor_class:
38 (-2 size, +6 deflection, +24 natural), touch 14, flat-footed 38

full_attack:
Bite +36 (2d8+12) melee, 2 Claws +36 (2d6+6) melee, 2 Wings +35 (1d8+6) melee, Tail Slap +35 (2d6+18) melee

special_attacks:
Breath weapon (50 ft. cone of force 10d12, DC 28), crush 2d8+18 (DC 28), frightful presence (DC 28), tail sweep 2d4+18 (DC 28)

special_qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, immune to force, immunity to sleep and paralysis, keen senses, spell resistance 27, spells (caster level 6th)

abilities:
Str 35, Dex 10, Con 23, Int 22, Wis 23, Cha 22

skills:
Concentration +34, Diplomacy +34, Escape Artist +28, Intimidate +34, Knowledge (any 4) +34, Listen +36, Search +34, Sense Motive +34, Spot +36, Use Magic Device +34

feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

stat_block:
Very young force dragon; CR 19; Huge dragon (force); HD 25d12+150; hp 312; Init +4; Spd 60 ft., fly 250 ft. (poor); AC 38 (-2 size, +6 deflection, +24 natural), touch 14, flat-footed 38; Base Atk +25; Grp +45; Atk +36 melee (2d8+12, bite); Full Atk +36 melee (2d8+12, bite) and +36 melee (2d6+6, 2 claws) and +35 melee (1d8+6, 2 wings) and +35 melee (2d6+18, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of force 10d12, DC 28), crush 2d8+18 (DC 28), frightful presence (DC 28), tail sweep 2d4+18 (DC 28); SQ Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, immune to force, immunity to sleep and paralysis, keen senses, spell resistance 27, spells (caster level 6th); AL N; SV Fort +20, Ref +14, Will +20; Str 35, Dex 10, Con 23, Int 22, Wis 23, Cha 22

Skills and Feats: Concentration +34, Diplomacy +34, Escape Artist +28, Intimidate +34, Knowledge (any 4) +34, Listen +36, Search +34, Sense Motive +34, Spot +36, Use Magic Device +34; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Force Dragon
Force Dragon, Very young
Huge Dragon (Force)
Hit Dice:
25d12+150 (312 hp)
Initiative:
+4
Speed:
60 ft., fly 250 ft. (poor)
Armor Class:
38 (-2 size, +6 deflection, +24 natural), touch 14, flat-footed 38
Base Attack/Grapple:
+25/+45
Attack:
Bite +36 (2d8+12) melee
Full Attack:
Bite +36 (2d8+12) melee, 2 Claws +36 (2d6+6) melee, 2 Wings +35 (1d8+6) melee, Tail Slap +35 (2d6+18) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of force 10d12, DC 28), crush 2d8+18 (DC 28), frightful presence (DC 28), tail sweep 2d4+18 (DC 28)
Special Qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, immune to force, immunity to sleep and paralysis, keen senses, spell resistance 27, spells (caster level 6th)
Saves:
Fort +20, Ref +14, Will +20
Abilities:
Str 35, Dex 10, Con 23, Int 22, Wis 23, Cha 22
Skills:
Concentration +34, Diplomacy +34, Escape Artist +28, Intimidate +34, Knowledge (any 4) +34, Listen +36, Search +34, Sense Motive +34, Spot +36, Use Magic Device +34
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Any land and underground
Organization:
Solitary or clutch (2-5)
Challenge Rating:
19
Treasure:
Double standard
Alignment:
Usually neutral
Advancement:
26-29 HD (Huge)
Level Adjustment:
-

Dragon (Force)


Environment: Any land and underground


Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Rating: Wyrmling 13; very young 19; young 21; juvenile 25; young adult 28; adult 31; mature adult 35; old 37; very old 39; ancient 43; wyrm 50; great wyrm 59


Treasure: Double standard


Alignment: Usually neutral


Advancement: Wyrmling 21-24 HD (Huge); very young 26-29 HD (Huge); young 31-34 HD (Gargantuan); juvenile 36-39 HD (Gargantuan); young adult 41-44 HD (Gargantuan); adult 46-49 HD (Gargantuan); mature adult 51-54 HD (Colossal); old 56-59 HD (Colossal); very old 61-64 HD (Colossal); ancient 66-69 HD (Colossal); wyrm 71-74 HD (Colossal+); great wyrm 76+ HD (Colossal+)


Force Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
H
20d12+100 (230)
31
10
21
18
19
18
+20/+38
+28
+17
+12
+16
5d12 (25)
24

Very young
H
25d12+150 (312)
35
10
23
22
23
22
+25/+45
+35
+20
+14
+20
10d12 (28)
28

Young
G
30d12+210 (405)
39
10
25
26
27
26
+30/+56
+40
+24
+17
+25
15d12 (32)
33

Juvenile
G
35d12+315 (542)
43
10
29
30
31
30
+35/+63
+47
+28
+19
+29
20d12 (36)
37

Young adult
G
40d12+440 (700)
47
10
33
34
35
34
+40/+70
+54
+33
+22
+34
25d12 (41)
42

Adult
G
45d12+585 (877)
51
10
37
38
39
38
+45/+77
+61
+37
+24
+38
30d12 (45)
46

Mature adult
C
50d12+750 (1,075)
55
10
41
42
43
42
+50/+88
+64
+42
+27
+43
35d12 (50)
51

Old
C
55d12+935 (1,292)
59
10
45
46
47
46
+55/+95
+71
+46
+29
+47
40d12 (54)
55

Very old
C
60d12+1,140 (1,530)
63
10
49
50
51
50
+60/+102
+78
+51
+32
+52
45d12 (59)
60

Ancient
C
65d12+1,365 (1,787)
67
10
53
54
55
54
+65/+109
+85
+55
+34
+56
50d12 (63)
64

Wyrm
C+
70d12+1,610 (2,065)
71
10
57
58
59
58
+70/+116
+92
+60
+37
+61
55d12 (68)
69


Great wyrm
C+
75d12+1,875 (2,362)
75
10
61
62
63
62
+75/+123
+99
+64
+39
+65
60d12 (72)
73


Force Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR


Wyrmling
60 ft., fly 250 ft. (poor)
+0
31 (-2 size, +4 deflection, +19 natural), touch 12, flat-footed 31
Damage reduction 10/magic, deflecting force, immune to force
3rd
24

Very young
60 ft., fly 250 ft. (poor)
+0
38 (-2 size, +6 deflection, +24 natural), touch 14, flat-footed 38
6th
27

Young
60 ft., fly 300 ft. (clumsy)
+0
43 (-4 size, +8 deflection, +29 natural), touch 14, flat-footed 43
Damage reduction 15/magic
9th
30

Juvenile
60 ft., fly 300 ft. (clumsy)
+0
50 (-4 size, +10 deflection, +34 natural), touch 16, flat-footed 50
resilient sphere, blur
12th
33

Young adult
60 ft., fly 300 ft. (clumsy)
+0
57 (-4 size, +12 deflection, +39 natural), touch 18, flat-footed 57
Damage reduction 15/epic
15th
36

Adult
60 ft., fly 300 ft. (clumsy)
+0
64 (-4 size, +14 deflection, +44 natural), touch 20, flat-footed 64
Wall of force
18th
39

Mature adult
60 ft., fly 300 ft. (clumsy)
+0
67 (-8 size, +16 deflection, +49 natural), touch 18, flat-footed 67
Damage reduction 20/epic
21st
42

Old
60 ft., fly 300 ft. (clumsy)
+0
74 (-8 size, +18 deflection, +54 natural), touch 20, flat-footed 74
Forcecage, displacement
24th
45

Very old
60 ft., fly 300 ft. (clumsy)
+0
81 (-8 size, +20 deflection, +59 natural), touch 22, flat-footed 81
Damage reduction 25/epic
27th
48

Ancient
60 ft., fly 300 ft. (clumsy)
+0
88 (-8 size, +22 deflection, +64 natural), touch 24, flat-footed 88
Maze
30th
51

Wyrm
60 ft., fly 350 ft. (clumsy)
+0
95 (-8 size, +24 deflection, +69 natural), touch 26, flat-footed 95
33rd
54


Great wyrm
60 ft., fly 350 ft. (clumsy)
+0
102 (-8 size, +26 deflection, +74 natural), touch 28, flat-footed 102
telekinetic sphere, invisibility
36th
57

A force dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.


Combat
Breath Weapon (Su): A force dragon has one type of breath weapon, a cone of force that tears through creatures and objects in its area to devastating effect.


Immune to Force (Ex): A force dragon cannot be harmed by any force effect, including magic missiles,  explosive runes,  mage's sword,  the sphere spells, or any other spell or effect with the Force descriptor. It can move freely through barriers made of force, such as a wall of force.


Deflecting Force (Su): A force dragon is protected by a shield of force that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.


Blur (Su): When a force dragon reaches juvenile age, the force surrounding its body distorts the light around it so that it is hard to discern the dragon's exact location. This functions as a continuous blur spell, giving the dragon concealment (20% miss chance).


Displacement (Su): An old force dragon's deflecting force bends light even more ex-tremely, giving the dragon the benefit of the displacement spell (50% miss chance). This supersedes its blur ability.


Invisibility (Su): A great wyrm force dragon is a creature of pure force, and is completely invisible (as though protected by greater invisibility). A creature that can see invisible creatures must still contend with the dragon's displacement ability.


Spell-Like Abilities: 3/day-forcecage,  maze,  resilient sphere,  telekinetic sphere,  wall of force. The DCs are Charisma-based.




Sample Force Dragon, Adult
Gargantuan Dragon (Force)
Hit Dice: 45d12+585 (877 hp)
Initiative: +0
Speed: 60 ft., fly 300 ft. (clumsy)
AC: 64 (-4 size, +14 deflection, +44 natural)
Base Attack/Grapple: +45/+77
Attack:  Bite +61 (4d6+20/19-20) melee
Full Attack: Bite +61 (4d6+20/19-20) melee, 2 claws +56 (2d6+10/19-20) melee, 2 wings +56 (2d6+10/19-20) melee, tail slap +56 (2d8+30/19-20) melee
Space/Reach: 20 ft./15 ft.
Special Attacks: Crush 4d6+30 (DC 45), tail sweep 2d6+30 (DC 45), breath weapon, frightful presence (DC 46), spells (caster level 18th), spell-like abilities
Special Qualities: Immunities, damage reduction 15/epic, spell resistance 39, blindsense 60 ft., keen senses, deflecting force, blur (20% miss chance)
Saves: Fort +37, Ref +24, Will +38
Abilities: Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38
Skills: Appraise +50, Bluff +62, Concentration +61, Craft (alchemy) +50, Diplomacy +74, Escape Artist +48, Gather Information +20, Intimidate +68, Jump +32, Knowledge (all) +56, Listen +64, Search +72, Sense Motive +50, Spellcraft +68, Spot +74
Feats: Alertness, Cleave, Combat Reflexes, Empower Spell-Like Ability, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Critical (tail slap), Improved Initiative, Improved Sunder, Maximize Spell-Like Ability, Power Attack, Spell Knowledge, Wingover
Environment: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 31
Treasure: Double standard
Alignment: Usually neutral
Advancement: 46-49 HD (Gargantuan)
A force dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of force, 60 ft., damage 30d12, Ref half (DC 45). The DC is Constitution-based.
Spell-Like Abilities: 3/day-resilient sphere,  wall of force. Caster level 18th; save DC 24 + spell level.
Immunities (Ex): Immune to sleep and paralysis, immune to force effects.
Sorcerer Spells Known (6/10/10/9/9/9/9/8/7/5; base DC 24 + spell level): 0-arcane mark,  dancing lights,  detect magic,  flare,  ghost sound,  light,  mending,  open/close,  read magic; 1st-disguise self,  comprehend languages,  detect secret doors,  magic missile,  true strike; 2nd- bull's strength,  cat's grace,  darkness,  locate object,  mirror image; 3rd-clairaudience/clairvoyance,  fireball,  haste,  lightning bolt; 4th-charm monster,  greater invisibility,  scrying,  stoneskin; 5th-contact other plane,  dream,  hold monster,  teleport; 6th-analyze dweomer,  greater dispel magic,  true seeing; 7th-forcecage,  spell turning,  summon monster VII; 8th-polymorph any object,  protection from spells; 9th- time stop. 
Possessions: Crystal ball with true seeing,  circlet of eyes*,  pearl of power (7th-level spell), 8,000 gp. *Variant of robe of eyes; benefit included in Search and Spot skill modifiers.


armor_class:
43 (-4 size, +8 deflection, +29 natural), touch 14, flat-footed 43

full_attack:
Bite +41 (4d6+14) melee, 2 Claws +41 (2d8+7) melee, 2 Wings +40 (2d6+7) melee, Tail Slap +40 (2d8+21) melee

special_attacks:
Breath weapon (60 ft. cone of force 15d12, DC 32), crush 4d6+21 (DC 32), frightful presence (DC 33), tail sweep 2d6+21 (DC 32)

special_qualities:
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, spell resistance 30, spells (caster level 9th)

abilities:
Str 39, Dex 10, Con 25, Int 26, Wis 27, Cha 26

skills:
Concentration +40, Diplomacy +41, Escape Artist +33, Intimidate +41, Knowledge (any 6) +41, Listen +43, Search +41, Sense Motive +41, Spot +43, Use Magic Device +41

feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

stat_block:
Young force dragon; CR 21; Gargantuan dragon (force); HD 30d12+210; hp 405; Init +4; Spd 60 ft., fly 300 ft. (clumsy); AC 43 (-4 size, +8 deflection, +29 natural), touch 14, flat-footed 43; Base Atk +30; Grp +56; Atk +41 melee (4d6+14, bite); Full Atk +41 melee (4d6+14, bite) and +41 melee (2d8+7, 2 claws) and +40 melee (2d6+7, 2 wings) and +40 melee (2d8+21, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. cone of force 15d12, DC 32), crush 4d6+21 (DC 32), frightful presence (DC 33), tail sweep 2d6+21 (DC 32); SQ Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, spell resistance 30, spells (caster level 9th); AL N; SV Fort +24, Ref +17, Will +25; Str 39, Dex 10, Con 25, Int 26, Wis 27, Cha 26

Skills and Feats: Concentration +40, Diplomacy +41, Escape Artist +33, Intimidate +41, Knowledge (any 6) +41, Listen +43, Search +41, Sense Motive +41, Spot +43, Use Magic Device +41; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Force Dragon
Force Dragon, Young
Gargantuan Dragon (Force)
Hit Dice:
30d12+210 (405 hp)
Initiative:
+4
Speed:
60 ft., fly 300 ft. (clumsy)
Armor Class:
43 (-4 size, +8 deflection, +29 natural), touch 14, flat-footed 43
Base Attack/Grapple:
+30/+56
Attack:
Bite +41 (4d6+14) melee
Full Attack:
Bite +41 (4d6+14) melee, 2 Claws +41 (2d8+7) melee, 2 Wings +40 (2d6+7) melee, Tail Slap +40 (2d8+21) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. cone of force 15d12, DC 32), crush 4d6+21 (DC 32), frightful presence (DC 33), tail sweep 2d6+21 (DC 32)
Special Qualities:
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, spell resistance 30, spells (caster level 9th)
Saves:
Fort +24, Ref +17, Will +25
Abilities:
Str 39, Dex 10, Con 25, Int 26, Wis 27, Cha 26
Skills:
Concentration +40, Diplomacy +41, Escape Artist +33, Intimidate +41, Knowledge (any 6) +41, Listen +43, Search +41, Sense Motive +41, Spot +43, Use Magic Device +41
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Any land and underground
Organization:
Solitary or clutch (2-5)
Challenge Rating:
21
Treasure:
Double standard
Alignment:
Usually neutral
Advancement:
31-34 HD (Gargantuan)
Level Adjustment:
-

Dragon (Force)


Environment: Any land and underground


Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Rating: Wyrmling 13; very young 19; young 21; juvenile 25; young adult 28; adult 31; mature adult 35; old 37; very old 39; ancient 43; wyrm 50; great wyrm 59


Treasure: Double standard


Alignment: Usually neutral


Advancement: Wyrmling 21-24 HD (Huge); very young 26-29 HD (Huge); young 31-34 HD (Gargantuan); juvenile 36-39 HD (Gargantuan); young adult 41-44 HD (Gargantuan); adult 46-49 HD (Gargantuan); mature adult 51-54 HD (Colossal); old 56-59 HD (Colossal); very old 61-64 HD (Colossal); ancient 66-69 HD (Colossal); wyrm 71-74 HD (Colossal+); great wyrm 76+ HD (Colossal+)


Force Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
H
20d12+100 (230)
31
10
21
18
19
18
+20/+38
+28
+17
+12
+16
5d12 (25)
24

Very young
H
25d12+150 (312)
35
10
23
22
23
22
+25/+45
+35
+20
+14
+20
10d12 (28)
28

Young
G
30d12+210 (405)
39
10
25
26
27
26
+30/+56
+40
+24
+17
+25
15d12 (32)
33

Juvenile
G
35d12+315 (542)
43
10
29
30
31
30
+35/+63
+47
+28
+19
+29
20d12 (36)
37

Young adult
G
40d12+440 (700)
47
10
33
34
35
34
+40/+70
+54
+33
+22
+34
25d12 (41)
42

Adult
G
45d12+585 (877)
51
10
37
38
39
38
+45/+77
+61
+37
+24
+38
30d12 (45)
46

Mature adult
C
50d12+750 (1,075)
55
10
41
42
43
42
+50/+88
+64
+42
+27
+43
35d12 (50)
51

Old
C
55d12+935 (1,292)
59
10
45
46
47
46
+55/+95
+71
+46
+29
+47
40d12 (54)
55

Very old
C
60d12+1,140 (1,530)
63
10
49
50
51
50
+60/+102
+78
+51
+32
+52
45d12 (59)
60

Ancient
C
65d12+1,365 (1,787)
67
10
53
54
55
54
+65/+109
+85
+55
+34
+56
50d12 (63)
64

Wyrm
C+
70d12+1,610 (2,065)
71
10
57
58
59
58
+70/+116
+92
+60
+37
+61
55d12 (68)
69


Great wyrm
C+
75d12+1,875 (2,362)
75
10
61
62
63
62
+75/+123
+99
+64
+39
+65
60d12 (72)
73


Force Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR


Wyrmling
60 ft., fly 250 ft. (poor)
+0
31 (-2 size, +4 deflection, +19 natural), touch 12, flat-footed 31
Damage reduction 10/magic, deflecting force, immune to force
3rd
24

Very young
60 ft., fly 250 ft. (poor)
+0
38 (-2 size, +6 deflection, +24 natural), touch 14, flat-footed 38
6th
27

Young
60 ft., fly 300 ft. (clumsy)
+0
43 (-4 size, +8 deflection, +29 natural), touch 14, flat-footed 43
Damage reduction 15/magic
9th
30

Juvenile
60 ft., fly 300 ft. (clumsy)
+0
50 (-4 size, +10 deflection, +34 natural), touch 16, flat-footed 50
resilient sphere, blur
12th
33

Young adult
60 ft., fly 300 ft. (clumsy)
+0
57 (-4 size, +12 deflection, +39 natural), touch 18, flat-footed 57
Damage reduction 15/epic
15th
36

Adult
60 ft., fly 300 ft. (clumsy)
+0
64 (-4 size, +14 deflection, +44 natural), touch 20, flat-footed 64
Wall of force
18th
39

Mature adult
60 ft., fly 300 ft. (clumsy)
+0
67 (-8 size, +16 deflection, +49 natural), touch 18, flat-footed 67
Damage reduction 20/epic
21st
42

Old
60 ft., fly 300 ft. (clumsy)
+0
74 (-8 size, +18 deflection, +54 natural), touch 20, flat-footed 74
Forcecage, displacement
24th
45

Very old
60 ft., fly 300 ft. (clumsy)
+0
81 (-8 size, +20 deflection, +59 natural), touch 22, flat-footed 81
Damage reduction 25/epic
27th
48

Ancient
60 ft., fly 300 ft. (clumsy)
+0
88 (-8 size, +22 deflection, +64 natural), touch 24, flat-footed 88
Maze
30th
51

Wyrm
60 ft., fly 350 ft. (clumsy)
+0
95 (-8 size, +24 deflection, +69 natural), touch 26, flat-footed 95
33rd
54


Great wyrm
60 ft., fly 350 ft. (clumsy)
+0
102 (-8 size, +26 deflection, +74 natural), touch 28, flat-footed 102
telekinetic sphere, invisibility
36th
57

A force dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.


Combat
Breath Weapon (Su): A force dragon has one type of breath weapon, a cone of force that tears through creatures and objects in its area to devastating effect.


Immune to Force (Ex): A force dragon cannot be harmed by any force effect, including magic missiles,  explosive runes,  mage's sword,  the sphere spells, or any other spell or effect with the Force descriptor. It can move freely through barriers made of force, such as a wall of force.


Deflecting Force (Su): A force dragon is protected by a shield of force that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.


Blur (Su): When a force dragon reaches juvenile age, the force surrounding its body distorts the light around it so that it is hard to discern the dragon's exact location. This functions as a continuous blur spell, giving the dragon concealment (20% miss chance).


Displacement (Su): An old force dragon's deflecting force bends light even more ex-tremely, giving the dragon the benefit of the displacement spell (50% miss chance). This supersedes its blur ability.


Invisibility (Su): A great wyrm force dragon is a creature of pure force, and is completely invisible (as though protected by greater invisibility). A creature that can see invisible creatures must still contend with the dragon's displacement ability.


Spell-Like Abilities: 3/day-forcecage,  maze,  resilient sphere,  telekinetic sphere,  wall of force. The DCs are Charisma-based.




Sample Force Dragon, Adult
Gargantuan Dragon (Force)
Hit Dice: 45d12+585 (877 hp)
Initiative: +0
Speed: 60 ft., fly 300 ft. (clumsy)
AC: 64 (-4 size, +14 deflection, +44 natural)
Base Attack/Grapple: +45/+77
Attack:  Bite +61 (4d6+20/19-20) melee
Full Attack: Bite +61 (4d6+20/19-20) melee, 2 claws +56 (2d6+10/19-20) melee, 2 wings +56 (2d6+10/19-20) melee, tail slap +56 (2d8+30/19-20) melee
Space/Reach: 20 ft./15 ft.
Special Attacks: Crush 4d6+30 (DC 45), tail sweep 2d6+30 (DC 45), breath weapon, frightful presence (DC 46), spells (caster level 18th), spell-like abilities
Special Qualities: Immunities, damage reduction 15/epic, spell resistance 39, blindsense 60 ft., keen senses, deflecting force, blur (20% miss chance)
Saves: Fort +37, Ref +24, Will +38
Abilities: Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38
Skills: Appraise +50, Bluff +62, Concentration +61, Craft (alchemy) +50, Diplomacy +74, Escape Artist +48, Gather Information +20, Intimidate +68, Jump +32, Knowledge (all) +56, Listen +64, Search +72, Sense Motive +50, Spellcraft +68, Spot +74
Feats: Alertness, Cleave, Combat Reflexes, Empower Spell-Like Ability, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Critical (tail slap), Improved Initiative, Improved Sunder, Maximize Spell-Like Ability, Power Attack, Spell Knowledge, Wingover
Environment: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 31
Treasure: Double standard
Alignment: Usually neutral
Advancement: 46-49 HD (Gargantuan)
A force dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of force, 60 ft., damage 30d12, Ref half (DC 45). The DC is Constitution-based.
Spell-Like Abilities: 3/day-resilient sphere,  wall of force. Caster level 18th; save DC 24 + spell level.
Immunities (Ex): Immune to sleep and paralysis, immune to force effects.
Sorcerer Spells Known (6/10/10/9/9/9/9/8/7/5; base DC 24 + spell level): 0-arcane mark,  dancing lights,  detect magic,  flare,  ghost sound,  light,  mending,  open/close,  read magic; 1st-disguise self,  comprehend languages,  detect secret doors,  magic missile,  true strike; 2nd- bull's strength,  cat's grace,  darkness,  locate object,  mirror image; 3rd-clairaudience/clairvoyance,  fireball,  haste,  lightning bolt; 4th-charm monster,  greater invisibility,  scrying,  stoneskin; 5th-contact other plane,  dream,  hold monster,  teleport; 6th-analyze dweomer,  greater dispel magic,  true seeing; 7th-forcecage,  spell turning,  summon monster VII; 8th-polymorph any object,  protection from spells; 9th- time stop. 
Possessions: Crystal ball with true seeing,  circlet of eyes*,  pearl of power (7th-level spell), 8,000 gp. *Variant of robe of eyes; benefit included in Search and Spot skill modifiers.


armor_class:
50 (-4 size, +10 deflection, +34 natural), touch 16, flat-footed 50

full_attack:
Bite +48 (4d6+16) melee, 2 Claws +48 (2d8+8) melee, 2 Wings +47 (2d6+8) melee, Tail Slap +47 (2d8+24) melee

special_attacks:
Breath weapon (60 ft. cone of force 20d12, DC 36), crush 4d6+24 (DC 36), frightful presence (DC 37), tail sweep 2d6+24 (DC 36)

special_qualities:
Blindsense 60 ft., blur, damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 33, spells (caster level 12th)

abilities:
Str 43, Dex 10, Con 29, Int 30, Wis 31, Cha 30

skills:
Concentration +47, Diplomacy +48, Escape Artist +38, Intimidate +48, Knowledge (any 8) +48, Listen +50, Search +48, Sense Motive +48, Spot +50, Use Magic Device +48

feats:
Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

stat_block:
Juvenile force dragon; CR 25; Gargantuan dragon (force); HD 35d12+315; hp 542; Init +4; Spd 60 ft., fly 300 ft. (clumsy); AC 50 (-4 size, +10 deflection, +34 natural), touch 16, flat-footed 50; Base Atk +35; Grp +63; Atk +48 melee (4d6+16, bite); Full Atk +48 melee (4d6+16, bite) and +48 melee (2d8+8, 2 claws) and +47 melee (2d6+8, 2 wings) and +47 melee (2d8+24, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. cone of force 20d12, DC 36), crush 4d6+24 (DC 36), frightful presence (DC 37), tail sweep 2d6+24 (DC 36); SQ Blindsense 60 ft., blur, damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 33, spells (caster level 12th); AL N; SV Fort +28, Ref +19, Will +29; Str 43, Dex 10, Con 29, Int 30, Wis 31, Cha 30

Skills and Feats: Concentration +47, Diplomacy +48, Escape Artist +38, Intimidate +48, Knowledge (any 8) +48, Listen +50, Search +48, Sense Motive +48, Spot +50, Use Magic Device +48; Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Force Dragon
Force Dragon, Juvenile
Gargantuan Dragon (Force)
Hit Dice:
35d12+315 (542 hp)
Initiative:
+4
Speed:
60 ft., fly 300 ft. (clumsy)
Armor Class:
50 (-4 size, +10 deflection, +34 natural), touch 16, flat-footed 50
Base Attack/Grapple:
+35/+63
Attack:
Bite +48 (4d6+16) melee
Full Attack:
Bite +48 (4d6+16) melee, 2 Claws +48 (2d8+8) melee, 2 Wings +47 (2d6+8) melee, Tail Slap +47 (2d8+24) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. cone of force 20d12, DC 36), crush 4d6+24 (DC 36), frightful presence (DC 37), tail sweep 2d6+24 (DC 36)
Special Qualities:
Blindsense 60 ft., blur, damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 33, spells (caster level 12th)
Saves:
Fort +28, Ref +19, Will +29
Abilities:
Str 43, Dex 10, Con 29, Int 30, Wis 31, Cha 30
Skills:
Concentration +47, Diplomacy +48, Escape Artist +38, Intimidate +48, Knowledge (any 8) +48, Listen +50, Search +48, Sense Motive +48, Spot +50, Use Magic Device +48
Feats:
Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Any land and underground
Organization:
Solitary or clutch (2-5)
Challenge Rating:
25
Treasure:
Double standard
Alignment:
Usually neutral
Advancement:
36-39 HD (Gargantuan)
Level Adjustment:
-

Dragon (Force)


Environment: Any land and underground


Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Rating: Wyrmling 13; very young 19; young 21; juvenile 25; young adult 28; adult 31; mature adult 35; old 37; very old 39; ancient 43; wyrm 50; great wyrm 59


Treasure: Double standard


Alignment: Usually neutral


Advancement: Wyrmling 21-24 HD (Huge); very young 26-29 HD (Huge); young 31-34 HD (Gargantuan); juvenile 36-39 HD (Gargantuan); young adult 41-44 HD (Gargantuan); adult 46-49 HD (Gargantuan); mature adult 51-54 HD (Colossal); old 56-59 HD (Colossal); very old 61-64 HD (Colossal); ancient 66-69 HD (Colossal); wyrm 71-74 HD (Colossal+); great wyrm 76+ HD (Colossal+)


Force Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
H
20d12+100 (230)
31
10
21
18
19
18
+20/+38
+28
+17
+12
+16
5d12 (25)
24

Very young
H
25d12+150 (312)
35
10
23
22
23
22
+25/+45
+35
+20
+14
+20
10d12 (28)
28

Young
G
30d12+210 (405)
39
10
25
26
27
26
+30/+56
+40
+24
+17
+25
15d12 (32)
33

Juvenile
G
35d12+315 (542)
43
10
29
30
31
30
+35/+63
+47
+28
+19
+29
20d12 (36)
37

Young adult
G
40d12+440 (700)
47
10
33
34
35
34
+40/+70
+54
+33
+22
+34
25d12 (41)
42

Adult
G
45d12+585 (877)
51
10
37
38
39
38
+45/+77
+61
+37
+24
+38
30d12 (45)
46

Mature adult
C
50d12+750 (1,075)
55
10
41
42
43
42
+50/+88
+64
+42
+27
+43
35d12 (50)
51

Old
C
55d12+935 (1,292)
59
10
45
46
47
46
+55/+95
+71
+46
+29
+47
40d12 (54)
55

Very old
C
60d12+1,140 (1,530)
63
10
49
50
51
50
+60/+102
+78
+51
+32
+52
45d12 (59)
60

Ancient
C
65d12+1,365 (1,787)
67
10
53
54
55
54
+65/+109
+85
+55
+34
+56
50d12 (63)
64

Wyrm
C+
70d12+1,610 (2,065)
71
10
57
58
59
58
+70/+116
+92
+60
+37
+61
55d12 (68)
69


Great wyrm
C+
75d12+1,875 (2,362)
75
10
61
62
63
62
+75/+123
+99
+64
+39
+65
60d12 (72)
73


Force Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR


Wyrmling
60 ft., fly 250 ft. (poor)
+0
31 (-2 size, +4 deflection, +19 natural), touch 12, flat-footed 31
Damage reduction 10/magic, deflecting force, immune to force
3rd
24

Very young
60 ft., fly 250 ft. (poor)
+0
38 (-2 size, +6 deflection, +24 natural), touch 14, flat-footed 38
6th
27

Young
60 ft., fly 300 ft. (clumsy)
+0
43 (-4 size, +8 deflection, +29 natural), touch 14, flat-footed 43
Damage reduction 15/magic
9th
30

Juvenile
60 ft., fly 300 ft. (clumsy)
+0
50 (-4 size, +10 deflection, +34 natural), touch 16, flat-footed 50
resilient sphere, blur
12th
33

Young adult
60 ft., fly 300 ft. (clumsy)
+0
57 (-4 size, +12 deflection, +39 natural), touch 18, flat-footed 57
Damage reduction 15/epic
15th
36

Adult
60 ft., fly 300 ft. (clumsy)
+0
64 (-4 size, +14 deflection, +44 natural), touch 20, flat-footed 64
Wall of force
18th
39

Mature adult
60 ft., fly 300 ft. (clumsy)
+0
67 (-8 size, +16 deflection, +49 natural), touch 18, flat-footed 67
Damage reduction 20/epic
21st
42

Old
60 ft., fly 300 ft. (clumsy)
+0
74 (-8 size, +18 deflection, +54 natural), touch 20, flat-footed 74
Forcecage, displacement
24th
45

Very old
60 ft., fly 300 ft. (clumsy)
+0
81 (-8 size, +20 deflection, +59 natural), touch 22, flat-footed 81
Damage reduction 25/epic
27th
48

Ancient
60 ft., fly 300 ft. (clumsy)
+0
88 (-8 size, +22 deflection, +64 natural), touch 24, flat-footed 88
Maze
30th
51

Wyrm
60 ft., fly 350 ft. (clumsy)
+0
95 (-8 size, +24 deflection, +69 natural), touch 26, flat-footed 95
33rd
54


Great wyrm
60 ft., fly 350 ft. (clumsy)
+0
102 (-8 size, +26 deflection, +74 natural), touch 28, flat-footed 102
telekinetic sphere, invisibility
36th
57

A force dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.


Combat
Breath Weapon (Su): A force dragon has one type of breath weapon, a cone of force that tears through creatures and objects in its area to devastating effect.


Immune to Force (Ex): A force dragon cannot be harmed by any force effect, including magic missiles,  explosive runes,  mage's sword,  the sphere spells, or any other spell or effect with the Force descriptor. It can move freely through barriers made of force, such as a wall of force.


Deflecting Force (Su): A force dragon is protected by a shield of force that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.


Blur (Su): When a force dragon reaches juvenile age, the force surrounding its body distorts the light around it so that it is hard to discern the dragon's exact location. This functions as a continuous blur spell, giving the dragon concealment (20% miss chance).


Displacement (Su): An old force dragon's deflecting force bends light even more ex-tremely, giving the dragon the benefit of the displacement spell (50% miss chance). This supersedes its blur ability.


Invisibility (Su): A great wyrm force dragon is a creature of pure force, and is completely invisible (as though protected by greater invisibility). A creature that can see invisible creatures must still contend with the dragon's displacement ability.


Spell-Like Abilities: 3/day-forcecage,  maze,  resilient sphere,  telekinetic sphere,  wall of force. The DCs are Charisma-based.




Sample Force Dragon, Adult
Gargantuan Dragon (Force)
Hit Dice: 45d12+585 (877 hp)
Initiative: +0
Speed: 60 ft., fly 300 ft. (clumsy)
AC: 64 (-4 size, +14 deflection, +44 natural)
Base Attack/Grapple: +45/+77
Attack:  Bite +61 (4d6+20/19-20) melee
Full Attack: Bite +61 (4d6+20/19-20) melee, 2 claws +56 (2d6+10/19-20) melee, 2 wings +56 (2d6+10/19-20) melee, tail slap +56 (2d8+30/19-20) melee
Space/Reach: 20 ft./15 ft.
Special Attacks: Crush 4d6+30 (DC 45), tail sweep 2d6+30 (DC 45), breath weapon, frightful presence (DC 46), spells (caster level 18th), spell-like abilities
Special Qualities: Immunities, damage reduction 15/epic, spell resistance 39, blindsense 60 ft., keen senses, deflecting force, blur (20% miss chance)
Saves: Fort +37, Ref +24, Will +38
Abilities: Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38
Skills: Appraise +50, Bluff +62, Concentration +61, Craft (alchemy) +50, Diplomacy +74, Escape Artist +48, Gather Information +20, Intimidate +68, Jump +32, Knowledge (all) +56, Listen +64, Search +72, Sense Motive +50, Spellcraft +68, Spot +74
Feats: Alertness, Cleave, Combat Reflexes, Empower Spell-Like Ability, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Critical (tail slap), Improved Initiative, Improved Sunder, Maximize Spell-Like Ability, Power Attack, Spell Knowledge, Wingover
Environment: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 31
Treasure: Double standard
Alignment: Usually neutral
Advancement: 46-49 HD (Gargantuan)
A force dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of force, 60 ft., damage 30d12, Ref half (DC 45). The DC is Constitution-based.
Spell-Like Abilities: 3/day-resilient sphere,  wall of force. Caster level 18th; save DC 24 + spell level.
Immunities (Ex): Immune to sleep and paralysis, immune to force effects.
Sorcerer Spells Known (6/10/10/9/9/9/9/8/7/5; base DC 24 + spell level): 0-arcane mark,  dancing lights,  detect magic,  flare,  ghost sound,  light,  mending,  open/close,  read magic; 1st-disguise self,  comprehend languages,  detect secret doors,  magic missile,  true strike; 2nd- bull's strength,  cat's grace,  darkness,  locate object,  mirror image; 3rd-clairaudience/clairvoyance,  fireball,  haste,  lightning bolt; 4th-charm monster,  greater invisibility,  scrying,  stoneskin; 5th-contact other plane,  dream,  hold monster,  teleport; 6th-analyze dweomer,  greater dispel magic,  true seeing; 7th-forcecage,  spell turning,  summon monster VII; 8th-polymorph any object,  protection from spells; 9th- time stop. 
Possessions: Crystal ball with true seeing,  circlet of eyes*,  pearl of power (7th-level spell), 8,000 gp. *Variant of robe of eyes; benefit included in Search and Spot skill modifiers.


armor_class:
57 (-4 size, +12 deflection, +39 natural), touch 18, flat-footed 57

full_attack:
Bite +55 (4d6+18) melee, 2 Claws +55 (2d8+9) melee, 2 Wings +54 (2d6+9) melee, Tail Slap +54 (2d8+27) melee

special_attacks:
Breath weapon (60 ft. cone of force 25d12, DC 41), crush 4d6+27 (DC 41), frightful presence (DC 42), tail sweep 2d6+27 (DC 41)

special_qualities:
Blindsense 60 ft., blur, damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 36, spells (caster level 15th)

abilities:
Str 47, Dex 10, Con 33, Int 34, Wis 35, Cha 34

skills:
Concentration +54, Diplomacy +55, Escape Artist +43, Intimidate +55, Knowledge (all) +55, Listen +57, Search +55, Sense Motive +55, Spot +57, Use Magic Device +55

feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

stat_block:
Young adult force dragon; CR 28; Gargantuan dragon (force); HD 40d12+440; hp 700; Init +4; Spd 60 ft., fly 300 ft. (clumsy); AC 57 (-4 size, +12 deflection, +39 natural), touch 18, flat-footed 57; Base Atk +40; Grp +70; Atk +55 melee (4d6+18, bite); Full Atk +55 melee (4d6+18, bite) and +55 melee (2d8+9, 2 claws) and +54 melee (2d6+9, 2 wings) and +54 melee (2d8+27, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. cone of force 25d12, DC 41), crush 4d6+27 (DC 41), frightful presence (DC 42), tail sweep 2d6+27 (DC 41); SQ Blindsense 60 ft., blur, damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 36, spells (caster level 15th); AL N; SV Fort +33, Ref +22, Will +34; Str 47, Dex 10, Con 33, Int 34, Wis 35, Cha 34

Skills and Feats: Concentration +54, Diplomacy +55, Escape Artist +43, Intimidate +55, Knowledge (all) +55, Listen +57, Search +55, Sense Motive +55, Spot +57, Use Magic Device +55; Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Force Dragon
Force Dragon, Young adult
Gargantuan Dragon (Force)
Hit Dice:
40d12+440 (700 hp)
Initiative:
+4
Speed:
60 ft., fly 300 ft. (clumsy)
Armor Class:
57 (-4 size, +12 deflection, +39 natural), touch 18, flat-footed 57
Base Attack/Grapple:
+40/+70
Attack:
Bite +55 (4d6+18) melee
Full Attack:
Bite +55 (4d6+18) melee, 2 Claws +55 (2d8+9) melee, 2 Wings +54 (2d6+9) melee, Tail Slap +54 (2d8+27) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. cone of force 25d12, DC 41), crush 4d6+27 (DC 41), frightful presence (DC 42), tail sweep 2d6+27 (DC 41)
Special Qualities:
Blindsense 60 ft., blur, damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 36, spells (caster level 15th)
Saves:
Fort +33, Ref +22, Will +34
Abilities:
Str 47, Dex 10, Con 33, Int 34, Wis 35, Cha 34
Skills:
Concentration +54, Diplomacy +55, Escape Artist +43, Intimidate +55, Knowledge (all) +55, Listen +57, Search +55, Sense Motive +55, Spot +57, Use Magic Device +55
Feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Any land and underground
Organization:
Solitary or clutch (2-5)
Challenge Rating:
28
Treasure:
Double standard
Alignment:
Usually neutral
Advancement:
41-44 HD (Gargantuan)
Level Adjustment:
-

Dragon (Force)


Environment: Any land and underground


Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Rating: Wyrmling 13; very young 19; young 21; juvenile 25; young adult 28; adult 31; mature adult 35; old 37; very old 39; ancient 43; wyrm 50; great wyrm 59


Treasure: Double standard


Alignment: Usually neutral


Advancement: Wyrmling 21-24 HD (Huge); very young 26-29 HD (Huge); young 31-34 HD (Gargantuan); juvenile 36-39 HD (Gargantuan); young adult 41-44 HD (Gargantuan); adult 46-49 HD (Gargantuan); mature adult 51-54 HD (Colossal); old 56-59 HD (Colossal); very old 61-64 HD (Colossal); ancient 66-69 HD (Colossal); wyrm 71-74 HD (Colossal+); great wyrm 76+ HD (Colossal+)


Force Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
H
20d12+100 (230)
31
10
21
18
19
18
+20/+38
+28
+17
+12
+16
5d12 (25)
24

Very young
H
25d12+150 (312)
35
10
23
22
23
22
+25/+45
+35
+20
+14
+20
10d12 (28)
28

Young
G
30d12+210 (405)
39
10
25
26
27
26
+30/+56
+40
+24
+17
+25
15d12 (32)
33

Juvenile
G
35d12+315 (542)
43
10
29
30
31
30
+35/+63
+47
+28
+19
+29
20d12 (36)
37

Young adult
G
40d12+440 (700)
47
10
33
34
35
34
+40/+70
+54
+33
+22
+34
25d12 (41)
42

Adult
G
45d12+585 (877)
51
10
37
38
39
38
+45/+77
+61
+37
+24
+38
30d12 (45)
46

Mature adult
C
50d12+750 (1,075)
55
10
41
42
43
42
+50/+88
+64
+42
+27
+43
35d12 (50)
51

Old
C
55d12+935 (1,292)
59
10
45
46
47
46
+55/+95
+71
+46
+29
+47
40d12 (54)
55

Very old
C
60d12+1,140 (1,530)
63
10
49
50
51
50
+60/+102
+78
+51
+32
+52
45d12 (59)
60

Ancient
C
65d12+1,365 (1,787)
67
10
53
54
55
54
+65/+109
+85
+55
+34
+56
50d12 (63)
64

Wyrm
C+
70d12+1,610 (2,065)
71
10
57
58
59
58
+70/+116
+92
+60
+37
+61
55d12 (68)
69


Great wyrm
C+
75d12+1,875 (2,362)
75
10
61
62
63
62
+75/+123
+99
+64
+39
+65
60d12 (72)
73


Force Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR


Wyrmling
60 ft., fly 250 ft. (poor)
+0
31 (-2 size, +4 deflection, +19 natural), touch 12, flat-footed 31
Damage reduction 10/magic, deflecting force, immune to force
3rd
24

Very young
60 ft., fly 250 ft. (poor)
+0
38 (-2 size, +6 deflection, +24 natural), touch 14, flat-footed 38
6th
27

Young
60 ft., fly 300 ft. (clumsy)
+0
43 (-4 size, +8 deflection, +29 natural), touch 14, flat-footed 43
Damage reduction 15/magic
9th
30

Juvenile
60 ft., fly 300 ft. (clumsy)
+0
50 (-4 size, +10 deflection, +34 natural), touch 16, flat-footed 50
resilient sphere, blur
12th
33

Young adult
60 ft., fly 300 ft. (clumsy)
+0
57 (-4 size, +12 deflection, +39 natural), touch 18, flat-footed 57
Damage reduction 15/epic
15th
36

Adult
60 ft., fly 300 ft. (clumsy)
+0
64 (-4 size, +14 deflection, +44 natural), touch 20, flat-footed 64
Wall of force
18th
39

Mature adult
60 ft., fly 300 ft. (clumsy)
+0
67 (-8 size, +16 deflection, +49 natural), touch 18, flat-footed 67
Damage reduction 20/epic
21st
42

Old
60 ft., fly 300 ft. (clumsy)
+0
74 (-8 size, +18 deflection, +54 natural), touch 20, flat-footed 74
Forcecage, displacement
24th
45

Very old
60 ft., fly 300 ft. (clumsy)
+0
81 (-8 size, +20 deflection, +59 natural), touch 22, flat-footed 81
Damage reduction 25/epic
27th
48

Ancient
60 ft., fly 300 ft. (clumsy)
+0
88 (-8 size, +22 deflection, +64 natural), touch 24, flat-footed 88
Maze
30th
51

Wyrm
60 ft., fly 350 ft. (clumsy)
+0
95 (-8 size, +24 deflection, +69 natural), touch 26, flat-footed 95
33rd
54


Great wyrm
60 ft., fly 350 ft. (clumsy)
+0
102 (-8 size, +26 deflection, +74 natural), touch 28, flat-footed 102
telekinetic sphere, invisibility
36th
57

A force dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.


Combat
Breath Weapon (Su): A force dragon has one type of breath weapon, a cone of force that tears through creatures and objects in its area to devastating effect.


Immune to Force (Ex): A force dragon cannot be harmed by any force effect, including magic missiles,  explosive runes,  mage's sword,  the sphere spells, or any other spell or effect with the Force descriptor. It can move freely through barriers made of force, such as a wall of force.


Deflecting Force (Su): A force dragon is protected by a shield of force that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.


Blur (Su): When a force dragon reaches juvenile age, the force surrounding its body distorts the light around it so that it is hard to discern the dragon's exact location. This functions as a continuous blur spell, giving the dragon concealment (20% miss chance).


Displacement (Su): An old force dragon's deflecting force bends light even more ex-tremely, giving the dragon the benefit of the displacement spell (50% miss chance). This supersedes its blur ability.


Invisibility (Su): A great wyrm force dragon is a creature of pure force, and is completely invisible (as though protected by greater invisibility). A creature that can see invisible creatures must still contend with the dragon's displacement ability.


Spell-Like Abilities: 3/day-forcecage,  maze,  resilient sphere,  telekinetic sphere,  wall of force. The DCs are Charisma-based.




Sample Force Dragon, Adult
Gargantuan Dragon (Force)
Hit Dice: 45d12+585 (877 hp)
Initiative: +0
Speed: 60 ft., fly 300 ft. (clumsy)
AC: 64 (-4 size, +14 deflection, +44 natural)
Base Attack/Grapple: +45/+77
Attack:  Bite +61 (4d6+20/19-20) melee
Full Attack: Bite +61 (4d6+20/19-20) melee, 2 claws +56 (2d6+10/19-20) melee, 2 wings +56 (2d6+10/19-20) melee, tail slap +56 (2d8+30/19-20) melee
Space/Reach: 20 ft./15 ft.
Special Attacks: Crush 4d6+30 (DC 45), tail sweep 2d6+30 (DC 45), breath weapon, frightful presence (DC 46), spells (caster level 18th), spell-like abilities
Special Qualities: Immunities, damage reduction 15/epic, spell resistance 39, blindsense 60 ft., keen senses, deflecting force, blur (20% miss chance)
Saves: Fort +37, Ref +24, Will +38
Abilities: Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38
Skills: Appraise +50, Bluff +62, Concentration +61, Craft (alchemy) +50, Diplomacy +74, Escape Artist +48, Gather Information +20, Intimidate +68, Jump +32, Knowledge (all) +56, Listen +64, Search +72, Sense Motive +50, Spellcraft +68, Spot +74
Feats: Alertness, Cleave, Combat Reflexes, Empower Spell-Like Ability, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Critical (tail slap), Improved Initiative, Improved Sunder, Maximize Spell-Like Ability, Power Attack, Spell Knowledge, Wingover
Environment: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 31
Treasure: Double standard
Alignment: Usually neutral
Advancement: 46-49 HD (Gargantuan)
A force dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of force, 60 ft., damage 30d12, Ref half (DC 45). The DC is Constitution-based.
Spell-Like Abilities: 3/day-resilient sphere,  wall of force. Caster level 18th; save DC 24 + spell level.
Immunities (Ex): Immune to sleep and paralysis, immune to force effects.
Sorcerer Spells Known (6/10/10/9/9/9/9/8/7/5; base DC 24 + spell level): 0-arcane mark,  dancing lights,  detect magic,  flare,  ghost sound,  light,  mending,  open/close,  read magic; 1st-disguise self,  comprehend languages,  detect secret doors,  magic missile,  true strike; 2nd- bull's strength,  cat's grace,  darkness,  locate object,  mirror image; 3rd-clairaudience/clairvoyance,  fireball,  haste,  lightning bolt; 4th-charm monster,  greater invisibility,  scrying,  stoneskin; 5th-contact other plane,  dream,  hold monster,  teleport; 6th-analyze dweomer,  greater dispel magic,  true seeing; 7th-forcecage,  spell turning,  summon monster VII; 8th-polymorph any object,  protection from spells; 9th- time stop. 
Possessions: Crystal ball with true seeing,  circlet of eyes*,  pearl of power (7th-level spell), 8,000 gp. *Variant of robe of eyes; benefit included in Search and Spot skill modifiers.


armor_class:
64 (-4 size, +14 deflection, +44 natural), touch 20, flat-footed 64

full_attack:
Bite +62 (4d6+20) melee, 2 Claws +62 (2d8+10) melee, 2 Wings +61 (2d6+10) melee, Tail Slap +62 (2d8+30) melee

special_attacks:
Breath weapon (60 ft. cone of force 30d12, DC 45), crush 4d6+30 (DC 45), frightful presence (DC 46), tail sweep 2d6+30 (DC 45)

special_qualities:
Blindsense 60 ft., blur, damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 39, spells (caster level 18th), wall of force

abilities:
Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38

skills:
Appraise +18, Bluff +18, Concentration +61, Craft (alchemy) +18, Diplomacy +62, Disable Device +18, Escape Artist +48, Gather Information +18, Heal +18, Hide -8, Intimidate +62, Jump +24, Knowledge (all) +62, Listen +64, Move Silently +4, Open Lock +4, Search +62, Sense Motive +62, Spellcraft +18, Spot +64, Survival +18, Tumble +4, Use Magic Device +62

feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

organization:
Solitary, pair, or family (1-2 and 2-5 offspring)

stat_block:
Adult force dragon; CR 31; Gargantuan dragon (force); HD 45d12+585; hp 877; Init +4; Spd 60 ft., fly 300 ft. (clumsy); AC 64 (-4 size, +14 deflection, +44 natural), touch 20, flat-footed 64; Base Atk +45; Grp +77; Atk +62 melee (4d6+20, bite); Full Atk +62 melee (4d6+20, bite) and +62 melee (2d8+10, 2 claws) and +61 melee (2d6+10, 2 wings) and +62 melee (2d8+30, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. cone of force 30d12, DC 45), crush 4d6+30 (DC 45), frightful presence (DC 46), tail sweep 2d6+30 (DC 45); SQ Blindsense 60 ft., blur, damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 39, spells (caster level 18th), wall of force; AL N; SV Fort +37, Ref +24, Will +38; Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38

Skills and Feats: Appraise +18, Bluff +18, Concentration +61, Craft (alchemy) +18, Diplomacy +62, Disable Device +18, Escape Artist +48, Gather Information +18, Heal +18, Hide -8, Intimidate +62, Jump +24, Knowledge (all) +62, Listen +64, Move Silently +4, Open Lock +4, Search +62, Sense Motive +62, Spellcraft +18, Spot +64, Survival +18, Tumble +4, Use Magic Device +62; Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

full_text:
Force Dragon
Force Dragon, Adult
Gargantuan Dragon (Force)
Hit Dice:
45d12+585 (877 hp)
Initiative:
+4
Speed:
60 ft., fly 300 ft. (clumsy)
Armor Class:
64 (-4 size, +14 deflection, +44 natural), touch 20, flat-footed 64
Base Attack/Grapple:
+45/+77
Attack:
Bite +62 (4d6+20) melee
Full Attack:
Bite +62 (4d6+20) melee, 2 Claws +62 (2d8+10) melee, 2 Wings +61 (2d6+10) melee, Tail Slap +62 (2d8+30) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. cone of force 30d12, DC 45), crush 4d6+30 (DC 45), frightful presence (DC 46), tail sweep 2d6+30 (DC 45)
Special Qualities:
Blindsense 60 ft., blur, damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 39, spells (caster level 18th), wall of force
Saves:
Fort +37, Ref +24, Will +38
Abilities:
Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38
Skills:
Appraise +18, Bluff +18, Concentration +61, Craft (alchemy) +18, Diplomacy +62, Disable Device +18, Escape Artist +48, Gather Information +18, Heal +18, Hide -8, Intimidate +62, Jump +24, Knowledge (all) +62, Listen +64, Move Silently +4, Open Lock +4, Search +62, Sense Motive +62, Spellcraft +18, Spot +64, Survival +18, Tumble +4, Use Magic Device +62
Feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover
Environment:
Any land and underground
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
31
Treasure:
Double standard
Alignment:
Usually neutral
Advancement:
46-49 HD (Gargantuan)
Level Adjustment:
-

Dragon (Force)


Environment: Any land and underground


Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Rating: Wyrmling 13; very young 19; young 21; juvenile 25; young adult 28; adult 31; mature adult 35; old 37; very old 39; ancient 43; wyrm 50; great wyrm 59


Treasure: Double standard


Alignment: Usually neutral


Advancement: Wyrmling 21-24 HD (Huge); very young 26-29 HD (Huge); young 31-34 HD (Gargantuan); juvenile 36-39 HD (Gargantuan); young adult 41-44 HD (Gargantuan); adult 46-49 HD (Gargantuan); mature adult 51-54 HD (Colossal); old 56-59 HD (Colossal); very old 61-64 HD (Colossal); ancient 66-69 HD (Colossal); wyrm 71-74 HD (Colossal+); great wyrm 76+ HD (Colossal+)


Force Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
H
20d12+100 (230)
31
10
21
18
19
18
+20/+38
+28
+17
+12
+16
5d12 (25)
24

Very young
H
25d12+150 (312)
35
10
23
22
23
22
+25/+45
+35
+20
+14
+20
10d12 (28)
28

Young
G
30d12+210 (405)
39
10
25
26
27
26
+30/+56
+40
+24
+17
+25
15d12 (32)
33

Juvenile
G
35d12+315 (542)
43
10
29
30
31
30
+35/+63
+47
+28
+19
+29
20d12 (36)
37

Young adult
G
40d12+440 (700)
47
10
33
34
35
34
+40/+70
+54
+33
+22
+34
25d12 (41)
42

Adult
G
45d12+585 (877)
51
10
37
38
39
38
+45/+77
+61
+37
+24
+38
30d12 (45)
46

Mature adult
C
50d12+750 (1,075)
55
10
41
42
43
42
+50/+88
+64
+42
+27
+43
35d12 (50)
51

Old
C
55d12+935 (1,292)
59
10
45
46
47
46
+55/+95
+71
+46
+29
+47
40d12 (54)
55

Very old
C
60d12+1,140 (1,530)
63
10
49
50
51
50
+60/+102
+78
+51
+32
+52
45d12 (59)
60

Ancient
C
65d12+1,365 (1,787)
67
10
53
54
55
54
+65/+109
+85
+55
+34
+56
50d12 (63)
64

Wyrm
C+
70d12+1,610 (2,065)
71
10
57
58
59
58
+70/+116
+92
+60
+37
+61
55d12 (68)
69


Great wyrm
C+
75d12+1,875 (2,362)
75
10
61
62
63
62
+75/+123
+99
+64
+39
+65
60d12 (72)
73


Force Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR


Wyrmling
60 ft., fly 250 ft. (poor)
+0
31 (-2 size, +4 deflection, +19 natural), touch 12, flat-footed 31
Damage reduction 10/magic, deflecting force, immune to force
3rd
24

Very young
60 ft., fly 250 ft. (poor)
+0
38 (-2 size, +6 deflection, +24 natural), touch 14, flat-footed 38
6th
27

Young
60 ft., fly 300 ft. (clumsy)
+0
43 (-4 size, +8 deflection, +29 natural), touch 14, flat-footed 43
Damage reduction 15/magic
9th
30

Juvenile
60 ft., fly 300 ft. (clumsy)
+0
50 (-4 size, +10 deflection, +34 natural), touch 16, flat-footed 50
resilient sphere, blur
12th
33

Young adult
60 ft., fly 300 ft. (clumsy)
+0
57 (-4 size, +12 deflection, +39 natural), touch 18, flat-footed 57
Damage reduction 15/epic
15th
36

Adult
60 ft., fly 300 ft. (clumsy)
+0
64 (-4 size, +14 deflection, +44 natural), touch 20, flat-footed 64
Wall of force
18th
39

Mature adult
60 ft., fly 300 ft. (clumsy)
+0
67 (-8 size, +16 deflection, +49 natural), touch 18, flat-footed 67
Damage reduction 20/epic
21st
42

Old
60 ft., fly 300 ft. (clumsy)
+0
74 (-8 size, +18 deflection, +54 natural), touch 20, flat-footed 74
Forcecage, displacement
24th
45

Very old
60 ft., fly 300 ft. (clumsy)
+0
81 (-8 size, +20 deflection, +59 natural), touch 22, flat-footed 81
Damage reduction 25/epic
27th
48

Ancient
60 ft., fly 300 ft. (clumsy)
+0
88 (-8 size, +22 deflection, +64 natural), touch 24, flat-footed 88
Maze
30th
51

Wyrm
60 ft., fly 350 ft. (clumsy)
+0
95 (-8 size, +24 deflection, +69 natural), touch 26, flat-footed 95
33rd
54


Great wyrm
60 ft., fly 350 ft. (clumsy)
+0
102 (-8 size, +26 deflection, +74 natural), touch 28, flat-footed 102
telekinetic sphere, invisibility
36th
57

A force dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.


Combat
Breath Weapon (Su): A force dragon has one type of breath weapon, a cone of force that tears through creatures and objects in its area to devastating effect.


Immune to Force (Ex): A force dragon cannot be harmed by any force effect, including magic missiles,  explosive runes,  mage's sword,  the sphere spells, or any other spell or effect with the Force descriptor. It can move freely through barriers made of force, such as a wall of force.


Deflecting Force (Su): A force dragon is protected by a shield of force that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.


Blur (Su): When a force dragon reaches juvenile age, the force surrounding its body distorts the light around it so that it is hard to discern the dragon's exact location. This functions as a continuous blur spell, giving the dragon concealment (20% miss chance).


Displacement (Su): An old force dragon's deflecting force bends light even more ex-tremely, giving the dragon the benefit of the displacement spell (50% miss chance). This supersedes its blur ability.


Invisibility (Su): A great wyrm force dragon is a creature of pure force, and is completely invisible (as though protected by greater invisibility). A creature that can see invisible creatures must still contend with the dragon's displacement ability.


Spell-Like Abilities: 3/day-forcecage,  maze,  resilient sphere,  telekinetic sphere,  wall of force. The DCs are Charisma-based.




Sample Force Dragon, Adult
Gargantuan Dragon (Force)
Hit Dice: 45d12+585 (877 hp)
Initiative: +0
Speed: 60 ft., fly 300 ft. (clumsy)
AC: 64 (-4 size, +14 deflection, +44 natural)
Base Attack/Grapple: +45/+77
Attack:  Bite +61 (4d6+20/19-20) melee
Full Attack: Bite +61 (4d6+20/19-20) melee, 2 claws +56 (2d6+10/19-20) melee, 2 wings +56 (2d6+10/19-20) melee, tail slap +56 (2d8+30/19-20) melee
Space/Reach: 20 ft./15 ft.
Special Attacks: Crush 4d6+30 (DC 45), tail sweep 2d6+30 (DC 45), breath weapon, frightful presence (DC 46), spells (caster level 18th), spell-like abilities
Special Qualities: Immunities, damage reduction 15/epic, spell resistance 39, blindsense 60 ft., keen senses, deflecting force, blur (20% miss chance)
Saves: Fort +37, Ref +24, Will +38
Abilities: Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38
Skills: Appraise +50, Bluff +62, Concentration +61, Craft (alchemy) +50, Diplomacy +74, Escape Artist +48, Gather Information +20, Intimidate +68, Jump +32, Knowledge (all) +56, Listen +64, Search +72, Sense Motive +50, Spellcraft +68, Spot +74
Feats: Alertness, Cleave, Combat Reflexes, Empower Spell-Like Ability, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Critical (tail slap), Improved Initiative, Improved Sunder, Maximize Spell-Like Ability, Power Attack, Spell Knowledge, Wingover
Environment: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 31
Treasure: Double standard
Alignment: Usually neutral
Advancement: 46-49 HD (Gargantuan)
A force dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of force, 60 ft., damage 30d12, Ref half (DC 45). The DC is Constitution-based.
Spell-Like Abilities: 3/day-resilient sphere,  wall of force. Caster level 18th; save DC 24 + spell level.
Immunities (Ex): Immune to sleep and paralysis, immune to force effects.
Sorcerer Spells Known (6/10/10/9/9/9/9/8/7/5; base DC 24 + spell level): 0-arcane mark,  dancing lights,  detect magic,  flare,  ghost sound,  light,  mending,  open/close,  read magic; 1st-disguise self,  comprehend languages,  detect secret doors,  magic missile,  true strike; 2nd- bull's strength,  cat's grace,  darkness,  locate object,  mirror image; 3rd-clairaudience/clairvoyance,  fireball,  haste,  lightning bolt; 4th-charm monster,  greater invisibility,  scrying,  stoneskin; 5th-contact other plane,  dream,  hold monster,  teleport; 6th-analyze dweomer,  greater dispel magic,  true seeing; 7th-forcecage,  spell turning,  summon monster VII; 8th-polymorph any object,  protection from spells; 9th- time stop. 
Possessions: Crystal ball with true seeing,  circlet of eyes*,  pearl of power (7th-level spell), 8,000 gp. *Variant of robe of eyes; benefit included in Search and Spot skill modifiers.


armor_class:
67 (-8 size, +16 deflection, +49 natural), touch 18, flat-footed 67

special_attacks:
Breath weapon (70 ft. cone of force 35d12, DC 50), crush 4d8+33 (DC 50), frightful presence (DC 51), tail sweep 2d8+33 (DC 50)

special_qualities:
Blindsense 60 ft., blur, damage reduction 20/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 42, spells (caster level 21st), wall of force

abilities:
Str 55, Dex 10, Con 41, Int 42, Wis 43, Cha 42

skills:
Appraise +25, Bluff +25, Concentration +68, Craft (alchemy) +25, Diplomacy +69, Disable Device +25, Escape Artist +53, Gather Information +25, Heal +25, Hide -7, Intimidate +69, Jump +31, Knowledge (all) +69, Listen +71, Move Silently +9, Open Lock +9, Search +69, Sense Motive +69, Spellcraft +25, Spot +71, Survival +25, Tumble +9, Use Magic Device +69

feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

stat_block:
Mature adult force dragon; CR 35; Colossal dragon (force); HD 50d12+750; hp 1,075; Init +4; Spd 60 ft., fly 300 ft. (clumsy); AC 67 (-8 size, +16 deflection, +49 natural), touch 18, flat-footed 67; Base Atk +50; Grp +88; Atk +65 melee (4d8+22/19-20, bite); Full Atk +65 melee (4d8+22/19-20, bite) and +65 melee (4d6+11, 2 claws) and +64 melee (2d8+11, 2 wings) and +65 melee (4d6+33, tail slap); Space/Reach 30 ft./20 ft. (30 ft. with bite); SA Breath weapon (70 ft. cone of force 35d12, DC 50), crush 4d8+33 (DC 50), frightful presence (DC 51), tail sweep 2d8+33 (DC 50); SQ Blindsense 60 ft., blur, damage reduction 20/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 42, spells (caster level 21st), wall of force; AL N; SV Fort +42, Ref +27, Will +43; Str 55, Dex 10, Con 41, Int 42, Wis 43, Cha 42

Skills and Feats: Appraise +25, Bluff +25, Concentration +68, Craft (alchemy) +25, Diplomacy +69, Disable Device +25, Escape Artist +53, Gather Information +25, Heal +25, Hide -7, Intimidate +69, Jump +31, Knowledge (all) +69, Listen +71, Move Silently +9, Open Lock +9, Search +69, Sense Motive +69, Spellcraft +25, Spot +71, Survival +25, Tumble +9, Use Magic Device +69; Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

full_text:
Force Dragon
Force Dragon, Mature adult
Colossal Dragon (Force)
Hit Dice:
50d12+750 (1,075 hp)
Initiative:
+4
Speed:
60 ft., fly 300 ft. (clumsy)
Armor Class:
67 (-8 size, +16 deflection, +49 natural), touch 18, flat-footed 67
Base Attack/Grapple:
+50/+88
Attack:
Bite +65 (4d8+22/19-20) melee
Full Attack:
Bite +65 (4d8+22/19-20) melee, 2 Claws +65 (4d6+11) melee, 2 Wings +64 (2d8+11) melee, Tail Slap +65 (4d6+33) melee
Space/Reach:
30 ft./20 ft. (30 ft. with bite)
Special Attacks:
Breath weapon (70 ft. cone of force 35d12, DC 50), crush 4d8+33 (DC 50), frightful presence (DC 51), tail sweep 2d8+33 (DC 50)
Special Qualities:
Blindsense 60 ft., blur, damage reduction 20/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 42, spells (caster level 21st), wall of force
Saves:
Fort +42, Ref +27, Will +43
Abilities:
Str 55, Dex 10, Con 41, Int 42, Wis 43, Cha 42
Skills:
Appraise +25, Bluff +25, Concentration +68, Craft (alchemy) +25, Diplomacy +69, Disable Device +25, Escape Artist +53, Gather Information +25, Heal +25, Hide -7, Intimidate +69, Jump +31, Knowledge (all) +69, Listen +71, Move Silently +9, Open Lock +9, Search +69, Sense Motive +69, Spellcraft +25, Spot +71, Survival +25, Tumble +9, Use Magic Device +69
Feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover
Environment:
Any land and underground
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
35
Treasure:
Double standard
Alignment:
Usually neutral
Advancement:
51-54 HD (Colossal)
Level Adjustment:
-

Dragon (Force)


Environment: Any land and underground


Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Rating: Wyrmling 13; very young 19; young 21; juvenile 25; young adult 28; adult 31; mature adult 35; old 37; very old 39; ancient 43; wyrm 50; great wyrm 59


Treasure: Double standard


Alignment: Usually neutral


Advancement: Wyrmling 21-24 HD (Huge); very young 26-29 HD (Huge); young 31-34 HD (Gargantuan); juvenile 36-39 HD (Gargantuan); young adult 41-44 HD (Gargantuan); adult 46-49 HD (Gargantuan); mature adult 51-54 HD (Colossal); old 56-59 HD (Colossal); very old 61-64 HD (Colossal); ancient 66-69 HD (Colossal); wyrm 71-74 HD (Colossal+); great wyrm 76+ HD (Colossal+)


Force Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
H
20d12+100 (230)
31
10
21
18
19
18
+20/+38
+28
+17
+12
+16
5d12 (25)
24

Very young
H
25d12+150 (312)
35
10
23
22
23
22
+25/+45
+35
+20
+14
+20
10d12 (28)
28

Young
G
30d12+210 (405)
39
10
25
26
27
26
+30/+56
+40
+24
+17
+25
15d12 (32)
33

Juvenile
G
35d12+315 (542)
43
10
29
30
31
30
+35/+63
+47
+28
+19
+29
20d12 (36)
37

Young adult
G
40d12+440 (700)
47
10
33
34
35
34
+40/+70
+54
+33
+22
+34
25d12 (41)
42

Adult
G
45d12+585 (877)
51
10
37
38
39
38
+45/+77
+61
+37
+24
+38
30d12 (45)
46

Mature adult
C
50d12+750 (1,075)
55
10
41
42
43
42
+50/+88
+64
+42
+27
+43
35d12 (50)
51

Old
C
55d12+935 (1,292)
59
10
45
46
47
46
+55/+95
+71
+46
+29
+47
40d12 (54)
55

Very old
C
60d12+1,140 (1,530)
63
10
49
50
51
50
+60/+102
+78
+51
+32
+52
45d12 (59)
60

Ancient
C
65d12+1,365 (1,787)
67
10
53
54
55
54
+65/+109
+85
+55
+34
+56
50d12 (63)
64

Wyrm
C+
70d12+1,610 (2,065)
71
10
57
58
59
58
+70/+116
+92
+60
+37
+61
55d12 (68)
69


Great wyrm
C+
75d12+1,875 (2,362)
75
10
61
62
63
62
+75/+123
+99
+64
+39
+65
60d12 (72)
73


Force Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR


Wyrmling
60 ft., fly 250 ft. (poor)
+0
31 (-2 size, +4 deflection, +19 natural), touch 12, flat-footed 31
Damage reduction 10/magic, deflecting force, immune to force
3rd
24

Very young
60 ft., fly 250 ft. (poor)
+0
38 (-2 size, +6 deflection, +24 natural), touch 14, flat-footed 38
6th
27

Young
60 ft., fly 300 ft. (clumsy)
+0
43 (-4 size, +8 deflection, +29 natural), touch 14, flat-footed 43
Damage reduction 15/magic
9th
30

Juvenile
60 ft., fly 300 ft. (clumsy)
+0
50 (-4 size, +10 deflection, +34 natural), touch 16, flat-footed 50
resilient sphere, blur
12th
33

Young adult
60 ft., fly 300 ft. (clumsy)
+0
57 (-4 size, +12 deflection, +39 natural), touch 18, flat-footed 57
Damage reduction 15/epic
15th
36

Adult
60 ft., fly 300 ft. (clumsy)
+0
64 (-4 size, +14 deflection, +44 natural), touch 20, flat-footed 64
Wall of force
18th
39

Mature adult
60 ft., fly 300 ft. (clumsy)
+0
67 (-8 size, +16 deflection, +49 natural), touch 18, flat-footed 67
Damage reduction 20/epic
21st
42

Old
60 ft., fly 300 ft. (clumsy)
+0
74 (-8 size, +18 deflection, +54 natural), touch 20, flat-footed 74
Forcecage, displacement
24th
45

Very old
60 ft., fly 300 ft. (clumsy)
+0
81 (-8 size, +20 deflection, +59 natural), touch 22, flat-footed 81
Damage reduction 25/epic
27th
48

Ancient
60 ft., fly 300 ft. (clumsy)
+0
88 (-8 size, +22 deflection, +64 natural), touch 24, flat-footed 88
Maze
30th
51

Wyrm
60 ft., fly 350 ft. (clumsy)
+0
95 (-8 size, +24 deflection, +69 natural), touch 26, flat-footed 95
33rd
54


Great wyrm
60 ft., fly 350 ft. (clumsy)
+0
102 (-8 size, +26 deflection, +74 natural), touch 28, flat-footed 102
telekinetic sphere, invisibility
36th
57

A force dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.


Combat
Breath Weapon (Su): A force dragon has one type of breath weapon, a cone of force that tears through creatures and objects in its area to devastating effect.


Immune to Force (Ex): A force dragon cannot be harmed by any force effect, including magic missiles,  explosive runes,  mage's sword,  the sphere spells, or any other spell or effect with the Force descriptor. It can move freely through barriers made of force, such as a wall of force.


Deflecting Force (Su): A force dragon is protected by a shield of force that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.


Blur (Su): When a force dragon reaches juvenile age, the force surrounding its body distorts the light around it so that it is hard to discern the dragon's exact location. This functions as a continuous blur spell, giving the dragon concealment (20% miss chance).


Displacement (Su): An old force dragon's deflecting force bends light even more ex-tremely, giving the dragon the benefit of the displacement spell (50% miss chance). This supersedes its blur ability.


Invisibility (Su): A great wyrm force dragon is a creature of pure force, and is completely invisible (as though protected by greater invisibility). A creature that can see invisible creatures must still contend with the dragon's displacement ability.


Spell-Like Abilities: 3/day-forcecage,  maze,  resilient sphere,  telekinetic sphere,  wall of force. The DCs are Charisma-based.




Sample Force Dragon, Adult
Gargantuan Dragon (Force)
Hit Dice: 45d12+585 (877 hp)
Initiative: +0
Speed: 60 ft., fly 300 ft. (clumsy)
AC: 64 (-4 size, +14 deflection, +44 natural)
Base Attack/Grapple: +45/+77
Attack:  Bite +61 (4d6+20/19-20) melee
Full Attack: Bite +61 (4d6+20/19-20) melee, 2 claws +56 (2d6+10/19-20) melee, 2 wings +56 (2d6+10/19-20) melee, tail slap +56 (2d8+30/19-20) melee
Space/Reach: 20 ft./15 ft.
Special Attacks: Crush 4d6+30 (DC 45), tail sweep 2d6+30 (DC 45), breath weapon, frightful presence (DC 46), spells (caster level 18th), spell-like abilities
Special Qualities: Immunities, damage reduction 15/epic, spell resistance 39, blindsense 60 ft., keen senses, deflecting force, blur (20% miss chance)
Saves: Fort +37, Ref +24, Will +38
Abilities: Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38
Skills: Appraise +50, Bluff +62, Concentration +61, Craft (alchemy) +50, Diplomacy +74, Escape Artist +48, Gather Information +20, Intimidate +68, Jump +32, Knowledge (all) +56, Listen +64, Search +72, Sense Motive +50, Spellcraft +68, Spot +74
Feats: Alertness, Cleave, Combat Reflexes, Empower Spell-Like Ability, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Critical (tail slap), Improved Initiative, Improved Sunder, Maximize Spell-Like Ability, Power Attack, Spell Knowledge, Wingover
Environment: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 31
Treasure: Double standard
Alignment: Usually neutral
Advancement: 46-49 HD (Gargantuan)
A force dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of force, 60 ft., damage 30d12, Ref half (DC 45). The DC is Constitution-based.
Spell-Like Abilities: 3/day-resilient sphere,  wall of force. Caster level 18th; save DC 24 + spell level.
Immunities (Ex): Immune to sleep and paralysis, immune to force effects.
Sorcerer Spells Known (6/10/10/9/9/9/9/8/7/5; base DC 24 + spell level): 0-arcane mark,  dancing lights,  detect magic,  flare,  ghost sound,  light,  mending,  open/close,  read magic; 1st-disguise self,  comprehend languages,  detect secret doors,  magic missile,  true strike; 2nd- bull's strength,  cat's grace,  darkness,  locate object,  mirror image; 3rd-clairaudience/clairvoyance,  fireball,  haste,  lightning bolt; 4th-charm monster,  greater invisibility,  scrying,  stoneskin; 5th-contact other plane,  dream,  hold monster,  teleport; 6th-analyze dweomer,  greater dispel magic,  true seeing; 7th-forcecage,  spell turning,  summon monster VII; 8th-polymorph any object,  protection from spells; 9th- time stop. 
Possessions: Crystal ball with true seeing,  circlet of eyes*,  pearl of power (7th-level spell), 8,000 gp. *Variant of robe of eyes; benefit included in Search and Spot skill modifiers.


armor_class:
74 (-8 size, +18 deflection, +54 natural), touch 20, flat-footed 74

special_attacks:
Breath weapon (70 ft. cone of force 40d12, DC 54), crush 4d8+36 (DC 54), frightful presence (DC 55), tail sweep 2d8+36 (DC 54)

special_qualities:
Blindsense 60 ft., blur, damage reduction 20/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 45, spells (caster level 24th), wall of force

abilities:
Str 59, Dex 10, Con 45, Int 46, Wis 47, Cha 46

skills:
Appraise +32, Bluff +32, Concentration +75, Craft (alchemy) +32, Diplomacy +76, Disable Device +32, Escape Artist +58, Gather Information +32, Heal +32, Hide -2, Intimidate +76, Jump +38, Knowledge (all) +76, Listen +78, Move Silently +14, Open Lock +14, Search +76, Sense Motive +76, Spellcraft +32, Spot +78, Survival +32, Tumble +14, Use Magic Device +76

feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

stat_block:
Old force dragon; CR 37; Colossal dragon (force); HD 55d12+935; hp 1,292; Init +4; Spd 60 ft., fly 300 ft. (clumsy); AC 74 (-8 size, +18 deflection, +54 natural), touch 20, flat-footed 74; Base Atk +55; Grp +95; Atk +72 melee (4d8+24/19-20, bite); Full Atk +72 melee (4d8+24/19-20, bite) and +72 melee (4d6+12/19-20, 2 claws) and +71 melee (2d8+12, 2 wings) and +72 melee (4d6+36, tail slap); Space/Reach 30 ft./20 ft. (30 ft. with bite); SA Breath weapon (70 ft. cone of force 40d12, DC 54), crush 4d8+36 (DC 54), frightful presence (DC 55), tail sweep 2d8+36 (DC 54); SQ Blindsense 60 ft., blur, damage reduction 20/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 45, spells (caster level 24th), wall of force; AL N; SV Fort +46, Ref +29, Will +47; Str 59, Dex 10, Con 45, Int 46, Wis 47, Cha 46

Skills and Feats: Appraise +32, Bluff +32, Concentration +75, Craft (alchemy) +32, Diplomacy +76, Disable Device +32, Escape Artist +58, Gather Information +32, Heal +32, Hide -2, Intimidate +76, Jump +38, Knowledge (all) +76, Listen +78, Move Silently +14, Open Lock +14, Search +76, Sense Motive +76, Spellcraft +32, Spot +78, Survival +32, Tumble +14, Use Magic Device +76; Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

full_text:
Force Dragon
Force Dragon, Old
Colossal Dragon (Force)
Hit Dice:
55d12+935 (1,292 hp)
Initiative:
+4
Speed:
60 ft., fly 300 ft. (clumsy)
Armor Class:
74 (-8 size, +18 deflection, +54 natural), touch 20, flat-footed 74
Base Attack/Grapple:
+55/+95
Attack:
Bite +72 (4d8+24/19-20) melee
Full Attack:
Bite +72 (4d8+24/19-20) melee, 2 Claws +72 (4d6+12/19-20) melee, 2 Wings +71 (2d8+12) melee, Tail Slap +72 (4d6+36) melee
Space/Reach:
30 ft./20 ft. (30 ft. with bite)
Special Attacks:
Breath weapon (70 ft. cone of force 40d12, DC 54), crush 4d8+36 (DC 54), frightful presence (DC 55), tail sweep 2d8+36 (DC 54)
Special Qualities:
Blindsense 60 ft., blur, damage reduction 20/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 45, spells (caster level 24th), wall of force
Saves:
Fort +46, Ref +29, Will +47
Abilities:
Str 59, Dex 10, Con 45, Int 46, Wis 47, Cha 46
Skills:
Appraise +32, Bluff +32, Concentration +75, Craft (alchemy) +32, Diplomacy +76, Disable Device +32, Escape Artist +58, Gather Information +32, Heal +32, Hide -2, Intimidate +76, Jump +38, Knowledge (all) +76, Listen +78, Move Silently +14, Open Lock +14, Search +76, Sense Motive +76, Spellcraft +32, Spot +78, Survival +32, Tumble +14, Use Magic Device +76
Feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover
Environment:
Any land and underground
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
37
Treasure:
Double standard
Alignment:
Usually neutral
Advancement:
56-59 HD (Colossal)
Level Adjustment:
-

Dragon (Force)


Environment: Any land and underground


Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Rating: Wyrmling 13; very young 19; young 21; juvenile 25; young adult 28; adult 31; mature adult 35; old 37; very old 39; ancient 43; wyrm 50; great wyrm 59


Treasure: Double standard


Alignment: Usually neutral


Advancement: Wyrmling 21-24 HD (Huge); very young 26-29 HD (Huge); young 31-34 HD (Gargantuan); juvenile 36-39 HD (Gargantuan); young adult 41-44 HD (Gargantuan); adult 46-49 HD (Gargantuan); mature adult 51-54 HD (Colossal); old 56-59 HD (Colossal); very old 61-64 HD (Colossal); ancient 66-69 HD (Colossal); wyrm 71-74 HD (Colossal+); great wyrm 76+ HD (Colossal+)


Force Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
H
20d12+100 (230)
31
10
21
18
19
18
+20/+38
+28
+17
+12
+16
5d12 (25)
24

Very young
H
25d12+150 (312)
35
10
23
22
23
22
+25/+45
+35
+20
+14
+20
10d12 (28)
28

Young
G
30d12+210 (405)
39
10
25
26
27
26
+30/+56
+40
+24
+17
+25
15d12 (32)
33

Juvenile
G
35d12+315 (542)
43
10
29
30
31
30
+35/+63
+47
+28
+19
+29
20d12 (36)
37

Young adult
G
40d12+440 (700)
47
10
33
34
35
34
+40/+70
+54
+33
+22
+34
25d12 (41)
42

Adult
G
45d12+585 (877)
51
10
37
38
39
38
+45/+77
+61
+37
+24
+38
30d12 (45)
46

Mature adult
C
50d12+750 (1,075)
55
10
41
42
43
42
+50/+88
+64
+42
+27
+43
35d12 (50)
51

Old
C
55d12+935 (1,292)
59
10
45
46
47
46
+55/+95
+71
+46
+29
+47
40d12 (54)
55

Very old
C
60d12+1,140 (1,530)
63
10
49
50
51
50
+60/+102
+78
+51
+32
+52
45d12 (59)
60

Ancient
C
65d12+1,365 (1,787)
67
10
53
54
55
54
+65/+109
+85
+55
+34
+56
50d12 (63)
64

Wyrm
C+
70d12+1,610 (2,065)
71
10
57
58
59
58
+70/+116
+92
+60
+37
+61
55d12 (68)
69


Great wyrm
C+
75d12+1,875 (2,362)
75
10
61
62
63
62
+75/+123
+99
+64
+39
+65
60d12 (72)
73


Force Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR


Wyrmling
60 ft., fly 250 ft. (poor)
+0
31 (-2 size, +4 deflection, +19 natural), touch 12, flat-footed 31
Damage reduction 10/magic, deflecting force, immune to force
3rd
24

Very young
60 ft., fly 250 ft. (poor)
+0
38 (-2 size, +6 deflection, +24 natural), touch 14, flat-footed 38
6th
27

Young
60 ft., fly 300 ft. (clumsy)
+0
43 (-4 size, +8 deflection, +29 natural), touch 14, flat-footed 43
Damage reduction 15/magic
9th
30

Juvenile
60 ft., fly 300 ft. (clumsy)
+0
50 (-4 size, +10 deflection, +34 natural), touch 16, flat-footed 50
resilient sphere, blur
12th
33

Young adult
60 ft., fly 300 ft. (clumsy)
+0
57 (-4 size, +12 deflection, +39 natural), touch 18, flat-footed 57
Damage reduction 15/epic
15th
36

Adult
60 ft., fly 300 ft. (clumsy)
+0
64 (-4 size, +14 deflection, +44 natural), touch 20, flat-footed 64
Wall of force
18th
39

Mature adult
60 ft., fly 300 ft. (clumsy)
+0
67 (-8 size, +16 deflection, +49 natural), touch 18, flat-footed 67
Damage reduction 20/epic
21st
42

Old
60 ft., fly 300 ft. (clumsy)
+0
74 (-8 size, +18 deflection, +54 natural), touch 20, flat-footed 74
Forcecage, displacement
24th
45

Very old
60 ft., fly 300 ft. (clumsy)
+0
81 (-8 size, +20 deflection, +59 natural), touch 22, flat-footed 81
Damage reduction 25/epic
27th
48

Ancient
60 ft., fly 300 ft. (clumsy)
+0
88 (-8 size, +22 deflection, +64 natural), touch 24, flat-footed 88
Maze
30th
51

Wyrm
60 ft., fly 350 ft. (clumsy)
+0
95 (-8 size, +24 deflection, +69 natural), touch 26, flat-footed 95
33rd
54


Great wyrm
60 ft., fly 350 ft. (clumsy)
+0
102 (-8 size, +26 deflection, +74 natural), touch 28, flat-footed 102
telekinetic sphere, invisibility
36th
57

A force dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.


Combat
Breath Weapon (Su): A force dragon has one type of breath weapon, a cone of force that tears through creatures and objects in its area to devastating effect.


Immune to Force (Ex): A force dragon cannot be harmed by any force effect, including magic missiles,  explosive runes,  mage's sword,  the sphere spells, or any other spell or effect with the Force descriptor. It can move freely through barriers made of force, such as a wall of force.


Deflecting Force (Su): A force dragon is protected by a shield of force that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.


Blur (Su): When a force dragon reaches juvenile age, the force surrounding its body distorts the light around it so that it is hard to discern the dragon's exact location. This functions as a continuous blur spell, giving the dragon concealment (20% miss chance).


Displacement (Su): An old force dragon's deflecting force bends light even more ex-tremely, giving the dragon the benefit of the displacement spell (50% miss chance). This supersedes its blur ability.


Invisibility (Su): A great wyrm force dragon is a creature of pure force, and is completely invisible (as though protected by greater invisibility). A creature that can see invisible creatures must still contend with the dragon's displacement ability.


Spell-Like Abilities: 3/day-forcecage,  maze,  resilient sphere,  telekinetic sphere,  wall of force. The DCs are Charisma-based.




Sample Force Dragon, Adult
Gargantuan Dragon (Force)
Hit Dice: 45d12+585 (877 hp)
Initiative: +0
Speed: 60 ft., fly 300 ft. (clumsy)
AC: 64 (-4 size, +14 deflection, +44 natural)
Base Attack/Grapple: +45/+77
Attack:  Bite +61 (4d6+20/19-20) melee
Full Attack: Bite +61 (4d6+20/19-20) melee, 2 claws +56 (2d6+10/19-20) melee, 2 wings +56 (2d6+10/19-20) melee, tail slap +56 (2d8+30/19-20) melee
Space/Reach: 20 ft./15 ft.
Special Attacks: Crush 4d6+30 (DC 45), tail sweep 2d6+30 (DC 45), breath weapon, frightful presence (DC 46), spells (caster level 18th), spell-like abilities
Special Qualities: Immunities, damage reduction 15/epic, spell resistance 39, blindsense 60 ft., keen senses, deflecting force, blur (20% miss chance)
Saves: Fort +37, Ref +24, Will +38
Abilities: Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38
Skills: Appraise +50, Bluff +62, Concentration +61, Craft (alchemy) +50, Diplomacy +74, Escape Artist +48, Gather Information +20, Intimidate +68, Jump +32, Knowledge (all) +56, Listen +64, Search +72, Sense Motive +50, Spellcraft +68, Spot +74
Feats: Alertness, Cleave, Combat Reflexes, Empower Spell-Like Ability, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Critical (tail slap), Improved Initiative, Improved Sunder, Maximize Spell-Like Ability, Power Attack, Spell Knowledge, Wingover
Environment: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 31
Treasure: Double standard
Alignment: Usually neutral
Advancement: 46-49 HD (Gargantuan)
A force dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of force, 60 ft., damage 30d12, Ref half (DC 45). The DC is Constitution-based.
Spell-Like Abilities: 3/day-resilient sphere,  wall of force. Caster level 18th; save DC 24 + spell level.
Immunities (Ex): Immune to sleep and paralysis, immune to force effects.
Sorcerer Spells Known (6/10/10/9/9/9/9/8/7/5; base DC 24 + spell level): 0-arcane mark,  dancing lights,  detect magic,  flare,  ghost sound,  light,  mending,  open/close,  read magic; 1st-disguise self,  comprehend languages,  detect secret doors,  magic missile,  true strike; 2nd- bull's strength,  cat's grace,  darkness,  locate object,  mirror image; 3rd-clairaudience/clairvoyance,  fireball,  haste,  lightning bolt; 4th-charm monster,  greater invisibility,  scrying,  stoneskin; 5th-contact other plane,  dream,  hold monster,  teleport; 6th-analyze dweomer,  greater dispel magic,  true seeing; 7th-forcecage,  spell turning,  summon monster VII; 8th-polymorph any object,  protection from spells; 9th- time stop. 
Possessions: Crystal ball with true seeing,  circlet of eyes*,  pearl of power (7th-level spell), 8,000 gp. *Variant of robe of eyes; benefit included in Search and Spot skill modifiers.


armor_class:
81 (-8 size, +20 deflection, +59 natural), touch 22, flat-footed 81

special_attacks:
Breath weapon (70 ft. cone of force 45d12, DC 59), crush 4d8+39 (DC 59), frightful presence (DC 60), tail sweep 2d8+39 (DC 59)

special_qualities:
Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 48, spells (caster level 27th), wall of force

abilities:
Str 63, Dex 10, Con 49, Int 50, Wis 51, Cha 50

skills:
Appraise +40, Bluff +40, Concentration +82, Craft (alchemy) +40, Diplomacy +83, Disable Device +40, Escape Artist +63, Gather Information +40, Heal +40, Hide +4, Intimidate +83, Jump +46, Knowledge (all) +83, Listen +85, Move Silently +20, Open Lock +20, Search +83, Sense Motive +83, Spellcraft +40, Spot +85, Survival +40, Tumble +20, Use Magic Device +83

feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

stat_block:
Very old force dragon; CR 39; Colossal dragon (force); HD 60d12+1,140; hp 1,530; Init +4; Spd 60 ft., fly 300 ft. (clumsy); AC 81 (-8 size, +20 deflection, +59 natural), touch 22, flat-footed 81; Base Atk +60; Grp +102; Atk +79 melee (4d8+26/19-20, bite); Full Atk +79 melee (4d8+26/19-20, bite) and +79 melee (4d6+13/19-20, 2 claws) and +78 melee (2d8+13/19-20, 2 wings) and +79 melee (4d6+39, tail slap); Space/Reach 30 ft./20 ft. (30 ft. with bite); SA Breath weapon (70 ft. cone of force 45d12, DC 59), crush 4d8+39 (DC 59), frightful presence (DC 60), tail sweep 2d8+39 (DC 59); SQ Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 48, spells (caster level 27th), wall of force; AL N; SV Fort +51, Ref +32, Will +52; Str 63, Dex 10, Con 49, Int 50, Wis 51, Cha 50

Skills and Feats: Appraise +40, Bluff +40, Concentration +82, Craft (alchemy) +40, Diplomacy +83, Disable Device +40, Escape Artist +63, Gather Information +40, Heal +40, Hide +4, Intimidate +83, Jump +46, Knowledge (all) +83, Listen +85, Move Silently +20, Open Lock +20, Search +83, Sense Motive +83, Spellcraft +40, Spot +85, Survival +40, Tumble +20, Use Magic Device +83; Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

full_text:
Force Dragon
Force Dragon, Very old
Colossal Dragon (Force)
Hit Dice:
60d12+1,140 (1,530 hp)
Initiative:
+4
Speed:
60 ft., fly 300 ft. (clumsy)
Armor Class:
81 (-8 size, +20 deflection, +59 natural), touch 22, flat-footed 81
Base Attack/Grapple:
+60/+102
Attack:
Bite +79 (4d8+26/19-20) melee
Full Attack:
Bite +79 (4d8+26/19-20) melee, 2 Claws +79 (4d6+13/19-20) melee, 2 Wings +78 (2d8+13/19-20) melee, Tail Slap +79 (4d6+39) melee
Space/Reach:
30 ft./20 ft. (30 ft. with bite)
Special Attacks:
Breath weapon (70 ft. cone of force 45d12, DC 59), crush 4d8+39 (DC 59), frightful presence (DC 60), tail sweep 2d8+39 (DC 59)
Special Qualities:
Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 48, spells (caster level 27th), wall of force
Saves:
Fort +51, Ref +32, Will +52
Abilities:
Str 63, Dex 10, Con 49, Int 50, Wis 51, Cha 50
Skills:
Appraise +40, Bluff +40, Concentration +82, Craft (alchemy) +40, Diplomacy +83, Disable Device +40, Escape Artist +63, Gather Information +40, Heal +40, Hide +4, Intimidate +83, Jump +46, Knowledge (all) +83, Listen +85, Move Silently +20, Open Lock +20, Search +83, Sense Motive +83, Spellcraft +40, Spot +85, Survival +40, Tumble +20, Use Magic Device +83
Feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover
Environment:
Any land and underground
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
39
Treasure:
Double standard
Alignment:
Usually neutral
Advancement:
61-64 HD (Colossal)
Level Adjustment:
-

Dragon (Force)


Environment: Any land and underground


Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Rating: Wyrmling 13; very young 19; young 21; juvenile 25; young adult 28; adult 31; mature adult 35; old 37; very old 39; ancient 43; wyrm 50; great wyrm 59


Treasure: Double standard


Alignment: Usually neutral


Advancement: Wyrmling 21-24 HD (Huge); very young 26-29 HD (Huge); young 31-34 HD (Gargantuan); juvenile 36-39 HD (Gargantuan); young adult 41-44 HD (Gargantuan); adult 46-49 HD (Gargantuan); mature adult 51-54 HD (Colossal); old 56-59 HD (Colossal); very old 61-64 HD (Colossal); ancient 66-69 HD (Colossal); wyrm 71-74 HD (Colossal+); great wyrm 76+ HD (Colossal+)


Force Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
H
20d12+100 (230)
31
10
21
18
19
18
+20/+38
+28
+17
+12
+16
5d12 (25)
24

Very young
H
25d12+150 (312)
35
10
23
22
23
22
+25/+45
+35
+20
+14
+20
10d12 (28)
28

Young
G
30d12+210 (405)
39
10
25
26
27
26
+30/+56
+40
+24
+17
+25
15d12 (32)
33

Juvenile
G
35d12+315 (542)
43
10
29
30
31
30
+35/+63
+47
+28
+19
+29
20d12 (36)
37

Young adult
G
40d12+440 (700)
47
10
33
34
35
34
+40/+70
+54
+33
+22
+34
25d12 (41)
42

Adult
G
45d12+585 (877)
51
10
37
38
39
38
+45/+77
+61
+37
+24
+38
30d12 (45)
46

Mature adult
C
50d12+750 (1,075)
55
10
41
42
43
42
+50/+88
+64
+42
+27
+43
35d12 (50)
51

Old
C
55d12+935 (1,292)
59
10
45
46
47
46
+55/+95
+71
+46
+29
+47
40d12 (54)
55

Very old
C
60d12+1,140 (1,530)
63
10
49
50
51
50
+60/+102
+78
+51
+32
+52
45d12 (59)
60

Ancient
C
65d12+1,365 (1,787)
67
10
53
54
55
54
+65/+109
+85
+55
+34
+56
50d12 (63)
64

Wyrm
C+
70d12+1,610 (2,065)
71
10
57
58
59
58
+70/+116
+92
+60
+37
+61
55d12 (68)
69


Great wyrm
C+
75d12+1,875 (2,362)
75
10
61
62
63
62
+75/+123
+99
+64
+39
+65
60d12 (72)
73


Force Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR


Wyrmling
60 ft., fly 250 ft. (poor)
+0
31 (-2 size, +4 deflection, +19 natural), touch 12, flat-footed 31
Damage reduction 10/magic, deflecting force, immune to force
3rd
24

Very young
60 ft., fly 250 ft. (poor)
+0
38 (-2 size, +6 deflection, +24 natural), touch 14, flat-footed 38
6th
27

Young
60 ft., fly 300 ft. (clumsy)
+0
43 (-4 size, +8 deflection, +29 natural), touch 14, flat-footed 43
Damage reduction 15/magic
9th
30

Juvenile
60 ft., fly 300 ft. (clumsy)
+0
50 (-4 size, +10 deflection, +34 natural), touch 16, flat-footed 50
resilient sphere, blur
12th
33

Young adult
60 ft., fly 300 ft. (clumsy)
+0
57 (-4 size, +12 deflection, +39 natural), touch 18, flat-footed 57
Damage reduction 15/epic
15th
36

Adult
60 ft., fly 300 ft. (clumsy)
+0
64 (-4 size, +14 deflection, +44 natural), touch 20, flat-footed 64
Wall of force
18th
39

Mature adult
60 ft., fly 300 ft. (clumsy)
+0
67 (-8 size, +16 deflection, +49 natural), touch 18, flat-footed 67
Damage reduction 20/epic
21st
42

Old
60 ft., fly 300 ft. (clumsy)
+0
74 (-8 size, +18 deflection, +54 natural), touch 20, flat-footed 74
Forcecage, displacement
24th
45

Very old
60 ft., fly 300 ft. (clumsy)
+0
81 (-8 size, +20 deflection, +59 natural), touch 22, flat-footed 81
Damage reduction 25/epic
27th
48

Ancient
60 ft., fly 300 ft. (clumsy)
+0
88 (-8 size, +22 deflection, +64 natural), touch 24, flat-footed 88
Maze
30th
51

Wyrm
60 ft., fly 350 ft. (clumsy)
+0
95 (-8 size, +24 deflection, +69 natural), touch 26, flat-footed 95
33rd
54


Great wyrm
60 ft., fly 350 ft. (clumsy)
+0
102 (-8 size, +26 deflection, +74 natural), touch 28, flat-footed 102
telekinetic sphere, invisibility
36th
57

A force dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.


Combat
Breath Weapon (Su): A force dragon has one type of breath weapon, a cone of force that tears through creatures and objects in its area to devastating effect.


Immune to Force (Ex): A force dragon cannot be harmed by any force effect, including magic missiles,  explosive runes,  mage's sword,  the sphere spells, or any other spell or effect with the Force descriptor. It can move freely through barriers made of force, such as a wall of force.


Deflecting Force (Su): A force dragon is protected by a shield of force that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.


Blur (Su): When a force dragon reaches juvenile age, the force surrounding its body distorts the light around it so that it is hard to discern the dragon's exact location. This functions as a continuous blur spell, giving the dragon concealment (20% miss chance).


Displacement (Su): An old force dragon's deflecting force bends light even more ex-tremely, giving the dragon the benefit of the displacement spell (50% miss chance). This supersedes its blur ability.


Invisibility (Su): A great wyrm force dragon is a creature of pure force, and is completely invisible (as though protected by greater invisibility). A creature that can see invisible creatures must still contend with the dragon's displacement ability.


Spell-Like Abilities: 3/day-forcecage,  maze,  resilient sphere,  telekinetic sphere,  wall of force. The DCs are Charisma-based.




Sample Force Dragon, Adult
Gargantuan Dragon (Force)
Hit Dice: 45d12+585 (877 hp)
Initiative: +0
Speed: 60 ft., fly 300 ft. (clumsy)
AC: 64 (-4 size, +14 deflection, +44 natural)
Base Attack/Grapple: +45/+77
Attack:  Bite +61 (4d6+20/19-20) melee
Full Attack: Bite +61 (4d6+20/19-20) melee, 2 claws +56 (2d6+10/19-20) melee, 2 wings +56 (2d6+10/19-20) melee, tail slap +56 (2d8+30/19-20) melee
Space/Reach: 20 ft./15 ft.
Special Attacks: Crush 4d6+30 (DC 45), tail sweep 2d6+30 (DC 45), breath weapon, frightful presence (DC 46), spells (caster level 18th), spell-like abilities
Special Qualities: Immunities, damage reduction 15/epic, spell resistance 39, blindsense 60 ft., keen senses, deflecting force, blur (20% miss chance)
Saves: Fort +37, Ref +24, Will +38
Abilities: Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38
Skills: Appraise +50, Bluff +62, Concentration +61, Craft (alchemy) +50, Diplomacy +74, Escape Artist +48, Gather Information +20, Intimidate +68, Jump +32, Knowledge (all) +56, Listen +64, Search +72, Sense Motive +50, Spellcraft +68, Spot +74
Feats: Alertness, Cleave, Combat Reflexes, Empower Spell-Like Ability, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Critical (tail slap), Improved Initiative, Improved Sunder, Maximize Spell-Like Ability, Power Attack, Spell Knowledge, Wingover
Environment: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 31
Treasure: Double standard
Alignment: Usually neutral
Advancement: 46-49 HD (Gargantuan)
A force dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of force, 60 ft., damage 30d12, Ref half (DC 45). The DC is Constitution-based.
Spell-Like Abilities: 3/day-resilient sphere,  wall of force. Caster level 18th; save DC 24 + spell level.
Immunities (Ex): Immune to sleep and paralysis, immune to force effects.
Sorcerer Spells Known (6/10/10/9/9/9/9/8/7/5; base DC 24 + spell level): 0-arcane mark,  dancing lights,  detect magic,  flare,  ghost sound,  light,  mending,  open/close,  read magic; 1st-disguise self,  comprehend languages,  detect secret doors,  magic missile,  true strike; 2nd- bull's strength,  cat's grace,  darkness,  locate object,  mirror image; 3rd-clairaudience/clairvoyance,  fireball,  haste,  lightning bolt; 4th-charm monster,  greater invisibility,  scrying,  stoneskin; 5th-contact other plane,  dream,  hold monster,  teleport; 6th-analyze dweomer,  greater dispel magic,  true seeing; 7th-forcecage,  spell turning,  summon monster VII; 8th-polymorph any object,  protection from spells; 9th- time stop. 
Possessions: Crystal ball with true seeing,  circlet of eyes*,  pearl of power (7th-level spell), 8,000 gp. *Variant of robe of eyes; benefit included in Search and Spot skill modifiers.


armor_class:
88 (-8 size, +22 deflection, +64 natural), touch 24, flat-footed 88

special_attacks:
Breath weapon (70 ft. cone of force 50d12, DC 63), crush 4d8+42 (DC 63), frightful presence (DC 64), tail sweep 2d8+42 (DC 63)

special_qualities:
Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, maze, resilient sphere, spell resistance 51, spells (caster level 30th), wall of force

abilities:
Str 67, Dex 10, Con 53, Int 54, Wis 55, Cha 54

skills:
Appraise +49, Bluff +49, Concentration +89, Craft (alchemy) +49, Diplomacy +90, Disable Device +49, Escape Artist +68, Gather Information +49, Heal +49, Hide +11, Intimidate +90, Jump +55, Knowledge (all) +90, Listen +92, Move Silently +27, Open Lock +27, Search +90, Sense Motive +90, Spellcraft +49, Spot +92, Survival +49, Tumble +27, Use Magic Device +90

feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity, Improved Sunder, Maximize Spell, Power Attack, Snatch, Spell Knowledge, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

stat_block:
Ancient force dragon; CR 43; Colossal dragon (force); HD 65d12+1,365; hp 1,787; Init +4; Spd 60 ft., fly 300 ft. (clumsy); AC 88 (-8 size, +22 deflection, +64 natural), touch 24, flat-footed 88; Base Atk +65; Grp +109; Atk +86 melee (4d8+28/19-20, bite); Full Atk +86 melee (4d8+28/19-20, bite) and +86 melee (4d6+14/19-20, 2 claws) and +85 melee (2d8+14/19-20, 2 wings) and +86 melee (4d6+42, tail slap); Space/Reach 30 ft./20 ft. (30 ft. with bite); SA Breath weapon (70 ft. cone of force 50d12, DC 63), crush 4d8+42 (DC 63), frightful presence (DC 64), tail sweep 2d8+42 (DC 63); SQ Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, maze, resilient sphere, spell resistance 51, spells (caster level 30th), wall of force; AL N; SV Fort +55, Ref +34, Will +56; Str 67, Dex 10, Con 53, Int 54, Wis 55, Cha 54

Skills and Feats: Appraise +49, Bluff +49, Concentration +89, Craft (alchemy) +49, Diplomacy +90, Disable Device +49, Escape Artist +68, Gather Information +49, Heal +49, Hide +11, Intimidate +90, Jump +55, Knowledge (all) +90, Listen +92, Move Silently +27, Open Lock +27, Search +90, Sense Motive +90, Spellcraft +49, Spot +92, Survival +49, Tumble +27, Use Magic Device +90; Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity, Improved Sunder, Maximize Spell, Power Attack, Snatch, Spell Knowledge, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

full_text:
Force Dragon
Force Dragon, Ancient
Colossal Dragon (Force)
Hit Dice:
65d12+1,365 (1,787 hp)
Initiative:
+4
Speed:
60 ft., fly 300 ft. (clumsy)
Armor Class:
88 (-8 size, +22 deflection, +64 natural), touch 24, flat-footed 88
Base Attack/Grapple:
+65/+109
Attack:
Bite +86 (4d8+28/19-20) melee
Full Attack:
Bite +86 (4d8+28/19-20) melee, 2 Claws +86 (4d6+14/19-20) melee, 2 Wings +85 (2d8+14/19-20) melee, Tail Slap +86 (4d6+42) melee
Space/Reach:
30 ft./20 ft. (30 ft. with bite)
Special Attacks:
Breath weapon (70 ft. cone of force 50d12, DC 63), crush 4d8+42 (DC 63), frightful presence (DC 64), tail sweep 2d8+42 (DC 63)
Special Qualities:
Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, maze, resilient sphere, spell resistance 51, spells (caster level 30th), wall of force
Saves:
Fort +55, Ref +34, Will +56
Abilities:
Str 67, Dex 10, Con 53, Int 54, Wis 55, Cha 54
Skills:
Appraise +49, Bluff +49, Concentration +89, Craft (alchemy) +49, Diplomacy +90, Disable Device +49, Escape Artist +68, Gather Information +49, Heal +49, Hide +11, Intimidate +90, Jump +55, Knowledge (all) +90, Listen +92, Move Silently +27, Open Lock +27, Search +90, Sense Motive +90, Spellcraft +49, Spot +92, Survival +49, Tumble +27, Use Magic Device +90
Feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity, Improved Sunder, Maximize Spell, Power Attack, Snatch, Spell Knowledge, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover
Environment:
Any land and underground
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
43
Treasure:
Double standard
Alignment:
Usually neutral
Advancement:
66-69 HD (Colossal)
Level Adjustment:
-

Dragon (Force)


Environment: Any land and underground


Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Rating: Wyrmling 13; very young 19; young 21; juvenile 25; young adult 28; adult 31; mature adult 35; old 37; very old 39; ancient 43; wyrm 50; great wyrm 59


Treasure: Double standard


Alignment: Usually neutral


Advancement: Wyrmling 21-24 HD (Huge); very young 26-29 HD (Huge); young 31-34 HD (Gargantuan); juvenile 36-39 HD (Gargantuan); young adult 41-44 HD (Gargantuan); adult 46-49 HD (Gargantuan); mature adult 51-54 HD (Colossal); old 56-59 HD (Colossal); very old 61-64 HD (Colossal); ancient 66-69 HD (Colossal); wyrm 71-74 HD (Colossal+); great wyrm 76+ HD (Colossal+)


Force Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
H
20d12+100 (230)
31
10
21
18
19
18
+20/+38
+28
+17
+12
+16
5d12 (25)
24

Very young
H
25d12+150 (312)
35
10
23
22
23
22
+25/+45
+35
+20
+14
+20
10d12 (28)
28

Young
G
30d12+210 (405)
39
10
25
26
27
26
+30/+56
+40
+24
+17
+25
15d12 (32)
33

Juvenile
G
35d12+315 (542)
43
10
29
30
31
30
+35/+63
+47
+28
+19
+29
20d12 (36)
37

Young adult
G
40d12+440 (700)
47
10
33
34
35
34
+40/+70
+54
+33
+22
+34
25d12 (41)
42

Adult
G
45d12+585 (877)
51
10
37
38
39
38
+45/+77
+61
+37
+24
+38
30d12 (45)
46

Mature adult
C
50d12+750 (1,075)
55
10
41
42
43
42
+50/+88
+64
+42
+27
+43
35d12 (50)
51

Old
C
55d12+935 (1,292)
59
10
45
46
47
46
+55/+95
+71
+46
+29
+47
40d12 (54)
55

Very old
C
60d12+1,140 (1,530)
63
10
49
50
51
50
+60/+102
+78
+51
+32
+52
45d12 (59)
60

Ancient
C
65d12+1,365 (1,787)
67
10
53
54
55
54
+65/+109
+85
+55
+34
+56
50d12 (63)
64

Wyrm
C+
70d12+1,610 (2,065)
71
10
57
58
59
58
+70/+116
+92
+60
+37
+61
55d12 (68)
69


Great wyrm
C+
75d12+1,875 (2,362)
75
10
61
62
63
62
+75/+123
+99
+64
+39
+65
60d12 (72)
73


Force Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR


Wyrmling
60 ft., fly 250 ft. (poor)
+0
31 (-2 size, +4 deflection, +19 natural), touch 12, flat-footed 31
Damage reduction 10/magic, deflecting force, immune to force
3rd
24

Very young
60 ft., fly 250 ft. (poor)
+0
38 (-2 size, +6 deflection, +24 natural), touch 14, flat-footed 38
6th
27

Young
60 ft., fly 300 ft. (clumsy)
+0
43 (-4 size, +8 deflection, +29 natural), touch 14, flat-footed 43
Damage reduction 15/magic
9th
30

Juvenile
60 ft., fly 300 ft. (clumsy)
+0
50 (-4 size, +10 deflection, +34 natural), touch 16, flat-footed 50
resilient sphere, blur
12th
33

Young adult
60 ft., fly 300 ft. (clumsy)
+0
57 (-4 size, +12 deflection, +39 natural), touch 18, flat-footed 57
Damage reduction 15/epic
15th
36

Adult
60 ft., fly 300 ft. (clumsy)
+0
64 (-4 size, +14 deflection, +44 natural), touch 20, flat-footed 64
Wall of force
18th
39

Mature adult
60 ft., fly 300 ft. (clumsy)
+0
67 (-8 size, +16 deflection, +49 natural), touch 18, flat-footed 67
Damage reduction 20/epic
21st
42

Old
60 ft., fly 300 ft. (clumsy)
+0
74 (-8 size, +18 deflection, +54 natural), touch 20, flat-footed 74
Forcecage, displacement
24th
45

Very old
60 ft., fly 300 ft. (clumsy)
+0
81 (-8 size, +20 deflection, +59 natural), touch 22, flat-footed 81
Damage reduction 25/epic
27th
48

Ancient
60 ft., fly 300 ft. (clumsy)
+0
88 (-8 size, +22 deflection, +64 natural), touch 24, flat-footed 88
Maze
30th
51

Wyrm
60 ft., fly 350 ft. (clumsy)
+0
95 (-8 size, +24 deflection, +69 natural), touch 26, flat-footed 95
33rd
54


Great wyrm
60 ft., fly 350 ft. (clumsy)
+0
102 (-8 size, +26 deflection, +74 natural), touch 28, flat-footed 102
telekinetic sphere, invisibility
36th
57

A force dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.


Combat
Breath Weapon (Su): A force dragon has one type of breath weapon, a cone of force that tears through creatures and objects in its area to devastating effect.


Immune to Force (Ex): A force dragon cannot be harmed by any force effect, including magic missiles,  explosive runes,  mage's sword,  the sphere spells, or any other spell or effect with the Force descriptor. It can move freely through barriers made of force, such as a wall of force.


Deflecting Force (Su): A force dragon is protected by a shield of force that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.


Blur (Su): When a force dragon reaches juvenile age, the force surrounding its body distorts the light around it so that it is hard to discern the dragon's exact location. This functions as a continuous blur spell, giving the dragon concealment (20% miss chance).


Displacement (Su): An old force dragon's deflecting force bends light even more ex-tremely, giving the dragon the benefit of the displacement spell (50% miss chance). This supersedes its blur ability.


Invisibility (Su): A great wyrm force dragon is a creature of pure force, and is completely invisible (as though protected by greater invisibility). A creature that can see invisible creatures must still contend with the dragon's displacement ability.


Spell-Like Abilities: 3/day-forcecage,  maze,  resilient sphere,  telekinetic sphere,  wall of force. The DCs are Charisma-based.




Sample Force Dragon, Adult
Gargantuan Dragon (Force)
Hit Dice: 45d12+585 (877 hp)
Initiative: +0
Speed: 60 ft., fly 300 ft. (clumsy)
AC: 64 (-4 size, +14 deflection, +44 natural)
Base Attack/Grapple: +45/+77
Attack:  Bite +61 (4d6+20/19-20) melee
Full Attack: Bite +61 (4d6+20/19-20) melee, 2 claws +56 (2d6+10/19-20) melee, 2 wings +56 (2d6+10/19-20) melee, tail slap +56 (2d8+30/19-20) melee
Space/Reach: 20 ft./15 ft.
Special Attacks: Crush 4d6+30 (DC 45), tail sweep 2d6+30 (DC 45), breath weapon, frightful presence (DC 46), spells (caster level 18th), spell-like abilities
Special Qualities: Immunities, damage reduction 15/epic, spell resistance 39, blindsense 60 ft., keen senses, deflecting force, blur (20% miss chance)
Saves: Fort +37, Ref +24, Will +38
Abilities: Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38
Skills: Appraise +50, Bluff +62, Concentration +61, Craft (alchemy) +50, Diplomacy +74, Escape Artist +48, Gather Information +20, Intimidate +68, Jump +32, Knowledge (all) +56, Listen +64, Search +72, Sense Motive +50, Spellcraft +68, Spot +74
Feats: Alertness, Cleave, Combat Reflexes, Empower Spell-Like Ability, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Critical (tail slap), Improved Initiative, Improved Sunder, Maximize Spell-Like Ability, Power Attack, Spell Knowledge, Wingover
Environment: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 31
Treasure: Double standard
Alignment: Usually neutral
Advancement: 46-49 HD (Gargantuan)
A force dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of force, 60 ft., damage 30d12, Ref half (DC 45). The DC is Constitution-based.
Spell-Like Abilities: 3/day-resilient sphere,  wall of force. Caster level 18th; save DC 24 + spell level.
Immunities (Ex): Immune to sleep and paralysis, immune to force effects.
Sorcerer Spells Known (6/10/10/9/9/9/9/8/7/5; base DC 24 + spell level): 0-arcane mark,  dancing lights,  detect magic,  flare,  ghost sound,  light,  mending,  open/close,  read magic; 1st-disguise self,  comprehend languages,  detect secret doors,  magic missile,  true strike; 2nd- bull's strength,  cat's grace,  darkness,  locate object,  mirror image; 3rd-clairaudience/clairvoyance,  fireball,  haste,  lightning bolt; 4th-charm monster,  greater invisibility,  scrying,  stoneskin; 5th-contact other plane,  dream,  hold monster,  teleport; 6th-analyze dweomer,  greater dispel magic,  true seeing; 7th-forcecage,  spell turning,  summon monster VII; 8th-polymorph any object,  protection from spells; 9th- time stop. 
Possessions: Crystal ball with true seeing,  circlet of eyes*,  pearl of power (7th-level spell), 8,000 gp. *Variant of robe of eyes; benefit included in Search and Spot skill modifiers.


armor_class:
95 (-8 size, +24 deflection, +69 natural), touch 26, flat-footed 95

special_attacks:
Breath weapon (80 ft. cone of force 55d12, DC 68), crush 8d6+45 (DC 68), frightful presence (DC 69), tail sweep 4d6+45 (DC 68)

special_qualities:
Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, maze, resilient sphere, spell resistance 54, spells (caster level 33rd), wall of force

abilities:
Str 71, Dex 10, Con 57, Int 58, Wis 59, Cha 58

skills:
Appraise +58, Bluff +58, Concentration +96, Craft (alchemy) +58, Diplomacy +97, Disable Device +58, Escape Artist +73, Gather Information +58, Heal +58, Hide +18, Intimidate +97, Jump +64, Knowledge (all) +97, Listen +99, Move Silently +34, Open Lock +34, Search +97, Sense Motive +97, Spellcraft +58, Spot +99, Survival +58, Tumble +34, Use Magic Device +97

feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity (x2), Improved Sunder, Maximize Spell, Power Attack, Snatch, Spell Knowledge (x2), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

stat_block:
Wyrm force dragon; CR 50; Colossal+ dragon (force); HD 70d12+1,610; hp 2,065; Init +4; Spd 60 ft., fly 350 ft. (clumsy); AC 95 (-8 size, +24 deflection, +69 natural), touch 26, flat-footed 95; Base Atk +70; Grp +116; Atk +93 melee (8d6+30/19-20, bite); Full Atk +93 melee (8d6+30/19-20, bite) and +93 melee (4d8+15/19-20, 2 claws) and +92 melee (4d6+15/19-20, 2 wings) and +93 melee (4d8+45, tail slap); Space/Reach 30 ft./20 ft. (30 ft. with bite); SA Breath weapon (80 ft. cone of force 55d12, DC 68), crush 8d6+45 (DC 68), frightful presence (DC 69), tail sweep 4d6+45 (DC 68); SQ Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, maze, resilient sphere, spell resistance 54, spells (caster level 33rd), wall of force; AL N; SV Fort +60, Ref +37, Will +61; Str 71, Dex 10, Con 57, Int 58, Wis 59, Cha 58

Skills and Feats: Appraise +58, Bluff +58, Concentration +96, Craft (alchemy) +58, Diplomacy +97, Disable Device +58, Escape Artist +73, Gather Information +58, Heal +58, Hide +18, Intimidate +97, Jump +64, Knowledge (all) +97, Listen +99, Move Silently +34, Open Lock +34, Search +97, Sense Motive +97, Spellcraft +58, Spot +99, Survival +58, Tumble +34, Use Magic Device +97; Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity (x2), Improved Sunder, Maximize Spell, Power Attack, Snatch, Spell Knowledge (x2), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

full_text:
Force Dragon
Force Dragon, Wyrm
Colossal+ Dragon (Force)
Hit Dice:
70d12+1,610 (2,065 hp)
Initiative:
+4
Speed:
60 ft., fly 350 ft. (clumsy)
Armor Class:
95 (-8 size, +24 deflection, +69 natural), touch 26, flat-footed 95
Base Attack/Grapple:
+70/+116
Attack:
Bite +93 (8d6+30/19-20) melee
Full Attack:
Bite +93 (8d6+30/19-20) melee, 2 Claws +93 (4d8+15/19-20) melee, 2 Wings +92 (4d6+15/19-20) melee, Tail Slap +93 (4d8+45) melee
Space/Reach:
30 ft./20 ft. (30 ft. with bite)
Special Attacks:
Breath weapon (80 ft. cone of force 55d12, DC 68), crush 8d6+45 (DC 68), frightful presence (DC 69), tail sweep 4d6+45 (DC 68)
Special Qualities:
Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, maze, resilient sphere, spell resistance 54, spells (caster level 33rd), wall of force
Saves:
Fort +60, Ref +37, Will +61
Abilities:
Str 71, Dex 10, Con 57, Int 58, Wis 59, Cha 58
Skills:
Appraise +58, Bluff +58, Concentration +96, Craft (alchemy) +58, Diplomacy +97, Disable Device +58, Escape Artist +73, Gather Information +58, Heal +58, Hide +18, Intimidate +97, Jump +64, Knowledge (all) +97, Listen +99, Move Silently +34, Open Lock +34, Search +97, Sense Motive +97, Spellcraft +58, Spot +99, Survival +58, Tumble +34, Use Magic Device +97
Feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity (x2), Improved Sunder, Maximize Spell, Power Attack, Snatch, Spell Knowledge (x2), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover
Environment:
Any land and underground
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
50
Treasure:
Double standard
Alignment:
Usually neutral
Advancement:
71-74 HD (Colossal+)
Level Adjustment:
-

Dragon (Force)


Environment: Any land and underground


Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Rating: Wyrmling 13; very young 19; young 21; juvenile 25; young adult 28; adult 31; mature adult 35; old 37; very old 39; ancient 43; wyrm 50; great wyrm 59


Treasure: Double standard


Alignment: Usually neutral


Advancement: Wyrmling 21-24 HD (Huge); very young 26-29 HD (Huge); young 31-34 HD (Gargantuan); juvenile 36-39 HD (Gargantuan); young adult 41-44 HD (Gargantuan); adult 46-49 HD (Gargantuan); mature adult 51-54 HD (Colossal); old 56-59 HD (Colossal); very old 61-64 HD (Colossal); ancient 66-69 HD (Colossal); wyrm 71-74 HD (Colossal+); great wyrm 76+ HD (Colossal+)


Force Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
H
20d12+100 (230)
31
10
21
18
19
18
+20/+38
+28
+17
+12
+16
5d12 (25)
24

Very young
H
25d12+150 (312)
35
10
23
22
23
22
+25/+45
+35
+20
+14
+20
10d12 (28)
28

Young
G
30d12+210 (405)
39
10
25
26
27
26
+30/+56
+40
+24
+17
+25
15d12 (32)
33

Juvenile
G
35d12+315 (542)
43
10
29
30
31
30
+35/+63
+47
+28
+19
+29
20d12 (36)
37

Young adult
G
40d12+440 (700)
47
10
33
34
35
34
+40/+70
+54
+33
+22
+34
25d12 (41)
42

Adult
G
45d12+585 (877)
51
10
37
38
39
38
+45/+77
+61
+37
+24
+38
30d12 (45)
46

Mature adult
C
50d12+750 (1,075)
55
10
41
42
43
42
+50/+88
+64
+42
+27
+43
35d12 (50)
51

Old
C
55d12+935 (1,292)
59
10
45
46
47
46
+55/+95
+71
+46
+29
+47
40d12 (54)
55

Very old
C
60d12+1,140 (1,530)
63
10
49
50
51
50
+60/+102
+78
+51
+32
+52
45d12 (59)
60

Ancient
C
65d12+1,365 (1,787)
67
10
53
54
55
54
+65/+109
+85
+55
+34
+56
50d12 (63)
64

Wyrm
C+
70d12+1,610 (2,065)
71
10
57
58
59
58
+70/+116
+92
+60
+37
+61
55d12 (68)
69


Great wyrm
C+
75d12+1,875 (2,362)
75
10
61
62
63
62
+75/+123
+99
+64
+39
+65
60d12 (72)
73


Force Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR


Wyrmling
60 ft., fly 250 ft. (poor)
+0
31 (-2 size, +4 deflection, +19 natural), touch 12, flat-footed 31
Damage reduction 10/magic, deflecting force, immune to force
3rd
24

Very young
60 ft., fly 250 ft. (poor)
+0
38 (-2 size, +6 deflection, +24 natural), touch 14, flat-footed 38
6th
27

Young
60 ft., fly 300 ft. (clumsy)
+0
43 (-4 size, +8 deflection, +29 natural), touch 14, flat-footed 43
Damage reduction 15/magic
9th
30

Juvenile
60 ft., fly 300 ft. (clumsy)
+0
50 (-4 size, +10 deflection, +34 natural), touch 16, flat-footed 50
resilient sphere, blur
12th
33

Young adult
60 ft., fly 300 ft. (clumsy)
+0
57 (-4 size, +12 deflection, +39 natural), touch 18, flat-footed 57
Damage reduction 15/epic
15th
36

Adult
60 ft., fly 300 ft. (clumsy)
+0
64 (-4 size, +14 deflection, +44 natural), touch 20, flat-footed 64
Wall of force
18th
39

Mature adult
60 ft., fly 300 ft. (clumsy)
+0
67 (-8 size, +16 deflection, +49 natural), touch 18, flat-footed 67
Damage reduction 20/epic
21st
42

Old
60 ft., fly 300 ft. (clumsy)
+0
74 (-8 size, +18 deflection, +54 natural), touch 20, flat-footed 74
Forcecage, displacement
24th
45

Very old
60 ft., fly 300 ft. (clumsy)
+0
81 (-8 size, +20 deflection, +59 natural), touch 22, flat-footed 81
Damage reduction 25/epic
27th
48

Ancient
60 ft., fly 300 ft. (clumsy)
+0
88 (-8 size, +22 deflection, +64 natural), touch 24, flat-footed 88
Maze
30th
51

Wyrm
60 ft., fly 350 ft. (clumsy)
+0
95 (-8 size, +24 deflection, +69 natural), touch 26, flat-footed 95
33rd
54


Great wyrm
60 ft., fly 350 ft. (clumsy)
+0
102 (-8 size, +26 deflection, +74 natural), touch 28, flat-footed 102
telekinetic sphere, invisibility
36th
57

A force dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.


Combat
Breath Weapon (Su): A force dragon has one type of breath weapon, a cone of force that tears through creatures and objects in its area to devastating effect.


Immune to Force (Ex): A force dragon cannot be harmed by any force effect, including magic missiles,  explosive runes,  mage's sword,  the sphere spells, or any other spell or effect with the Force descriptor. It can move freely through barriers made of force, such as a wall of force.


Deflecting Force (Su): A force dragon is protected by a shield of force that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.


Blur (Su): When a force dragon reaches juvenile age, the force surrounding its body distorts the light around it so that it is hard to discern the dragon's exact location. This functions as a continuous blur spell, giving the dragon concealment (20% miss chance).


Displacement (Su): An old force dragon's deflecting force bends light even more ex-tremely, giving the dragon the benefit of the displacement spell (50% miss chance). This supersedes its blur ability.


Invisibility (Su): A great wyrm force dragon is a creature of pure force, and is completely invisible (as though protected by greater invisibility). A creature that can see invisible creatures must still contend with the dragon's displacement ability.


Spell-Like Abilities: 3/day-forcecage,  maze,  resilient sphere,  telekinetic sphere,  wall of force. The DCs are Charisma-based.




Sample Force Dragon, Adult
Gargantuan Dragon (Force)
Hit Dice: 45d12+585 (877 hp)
Initiative: +0
Speed: 60 ft., fly 300 ft. (clumsy)
AC: 64 (-4 size, +14 deflection, +44 natural)
Base Attack/Grapple: +45/+77
Attack:  Bite +61 (4d6+20/19-20) melee
Full Attack: Bite +61 (4d6+20/19-20) melee, 2 claws +56 (2d6+10/19-20) melee, 2 wings +56 (2d6+10/19-20) melee, tail slap +56 (2d8+30/19-20) melee
Space/Reach: 20 ft./15 ft.
Special Attacks: Crush 4d6+30 (DC 45), tail sweep 2d6+30 (DC 45), breath weapon, frightful presence (DC 46), spells (caster level 18th), spell-like abilities
Special Qualities: Immunities, damage reduction 15/epic, spell resistance 39, blindsense 60 ft., keen senses, deflecting force, blur (20% miss chance)
Saves: Fort +37, Ref +24, Will +38
Abilities: Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38
Skills: Appraise +50, Bluff +62, Concentration +61, Craft (alchemy) +50, Diplomacy +74, Escape Artist +48, Gather Information +20, Intimidate +68, Jump +32, Knowledge (all) +56, Listen +64, Search +72, Sense Motive +50, Spellcraft +68, Spot +74
Feats: Alertness, Cleave, Combat Reflexes, Empower Spell-Like Ability, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Critical (tail slap), Improved Initiative, Improved Sunder, Maximize Spell-Like Ability, Power Attack, Spell Knowledge, Wingover
Environment: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 31
Treasure: Double standard
Alignment: Usually neutral
Advancement: 46-49 HD (Gargantuan)
A force dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of force, 60 ft., damage 30d12, Ref half (DC 45). The DC is Constitution-based.
Spell-Like Abilities: 3/day-resilient sphere,  wall of force. Caster level 18th; save DC 24 + spell level.
Immunities (Ex): Immune to sleep and paralysis, immune to force effects.
Sorcerer Spells Known (6/10/10/9/9/9/9/8/7/5; base DC 24 + spell level): 0-arcane mark,  dancing lights,  detect magic,  flare,  ghost sound,  light,  mending,  open/close,  read magic; 1st-disguise self,  comprehend languages,  detect secret doors,  magic missile,  true strike; 2nd- bull's strength,  cat's grace,  darkness,  locate object,  mirror image; 3rd-clairaudience/clairvoyance,  fireball,  haste,  lightning bolt; 4th-charm monster,  greater invisibility,  scrying,  stoneskin; 5th-contact other plane,  dream,  hold monster,  teleport; 6th-analyze dweomer,  greater dispel magic,  true seeing; 7th-forcecage,  spell turning,  summon monster VII; 8th-polymorph any object,  protection from spells; 9th- time stop. 
Possessions: Crystal ball with true seeing,  circlet of eyes*,  pearl of power (7th-level spell), 8,000 gp. *Variant of robe of eyes; benefit included in Search and Spot skill modifiers.


armor_class:
102 (-8 size, +26 deflection, +74 natural), touch 28, flat-footed 102

special_attacks:
Breath weapon (80 ft. cone of force 60d12, DC 72), crush 8d6+48 (DC 72), frightful presence (DC 73), tail sweep 4d6+48 (DC 72)

special_qualities:
Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, invisibility, keen senses, maze, resilient sphere, spell resistance 57, spells (caster level 36th), telekinetic sphere, wall of force

abilities:
Str 75, Dex 10, Con 61, Int 62, Wis 63, Cha 62

skills:
Appraise +65, Bluff +65, Concentration +103, Craft (alchemy) +65, Diplomacy +104, Disable Device +65, Escape Artist +78, Gather Information +65, Heal +65, Hide +23, Intimidate +104, Jump +71, Knowledge (all) +104, Listen +106, Move Silently +39, Open Lock +39, Search +104, Sense Motive +104, Spellcraft +65, Spot +106, Survival +65, Tumble +39, Use Magic Device +104 (78 skill points remaining)

feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity (x3), Improved Sunder, Maximize Spell, Power Attack, Snatch, Spell Knowledge (x3), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

stat_block:
Great wyrm force dragon; CR 59; Colossal+ dragon (force); HD 75d12+1,875; hp 2,362; Init +4; Spd 60 ft., fly 350 ft. (clumsy); AC 102 (-8 size, +26 deflection, +74 natural), touch 28, flat-footed 102; Base Atk +75; Grp +123; Atk +100 melee (8d6+32/19-20, bite); Full Atk +100 melee (8d6+32/19-20, bite) and +100 melee (4d8+16/19-20, 2 claws) and +99 melee (4d6+16/19-20, 2 wings) and +100 melee (4d8+48, tail slap); Space/Reach 30 ft./20 ft. (30 ft. with bite); SA Breath weapon (80 ft. cone of force 60d12, DC 72), crush 8d6+48 (DC 72), frightful presence (DC 73), tail sweep 4d6+48 (DC 72); SQ Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, invisibility, keen senses, maze, resilient sphere, spell resistance 57, spells (caster level 36th), telekinetic sphere, wall of force; AL N; SV Fort +64, Ref +39, Will +65; Str 75, Dex 10, Con 61, Int 62, Wis 63, Cha 62

Skills and Feats: Appraise +65, Bluff +65, Concentration +103, Craft (alchemy) +65, Diplomacy +104, Disable Device +65, Escape Artist +78, Gather Information +65, Heal +65, Hide +23, Intimidate +104, Jump +71, Knowledge (all) +104, Listen +106, Move Silently +39, Open Lock +39, Search +104, Sense Motive +104, Spellcraft +65, Spot +106, Survival +65, Tumble +39, Use Magic Device +104 (78 skill points remaining); Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity (x3), Improved Sunder, Maximize Spell, Power Attack, Snatch, Spell Knowledge (x3), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

full_text:
Force Dragon
Force Dragon, Great wyrm
Colossal+ Dragon (Force)
Hit Dice:
75d12+1,875 (2,362 hp)
Initiative:
+4
Speed:
60 ft., fly 350 ft. (clumsy)
Armor Class:
102 (-8 size, +26 deflection, +74 natural), touch 28, flat-footed 102
Base Attack/Grapple:
+75/+123
Attack:
Bite +100 (8d6+32/19-20) melee
Full Attack:
Bite +100 (8d6+32/19-20) melee, 2 Claws +100 (4d8+16/19-20) melee, 2 Wings +99 (4d6+16/19-20) melee, Tail Slap +100 (4d8+48) melee
Space/Reach:
30 ft./20 ft. (30 ft. with bite)
Special Attacks:
Breath weapon (80 ft. cone of force 60d12, DC 72), crush 8d6+48 (DC 72), frightful presence (DC 73), tail sweep 4d6+48 (DC 72)
Special Qualities:
Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, invisibility, keen senses, maze, resilient sphere, spell resistance 57, spells (caster level 36th), telekinetic sphere, wall of force
Saves:
Fort +64, Ref +39, Will +65
Abilities:
Str 75, Dex 10, Con 61, Int 62, Wis 63, Cha 62
Skills:
Appraise +65, Bluff +65, Concentration +103, Craft (alchemy) +65, Diplomacy +104, Disable Device +65, Escape Artist +78, Gather Information +65, Heal +65, Hide +23, Intimidate +104, Jump +71, Knowledge (all) +104, Listen +106, Move Silently +39, Open Lock +39, Search +104, Sense Motive +104, Spellcraft +65, Spot +106, Survival +65, Tumble +39, Use Magic Device +104 (78 skill points remaining)
Feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity (x3), Improved Sunder, Maximize Spell, Power Attack, Snatch, Spell Knowledge (x3), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover
Environment:
Any land and underground
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
59
Treasure:
Double standard
Alignment:
Usually neutral
Advancement:
76+ HD (Colossal+)
Level Adjustment:
-

Dragon (Force)


Environment: Any land and underground


Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Rating: Wyrmling 13; very young 19; young 21; juvenile 25; young adult 28; adult 31; mature adult 35; old 37; very old 39; ancient 43; wyrm 50; great wyrm 59


Treasure: Double standard


Alignment: Usually neutral


Advancement: Wyrmling 21-24 HD (Huge); very young 26-29 HD (Huge); young 31-34 HD (Gargantuan); juvenile 36-39 HD (Gargantuan); young adult 41-44 HD (Gargantuan); adult 46-49 HD (Gargantuan); mature adult 51-54 HD (Colossal); old 56-59 HD (Colossal); very old 61-64 HD (Colossal); ancient 66-69 HD (Colossal); wyrm 71-74 HD (Colossal+); great wyrm 76+ HD (Colossal+)


Force Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
H
20d12+100 (230)
31
10
21
18
19
18
+20/+38
+28
+17
+12
+16
5d12 (25)
24

Very young
H
25d12+150 (312)
35
10
23
22
23
22
+25/+45
+35
+20
+14
+20
10d12 (28)
28

Young
G
30d12+210 (405)
39
10
25
26
27
26
+30/+56
+40
+24
+17
+25
15d12 (32)
33

Juvenile
G
35d12+315 (542)
43
10
29
30
31
30
+35/+63
+47
+28
+19
+29
20d12 (36)
37

Young adult
G
40d12+440 (700)
47
10
33
34
35
34
+40/+70
+54
+33
+22
+34
25d12 (41)
42

Adult
G
45d12+585 (877)
51
10
37
38
39
38
+45/+77
+61
+37
+24
+38
30d12 (45)
46

Mature adult
C
50d12+750 (1,075)
55
10
41
42
43
42
+50/+88
+64
+42
+27
+43
35d12 (50)
51

Old
C
55d12+935 (1,292)
59
10
45
46
47
46
+55/+95
+71
+46
+29
+47
40d12 (54)
55

Very old
C
60d12+1,140 (1,530)
63
10
49
50
51
50
+60/+102
+78
+51
+32
+52
45d12 (59)
60

Ancient
C
65d12+1,365 (1,787)
67
10
53
54
55
54
+65/+109
+85
+55
+34
+56
50d12 (63)
64

Wyrm
C+
70d12+1,610 (2,065)
71
10
57
58
59
58
+70/+116
+92
+60
+37
+61
55d12 (68)
69


Great wyrm
C+
75d12+1,875 (2,362)
75
10
61
62
63
62
+75/+123
+99
+64
+39
+65
60d12 (72)
73


Force Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR


Wyrmling
60 ft., fly 250 ft. (poor)
+0
31 (-2 size, +4 deflection, +19 natural), touch 12, flat-footed 31
Damage reduction 10/magic, deflecting force, immune to force
3rd
24

Very young
60 ft., fly 250 ft. (poor)
+0
38 (-2 size, +6 deflection, +24 natural), touch 14, flat-footed 38
6th
27

Young
60 ft., fly 300 ft. (clumsy)
+0
43 (-4 size, +8 deflection, +29 natural), touch 14, flat-footed 43
Damage reduction 15/magic
9th
30

Juvenile
60 ft., fly 300 ft. (clumsy)
+0
50 (-4 size, +10 deflection, +34 natural), touch 16, flat-footed 50
resilient sphere, blur
12th
33

Young adult
60 ft., fly 300 ft. (clumsy)
+0
57 (-4 size, +12 deflection, +39 natural), touch 18, flat-footed 57
Damage reduction 15/epic
15th
36

Adult
60 ft., fly 300 ft. (clumsy)
+0
64 (-4 size, +14 deflection, +44 natural), touch 20, flat-footed 64
Wall of force
18th
39

Mature adult
60 ft., fly 300 ft. (clumsy)
+0
67 (-8 size, +16 deflection, +49 natural), touch 18, flat-footed 67
Damage reduction 20/epic
21st
42

Old
60 ft., fly 300 ft. (clumsy)
+0
74 (-8 size, +18 deflection, +54 natural), touch 20, flat-footed 74
Forcecage, displacement
24th
45

Very old
60 ft., fly 300 ft. (clumsy)
+0
81 (-8 size, +20 deflection, +59 natural), touch 22, flat-footed 81
Damage reduction 25/epic
27th
48

Ancient
60 ft., fly 300 ft. (clumsy)
+0
88 (-8 size, +22 deflection, +64 natural), touch 24, flat-footed 88
Maze
30th
51

Wyrm
60 ft., fly 350 ft. (clumsy)
+0
95 (-8 size, +24 deflection, +69 natural), touch 26, flat-footed 95
33rd
54


Great wyrm
60 ft., fly 350 ft. (clumsy)
+0
102 (-8 size, +26 deflection, +74 natural), touch 28, flat-footed 102
telekinetic sphere, invisibility
36th
57

A force dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.


Combat
Breath Weapon (Su): A force dragon has one type of breath weapon, a cone of force that tears through creatures and objects in its area to devastating effect.


Immune to Force (Ex): A force dragon cannot be harmed by any force effect, including magic missiles,  explosive runes,  mage's sword,  the sphere spells, or any other spell or effect with the Force descriptor. It can move freely through barriers made of force, such as a wall of force.


Deflecting Force (Su): A force dragon is protected by a shield of force that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.


Blur (Su): When a force dragon reaches juvenile age, the force surrounding its body distorts the light around it so that it is hard to discern the dragon's exact location. This functions as a continuous blur spell, giving the dragon concealment (20% miss chance).


Displacement (Su): An old force dragon's deflecting force bends light even more ex-tremely, giving the dragon the benefit of the displacement spell (50% miss chance). This supersedes its blur ability.


Invisibility (Su): A great wyrm force dragon is a creature of pure force, and is completely invisible (as though protected by greater invisibility). A creature that can see invisible creatures must still contend with the dragon's displacement ability.


Spell-Like Abilities: 3/day-forcecage,  maze,  resilient sphere,  telekinetic sphere,  wall of force. The DCs are Charisma-based.




Sample Force Dragon, Adult
Gargantuan Dragon (Force)
Hit Dice: 45d12+585 (877 hp)
Initiative: +0
Speed: 60 ft., fly 300 ft. (clumsy)
AC: 64 (-4 size, +14 deflection, +44 natural)
Base Attack/Grapple: +45/+77
Attack:  Bite +61 (4d6+20/19-20) melee
Full Attack: Bite +61 (4d6+20/19-20) melee, 2 claws +56 (2d6+10/19-20) melee, 2 wings +56 (2d6+10/19-20) melee, tail slap +56 (2d8+30/19-20) melee
Space/Reach: 20 ft./15 ft.
Special Attacks: Crush 4d6+30 (DC 45), tail sweep 2d6+30 (DC 45), breath weapon, frightful presence (DC 46), spells (caster level 18th), spell-like abilities
Special Qualities: Immunities, damage reduction 15/epic, spell resistance 39, blindsense 60 ft., keen senses, deflecting force, blur (20% miss chance)
Saves: Fort +37, Ref +24, Will +38
Abilities: Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38
Skills: Appraise +50, Bluff +62, Concentration +61, Craft (alchemy) +50, Diplomacy +74, Escape Artist +48, Gather Information +20, Intimidate +68, Jump +32, Knowledge (all) +56, Listen +64, Search +72, Sense Motive +50, Spellcraft +68, Spot +74
Feats: Alertness, Cleave, Combat Reflexes, Empower Spell-Like Ability, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Critical (tail slap), Improved Initiative, Improved Sunder, Maximize Spell-Like Ability, Power Attack, Spell Knowledge, Wingover
Environment: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 31
Treasure: Double standard
Alignment: Usually neutral
Advancement: 46-49 HD (Gargantuan)
A force dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of force, 60 ft., damage 30d12, Ref half (DC 45). The DC is Constitution-based.
Spell-Like Abilities: 3/day-resilient sphere,  wall of force. Caster level 18th; save DC 24 + spell level.
Immunities (Ex): Immune to sleep and paralysis, immune to force effects.
Sorcerer Spells Known (6/10/10/9/9/9/9/8/7/5; base DC 24 + spell level): 0-arcane mark,  dancing lights,  detect magic,  flare,  ghost sound,  light,  mending,  open/close,  read magic; 1st-disguise self,  comprehend languages,  detect secret doors,  magic missile,  true strike; 2nd- bull's strength,  cat's grace,  darkness,  locate object,  mirror image; 3rd-clairaudience/clairvoyance,  fireball,  haste,  lightning bolt; 4th-charm monster,  greater invisibility,  scrying,  stoneskin; 5th-contact other plane,  dream,  hold monster,  teleport; 6th-analyze dweomer,  greater dispel magic,  true seeing; 7th-forcecage,  spell turning,  summon monster VII; 8th-polymorph any object,  protection from spells; 9th- time stop. 
Possessions: Crystal ball with true seeing,  circlet of eyes*,  pearl of power (7th-level spell), 8,000 gp. *Variant of robe of eyes; benefit included in Search and Spot skill modifiers.


armor_class:
35 (-2 size, +5 deflection, +22 natural), touch 13, flat-footed 35

full_attack:
Bite +31 (2d8+9) melee, 2 Claws +31 (2d6+4) melee, 2 Wings +30 (1d8+4) melee, Tail Slap +30 (2d6+13) melee

special_attacks:
Breath weapon (50 ft. prismatic spray effect, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 26), tail sweep 2d4+13 (DC 27)

special_qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, hypnotic pattern, immune to light and blindness, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 5th)

abilities:
Str 29, Dex 10, Con 23, Int 20, Wis 21, Cha 20

skills:
Concentration +31, Diplomacy +30, Escape Artist +25, Intimidate +30, Knowledge (any 3) +31, Listen +33, Search +31, Sense Motive +30, Spot +33, Use Magic Device +30

feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

special_abilities:
Blindsense (Ex), Breath Weapon (Su), Crush (Ex), Deflecting Force (Su), Frightful Presence (Ex), Immune to Light and Blindness (Ex), Immunities (Ex), Keen Senses (Ex), Spell Resistance (Ex), Tail Sweep (Ex)

stat_block:
Wyrmling prismatic dragon; CR 14; Huge dragon (light); HD 23d12+138; hp 287; Init +4; Spd 60 ft., fly 250 ft. (poor); AC 35 (-2 size, +5 deflection, +22 natural), touch 13, flat-footed 35; Base Atk +23; Grp +40; Atk +31 melee (2d8+9, bite); Full Atk +31 melee (2d8+9, bite) and +31 melee (2d6+4, 2 claws) and +30 melee (1d8+4, 2 wings) and +30 melee (2d6+13, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. prismatic spray effect, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 26), tail sweep 2d4+13 (DC 27); SQ Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, hypnotic pattern, immune to light and blindness, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 5th); AL N; SV Fort +19, Ref +13, Will +18; Str 29, Dex 10, Con 23, Int 20, Wis 21, Cha 20

Skills and Feats: Concentration +31, Diplomacy +30, Escape Artist +25, Intimidate +30, Knowledge (any 3) +31, Listen +33, Search +31, Sense Motive +30, Spot +33, Use Magic Device +30; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Prismatic Dragon
Prismatic Dragon, Wyrmling
Huge Dragon (Light)
Hit Dice:
23d12+138 (287 hp)
Initiative:
+4
Speed:
60 ft., fly 250 ft. (poor)
Armor Class:
35 (-2 size, +5 deflection, +22 natural), touch 13, flat-footed 35
Base Attack/Grapple:
+23/+40
Attack:
Bite +31 (2d8+9) melee
Full Attack:
Bite +31 (2d8+9) melee, 2 Claws +31 (2d6+4) melee, 2 Wings +30 (1d8+4) melee, Tail Slap +30 (2d6+13) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. prismatic spray effect, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 26), tail sweep 2d4+13 (DC 27)
Special Qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, hypnotic pattern, immune to light and blindness, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 5th)
Saves:
Fort +19, Ref +13, Will +18
Abilities:
Str 29, Dex 10, Con 23, Int 20, Wis 21, Cha 20
Skills:
Concentration +31, Diplomacy +30, Escape Artist +25, Intimidate +30, Knowledge (any 3) +31, Listen +33, Search +31, Sense Motive +30, Spot +33, Use Magic Device +30
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Any land and underground
Organization:
Solitary or clutch (2-5)
Challenge Rating:
14
Treasure:
Double standard
Alignment:
Usually neutral
Advancement:
24-27 HD (Huge)
Level Adjustment:
-

Dragon (Light)


Environment: Any land and underground


Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Rating: Wyrmling 14; very young 16; young 22; juvenile 30; young adult 34; adult 39; mature adult 43; old 48; very old 52; ancient 57; wyrm 61; great wyrm 66


Treasure: Double standard


Alignment: Usually neutral


Advancement: Wyrmling 24-27 HD (Huge); very young 29-32 HD (Huge); young 34-37 HD (Gargantuan); juvenile 39-42 HD (Gargantuan); young adult 44-47 HD (Gargantuan); adult 49-52 HD (Gargantuan); mature adult 54-57 HD (Colossal); old 59-62 HD (Colossal); very old 64-67 HD (Colossal); ancient 69-72 HD (Colossal+); wyrm 74-77 HD (Colossal+); great wyrm 79+ HD (Colossal+)


Prismatic Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon DC
Frightful Presence DC


Wyrmling
H
23d12+138 (287)
29
10
23
20
21
20
+23/+40
+30
+19
+13
+18
27
26

Very young
H
28d12+196 (378)
33
10
25
24
25
24
+28/+47
+37
+23
+16
+23
31
31

Young
G
33d12+297 (511)
37
10
29
28
29
28
+33/+58
+42
+27
+18
+27
35
35

Juvenile
G
38d12+418 (665)
41
10
33
32
33
32
+38/+65
+49
+32
+21
+32
40
40

Young adult
G
43d12+559 (838)
45
10
37
36
37
36
+43/+72
+56
+36
+23
+36
44
44

Adult
C
48d12+720 (1,032)
49
10
41
40
41
40
+48/+83
+59
+41
+26
+41
49
49

Mature adult
C
53d12+901 (1,245)
53
10
45
44
45
44
+53/+90
+66
+45
+28
+45
53
53

Old
C
58d12+1,102 (1,479)
57
10
49
48
49
48
+58/+97
+73
+50
+31
+50
58
58

Very old
C
63d12+1,323 (1,732)
61
10
53
52
53
52
+63/+104
+80
+54
+33
+54
62
62

Ancient
C+
68d12+1,564 (2,006)
65
10
57
56
57
56
+68/+111
+87
+59
+36
+59
67
67

Wyrm
C+
73d12+1,825 (2,299)
69
10
61
60
61
60
+73/+118
+94
+63
+38
+63
71
71


Great wyrm
C+
78d12+2,106 (2,613)
73
10
65
64
65
64
+78/+125
+101
+68
+41
+68
76
76


Prismatic Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR


Wyrmling
60 ft., fly 250 ft. (poor)
+0
35 (-2 size, +5 deflection, +22 natural), touch 13, flat-footed 35
Damage reduction 10/magic, deflecting force, hypnotic pattern, immune to light and blindness
5th
24

Very young
60 ft., fly 250 ft. (poor)
+0
42 (-2 size, +7 deflection, +27 natural), touch 15, flat-footed 42
8th
30

Young
60 ft., fly 300 ft. (clumsy)
+0
47 (-4 size, +9 deflection, +32 natural), touch 15, flat-footed 47
Damage reduction 15/magic
11th
36

Juvenile
60 ft., fly 300 ft. (clumsy)
+0
54 (-4 size, +11 deflection, +37 natural), touch 17, flat-footed 54
Rainbow pattern
13th
42

Young adult
60 ft., fly 300 ft. (clumsy)
+0
61 (-4 size, +13 deflection, +42 natural), touch 19, flat-footed 61
Damage reduction 15/epic
17th
48

Adult
60 ft., fly 300 ft. (clumsy)
+0
64 (-8 size, +15 deflection, +47 natural), touch 17, flat-footed 64
Sunbeam
20th
54

Mature adult
60 ft., fly 300 ft. (clumsy)
+0
71 (-8 size, +17 deflection, +52 natural), touch 19, flat-footed 71
Damage reduction 20/epic
23rd
60

Old
60 ft., fly 300 ft. (clumsy)
+0
78 (-8 size, +19 deflection, +57 natural), touch 21, flat-footed 78
Sunburst
26th
66

Very old
60 ft., fly 300 ft. (clumsy)
+0
85 (-8 size, +21 deflection, +62 natural), touch 23, flat-footed 85
Damage reduction 25/epic
29th
68

Ancient
60 ft., fly 350 ft. (clumsy)
+0
92 (-8 size, +23 deflection, +67 natural), touch 25, flat-footed 92
Prismatic wall
32nd
74

Wyrm
60 ft., fly 350 ft. (clumsy)
+0
99 (-8 size, +25 deflection, +72 natural), touch 27, flat-footed 99
35th
80


Great wyrm
60 ft., fly 350 ft. (clumsy)
+0
106 (-8 size, +27 deflection, +77 natural), touch 29, flat-footed 106
Prismatic sphere
38th
86

A prismatic dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.


Combat
Breath Weapon (Su): A prismatic dragon has one type of breath weapon, a prismatic spray effect. The breath weapon's cone is of the size indicated by the dragon's size, not the normal cone for the spell.


Deflecting Force (Su): A prismatic dragon is protected by a shield of shimmering light similar to a cloak of chaos that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.


Immune to Light and Blindness (Ex): Prismatic dragons cannot be harmed by any light, including Evocation [Light] spells, searing light,  and the various prismatic (sphere,  spray,  wall) spells. In addition, they are immune to any spell or effect that causes blindness.


Spell-Like Abilities: At will-hypnotic pattern,  rainbow pattern; 3/day-prismatic sphere,  prismatic wall,  sunbeam,  sunburst. The DC is Charisma-based.




Sample Prismatic Dragon, Old
Colossal Dragon
Hit Dice: 58d12+1,102 (1,479 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 300 ft. (clumsy)
AC: 78 (-8 size, +19 deflection, +57 natural)
Base Attack/Grapple: +58/+97
Attack:  Bite +74 (4d8+23/19-20) melee
Full Attack:  Bite +74 melee, 2 claws +69 (4d6+11) melee, 2 wings +68 (2d8+11) melee, tail slap +69 (4d6+34) melee
Space/Reach: 30 ft./20 ft
Special Attacks: Crush 4d8+34 (DC 58), tail sweep 2d8+34 (DC 58), breath weapon, frightful presence (DC 58), spells (caster level 26th), spell-like abilities
Special Qualities: Immunities, damage reduction 20/epic, spell resistance 66, blindsight, keen senses, deflecting force
Saves: Fort +50, Ref +31, Will +50
Abilities: Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48
Skills: Balance +67, Bluff +80, Climb +84, Concentration +80, Diplomacy +92, Disable Device +80, Escape Artist +61, Gather Information +86, Heal +80, Intimidate +86, Jump +102, Knowledge (all) +80, Listen +80, Move Silently +61, Open Lock +61, Perform (any two) +80, Search +80, Sense Motive +80, Spellcraft +86, Spot +80, Survival +80, Tumble +67, Use Magic Device +80
Feats: Blinding Speed (x2), Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Spell Capacity (9th), Improved Spell Capacity (9th), Power Attack, Quicken Spell-Like Ability, Snatch, Spell Knowledge (x4), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap)
Environment: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 off-spring)
Challenge Rating: 48
Treasure: Double standard
Alignment: Usually neutral
Advancement: 59-62 HD (Colossal)
A prismatic dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of prismatic spray,  70 ft., effect as spell, Ref half (DC 58).
Spell-Like Abilities: At will-hypnotic pattern,  rainbow pattern; 3/day-sunbeam,  sunburst. Caster level 26th; save DC 29 + spell level. The DC is Charisma-based.
Immunities (Ex): Immune to sleep and paralysis effects, immune to light and blindness effects.
Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level): 0-dancing lights,  daze,  detect magic,  ghost sound,  light,  prestidigitation,  ray of frost,  read magic,  resistance; 1st-enlarge person,  mage armor,  magic missile,  shield,  true strike,  unseen servant; 2nd-alter self,  blur,  darkness,  detect thoughts,  levitate; 3rd-blink,  fireball,  greater magic weapon,  haste,  tongues,  wind wall; 4th-confusion,  polymorph,  scrying,  stoneskin; 5th- baleful polymorph,  dismissal,  fabricate,  passwall,  wall of force; 6th-antimagic field,  greater dispel magic,  true seeing; 7th-forcecage,  sequester,  spell turning,  greater teleport; 8th-greater planar binding,  mass charm monster,  symbol of death,  temporal stasis; 9th-dominate monster,  gate,  imprisonment,  time stop,  wish 
Possessions: Staff of the cosmos,  ring of regeneration,  15,563 gp.


armor_class:
42 (-2 size, +7 deflection, +27 natural), touch 15, flat-footed 42

full_attack:
Bite +38 (2d8+11) melee, 2 Claws +38 (2d6+5) melee, 2 Wings +37 (1d8+5) melee, Tail Slap +37 (2d6+16) melee

special_attacks:
Breath weapon (50 ft. prismatic spray effect, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 31), tail sweep 2d4+16 (DC 31)

special_qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, hypnotic pattern, immune to light and blindness, immunity to sleep and paralysis, keen senses, spell resistance 30, spells (caster level 8th)

abilities:
Str 33, Dex 10, Con 25, Int 24, Wis 25, Cha 24

skills:
Concentration +38, Diplomacy +38, Escape Artist +31, Intimidate +38, Knowledge (any 5) +38, Listen +40, Search +38, Sense Motive +38, Spot +40, Use Magic Device +38

feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover

stat_block:
Very young prismatic dragon; CR 16; Huge dragon (light); HD 28d12+196; hp 378; Init +4; Spd 60 ft., fly 250 ft. (poor); AC 42 (-2 size, +7 deflection, +27 natural), touch 15, flat-footed 42; Base Atk +28; Grp +47; Atk +38 melee (2d8+11, bite); Full Atk +38 melee (2d8+11, bite) and +38 melee (2d6+5, 2 claws) and +37 melee (1d8+5, 2 wings) and +37 melee (2d6+16, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. prismatic spray effect, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 31), tail sweep 2d4+16 (DC 31); SQ Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, hypnotic pattern, immune to light and blindness, immunity to sleep and paralysis, keen senses, spell resistance 30, spells (caster level 8th); AL N; SV Fort +23, Ref +16, Will +23; Str 33, Dex 10, Con 25, Int 24, Wis 25, Cha 24

Skills and Feats: Concentration +38, Diplomacy +38, Escape Artist +31, Intimidate +38, Knowledge (any 5) +38, Listen +40, Search +38, Sense Motive +38, Spot +40, Use Magic Device +38; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Prismatic Dragon
Prismatic Dragon, Very young
Huge Dragon (Light)
Hit Dice:
28d12+196 (378 hp)
Initiative:
+4
Speed:
60 ft., fly 250 ft. (poor)
Armor Class:
42 (-2 size, +7 deflection, +27 natural), touch 15, flat-footed 42
Base Attack/Grapple:
+28/+47
Attack:
Bite +38 (2d8+11) melee
Full Attack:
Bite +38 (2d8+11) melee, 2 Claws +38 (2d6+5) melee, 2 Wings +37 (1d8+5) melee, Tail Slap +37 (2d6+16) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. prismatic spray effect, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 31), tail sweep 2d4+16 (DC 31)
Special Qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, hypnotic pattern, immune to light and blindness, immunity to sleep and paralysis, keen senses, spell resistance 30, spells (caster level 8th)
Saves:
Fort +23, Ref +16, Will +23
Abilities:
Str 33, Dex 10, Con 25, Int 24, Wis 25, Cha 24
Skills:
Concentration +38, Diplomacy +38, Escape Artist +31, Intimidate +38, Knowledge (any 5) +38, Listen +40, Search +38, Sense Motive +38, Spot +40, Use Magic Device +38
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Any land and underground
Organization:
Solitary or clutch (2-5)
Challenge Rating:
16
Treasure:
Double standard
Alignment:
Usually neutral
Advancement:
29-32 HD (Huge)
Level Adjustment:
-

Dragon (Light)


Environment: Any land and underground


Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Rating: Wyrmling 14; very young 16; young 22; juvenile 30; young adult 34; adult 39; mature adult 43; old 48; very old 52; ancient 57; wyrm 61; great wyrm 66


Treasure: Double standard


Alignment: Usually neutral


Advancement: Wyrmling 24-27 HD (Huge); very young 29-32 HD (Huge); young 34-37 HD (Gargantuan); juvenile 39-42 HD (Gargantuan); young adult 44-47 HD (Gargantuan); adult 49-52 HD (Gargantuan); mature adult 54-57 HD (Colossal); old 59-62 HD (Colossal); very old 64-67 HD (Colossal); ancient 69-72 HD (Colossal+); wyrm 74-77 HD (Colossal+); great wyrm 79+ HD (Colossal+)


Prismatic Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon DC
Frightful Presence DC


Wyrmling
H
23d12+138 (287)
29
10
23
20
21
20
+23/+40
+30
+19
+13
+18
27
26

Very young
H
28d12+196 (378)
33
10
25
24
25
24
+28/+47
+37
+23
+16
+23
31
31

Young
G
33d12+297 (511)
37
10
29
28
29
28
+33/+58
+42
+27
+18
+27
35
35

Juvenile
G
38d12+418 (665)
41
10
33
32
33
32
+38/+65
+49
+32
+21
+32
40
40

Young adult
G
43d12+559 (838)
45
10
37
36
37
36
+43/+72
+56
+36
+23
+36
44
44

Adult
C
48d12+720 (1,032)
49
10
41
40
41
40
+48/+83
+59
+41
+26
+41
49
49

Mature adult
C
53d12+901 (1,245)
53
10
45
44
45
44
+53/+90
+66
+45
+28
+45
53
53

Old
C
58d12+1,102 (1,479)
57
10
49
48
49
48
+58/+97
+73
+50
+31
+50
58
58

Very old
C
63d12+1,323 (1,732)
61
10
53
52
53
52
+63/+104
+80
+54
+33
+54
62
62

Ancient
C+
68d12+1,564 (2,006)
65
10
57
56
57
56
+68/+111
+87
+59
+36
+59
67
67

Wyrm
C+
73d12+1,825 (2,299)
69
10
61
60
61
60
+73/+118
+94
+63
+38
+63
71
71


Great wyrm
C+
78d12+2,106 (2,613)
73
10
65
64
65
64
+78/+125
+101
+68
+41
+68
76
76


Prismatic Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR


Wyrmling
60 ft., fly 250 ft. (poor)
+0
35 (-2 size, +5 deflection, +22 natural), touch 13, flat-footed 35
Damage reduction 10/magic, deflecting force, hypnotic pattern, immune to light and blindness
5th
24

Very young
60 ft., fly 250 ft. (poor)
+0
42 (-2 size, +7 deflection, +27 natural), touch 15, flat-footed 42
8th
30

Young
60 ft., fly 300 ft. (clumsy)
+0
47 (-4 size, +9 deflection, +32 natural), touch 15, flat-footed 47
Damage reduction 15/magic
11th
36

Juvenile
60 ft., fly 300 ft. (clumsy)
+0
54 (-4 size, +11 deflection, +37 natural), touch 17, flat-footed 54
Rainbow pattern
13th
42

Young adult
60 ft., fly 300 ft. (clumsy)
+0
61 (-4 size, +13 deflection, +42 natural), touch 19, flat-footed 61
Damage reduction 15/epic
17th
48

Adult
60 ft., fly 300 ft. (clumsy)
+0
64 (-8 size, +15 deflection, +47 natural), touch 17, flat-footed 64
Sunbeam
20th
54

Mature adult
60 ft., fly 300 ft. (clumsy)
+0
71 (-8 size, +17 deflection, +52 natural), touch 19, flat-footed 71
Damage reduction 20/epic
23rd
60

Old
60 ft., fly 300 ft. (clumsy)
+0
78 (-8 size, +19 deflection, +57 natural), touch 21, flat-footed 78
Sunburst
26th
66

Very old
60 ft., fly 300 ft. (clumsy)
+0
85 (-8 size, +21 deflection, +62 natural), touch 23, flat-footed 85
Damage reduction 25/epic
29th
68

Ancient
60 ft., fly 350 ft. (clumsy)
+0
92 (-8 size, +23 deflection, +67 natural), touch 25, flat-footed 92
Prismatic wall
32nd
74

Wyrm
60 ft., fly 350 ft. (clumsy)
+0
99 (-8 size, +25 deflection, +72 natural), touch 27, flat-footed 99
35th
80


Great wyrm
60 ft., fly 350 ft. (clumsy)
+0
106 (-8 size, +27 deflection, +77 natural), touch 29, flat-footed 106
Prismatic sphere
38th
86

A prismatic dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.


Combat
Breath Weapon (Su): A prismatic dragon has one type of breath weapon, a prismatic spray effect. The breath weapon's cone is of the size indicated by the dragon's size, not the normal cone for the spell.


Deflecting Force (Su): A prismatic dragon is protected by a shield of shimmering light similar to a cloak of chaos that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.


Immune to Light and Blindness (Ex): Prismatic dragons cannot be harmed by any light, including Evocation [Light] spells, searing light,  and the various prismatic (sphere,  spray,  wall) spells. In addition, they are immune to any spell or effect that causes blindness.


Spell-Like Abilities: At will-hypnotic pattern,  rainbow pattern; 3/day-prismatic sphere,  prismatic wall,  sunbeam,  sunburst. The DC is Charisma-based.




Sample Prismatic Dragon, Old
Colossal Dragon
Hit Dice: 58d12+1,102 (1,479 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 300 ft. (clumsy)
AC: 78 (-8 size, +19 deflection, +57 natural)
Base Attack/Grapple: +58/+97
Attack:  Bite +74 (4d8+23/19-20) melee
Full Attack:  Bite +74 melee, 2 claws +69 (4d6+11) melee, 2 wings +68 (2d8+11) melee, tail slap +69 (4d6+34) melee
Space/Reach: 30 ft./20 ft
Special Attacks: Crush 4d8+34 (DC 58), tail sweep 2d8+34 (DC 58), breath weapon, frightful presence (DC 58), spells (caster level 26th), spell-like abilities
Special Qualities: Immunities, damage reduction 20/epic, spell resistance 66, blindsight, keen senses, deflecting force
Saves: Fort +50, Ref +31, Will +50
Abilities: Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48
Skills: Balance +67, Bluff +80, Climb +84, Concentration +80, Diplomacy +92, Disable Device +80, Escape Artist +61, Gather Information +86, Heal +80, Intimidate +86, Jump +102, Knowledge (all) +80, Listen +80, Move Silently +61, Open Lock +61, Perform (any two) +80, Search +80, Sense Motive +80, Spellcraft +86, Spot +80, Survival +80, Tumble +67, Use Magic Device +80
Feats: Blinding Speed (x2), Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Spell Capacity (9th), Improved Spell Capacity (9th), Power Attack, Quicken Spell-Like Ability, Snatch, Spell Knowledge (x4), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap)
Environment: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 off-spring)
Challenge Rating: 48
Treasure: Double standard
Alignment: Usually neutral
Advancement: 59-62 HD (Colossal)
A prismatic dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of prismatic spray,  70 ft., effect as spell, Ref half (DC 58).
Spell-Like Abilities: At will-hypnotic pattern,  rainbow pattern; 3/day-sunbeam,  sunburst. Caster level 26th; save DC 29 + spell level. The DC is Charisma-based.
Immunities (Ex): Immune to sleep and paralysis effects, immune to light and blindness effects.
Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level): 0-dancing lights,  daze,  detect magic,  ghost sound,  light,  prestidigitation,  ray of frost,  read magic,  resistance; 1st-enlarge person,  mage armor,  magic missile,  shield,  true strike,  unseen servant; 2nd-alter self,  blur,  darkness,  detect thoughts,  levitate; 3rd-blink,  fireball,  greater magic weapon,  haste,  tongues,  wind wall; 4th-confusion,  polymorph,  scrying,  stoneskin; 5th- baleful polymorph,  dismissal,  fabricate,  passwall,  wall of force; 6th-antimagic field,  greater dispel magic,  true seeing; 7th-forcecage,  sequester,  spell turning,  greater teleport; 8th-greater planar binding,  mass charm monster,  symbol of death,  temporal stasis; 9th-dominate monster,  gate,  imprisonment,  time stop,  wish 
Possessions: Staff of the cosmos,  ring of regeneration,  15,563 gp.


armor_class:
47 (-4 size, +9 deflection, +32 natural), touch 15, flat-footed 47

full_attack:
Bite +43 (4d6+13) melee, 2 Claws +43 (2d8+6) melee, 2 Wings +42 (2d6+6) melee, Tail Slap +42 (2d8+19) melee

special_attacks:
Breath weapon (60 ft. prismatic spray effect, DC 35), crush 4d6+19 (DC 35), frightful presence (DC 35), tail sweep 2d6+19 (DC 35)

special_qualities:
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, spell resistance 36, spells (caster level 11th)

abilities:
Str 37, Dex 10, Con 29, Int 28, Wis 29, Cha 28

skills:
Concentration +45, Diplomacy +45, Escape Artist +36, Intimidate +45, Knowledge (any 7) +45, Listen +47, Search +45, Sense Motive +45, Spot +47, Use Magic Device +45

stat_block:
Young prismatic dragon; CR 22; Gargantuan dragon (light); HD 33d12+297; hp 511; Init +4; Spd 60 ft., fly 300 ft. (clumsy); AC 47 (-4 size, +9 deflection, +32 natural), touch 15, flat-footed 47; Base Atk +33; Grp +58; Atk +43 melee (4d6+13, bite); Full Atk +43 melee (4d6+13, bite) and +43 melee (2d8+6, 2 claws) and +42 melee (2d6+6, 2 wings) and +42 melee (2d8+19, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. prismatic spray effect, DC 35), crush 4d6+19 (DC 35), frightful presence (DC 35), tail sweep 2d6+19 (DC 35); SQ Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, spell resistance 36, spells (caster level 11th); AL N; SV Fort +27, Ref +18, Will +27; Str 37, Dex 10, Con 29, Int 28, Wis 29, Cha 28

Skills and Feats: Concentration +45, Diplomacy +45, Escape Artist +36, Intimidate +45, Knowledge (any 7) +45, Listen +47, Search +45, Sense Motive +45, Spot +47, Use Magic Device +45; Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Prismatic Dragon
Prismatic Dragon, Young
Gargantuan Dragon (Light)
Hit Dice:
33d12+297 (511 hp)
Initiative:
+4
Speed:
60 ft., fly 300 ft. (clumsy)
Armor Class:
47 (-4 size, +9 deflection, +32 natural), touch 15, flat-footed 47
Base Attack/Grapple:
+33/+58
Attack:
Bite +43 (4d6+13) melee
Full Attack:
Bite +43 (4d6+13) melee, 2 Claws +43 (2d8+6) melee, 2 Wings +42 (2d6+6) melee, Tail Slap +42 (2d8+19) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. prismatic spray effect, DC 35), crush 4d6+19 (DC 35), frightful presence (DC 35), tail sweep 2d6+19 (DC 35)
Special Qualities:
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, spell resistance 36, spells (caster level 11th)
Saves:
Fort +27, Ref +18, Will +27
Abilities:
Str 37, Dex 10, Con 29, Int 28, Wis 29, Cha 28
Skills:
Concentration +45, Diplomacy +45, Escape Artist +36, Intimidate +45, Knowledge (any 7) +45, Listen +47, Search +45, Sense Motive +45, Spot +47, Use Magic Device +45
Feats:
Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Any land and underground
Organization:
Solitary or clutch (2-5)
Challenge Rating:
22
Treasure:
Double standard
Alignment:
Usually neutral
Advancement:
34-37 HD (Gargantuan)
Level Adjustment:
-

Dragon (Light)


Environment: Any land and underground


Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Rating: Wyrmling 14; very young 16; young 22; juvenile 30; young adult 34; adult 39; mature adult 43; old 48; very old 52; ancient 57; wyrm 61; great wyrm 66


Treasure: Double standard


Alignment: Usually neutral


Advancement: Wyrmling 24-27 HD (Huge); very young 29-32 HD (Huge); young 34-37 HD (Gargantuan); juvenile 39-42 HD (Gargantuan); young adult 44-47 HD (Gargantuan); adult 49-52 HD (Gargantuan); mature adult 54-57 HD (Colossal); old 59-62 HD (Colossal); very old 64-67 HD (Colossal); ancient 69-72 HD (Colossal+); wyrm 74-77 HD (Colossal+); great wyrm 79+ HD (Colossal+)


Prismatic Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon DC
Frightful Presence DC


Wyrmling
H
23d12+138 (287)
29
10
23
20
21
20
+23/+40
+30
+19
+13
+18
27
26

Very young
H
28d12+196 (378)
33
10
25
24
25
24
+28/+47
+37
+23
+16
+23
31
31

Young
G
33d12+297 (511)
37
10
29
28
29
28
+33/+58
+42
+27
+18
+27
35
35

Juvenile
G
38d12+418 (665)
41
10
33
32
33
32
+38/+65
+49
+32
+21
+32
40
40

Young adult
G
43d12+559 (838)
45
10
37
36
37
36
+43/+72
+56
+36
+23
+36
44
44

Adult
C
48d12+720 (1,032)
49
10
41
40
41
40
+48/+83
+59
+41
+26
+41
49
49

Mature adult
C
53d12+901 (1,245)
53
10
45
44
45
44
+53/+90
+66
+45
+28
+45
53
53

Old
C
58d12+1,102 (1,479)
57
10
49
48
49
48
+58/+97
+73
+50
+31
+50
58
58

Very old
C
63d12+1,323 (1,732)
61
10
53
52
53
52
+63/+104
+80
+54
+33
+54
62
62

Ancient
C+
68d12+1,564 (2,006)
65
10
57
56
57
56
+68/+111
+87
+59
+36
+59
67
67

Wyrm
C+
73d12+1,825 (2,299)
69
10
61
60
61
60
+73/+118
+94
+63
+38
+63
71
71


Great wyrm
C+
78d12+2,106 (2,613)
73
10
65
64
65
64
+78/+125
+101
+68
+41
+68
76
76


Prismatic Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR


Wyrmling
60 ft., fly 250 ft. (poor)
+0
35 (-2 size, +5 deflection, +22 natural), touch 13, flat-footed 35
Damage reduction 10/magic, deflecting force, hypnotic pattern, immune to light and blindness
5th
24

Very young
60 ft., fly 250 ft. (poor)
+0
42 (-2 size, +7 deflection, +27 natural), touch 15, flat-footed 42
8th
30

Young
60 ft., fly 300 ft. (clumsy)
+0
47 (-4 size, +9 deflection, +32 natural), touch 15, flat-footed 47
Damage reduction 15/magic
11th
36

Juvenile
60 ft., fly 300 ft. (clumsy)
+0
54 (-4 size, +11 deflection, +37 natural), touch 17, flat-footed 54
Rainbow pattern
13th
42

Young adult
60 ft., fly 300 ft. (clumsy)
+0
61 (-4 size, +13 deflection, +42 natural), touch 19, flat-footed 61
Damage reduction 15/epic
17th
48

Adult
60 ft., fly 300 ft. (clumsy)
+0
64 (-8 size, +15 deflection, +47 natural), touch 17, flat-footed 64
Sunbeam
20th
54

Mature adult
60 ft., fly 300 ft. (clumsy)
+0
71 (-8 size, +17 deflection, +52 natural), touch 19, flat-footed 71
Damage reduction 20/epic
23rd
60

Old
60 ft., fly 300 ft. (clumsy)
+0
78 (-8 size, +19 deflection, +57 natural), touch 21, flat-footed 78
Sunburst
26th
66

Very old
60 ft., fly 300 ft. (clumsy)
+0
85 (-8 size, +21 deflection, +62 natural), touch 23, flat-footed 85
Damage reduction 25/epic
29th
68

Ancient
60 ft., fly 350 ft. (clumsy)
+0
92 (-8 size, +23 deflection, +67 natural), touch 25, flat-footed 92
Prismatic wall
32nd
74

Wyrm
60 ft., fly 350 ft. (clumsy)
+0
99 (-8 size, +25 deflection, +72 natural), touch 27, flat-footed 99
35th
80


Great wyrm
60 ft., fly 350 ft. (clumsy)
+0
106 (-8 size, +27 deflection, +77 natural), touch 29, flat-footed 106
Prismatic sphere
38th
86

A prismatic dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.


Combat
Breath Weapon (Su): A prismatic dragon has one type of breath weapon, a prismatic spray effect. The breath weapon's cone is of the size indicated by the dragon's size, not the normal cone for the spell.


Deflecting Force (Su): A prismatic dragon is protected by a shield of shimmering light similar to a cloak of chaos that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.


Immune to Light and Blindness (Ex): Prismatic dragons cannot be harmed by any light, including Evocation [Light] spells, searing light,  and the various prismatic (sphere,  spray,  wall) spells. In addition, they are immune to any spell or effect that causes blindness.


Spell-Like Abilities: At will-hypnotic pattern,  rainbow pattern; 3/day-prismatic sphere,  prismatic wall,  sunbeam,  sunburst. The DC is Charisma-based.




Sample Prismatic Dragon, Old
Colossal Dragon
Hit Dice: 58d12+1,102 (1,479 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 300 ft. (clumsy)
AC: 78 (-8 size, +19 deflection, +57 natural)
Base Attack/Grapple: +58/+97
Attack:  Bite +74 (4d8+23/19-20) melee
Full Attack:  Bite +74 melee, 2 claws +69 (4d6+11) melee, 2 wings +68 (2d8+11) melee, tail slap +69 (4d6+34) melee
Space/Reach: 30 ft./20 ft
Special Attacks: Crush 4d8+34 (DC 58), tail sweep 2d8+34 (DC 58), breath weapon, frightful presence (DC 58), spells (caster level 26th), spell-like abilities
Special Qualities: Immunities, damage reduction 20/epic, spell resistance 66, blindsight, keen senses, deflecting force
Saves: Fort +50, Ref +31, Will +50
Abilities: Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48
Skills: Balance +67, Bluff +80, Climb +84, Concentration +80, Diplomacy +92, Disable Device +80, Escape Artist +61, Gather Information +86, Heal +80, Intimidate +86, Jump +102, Knowledge (all) +80, Listen +80, Move Silently +61, Open Lock +61, Perform (any two) +80, Search +80, Sense Motive +80, Spellcraft +86, Spot +80, Survival +80, Tumble +67, Use Magic Device +80
Feats: Blinding Speed (x2), Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Spell Capacity (9th), Improved Spell Capacity (9th), Power Attack, Quicken Spell-Like Ability, Snatch, Spell Knowledge (x4), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap)
Environment: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 off-spring)
Challenge Rating: 48
Treasure: Double standard
Alignment: Usually neutral
Advancement: 59-62 HD (Colossal)
A prismatic dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of prismatic spray,  70 ft., effect as spell, Ref half (DC 58).
Spell-Like Abilities: At will-hypnotic pattern,  rainbow pattern; 3/day-sunbeam,  sunburst. Caster level 26th; save DC 29 + spell level. The DC is Charisma-based.
Immunities (Ex): Immune to sleep and paralysis effects, immune to light and blindness effects.
Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level): 0-dancing lights,  daze,  detect magic,  ghost sound,  light,  prestidigitation,  ray of frost,  read magic,  resistance; 1st-enlarge person,  mage armor,  magic missile,  shield,  true strike,  unseen servant; 2nd-alter self,  blur,  darkness,  detect thoughts,  levitate; 3rd-blink,  fireball,  greater magic weapon,  haste,  tongues,  wind wall; 4th-confusion,  polymorph,  scrying,  stoneskin; 5th- baleful polymorph,  dismissal,  fabricate,  passwall,  wall of force; 6th-antimagic field,  greater dispel magic,  true seeing; 7th-forcecage,  sequester,  spell turning,  greater teleport; 8th-greater planar binding,  mass charm monster,  symbol of death,  temporal stasis; 9th-dominate monster,  gate,  imprisonment,  time stop,  wish 
Possessions: Staff of the cosmos,  ring of regeneration,  15,563 gp.


armor_class:
54 (-4 size, +11 deflection, +37 natural), touch 17, flat-footed 54

full_attack:
Bite +50 (4d6+15) melee, 2 Claws +50 (2d8+7) melee, 2 Wings +49 (2d6+7) melee, Tail Slap +49 (2d8+22) melee

special_attacks:
Breath weapon (60 ft. prismatic spray effect, DC 40), crush 4d6+22 (DC 40), frightful presence (DC 40), tail sweep 2d6+22 (DC 40)

special_qualities:
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 42, spells (caster level 13th)

abilities:
Str 41, Dex 10, Con 33, Int 32, Wis 33, Cha 32

skills:
Concentration +52, Diplomacy +52, Escape Artist +41, Intimidate +52, Knowledge (any 9) +52, Listen +54, Search +52, Sense Motive +52, Spot +54, Use Magic Device +52

feats:
Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

stat_block:
Juvenile prismatic dragon; CR 30; Gargantuan dragon (light); HD 38d12+418; hp 665; Init +4; Spd 60 ft., fly 300 ft. (clumsy); AC 54 (-4 size, +11 deflection, +37 natural), touch 17, flat-footed 54; Base Atk +38; Grp +65; Atk +50 melee (4d6+15, bite); Full Atk +50 melee (4d6+15, bite) and +50 melee (2d8+7, 2 claws) and +49 melee (2d6+7, 2 wings) and +49 melee (2d8+22, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. prismatic spray effect, DC 40), crush 4d6+22 (DC 40), frightful presence (DC 40), tail sweep 2d6+22 (DC 40); SQ Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 42, spells (caster level 13th); AL N; SV Fort +32, Ref +21, Will +32; Str 41, Dex 10, Con 33, Int 32, Wis 33, Cha 32

Skills and Feats: Concentration +52, Diplomacy +52, Escape Artist +41, Intimidate +52, Knowledge (any 9) +52, Listen +54, Search +52, Sense Motive +52, Spot +54, Use Magic Device +52; Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Prismatic Dragon
Prismatic Dragon, Juvenile
Gargantuan Dragon (Light)
Hit Dice:
38d12+418 (665 hp)
Initiative:
+4
Speed:
60 ft., fly 300 ft. (clumsy)
Armor Class:
54 (-4 size, +11 deflection, +37 natural), touch 17, flat-footed 54
Base Attack/Grapple:
+38/+65
Attack:
Bite +50 (4d6+15) melee
Full Attack:
Bite +50 (4d6+15) melee, 2 Claws +50 (2d8+7) melee, 2 Wings +49 (2d6+7) melee, Tail Slap +49 (2d8+22) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. prismatic spray effect, DC 40), crush 4d6+22 (DC 40), frightful presence (DC 40), tail sweep 2d6+22 (DC 40)
Special Qualities:
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 42, spells (caster level 13th)
Saves:
Fort +32, Ref +21, Will +32
Abilities:
Str 41, Dex 10, Con 33, Int 32, Wis 33, Cha 32
Skills:
Concentration +52, Diplomacy +52, Escape Artist +41, Intimidate +52, Knowledge (any 9) +52, Listen +54, Search +52, Sense Motive +52, Spot +54, Use Magic Device +52
Feats:
Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Any land and underground
Organization:
Solitary or clutch (2-5)
Challenge Rating:
30
Treasure:
Double standard
Alignment:
Usually neutral
Advancement:
39-42 HD (Gargantuan)
Level Adjustment:
-

Dragon (Light)


Environment: Any land and underground


Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Rating: Wyrmling 14; very young 16; young 22; juvenile 30; young adult 34; adult 39; mature adult 43; old 48; very old 52; ancient 57; wyrm 61; great wyrm 66


Treasure: Double standard


Alignment: Usually neutral


Advancement: Wyrmling 24-27 HD (Huge); very young 29-32 HD (Huge); young 34-37 HD (Gargantuan); juvenile 39-42 HD (Gargantuan); young adult 44-47 HD (Gargantuan); adult 49-52 HD (Gargantuan); mature adult 54-57 HD (Colossal); old 59-62 HD (Colossal); very old 64-67 HD (Colossal); ancient 69-72 HD (Colossal+); wyrm 74-77 HD (Colossal+); great wyrm 79+ HD (Colossal+)


Prismatic Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon DC
Frightful Presence DC


Wyrmling
H
23d12+138 (287)
29
10
23
20
21
20
+23/+40
+30
+19
+13
+18
27
26

Very young
H
28d12+196 (378)
33
10
25
24
25
24
+28/+47
+37
+23
+16
+23
31
31

Young
G
33d12+297 (511)
37
10
29
28
29
28
+33/+58
+42
+27
+18
+27
35
35

Juvenile
G
38d12+418 (665)
41
10
33
32
33
32
+38/+65
+49
+32
+21
+32
40
40

Young adult
G
43d12+559 (838)
45
10
37
36
37
36
+43/+72
+56
+36
+23
+36
44
44

Adult
C
48d12+720 (1,032)
49
10
41
40
41
40
+48/+83
+59
+41
+26
+41
49
49

Mature adult
C
53d12+901 (1,245)
53
10
45
44
45
44
+53/+90
+66
+45
+28
+45
53
53

Old
C
58d12+1,102 (1,479)
57
10
49
48
49
48
+58/+97
+73
+50
+31
+50
58
58

Very old
C
63d12+1,323 (1,732)
61
10
53
52
53
52
+63/+104
+80
+54
+33
+54
62
62

Ancient
C+
68d12+1,564 (2,006)
65
10
57
56
57
56
+68/+111
+87
+59
+36
+59
67
67

Wyrm
C+
73d12+1,825 (2,299)
69
10
61
60
61
60
+73/+118
+94
+63
+38
+63
71
71


Great wyrm
C+
78d12+2,106 (2,613)
73
10
65
64
65
64
+78/+125
+101
+68
+41
+68
76
76


Prismatic Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR


Wyrmling
60 ft., fly 250 ft. (poor)
+0
35 (-2 size, +5 deflection, +22 natural), touch 13, flat-footed 35
Damage reduction 10/magic, deflecting force, hypnotic pattern, immune to light and blindness
5th
24

Very young
60 ft., fly 250 ft. (poor)
+0
42 (-2 size, +7 deflection, +27 natural), touch 15, flat-footed 42
8th
30

Young
60 ft., fly 300 ft. (clumsy)
+0
47 (-4 size, +9 deflection, +32 natural), touch 15, flat-footed 47
Damage reduction 15/magic
11th
36

Juvenile
60 ft., fly 300 ft. (clumsy)
+0
54 (-4 size, +11 deflection, +37 natural), touch 17, flat-footed 54
Rainbow pattern
13th
42

Young adult
60 ft., fly 300 ft. (clumsy)
+0
61 (-4 size, +13 deflection, +42 natural), touch 19, flat-footed 61
Damage reduction 15/epic
17th
48

Adult
60 ft., fly 300 ft. (clumsy)
+0
64 (-8 size, +15 deflection, +47 natural), touch 17, flat-footed 64
Sunbeam
20th
54

Mature adult
60 ft., fly 300 ft. (clumsy)
+0
71 (-8 size, +17 deflection, +52 natural), touch 19, flat-footed 71
Damage reduction 20/epic
23rd
60

Old
60 ft., fly 300 ft. (clumsy)
+0
78 (-8 size, +19 deflection, +57 natural), touch 21, flat-footed 78
Sunburst
26th
66

Very old
60 ft., fly 300 ft. (clumsy)
+0
85 (-8 size, +21 deflection, +62 natural), touch 23, flat-footed 85
Damage reduction 25/epic
29th
68

Ancient
60 ft., fly 350 ft. (clumsy)
+0
92 (-8 size, +23 deflection, +67 natural), touch 25, flat-footed 92
Prismatic wall
32nd
74

Wyrm
60 ft., fly 350 ft. (clumsy)
+0
99 (-8 size, +25 deflection, +72 natural), touch 27, flat-footed 99
35th
80


Great wyrm
60 ft., fly 350 ft. (clumsy)
+0
106 (-8 size, +27 deflection, +77 natural), touch 29, flat-footed 106
Prismatic sphere
38th
86

A prismatic dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.


Combat
Breath Weapon (Su): A prismatic dragon has one type of breath weapon, a prismatic spray effect. The breath weapon's cone is of the size indicated by the dragon's size, not the normal cone for the spell.


Deflecting Force (Su): A prismatic dragon is protected by a shield of shimmering light similar to a cloak of chaos that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.


Immune to Light and Blindness (Ex): Prismatic dragons cannot be harmed by any light, including Evocation [Light] spells, searing light,  and the various prismatic (sphere,  spray,  wall) spells. In addition, they are immune to any spell or effect that causes blindness.


Spell-Like Abilities: At will-hypnotic pattern,  rainbow pattern; 3/day-prismatic sphere,  prismatic wall,  sunbeam,  sunburst. The DC is Charisma-based.




Sample Prismatic Dragon, Old
Colossal Dragon
Hit Dice: 58d12+1,102 (1,479 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 300 ft. (clumsy)
AC: 78 (-8 size, +19 deflection, +57 natural)
Base Attack/Grapple: +58/+97
Attack:  Bite +74 (4d8+23/19-20) melee
Full Attack:  Bite +74 melee, 2 claws +69 (4d6+11) melee, 2 wings +68 (2d8+11) melee, tail slap +69 (4d6+34) melee
Space/Reach: 30 ft./20 ft
Special Attacks: Crush 4d8+34 (DC 58), tail sweep 2d8+34 (DC 58), breath weapon, frightful presence (DC 58), spells (caster level 26th), spell-like abilities
Special Qualities: Immunities, damage reduction 20/epic, spell resistance 66, blindsight, keen senses, deflecting force
Saves: Fort +50, Ref +31, Will +50
Abilities: Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48
Skills: Balance +67, Bluff +80, Climb +84, Concentration +80, Diplomacy +92, Disable Device +80, Escape Artist +61, Gather Information +86, Heal +80, Intimidate +86, Jump +102, Knowledge (all) +80, Listen +80, Move Silently +61, Open Lock +61, Perform (any two) +80, Search +80, Sense Motive +80, Spellcraft +86, Spot +80, Survival +80, Tumble +67, Use Magic Device +80
Feats: Blinding Speed (x2), Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Spell Capacity (9th), Improved Spell Capacity (9th), Power Attack, Quicken Spell-Like Ability, Snatch, Spell Knowledge (x4), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap)
Environment: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 off-spring)
Challenge Rating: 48
Treasure: Double standard
Alignment: Usually neutral
Advancement: 59-62 HD (Colossal)
A prismatic dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of prismatic spray,  70 ft., effect as spell, Ref half (DC 58).
Spell-Like Abilities: At will-hypnotic pattern,  rainbow pattern; 3/day-sunbeam,  sunburst. Caster level 26th; save DC 29 + spell level. The DC is Charisma-based.
Immunities (Ex): Immune to sleep and paralysis effects, immune to light and blindness effects.
Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level): 0-dancing lights,  daze,  detect magic,  ghost sound,  light,  prestidigitation,  ray of frost,  read magic,  resistance; 1st-enlarge person,  mage armor,  magic missile,  shield,  true strike,  unseen servant; 2nd-alter self,  blur,  darkness,  detect thoughts,  levitate; 3rd-blink,  fireball,  greater magic weapon,  haste,  tongues,  wind wall; 4th-confusion,  polymorph,  scrying,  stoneskin; 5th- baleful polymorph,  dismissal,  fabricate,  passwall,  wall of force; 6th-antimagic field,  greater dispel magic,  true seeing; 7th-forcecage,  sequester,  spell turning,  greater teleport; 8th-greater planar binding,  mass charm monster,  symbol of death,  temporal stasis; 9th-dominate monster,  gate,  imprisonment,  time stop,  wish 
Possessions: Staff of the cosmos,  ring of regeneration,  15,563 gp.


armor_class:
61 (-4 size, +13 deflection, +42 natural), touch 19, flat-footed 61

full_attack:
Bite +57 (4d6+17) melee, 2 Claws +57 (2d8+8) melee, 2 Wings +56 (2d6+8) melee, Tail Slap +56 (2d8+25) melee

special_attacks:
Breath weapon (60 ft. prismatic spray effect, DC 44), crush 4d6+25 (DC 44), frightful presence (DC 44), tail sweep 2d6+25 (DC 44)

special_qualities:
Blindsense 60 ft., damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 48, spells (caster level 17th)

abilities:
Str 45, Dex 10, Con 37, Int 36, Wis 37, Cha 36

skills:
Appraise +15, Bluff +15, Concentration +59, Craft (alchemy) +15, Diplomacy +59, Disable Device +15, Escape Artist +46, Gather Information +15, Heal +15, Hide -10, Intimidate +59, Jump +19, Knowledge (all) +59, Listen +61, Move Silently +2, Open Lock +2, Search +59, Sense Motive +59, Spellcraft +15, Spot +61, Survival +15, Tumble +2, Use Magic Device +59

feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

stat_block:
Young adult prismatic dragon; CR 34; Gargantuan dragon (light); HD 43d12+559; hp 838; Init +4; Spd 60 ft., fly 300 ft. (clumsy); AC 61 (-4 size, +13 deflection, +42 natural), touch 19, flat-footed 61; Base Atk +43; Grp +72; Atk +57 melee (4d6+17, bite); Full Atk +57 melee (4d6+17, bite) and +57 melee (2d8+8, 2 claws) and +56 melee (2d6+8, 2 wings) and +56 melee (2d8+25, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. prismatic spray effect, DC 44), crush 4d6+25 (DC 44), frightful presence (DC 44), tail sweep 2d6+25 (DC 44); SQ Blindsense 60 ft., damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 48, spells (caster level 17th); AL N; SV Fort +36, Ref +23, Will +36; Str 45, Dex 10, Con 37, Int 36, Wis 37, Cha 36

Skills and Feats: Appraise +15, Bluff +15, Concentration +59, Craft (alchemy) +15, Diplomacy +59, Disable Device +15, Escape Artist +46, Gather Information +15, Heal +15, Hide -10, Intimidate +59, Jump +19, Knowledge (all) +59, Listen +61, Move Silently +2, Open Lock +2, Search +59, Sense Motive +59, Spellcraft +15, Spot +61, Survival +15, Tumble +2, Use Magic Device +59; Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Prismatic Dragon
Prismatic Dragon, Young adult
Gargantuan Dragon (Light)
Hit Dice:
43d12+559 (838 hp)
Initiative:
+4
Speed:
60 ft., fly 300 ft. (clumsy)
Armor Class:
61 (-4 size, +13 deflection, +42 natural), touch 19, flat-footed 61
Base Attack/Grapple:
+43/+72
Attack:
Bite +57 (4d6+17) melee
Full Attack:
Bite +57 (4d6+17) melee, 2 Claws +57 (2d8+8) melee, 2 Wings +56 (2d6+8) melee, Tail Slap +56 (2d8+25) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. prismatic spray effect, DC 44), crush 4d6+25 (DC 44), frightful presence (DC 44), tail sweep 2d6+25 (DC 44)
Special Qualities:
Blindsense 60 ft., damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 48, spells (caster level 17th)
Saves:
Fort +36, Ref +23, Will +36
Abilities:
Str 45, Dex 10, Con 37, Int 36, Wis 37, Cha 36
Skills:
Appraise +15, Bluff +15, Concentration +59, Craft (alchemy) +15, Diplomacy +59, Disable Device +15, Escape Artist +46, Gather Information +15, Heal +15, Hide -10, Intimidate +59, Jump +19, Knowledge (all) +59, Listen +61, Move Silently +2, Open Lock +2, Search +59, Sense Motive +59, Spellcraft +15, Spot +61, Survival +15, Tumble +2, Use Magic Device +59
Feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Any land and underground
Organization:
Solitary or clutch (2-5)
Challenge Rating:
34
Treasure:
Double standard
Alignment:
Usually neutral
Advancement:
44-47 HD (Gargantuan)
Level Adjustment:
-

Dragon (Light)


Environment: Any land and underground


Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Rating: Wyrmling 14; very young 16; young 22; juvenile 30; young adult 34; adult 39; mature adult 43; old 48; very old 52; ancient 57; wyrm 61; great wyrm 66


Treasure: Double standard


Alignment: Usually neutral


Advancement: Wyrmling 24-27 HD (Huge); very young 29-32 HD (Huge); young 34-37 HD (Gargantuan); juvenile 39-42 HD (Gargantuan); young adult 44-47 HD (Gargantuan); adult 49-52 HD (Gargantuan); mature adult 54-57 HD (Colossal); old 59-62 HD (Colossal); very old 64-67 HD (Colossal); ancient 69-72 HD (Colossal+); wyrm 74-77 HD (Colossal+); great wyrm 79+ HD (Colossal+)


Prismatic Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon DC
Frightful Presence DC


Wyrmling
H
23d12+138 (287)
29
10
23
20
21
20
+23/+40
+30
+19
+13
+18
27
26

Very young
H
28d12+196 (378)
33
10
25
24
25
24
+28/+47
+37
+23
+16
+23
31
31

Young
G
33d12+297 (511)
37
10
29
28
29
28
+33/+58
+42
+27
+18
+27
35
35

Juvenile
G
38d12+418 (665)
41
10
33
32
33
32
+38/+65
+49
+32
+21
+32
40
40

Young adult
G
43d12+559 (838)
45
10
37
36
37
36
+43/+72
+56
+36
+23
+36
44
44

Adult
C
48d12+720 (1,032)
49
10
41
40
41
40
+48/+83
+59
+41
+26
+41
49
49

Mature adult
C
53d12+901 (1,245)
53
10
45
44
45
44
+53/+90
+66
+45
+28
+45
53
53

Old
C
58d12+1,102 (1,479)
57
10
49
48
49
48
+58/+97
+73
+50
+31
+50
58
58

Very old
C
63d12+1,323 (1,732)
61
10
53
52
53
52
+63/+104
+80
+54
+33
+54
62
62

Ancient
C+
68d12+1,564 (2,006)
65
10
57
56
57
56
+68/+111
+87
+59
+36
+59
67
67

Wyrm
C+
73d12+1,825 (2,299)
69
10
61
60
61
60
+73/+118
+94
+63
+38
+63
71
71


Great wyrm
C+
78d12+2,106 (2,613)
73
10
65
64
65
64
+78/+125
+101
+68
+41
+68
76
76


Prismatic Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR


Wyrmling
60 ft., fly 250 ft. (poor)
+0
35 (-2 size, +5 deflection, +22 natural), touch 13, flat-footed 35
Damage reduction 10/magic, deflecting force, hypnotic pattern, immune to light and blindness
5th
24

Very young
60 ft., fly 250 ft. (poor)
+0
42 (-2 size, +7 deflection, +27 natural), touch 15, flat-footed 42
8th
30

Young
60 ft., fly 300 ft. (clumsy)
+0
47 (-4 size, +9 deflection, +32 natural), touch 15, flat-footed 47
Damage reduction 15/magic
11th
36

Juvenile
60 ft., fly 300 ft. (clumsy)
+0
54 (-4 size, +11 deflection, +37 natural), touch 17, flat-footed 54
Rainbow pattern
13th
42

Young adult
60 ft., fly 300 ft. (clumsy)
+0
61 (-4 size, +13 deflection, +42 natural), touch 19, flat-footed 61
Damage reduction 15/epic
17th
48

Adult
60 ft., fly 300 ft. (clumsy)
+0
64 (-8 size, +15 deflection, +47 natural), touch 17, flat-footed 64
Sunbeam
20th
54

Mature adult
60 ft., fly 300 ft. (clumsy)
+0
71 (-8 size, +17 deflection, +52 natural), touch 19, flat-footed 71
Damage reduction 20/epic
23rd
60

Old
60 ft., fly 300 ft. (clumsy)
+0
78 (-8 size, +19 deflection, +57 natural), touch 21, flat-footed 78
Sunburst
26th
66

Very old
60 ft., fly 300 ft. (clumsy)
+0
85 (-8 size, +21 deflection, +62 natural), touch 23, flat-footed 85
Damage reduction 25/epic
29th
68

Ancient
60 ft., fly 350 ft. (clumsy)
+0
92 (-8 size, +23 deflection, +67 natural), touch 25, flat-footed 92
Prismatic wall
32nd
74

Wyrm
60 ft., fly 350 ft. (clumsy)
+0
99 (-8 size, +25 deflection, +72 natural), touch 27, flat-footed 99
35th
80


Great wyrm
60 ft., fly 350 ft. (clumsy)
+0
106 (-8 size, +27 deflection, +77 natural), touch 29, flat-footed 106
Prismatic sphere
38th
86

A prismatic dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.


Combat
Breath Weapon (Su): A prismatic dragon has one type of breath weapon, a prismatic spray effect. The breath weapon's cone is of the size indicated by the dragon's size, not the normal cone for the spell.


Deflecting Force (Su): A prismatic dragon is protected by a shield of shimmering light similar to a cloak of chaos that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.


Immune to Light and Blindness (Ex): Prismatic dragons cannot be harmed by any light, including Evocation [Light] spells, searing light,  and the various prismatic (sphere,  spray,  wall) spells. In addition, they are immune to any spell or effect that causes blindness.


Spell-Like Abilities: At will-hypnotic pattern,  rainbow pattern; 3/day-prismatic sphere,  prismatic wall,  sunbeam,  sunburst. The DC is Charisma-based.




Sample Prismatic Dragon, Old
Colossal Dragon
Hit Dice: 58d12+1,102 (1,479 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 300 ft. (clumsy)
AC: 78 (-8 size, +19 deflection, +57 natural)
Base Attack/Grapple: +58/+97
Attack:  Bite +74 (4d8+23/19-20) melee
Full Attack:  Bite +74 melee, 2 claws +69 (4d6+11) melee, 2 wings +68 (2d8+11) melee, tail slap +69 (4d6+34) melee
Space/Reach: 30 ft./20 ft
Special Attacks: Crush 4d8+34 (DC 58), tail sweep 2d8+34 (DC 58), breath weapon, frightful presence (DC 58), spells (caster level 26th), spell-like abilities
Special Qualities: Immunities, damage reduction 20/epic, spell resistance 66, blindsight, keen senses, deflecting force
Saves: Fort +50, Ref +31, Will +50
Abilities: Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48
Skills: Balance +67, Bluff +80, Climb +84, Concentration +80, Diplomacy +92, Disable Device +80, Escape Artist +61, Gather Information +86, Heal +80, Intimidate +86, Jump +102, Knowledge (all) +80, Listen +80, Move Silently +61, Open Lock +61, Perform (any two) +80, Search +80, Sense Motive +80, Spellcraft +86, Spot +80, Survival +80, Tumble +67, Use Magic Device +80
Feats: Blinding Speed (x2), Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Spell Capacity (9th), Improved Spell Capacity (9th), Power Attack, Quicken Spell-Like Ability, Snatch, Spell Knowledge (x4), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap)
Environment: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 off-spring)
Challenge Rating: 48
Treasure: Double standard
Alignment: Usually neutral
Advancement: 59-62 HD (Colossal)
A prismatic dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of prismatic spray,  70 ft., effect as spell, Ref half (DC 58).
Spell-Like Abilities: At will-hypnotic pattern,  rainbow pattern; 3/day-sunbeam,  sunburst. Caster level 26th; save DC 29 + spell level. The DC is Charisma-based.
Immunities (Ex): Immune to sleep and paralysis effects, immune to light and blindness effects.
Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level): 0-dancing lights,  daze,  detect magic,  ghost sound,  light,  prestidigitation,  ray of frost,  read magic,  resistance; 1st-enlarge person,  mage armor,  magic missile,  shield,  true strike,  unseen servant; 2nd-alter self,  blur,  darkness,  detect thoughts,  levitate; 3rd-blink,  fireball,  greater magic weapon,  haste,  tongues,  wind wall; 4th-confusion,  polymorph,  scrying,  stoneskin; 5th- baleful polymorph,  dismissal,  fabricate,  passwall,  wall of force; 6th-antimagic field,  greater dispel magic,  true seeing; 7th-forcecage,  sequester,  spell turning,  greater teleport; 8th-greater planar binding,  mass charm monster,  symbol of death,  temporal stasis; 9th-dominate monster,  gate,  imprisonment,  time stop,  wish 
Possessions: Staff of the cosmos,  ring of regeneration,  15,563 gp.


armor_class:
64 (-8 size, +15 deflection, +47 natural), touch 17, flat-footed 64

special_attacks:
Breath weapon (70 ft. prismatic spray effect, DC 49), crush 4d8+28 (DC 49), frightful presence (DC 49), tail sweep 2d8+28 (DC 49)

special_qualities:
Blindsense 60 ft., damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 54, spells (caster level 20th), sunbeam

abilities:
Str 49, Dex 10, Con 41, Int 40, Wis 41, Cha 40

skills:
Appraise +21, Bluff +21, Concentration +66, Craft (alchemy) +21, Diplomacy +66, Disable Device +21, Escape Artist +51, Gather Information +21, Heal +21, Hide -10, Intimidate +66, Jump +25, Knowledge (all) +66, Listen +68, Move Silently +6, Open Lock +6, Search +66, Sense Motive +66, Spellcraft +21, Spot +68, Survival +21, Tumble +6, Use Magic Device +66

stat_block:
Adult prismatic dragon; CR 39; Colossal dragon (light); HD 48d12+720; hp 1,032; Init +4; Spd 60 ft., fly 300 ft. (clumsy); AC 64 (-8 size, +15 deflection, +47 natural), touch 17, flat-footed 64; Base Atk +48; Grp +83; Atk +60 melee (4d8+19/19-20, bite); Full Atk +60 melee (4d8+19/19-20, bite) and +60 melee (4d6+9, 2 claws) and +59 melee (2d8+9, 2 wings) and +60 melee (4d6+28, tail slap); Space/Reach 30 ft./20 ft. (30 ft. with bite); SA Breath weapon (70 ft. prismatic spray effect, DC 49), crush 4d8+28 (DC 49), frightful presence (DC 49), tail sweep 2d8+28 (DC 49); SQ Blindsense 60 ft., damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 54, spells (caster level 20th), sunbeam; AL N; SV Fort +41, Ref +26, Will +41; Str 49, Dex 10, Con 41, Int 40, Wis 41, Cha 40

Skills and Feats: Appraise +21, Bluff +21, Concentration +66, Craft (alchemy) +21, Diplomacy +66, Disable Device +21, Escape Artist +51, Gather Information +21, Heal +21, Hide -10, Intimidate +66, Jump +25, Knowledge (all) +66, Listen +68, Move Silently +6, Open Lock +6, Search +66, Sense Motive +66, Spellcraft +21, Spot +68, Survival +21, Tumble +6, Use Magic Device +66; Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

full_text:
Prismatic Dragon
Prismatic Dragon, Adult
Colossal Dragon (Light)
Hit Dice:
48d12+720 (1,032 hp)
Initiative:
+4
Speed:
60 ft., fly 300 ft. (clumsy)
Armor Class:
64 (-8 size, +15 deflection, +47 natural), touch 17, flat-footed 64
Base Attack/Grapple:
+48/+83
Attack:
Bite +60 (4d8+19/19-20) melee
Full Attack:
Bite +60 (4d8+19/19-20) melee, 2 Claws +60 (4d6+9) melee, 2 Wings +59 (2d8+9) melee, Tail Slap +60 (4d6+28) melee
Space/Reach:
30 ft./20 ft. (30 ft. with bite)
Special Attacks:
Breath weapon (70 ft. prismatic spray effect, DC 49), crush 4d8+28 (DC 49), frightful presence (DC 49), tail sweep 2d8+28 (DC 49)
Special Qualities:
Blindsense 60 ft., damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 54, spells (caster level 20th), sunbeam
Saves:
Fort +41, Ref +26, Will +41
Abilities:
Str 49, Dex 10, Con 41, Int 40, Wis 41, Cha 40
Skills:
Appraise +21, Bluff +21, Concentration +66, Craft (alchemy) +21, Diplomacy +66, Disable Device +21, Escape Artist +51, Gather Information +21, Heal +21, Hide -10, Intimidate +66, Jump +25, Knowledge (all) +66, Listen +68, Move Silently +6, Open Lock +6, Search +66, Sense Motive +66, Spellcraft +21, Spot +68, Survival +21, Tumble +6, Use Magic Device +66
Feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover
Environment:
Any land and underground
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
39
Treasure:
Double standard
Alignment:
Usually neutral
Advancement:
49-52 HD (Gargantuan)
Level Adjustment:
-

Dragon (Light)


Environment: Any land and underground


Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Rating: Wyrmling 14; very young 16; young 22; juvenile 30; young adult 34; adult 39; mature adult 43; old 48; very old 52; ancient 57; wyrm 61; great wyrm 66


Treasure: Double standard


Alignment: Usually neutral


Advancement: Wyrmling 24-27 HD (Huge); very young 29-32 HD (Huge); young 34-37 HD (Gargantuan); juvenile 39-42 HD (Gargantuan); young adult 44-47 HD (Gargantuan); adult 49-52 HD (Gargantuan); mature adult 54-57 HD (Colossal); old 59-62 HD (Colossal); very old 64-67 HD (Colossal); ancient 69-72 HD (Colossal+); wyrm 74-77 HD (Colossal+); great wyrm 79+ HD (Colossal+)


Prismatic Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon DC
Frightful Presence DC


Wyrmling
H
23d12+138 (287)
29
10
23
20
21
20
+23/+40
+30
+19
+13
+18
27
26

Very young
H
28d12+196 (378)
33
10
25
24
25
24
+28/+47
+37
+23
+16
+23
31
31

Young
G
33d12+297 (511)
37
10
29
28
29
28
+33/+58
+42
+27
+18
+27
35
35

Juvenile
G
38d12+418 (665)
41
10
33
32
33
32
+38/+65
+49
+32
+21
+32
40
40

Young adult
G
43d12+559 (838)
45
10
37
36
37
36
+43/+72
+56
+36
+23
+36
44
44

Adult
C
48d12+720 (1,032)
49
10
41
40
41
40
+48/+83
+59
+41
+26
+41
49
49

Mature adult
C
53d12+901 (1,245)
53
10
45
44
45
44
+53/+90
+66
+45
+28
+45
53
53

Old
C
58d12+1,102 (1,479)
57
10
49
48
49
48
+58/+97
+73
+50
+31
+50
58
58

Very old
C
63d12+1,323 (1,732)
61
10
53
52
53
52
+63/+104
+80
+54
+33
+54
62
62

Ancient
C+
68d12+1,564 (2,006)
65
10
57
56
57
56
+68/+111
+87
+59
+36
+59
67
67

Wyrm
C+
73d12+1,825 (2,299)
69
10
61
60
61
60
+73/+118
+94
+63
+38
+63
71
71


Great wyrm
C+
78d12+2,106 (2,613)
73
10
65
64
65
64
+78/+125
+101
+68
+41
+68
76
76


Prismatic Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR


Wyrmling
60 ft., fly 250 ft. (poor)
+0
35 (-2 size, +5 deflection, +22 natural), touch 13, flat-footed 35
Damage reduction 10/magic, deflecting force, hypnotic pattern, immune to light and blindness
5th
24

Very young
60 ft., fly 250 ft. (poor)
+0
42 (-2 size, +7 deflection, +27 natural), touch 15, flat-footed 42
8th
30

Young
60 ft., fly 300 ft. (clumsy)
+0
47 (-4 size, +9 deflection, +32 natural), touch 15, flat-footed 47
Damage reduction 15/magic
11th
36

Juvenile
60 ft., fly 300 ft. (clumsy)
+0
54 (-4 size, +11 deflection, +37 natural), touch 17, flat-footed 54
Rainbow pattern
13th
42

Young adult
60 ft., fly 300 ft. (clumsy)
+0
61 (-4 size, +13 deflection, +42 natural), touch 19, flat-footed 61
Damage reduction 15/epic
17th
48

Adult
60 ft., fly 300 ft. (clumsy)
+0
64 (-8 size, +15 deflection, +47 natural), touch 17, flat-footed 64
Sunbeam
20th
54

Mature adult
60 ft., fly 300 ft. (clumsy)
+0
71 (-8 size, +17 deflection, +52 natural), touch 19, flat-footed 71
Damage reduction 20/epic
23rd
60

Old
60 ft., fly 300 ft. (clumsy)
+0
78 (-8 size, +19 deflection, +57 natural), touch 21, flat-footed 78
Sunburst
26th
66

Very old
60 ft., fly 300 ft. (clumsy)
+0
85 (-8 size, +21 deflection, +62 natural), touch 23, flat-footed 85
Damage reduction 25/epic
29th
68

Ancient
60 ft., fly 350 ft. (clumsy)
+0
92 (-8 size, +23 deflection, +67 natural), touch 25, flat-footed 92
Prismatic wall
32nd
74

Wyrm
60 ft., fly 350 ft. (clumsy)
+0
99 (-8 size, +25 deflection, +72 natural), touch 27, flat-footed 99
35th
80


Great wyrm
60 ft., fly 350 ft. (clumsy)
+0
106 (-8 size, +27 deflection, +77 natural), touch 29, flat-footed 106
Prismatic sphere
38th
86

A prismatic dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.


Combat
Breath Weapon (Su): A prismatic dragon has one type of breath weapon, a prismatic spray effect. The breath weapon's cone is of the size indicated by the dragon's size, not the normal cone for the spell.


Deflecting Force (Su): A prismatic dragon is protected by a shield of shimmering light similar to a cloak of chaos that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.


Immune to Light and Blindness (Ex): Prismatic dragons cannot be harmed by any light, including Evocation [Light] spells, searing light,  and the various prismatic (sphere,  spray,  wall) spells. In addition, they are immune to any spell or effect that causes blindness.


Spell-Like Abilities: At will-hypnotic pattern,  rainbow pattern; 3/day-prismatic sphere,  prismatic wall,  sunbeam,  sunburst. The DC is Charisma-based.




Sample Prismatic Dragon, Old
Colossal Dragon
Hit Dice: 58d12+1,102 (1,479 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 300 ft. (clumsy)
AC: 78 (-8 size, +19 deflection, +57 natural)
Base Attack/Grapple: +58/+97
Attack:  Bite +74 (4d8+23/19-20) melee
Full Attack:  Bite +74 melee, 2 claws +69 (4d6+11) melee, 2 wings +68 (2d8+11) melee, tail slap +69 (4d6+34) melee
Space/Reach: 30 ft./20 ft
Special Attacks: Crush 4d8+34 (DC 58), tail sweep 2d8+34 (DC 58), breath weapon, frightful presence (DC 58), spells (caster level 26th), spell-like abilities
Special Qualities: Immunities, damage reduction 20/epic, spell resistance 66, blindsight, keen senses, deflecting force
Saves: Fort +50, Ref +31, Will +50
Abilities: Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48
Skills: Balance +67, Bluff +80, Climb +84, Concentration +80, Diplomacy +92, Disable Device +80, Escape Artist +61, Gather Information +86, Heal +80, Intimidate +86, Jump +102, Knowledge (all) +80, Listen +80, Move Silently +61, Open Lock +61, Perform (any two) +80, Search +80, Sense Motive +80, Spellcraft +86, Spot +80, Survival +80, Tumble +67, Use Magic Device +80
Feats: Blinding Speed (x2), Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Spell Capacity (9th), Improved Spell Capacity (9th), Power Attack, Quicken Spell-Like Ability, Snatch, Spell Knowledge (x4), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap)
Environment: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 off-spring)
Challenge Rating: 48
Treasure: Double standard
Alignment: Usually neutral
Advancement: 59-62 HD (Colossal)
A prismatic dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of prismatic spray,  70 ft., effect as spell, Ref half (DC 58).
Spell-Like Abilities: At will-hypnotic pattern,  rainbow pattern; 3/day-sunbeam,  sunburst. Caster level 26th; save DC 29 + spell level. The DC is Charisma-based.
Immunities (Ex): Immune to sleep and paralysis effects, immune to light and blindness effects.
Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level): 0-dancing lights,  daze,  detect magic,  ghost sound,  light,  prestidigitation,  ray of frost,  read magic,  resistance; 1st-enlarge person,  mage armor,  magic missile,  shield,  true strike,  unseen servant; 2nd-alter self,  blur,  darkness,  detect thoughts,  levitate; 3rd-blink,  fireball,  greater magic weapon,  haste,  tongues,  wind wall; 4th-confusion,  polymorph,  scrying,  stoneskin; 5th- baleful polymorph,  dismissal,  fabricate,  passwall,  wall of force; 6th-antimagic field,  greater dispel magic,  true seeing; 7th-forcecage,  sequester,  spell turning,  greater teleport; 8th-greater planar binding,  mass charm monster,  symbol of death,  temporal stasis; 9th-dominate monster,  gate,  imprisonment,  time stop,  wish 
Possessions: Staff of the cosmos,  ring of regeneration,  15,563 gp.


armor_class:
71 (-8 size, +17 deflection, +52 natural), touch 19, flat-footed 71

special_attacks:
Breath weapon (70 ft. prismatic spray effect, DC 53), crush 4d8+31 (DC 53), frightful presence (DC 53), tail sweep 2d8+31 (DC 53)

special_qualities:
Blindsense 60 ft., damage reduction 20/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 60, spells (caster level 23rd), sunbeam

abilities:
Str 53, Dex 10, Con 45, Int 44, Wis 45, Cha 44

skills:
Appraise +28, Bluff +28, Concentration +73, Craft (alchemy) +28, Diplomacy +73, Disable Device +28, Escape Artist +56, Gather Information +28, Heal +28, Hide -5, Intimidate +73, Jump +32, Knowledge (all) +73, Listen +75, Move Silently +11, Open Lock +11, Search +73, Sense Motive +73, Spellcraft +28, Spot +75, Survival +28, Tumble +11, Use Magic Device +73

feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

stat_block:
Mature adult prismatic dragon; CR 43; Colossal dragon (light); HD 53d12+901; hp 1,245; Init +4; Spd 60 ft., fly 300 ft. (clumsy); AC 71 (-8 size, +17 deflection, +52 natural), touch 19, flat-footed 71; Base Atk +53; Grp +90; Atk +67 melee (4d8+21/19-20, bite); Full Atk +67 melee (4d8+21/19-20, bite) and +67 melee (4d6+10/19-20, 2 claws) and +66 melee (2d8+10, 2 wings) and +67 melee (4d6+31, tail slap); Space/Reach 30 ft./20 ft. (30 ft. with bite); SA Breath weapon (70 ft. prismatic spray effect, DC 53), crush 4d8+31 (DC 53), frightful presence (DC 53), tail sweep 2d8+31 (DC 53); SQ Blindsense 60 ft., damage reduction 20/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 60, spells (caster level 23rd), sunbeam; AL N; SV Fort +45, Ref +28, Will +45; Str 53, Dex 10, Con 45, Int 44, Wis 45, Cha 44

Skills and Feats: Appraise +28, Bluff +28, Concentration +73, Craft (alchemy) +28, Diplomacy +73, Disable Device +28, Escape Artist +56, Gather Information +28, Heal +28, Hide -5, Intimidate +73, Jump +32, Knowledge (all) +73, Listen +75, Move Silently +11, Open Lock +11, Search +73, Sense Motive +73, Spellcraft +28, Spot +75, Survival +28, Tumble +11, Use Magic Device +73; Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

full_text:
Prismatic Dragon
Prismatic Dragon, Mature adult
Colossal Dragon (Light)
Hit Dice:
53d12+901 (1,245 hp)
Initiative:
+4
Speed:
60 ft., fly 300 ft. (clumsy)
Armor Class:
71 (-8 size, +17 deflection, +52 natural), touch 19, flat-footed 71
Base Attack/Grapple:
+53/+90
Attack:
Bite +67 (4d8+21/19-20) melee
Full Attack:
Bite +67 (4d8+21/19-20) melee, 2 Claws +67 (4d6+10/19-20) melee, 2 Wings +66 (2d8+10) melee, Tail Slap +67 (4d6+31) melee
Space/Reach:
30 ft./20 ft. (30 ft. with bite)
Special Attacks:
Breath weapon (70 ft. prismatic spray effect, DC 53), crush 4d8+31 (DC 53), frightful presence (DC 53), tail sweep 2d8+31 (DC 53)
Special Qualities:
Blindsense 60 ft., damage reduction 20/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 60, spells (caster level 23rd), sunbeam
Saves:
Fort +45, Ref +28, Will +45
Abilities:
Str 53, Dex 10, Con 45, Int 44, Wis 45, Cha 44
Skills:
Appraise +28, Bluff +28, Concentration +73, Craft (alchemy) +28, Diplomacy +73, Disable Device +28, Escape Artist +56, Gather Information +28, Heal +28, Hide -5, Intimidate +73, Jump +32, Knowledge (all) +73, Listen +75, Move Silently +11, Open Lock +11, Search +73, Sense Motive +73, Spellcraft +28, Spot +75, Survival +28, Tumble +11, Use Magic Device +73
Feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover
Environment:
Any land and underground
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
43
Treasure:
Double standard
Alignment:
Usually neutral
Advancement:
54-57 HD (Colossal)
Level Adjustment:
-

Dragon (Light)


Environment: Any land and underground


Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Rating: Wyrmling 14; very young 16; young 22; juvenile 30; young adult 34; adult 39; mature adult 43; old 48; very old 52; ancient 57; wyrm 61; great wyrm 66


Treasure: Double standard


Alignment: Usually neutral


Advancement: Wyrmling 24-27 HD (Huge); very young 29-32 HD (Huge); young 34-37 HD (Gargantuan); juvenile 39-42 HD (Gargantuan); young adult 44-47 HD (Gargantuan); adult 49-52 HD (Gargantuan); mature adult 54-57 HD (Colossal); old 59-62 HD (Colossal); very old 64-67 HD (Colossal); ancient 69-72 HD (Colossal+); wyrm 74-77 HD (Colossal+); great wyrm 79+ HD (Colossal+)


Prismatic Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon DC
Frightful Presence DC


Wyrmling
H
23d12+138 (287)
29
10
23
20
21
20
+23/+40
+30
+19
+13
+18
27
26

Very young
H
28d12+196 (378)
33
10
25
24
25
24
+28/+47
+37
+23
+16
+23
31
31

Young
G
33d12+297 (511)
37
10
29
28
29
28
+33/+58
+42
+27
+18
+27
35
35

Juvenile
G
38d12+418 (665)
41
10
33
32
33
32
+38/+65
+49
+32
+21
+32
40
40

Young adult
G
43d12+559 (838)
45
10
37
36
37
36
+43/+72
+56
+36
+23
+36
44
44

Adult
C
48d12+720 (1,032)
49
10
41
40
41
40
+48/+83
+59
+41
+26
+41
49
49

Mature adult
C
53d12+901 (1,245)
53
10
45
44
45
44
+53/+90
+66
+45
+28
+45
53
53

Old
C
58d12+1,102 (1,479)
57
10
49
48
49
48
+58/+97
+73
+50
+31
+50
58
58

Very old
C
63d12+1,323 (1,732)
61
10
53
52
53
52
+63/+104
+80
+54
+33
+54
62
62

Ancient
C+
68d12+1,564 (2,006)
65
10
57
56
57
56
+68/+111
+87
+59
+36
+59
67
67

Wyrm
C+
73d12+1,825 (2,299)
69
10
61
60
61
60
+73/+118
+94
+63
+38
+63
71
71


Great wyrm
C+
78d12+2,106 (2,613)
73
10
65
64
65
64
+78/+125
+101
+68
+41
+68
76
76


Prismatic Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR


Wyrmling
60 ft., fly 250 ft. (poor)
+0
35 (-2 size, +5 deflection, +22 natural), touch 13, flat-footed 35
Damage reduction 10/magic, deflecting force, hypnotic pattern, immune to light and blindness
5th
24

Very young
60 ft., fly 250 ft. (poor)
+0
42 (-2 size, +7 deflection, +27 natural), touch 15, flat-footed 42
8th
30

Young
60 ft., fly 300 ft. (clumsy)
+0
47 (-4 size, +9 deflection, +32 natural), touch 15, flat-footed 47
Damage reduction 15/magic
11th
36

Juvenile
60 ft., fly 300 ft. (clumsy)
+0
54 (-4 size, +11 deflection, +37 natural), touch 17, flat-footed 54
Rainbow pattern
13th
42

Young adult
60 ft., fly 300 ft. (clumsy)
+0
61 (-4 size, +13 deflection, +42 natural), touch 19, flat-footed 61
Damage reduction 15/epic
17th
48

Adult
60 ft., fly 300 ft. (clumsy)
+0
64 (-8 size, +15 deflection, +47 natural), touch 17, flat-footed 64
Sunbeam
20th
54

Mature adult
60 ft., fly 300 ft. (clumsy)
+0
71 (-8 size, +17 deflection, +52 natural), touch 19, flat-footed 71
Damage reduction 20/epic
23rd
60

Old
60 ft., fly 300 ft. (clumsy)
+0
78 (-8 size, +19 deflection, +57 natural), touch 21, flat-footed 78
Sunburst
26th
66

Very old
60 ft., fly 300 ft. (clumsy)
+0
85 (-8 size, +21 deflection, +62 natural), touch 23, flat-footed 85
Damage reduction 25/epic
29th
68

Ancient
60 ft., fly 350 ft. (clumsy)
+0
92 (-8 size, +23 deflection, +67 natural), touch 25, flat-footed 92
Prismatic wall
32nd
74

Wyrm
60 ft., fly 350 ft. (clumsy)
+0
99 (-8 size, +25 deflection, +72 natural), touch 27, flat-footed 99
35th
80


Great wyrm
60 ft., fly 350 ft. (clumsy)
+0
106 (-8 size, +27 deflection, +77 natural), touch 29, flat-footed 106
Prismatic sphere
38th
86

A prismatic dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.


Combat
Breath Weapon (Su): A prismatic dragon has one type of breath weapon, a prismatic spray effect. The breath weapon's cone is of the size indicated by the dragon's size, not the normal cone for the spell.


Deflecting Force (Su): A prismatic dragon is protected by a shield of shimmering light similar to a cloak of chaos that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.


Immune to Light and Blindness (Ex): Prismatic dragons cannot be harmed by any light, including Evocation [Light] spells, searing light,  and the various prismatic (sphere,  spray,  wall) spells. In addition, they are immune to any spell or effect that causes blindness.


Spell-Like Abilities: At will-hypnotic pattern,  rainbow pattern; 3/day-prismatic sphere,  prismatic wall,  sunbeam,  sunburst. The DC is Charisma-based.




Sample Prismatic Dragon, Old
Colossal Dragon
Hit Dice: 58d12+1,102 (1,479 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 300 ft. (clumsy)
AC: 78 (-8 size, +19 deflection, +57 natural)
Base Attack/Grapple: +58/+97
Attack:  Bite +74 (4d8+23/19-20) melee
Full Attack:  Bite +74 melee, 2 claws +69 (4d6+11) melee, 2 wings +68 (2d8+11) melee, tail slap +69 (4d6+34) melee
Space/Reach: 30 ft./20 ft
Special Attacks: Crush 4d8+34 (DC 58), tail sweep 2d8+34 (DC 58), breath weapon, frightful presence (DC 58), spells (caster level 26th), spell-like abilities
Special Qualities: Immunities, damage reduction 20/epic, spell resistance 66, blindsight, keen senses, deflecting force
Saves: Fort +50, Ref +31, Will +50
Abilities: Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48
Skills: Balance +67, Bluff +80, Climb +84, Concentration +80, Diplomacy +92, Disable Device +80, Escape Artist +61, Gather Information +86, Heal +80, Intimidate +86, Jump +102, Knowledge (all) +80, Listen +80, Move Silently +61, Open Lock +61, Perform (any two) +80, Search +80, Sense Motive +80, Spellcraft +86, Spot +80, Survival +80, Tumble +67, Use Magic Device +80
Feats: Blinding Speed (x2), Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Spell Capacity (9th), Improved Spell Capacity (9th), Power Attack, Quicken Spell-Like Ability, Snatch, Spell Knowledge (x4), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap)
Environment: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 off-spring)
Challenge Rating: 48
Treasure: Double standard
Alignment: Usually neutral
Advancement: 59-62 HD (Colossal)
A prismatic dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of prismatic spray,  70 ft., effect as spell, Ref half (DC 58).
Spell-Like Abilities: At will-hypnotic pattern,  rainbow pattern; 3/day-sunbeam,  sunburst. Caster level 26th; save DC 29 + spell level. The DC is Charisma-based.
Immunities (Ex): Immune to sleep and paralysis effects, immune to light and blindness effects.
Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level): 0-dancing lights,  daze,  detect magic,  ghost sound,  light,  prestidigitation,  ray of frost,  read magic,  resistance; 1st-enlarge person,  mage armor,  magic missile,  shield,  true strike,  unseen servant; 2nd-alter self,  blur,  darkness,  detect thoughts,  levitate; 3rd-blink,  fireball,  greater magic weapon,  haste,  tongues,  wind wall; 4th-confusion,  polymorph,  scrying,  stoneskin; 5th- baleful polymorph,  dismissal,  fabricate,  passwall,  wall of force; 6th-antimagic field,  greater dispel magic,  true seeing; 7th-forcecage,  sequester,  spell turning,  greater teleport; 8th-greater planar binding,  mass charm monster,  symbol of death,  temporal stasis; 9th-dominate monster,  gate,  imprisonment,  time stop,  wish 
Possessions: Staff of the cosmos,  ring of regeneration,  15,563 gp.


armor_class:
78 (-8 size, +19 deflection, +57 natural), touch 21, flat-footed 78

special_attacks:
Breath weapon (70 ft. prismatic spray effect, DC 58), crush 4d8+34 (DC 58), frightful presence (DC 58), tail sweep 2d8+34 (DC 58)

special_qualities:
Blindsense 60 ft., damage reduction 20/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 66, spells (caster level 26th), sunbeam, sunburst

abilities:
Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48

skills:
Appraise +36, Bluff +36, Concentration +80, Craft (alchemy) +36, Diplomacy +80, Disable Device +36, Escape Artist +61, Gather Information +36, Heal +36, Hide +1, Intimidate +80, Jump +40, Knowledge (all) +80, Listen +82, Move Silently +17, Open Lock +17, Search +80, Sense Motive +80, Spellcraft +36, Spot +82, Survival +36, Tumble +17, Use Magic Device +80

feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

stat_block:
Old prismatic dragon; CR 48; Colossal dragon (light); HD 58d12+1,102; hp 1,479; Init +4; Spd 60 ft., fly 300 ft. (clumsy); AC 78 (-8 size, +19 deflection, +57 natural), touch 21, flat-footed 78; Base Atk +58; Grp +97; Atk +74 melee (4d8+23/19-20, bite); Full Atk +74 melee (4d8+23/19-20, bite) and +74 melee (4d6+11/19-20, 2 claws) and +73 melee (2d8+11/19-20, 2 wings) and +74 melee (4d6+34, tail slap); Space/Reach 30 ft./20 ft. (30 ft. with bite); SA Breath weapon (70 ft. prismatic spray effect, DC 58), crush 4d8+34 (DC 58), frightful presence (DC 58), tail sweep 2d8+34 (DC 58); SQ Blindsense 60 ft., damage reduction 20/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 66, spells (caster level 26th), sunbeam, sunburst; AL N; SV Fort +50, Ref +31, Will +50; Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48

Skills and Feats: Appraise +36, Bluff +36, Concentration +80, Craft (alchemy) +36, Diplomacy +80, Disable Device +36, Escape Artist +61, Gather Information +36, Heal +36, Hide +1, Intimidate +80, Jump +40, Knowledge (all) +80, Listen +82, Move Silently +17, Open Lock +17, Search +80, Sense Motive +80, Spellcraft +36, Spot +82, Survival +36, Tumble +17, Use Magic Device +80; Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

full_text:
Prismatic Dragon
Prismatic Dragon, Old
Colossal Dragon (Light)
Hit Dice:
58d12+1,102 (1,479 hp)
Initiative:
+4
Speed:
60 ft., fly 300 ft. (clumsy)
Armor Class:
78 (-8 size, +19 deflection, +57 natural), touch 21, flat-footed 78
Base Attack/Grapple:
+58/+97
Attack:
Bite +74 (4d8+23/19-20) melee
Full Attack:
Bite +74 (4d8+23/19-20) melee, 2 Claws +74 (4d6+11/19-20) melee, 2 Wings +73 (2d8+11/19-20) melee, Tail Slap +74 (4d6+34) melee
Space/Reach:
30 ft./20 ft. (30 ft. with bite)
Special Attacks:
Breath weapon (70 ft. prismatic spray effect, DC 58), crush 4d8+34 (DC 58), frightful presence (DC 58), tail sweep 2d8+34 (DC 58)
Special Qualities:
Blindsense 60 ft., damage reduction 20/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 66, spells (caster level 26th), sunbeam, sunburst
Saves:
Fort +50, Ref +31, Will +50
Abilities:
Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48
Skills:
Appraise +36, Bluff +36, Concentration +80, Craft (alchemy) +36, Diplomacy +80, Disable Device +36, Escape Artist +61, Gather Information +36, Heal +36, Hide +1, Intimidate +80, Jump +40, Knowledge (all) +80, Listen +82, Move Silently +17, Open Lock +17, Search +80, Sense Motive +80, Spellcraft +36, Spot +82, Survival +36, Tumble +17, Use Magic Device +80
Feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover
Environment:
Any land and underground
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
48
Treasure:
Double standard
Alignment:
Usually neutral
Advancement:
59-62 HD (Colossal)
Level Adjustment:
-

Dragon (Light)


Environment: Any land and underground


Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Rating: Wyrmling 14; very young 16; young 22; juvenile 30; young adult 34; adult 39; mature adult 43; old 48; very old 52; ancient 57; wyrm 61; great wyrm 66


Treasure: Double standard


Alignment: Usually neutral


Advancement: Wyrmling 24-27 HD (Huge); very young 29-32 HD (Huge); young 34-37 HD (Gargantuan); juvenile 39-42 HD (Gargantuan); young adult 44-47 HD (Gargantuan); adult 49-52 HD (Gargantuan); mature adult 54-57 HD (Colossal); old 59-62 HD (Colossal); very old 64-67 HD (Colossal); ancient 69-72 HD (Colossal+); wyrm 74-77 HD (Colossal+); great wyrm 79+ HD (Colossal+)


Prismatic Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon DC
Frightful Presence DC


Wyrmling
H
23d12+138 (287)
29
10
23
20
21
20
+23/+40
+30
+19
+13
+18
27
26

Very young
H
28d12+196 (378)
33
10
25
24
25
24
+28/+47
+37
+23
+16
+23
31
31

Young
G
33d12+297 (511)
37
10
29
28
29
28
+33/+58
+42
+27
+18
+27
35
35

Juvenile
G
38d12+418 (665)
41
10
33
32
33
32
+38/+65
+49
+32
+21
+32
40
40

Young adult
G
43d12+559 (838)
45
10
37
36
37
36
+43/+72
+56
+36
+23
+36
44
44

Adult
C
48d12+720 (1,032)
49
10
41
40
41
40
+48/+83
+59
+41
+26
+41
49
49

Mature adult
C
53d12+901 (1,245)
53
10
45
44
45
44
+53/+90
+66
+45
+28
+45
53
53

Old
C
58d12+1,102 (1,479)
57
10
49
48
49
48
+58/+97
+73
+50
+31
+50
58
58

Very old
C
63d12+1,323 (1,732)
61
10
53
52
53
52
+63/+104
+80
+54
+33
+54
62
62

Ancient
C+
68d12+1,564 (2,006)
65
10
57
56
57
56
+68/+111
+87
+59
+36
+59
67
67

Wyrm
C+
73d12+1,825 (2,299)
69
10
61
60
61
60
+73/+118
+94
+63
+38
+63
71
71


Great wyrm
C+
78d12+2,106 (2,613)
73
10
65
64
65
64
+78/+125
+101
+68
+41
+68
76
76


Prismatic Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR


Wyrmling
60 ft., fly 250 ft. (poor)
+0
35 (-2 size, +5 deflection, +22 natural), touch 13, flat-footed 35
Damage reduction 10/magic, deflecting force, hypnotic pattern, immune to light and blindness
5th
24

Very young
60 ft., fly 250 ft. (poor)
+0
42 (-2 size, +7 deflection, +27 natural), touch 15, flat-footed 42
8th
30

Young
60 ft., fly 300 ft. (clumsy)
+0
47 (-4 size, +9 deflection, +32 natural), touch 15, flat-footed 47
Damage reduction 15/magic
11th
36

Juvenile
60 ft., fly 300 ft. (clumsy)
+0
54 (-4 size, +11 deflection, +37 natural), touch 17, flat-footed 54
Rainbow pattern
13th
42

Young adult
60 ft., fly 300 ft. (clumsy)
+0
61 (-4 size, +13 deflection, +42 natural), touch 19, flat-footed 61
Damage reduction 15/epic
17th
48

Adult
60 ft., fly 300 ft. (clumsy)
+0
64 (-8 size, +15 deflection, +47 natural), touch 17, flat-footed 64
Sunbeam
20th
54

Mature adult
60 ft., fly 300 ft. (clumsy)
+0
71 (-8 size, +17 deflection, +52 natural), touch 19, flat-footed 71
Damage reduction 20/epic
23rd
60

Old
60 ft., fly 300 ft. (clumsy)
+0
78 (-8 size, +19 deflection, +57 natural), touch 21, flat-footed 78
Sunburst
26th
66

Very old
60 ft., fly 300 ft. (clumsy)
+0
85 (-8 size, +21 deflection, +62 natural), touch 23, flat-footed 85
Damage reduction 25/epic
29th
68

Ancient
60 ft., fly 350 ft. (clumsy)
+0
92 (-8 size, +23 deflection, +67 natural), touch 25, flat-footed 92
Prismatic wall
32nd
74

Wyrm
60 ft., fly 350 ft. (clumsy)
+0
99 (-8 size, +25 deflection, +72 natural), touch 27, flat-footed 99
35th
80


Great wyrm
60 ft., fly 350 ft. (clumsy)
+0
106 (-8 size, +27 deflection, +77 natural), touch 29, flat-footed 106
Prismatic sphere
38th
86

A prismatic dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.


Combat
Breath Weapon (Su): A prismatic dragon has one type of breath weapon, a prismatic spray effect. The breath weapon's cone is of the size indicated by the dragon's size, not the normal cone for the spell.


Deflecting Force (Su): A prismatic dragon is protected by a shield of shimmering light similar to a cloak of chaos that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.


Immune to Light and Blindness (Ex): Prismatic dragons cannot be harmed by any light, including Evocation [Light] spells, searing light,  and the various prismatic (sphere,  spray,  wall) spells. In addition, they are immune to any spell or effect that causes blindness.


Spell-Like Abilities: At will-hypnotic pattern,  rainbow pattern; 3/day-prismatic sphere,  prismatic wall,  sunbeam,  sunburst. The DC is Charisma-based.




Sample Prismatic Dragon, Old
Colossal Dragon
Hit Dice: 58d12+1,102 (1,479 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 300 ft. (clumsy)
AC: 78 (-8 size, +19 deflection, +57 natural)
Base Attack/Grapple: +58/+97
Attack:  Bite +74 (4d8+23/19-20) melee
Full Attack:  Bite +74 melee, 2 claws +69 (4d6+11) melee, 2 wings +68 (2d8+11) melee, tail slap +69 (4d6+34) melee
Space/Reach: 30 ft./20 ft
Special Attacks: Crush 4d8+34 (DC 58), tail sweep 2d8+34 (DC 58), breath weapon, frightful presence (DC 58), spells (caster level 26th), spell-like abilities
Special Qualities: Immunities, damage reduction 20/epic, spell resistance 66, blindsight, keen senses, deflecting force
Saves: Fort +50, Ref +31, Will +50
Abilities: Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48
Skills: Balance +67, Bluff +80, Climb +84, Concentration +80, Diplomacy +92, Disable Device +80, Escape Artist +61, Gather Information +86, Heal +80, Intimidate +86, Jump +102, Knowledge (all) +80, Listen +80, Move Silently +61, Open Lock +61, Perform (any two) +80, Search +80, Sense Motive +80, Spellcraft +86, Spot +80, Survival +80, Tumble +67, Use Magic Device +80
Feats: Blinding Speed (x2), Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Spell Capacity (9th), Improved Spell Capacity (9th), Power Attack, Quicken Spell-Like Ability, Snatch, Spell Knowledge (x4), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap)
Environment: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 off-spring)
Challenge Rating: 48
Treasure: Double standard
Alignment: Usually neutral
Advancement: 59-62 HD (Colossal)
A prismatic dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of prismatic spray,  70 ft., effect as spell, Ref half (DC 58).
Spell-Like Abilities: At will-hypnotic pattern,  rainbow pattern; 3/day-sunbeam,  sunburst. Caster level 26th; save DC 29 + spell level. The DC is Charisma-based.
Immunities (Ex): Immune to sleep and paralysis effects, immune to light and blindness effects.
Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level): 0-dancing lights,  daze,  detect magic,  ghost sound,  light,  prestidigitation,  ray of frost,  read magic,  resistance; 1st-enlarge person,  mage armor,  magic missile,  shield,  true strike,  unseen servant; 2nd-alter self,  blur,  darkness,  detect thoughts,  levitate; 3rd-blink,  fireball,  greater magic weapon,  haste,  tongues,  wind wall; 4th-confusion,  polymorph,  scrying,  stoneskin; 5th- baleful polymorph,  dismissal,  fabricate,  passwall,  wall of force; 6th-antimagic field,  greater dispel magic,  true seeing; 7th-forcecage,  sequester,  spell turning,  greater teleport; 8th-greater planar binding,  mass charm monster,  symbol of death,  temporal stasis; 9th-dominate monster,  gate,  imprisonment,  time stop,  wish 
Possessions: Staff of the cosmos,  ring of regeneration,  15,563 gp.


