# monster

armor_class:
35 (-2 size, +27 natural), touch 8, flat-footed 35 DR

special_attacks:
Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 9d6, DC 30), crush 2d8+15 (DC 30), frightful presence (DC 28)

special_qualities:
15/magic, blindsense 60 ft., control winds, damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 25, spells (caster level 13th), suggestion, vulnerability to cold

skills:
Bluff +23, Concentration +25, Diplomacy +23, Escape Artist +19, Gather Information +23, Intimidate +23, Knowledge (any 2) +35, Listen +37, Search +35, Sense Motive +23, Spot +37, Survival +22, Use Magic Device +23

stat_block:
Very old brass dragon; CR 19; Huge dragon (fire); HD 28d12+168; hp 350; Init +4; Spd 60 ft., burrow 30 ft., fly 200 ft. (poor); AC 35 (-2 size, +27 natural), touch 8, flat-footed 35 dr; Base Atk +28; Grp +46; Atk +37 melee (2d8+10, bite); Full Atk +37 melee (2d8+10, bite) and +37 melee (2d6+5, 2 claws) and +36 melee (1d8+5, 2 wings) and +36 melee (2d6+15, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 9d6, DC 30), crush 2d8+15 (DC 30), frightful presence (DC 28); SQ 15/magic, blindsense 60 ft., control winds, damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 25, spells (caster level 13th), suggestion, vulnerability to cold; AL CG; SV Fort +22, Ref +16, Will +20; Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18

Skills and Feats: Bluff +23, Concentration +25, Diplomacy +23, Escape Artist +19, Gather Information +23, Intimidate +23, Knowledge (any 2) +35, Listen +37, Search +35, Sense Motive +23, Spot +37, Survival +22, Use Magic Device +23; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Brass Dragon
Brass Dragon, Very old
Huge Dragon (Fire)
Hit Dice:
28d12+168 (350 hp)
Initiative:
+4
Speed:
60 ft., burrow 30 ft., fly 200 ft. (poor)
Armor Class:
35 (-2 size, +27 natural), touch 8, flat-footed 35 DR
Base Attack/Grapple:
+28/+46
Attack:
Bite +37 (2d8+10) melee
Full Attack:
Bite +37 (2d8+10) melee, 2 Claws +37 (2d6+5) melee, 2 Wings +36 (1d8+5) melee, Tail Slap +36 (2d6+15) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 9d6, DC 30), crush 2d8+15 (DC 30), frightful presence (DC 28)
Special Qualities:
15/magic, blindsense 60 ft., control winds, damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 25, spells (caster level 13th), suggestion, vulnerability to cold
Saves:
Fort +22, Ref +16, Will +20
Abilities:
Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18
Skills:
Bluff +23, Concentration +25, Diplomacy +23, Escape Artist +19, Gather Information +23, Intimidate +23, Knowledge (any 2) +35, Listen +37, Search +35, Sense Motive +23, Spot +37, Survival +22, Use Magic Device +23
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Warm deserts
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
19
Treasure:
Triple standard
Alignment:
Always chaotic good
Advancement:
29-30 HD (Huge)
Level Adjustment:
-

Dragon (Fire)


Environment: Warm deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23


Treasure: Triple standard


Alignment: Always chaotic good


Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD


Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -


Brass Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
4d12+4 (30)
11
10
13
10
11
10
+4/-4
+6
+5
+4
+4
1d6 (13)
-

Very young
S
7d12+7 (52)
13
10
13
10
11
10
+7/+4
+9
+6
+5
+5
2d6 (14)
-

Young
M
10d12+20 (85)
15
10
15
12
13
12
+10/+12
+12
+9
+7
+8
3d6 (17)
-

Juvenile
M
13d12+26 (110)
17
10
15
12
13
12
+13/+16
+16
+10
+8
+9
4d6 (18)
-

Young adult
L
16d12+48 (152)
19
10
17
14
15
14
+16/+24
+19
+13
+10
+12
5d6 (21)
20

Adult
L
19d12+76 (199)
23
10
19
14
15
14
+19/+29
+24
+15
+11
+13
6d6 (23)
21

Mature adult
H
22d12+110 (253)
27
10
21
16
17
16
+22/+38
+28
+18
+13
+16
7d6 (26)
24

Old
H
25d12+125 (287)
29
10
21
16
17
16
+25/+42
+32
+19
+14
+17
8d6 (27)
25

Very old
H
28d12+168 (350)
31
10
23
18
19
18
+28/+46
+36
+22
+16
+20
9d6 (30)
28

Ancient
H
31d12+186 (387)
33
10
23
18
19
18
+31/+50
+40
+23
+17
+21
10d6 (31)
29

Wyrm
G
34d12+238 (459)
35
10
25
20
21
20
+34/+58
+42
+26
+19
+24
11d6 (34)
32


Great wyrm
G
37d12+296 (536)
37
10
27
20
21
20
+37/+62
+46
+28
+20
+25
12d6 (36)
33


Brass Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
15 (+2 size, +3 natural), touch 12, flat-footed 15
Immunity to fire, speak with animals, vulnerability to cold
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
17 (+1 size, +6 natural), touch 11, flat-footed 17
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
19 (+9 natural), touch 10, flat-footed 19
1st
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
22 (+12 natural), touch 10, flat-footed 22
Endure elements
3rd
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Damage reduction 5/magic
5th
18

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
27 (-1 size, +18 natural), touch 9, flat-footed 27
Suggestion
7th
20

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
Damage reduction 10/magic
9th
22

Old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Control winds
11th
24

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
35 (-2 size, +27 natural), touch 8, flat-footed 35 DR
15/magic
13th
25

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
38 (-2 size, +30 natural), touch 8, flat-footed 38
Control weather
15th
27

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Damage reduction 20/magic
17th
28

Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Summon djinni
19th
30


*Can also cast cleric spells and those from the Chaos and Knowledge domains as arcane spells.

At birth, a brass dragon's scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.


Combat
Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon's thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.
Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire and a cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.


Spell-Like Abilities: At will-speak with animals; 3/day-endure elements (juvenile or older; radius 10 ft. x ?dragon's age category); 1/day-suggestion (adult or older), control winds (old or older), control weather (ancient or older).


Summon Djinni (Sp): This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.


Skills: Bluff, Gather Information, and Survival are considered class skills for brass dragons.


special_attacks:
Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 10d6, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 29)

special_qualities:
15/magic, blindsense 60 ft., control weather, control winds, damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 27, spells (caster level 15th), suggestion, vulnerability to cold

skills:
Bluff +24, Concentration +27, Diplomacy +25, Escape Artist +21, Gather Information +24, Intimidate +25, Knowledge (any 2) +38, Listen +40, Search +38, Sense Motive +25, Spot +40, Survival +24, Use Magic Device +25

stat_block:
Ancient brass dragon; CR 20; Huge dragon (fire); HD 31d12+186; hp 387; Init +4; Spd 60 ft., burrow 30 ft., fly 200 ft. (poor); AC 38 (-2 size, +30 natural), touch 8, flat-footed 38; Base Atk +31; Grp +50; Atk +41 melee (2d8+11, bite); Full Atk +41 melee (2d8+11, bite) and +41 melee (2d6+5, 2 claws) and +40 melee (1d8+5, 2 wings) and +40 melee (2d6+16, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 10d6, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 29); SQ 15/magic, blindsense 60 ft., control weather, control winds, damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 27, spells (caster level 15th), suggestion, vulnerability to cold; AL CG; SV Fort +23, Ref +17, Will +21; Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18

Skills and Feats: Bluff +24, Concentration +27, Diplomacy +25, Escape Artist +21, Gather Information +24, Intimidate +25, Knowledge (any 2) +38, Listen +40, Search +38, Sense Motive +25, Spot +40, Survival +24, Use Magic Device +25; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Brass Dragon
Brass Dragon, Ancient
Huge Dragon (Fire)
Hit Dice:
31d12+186 (387 hp)
Initiative:
+4
Speed:
60 ft., burrow 30 ft., fly 200 ft. (poor)
Armor Class:
38 (-2 size, +30 natural), touch 8, flat-footed 38
Base Attack/Grapple:
+31/+50
Attack:
Bite +41 (2d8+11) melee
Full Attack:
Bite +41 (2d8+11) melee, 2 Claws +41 (2d6+5) melee, 2 Wings +40 (1d8+5) melee, Tail Slap +40 (2d6+16) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 10d6, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 29)
Special Qualities:
15/magic, blindsense 60 ft., control weather, control winds, damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 27, spells (caster level 15th), suggestion, vulnerability to cold
Saves:
Fort +23, Ref +17, Will +21
Abilities:
Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18
Skills:
Bluff +24, Concentration +27, Diplomacy +25, Escape Artist +21, Gather Information +24, Intimidate +25, Knowledge (any 2) +38, Listen +40, Search +38, Sense Motive +25, Spot +40, Survival +24, Use Magic Device +25
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Warm deserts
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
20
Treasure:
Triple standard
Alignment:
Always chaotic good
Advancement:
32-33 HD (Huge)
Level Adjustment:
-

Dragon (Fire)


Environment: Warm deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23


Treasure: Triple standard


Alignment: Always chaotic good


Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD


Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -


Brass Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
4d12+4 (30)
11
10
13
10
11
10
+4/-4
+6
+5
+4
+4
1d6 (13)
-

Very young
S
7d12+7 (52)
13
10
13
10
11
10
+7/+4
+9
+6
+5
+5
2d6 (14)
-

Young
M
10d12+20 (85)
15
10
15
12
13
12
+10/+12
+12
+9
+7
+8
3d6 (17)
-

Juvenile
M
13d12+26 (110)
17
10
15
12
13
12
+13/+16
+16
+10
+8
+9
4d6 (18)
-

Young adult
L
16d12+48 (152)
19
10
17
14
15
14
+16/+24
+19
+13
+10
+12
5d6 (21)
20

Adult
L
19d12+76 (199)
23
10
19
14
15
14
+19/+29
+24
+15
+11
+13
6d6 (23)
21

Mature adult
H
22d12+110 (253)
27
10
21
16
17
16
+22/+38
+28
+18
+13
+16
7d6 (26)
24

Old
H
25d12+125 (287)
29
10
21
16
17
16
+25/+42
+32
+19
+14
+17
8d6 (27)
25

Very old
H
28d12+168 (350)
31
10
23
18
19
18
+28/+46
+36
+22
+16
+20
9d6 (30)
28

Ancient
H
31d12+186 (387)
33
10
23
18
19
18
+31/+50
+40
+23
+17
+21
10d6 (31)
29

Wyrm
G
34d12+238 (459)
35
10
25
20
21
20
+34/+58
+42
+26
+19
+24
11d6 (34)
32


Great wyrm
G
37d12+296 (536)
37
10
27
20
21
20
+37/+62
+46
+28
+20
+25
12d6 (36)
33


Brass Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
15 (+2 size, +3 natural), touch 12, flat-footed 15
Immunity to fire, speak with animals, vulnerability to cold
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
17 (+1 size, +6 natural), touch 11, flat-footed 17
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
19 (+9 natural), touch 10, flat-footed 19
1st
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
22 (+12 natural), touch 10, flat-footed 22
Endure elements
3rd
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Damage reduction 5/magic
5th
18

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
27 (-1 size, +18 natural), touch 9, flat-footed 27
Suggestion
7th
20

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
Damage reduction 10/magic
9th
22

Old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Control winds
11th
24

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
35 (-2 size, +27 natural), touch 8, flat-footed 35 DR
15/magic
13th
25

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
38 (-2 size, +30 natural), touch 8, flat-footed 38
Control weather
15th
27

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Damage reduction 20/magic
17th
28

Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Summon djinni
19th
30


*Can also cast cleric spells and those from the Chaos and Knowledge domains as arcane spells.

At birth, a brass dragon's scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.


Combat
Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon's thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.
Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire and a cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.


Spell-Like Abilities: At will-speak with animals; 3/day-endure elements (juvenile or older; radius 10 ft. x ?dragon's age category); 1/day-suggestion (adult or older), control winds (old or older), control weather (ancient or older).


Summon Djinni (Sp): This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.


Skills: Bluff, Gather Information, and Survival are considered class skills for brass dragons.


speed:
60 ft., burrow 30 ft., fly 250 ft. (clumsy)

special_attacks:
Breath weapon (60 ft. cone of sleep or 120 ft. line of fire 11d6, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 32), tail sweep 2d6+18 (DC 34)

special_qualities:
15/magic, blindsense 60 ft., control weather, control winds, damage reduction 20/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 28, spells (caster level 17th), suggestion, vulnerability to cold

skills:
Bluff +31, Concentration +33, Diplomacy +31, Escape Artist +26, Gather Information +31, Intimidate +31, Knowledge (any 2) +42, Listen +44, Search +42, Sense Motive +31, Spot +44, Survival +30, Use Magic Device +31

stat_block:
Wyrm brass dragon; CR 21; Gargantuan dragon (fire); HD 34d12+238; hp 459; Init +4; Spd 60 ft., burrow 30 ft., fly 250 ft. (clumsy); AC 39 (-4 size, +33 natural), touch 6, flat-footed 39; Base Atk +34; Grp +58; Atk +43 melee (4d6+12, bite); Full Atk +43 melee (4d6+12, bite) and +43 melee (2d8+6, 2 claws) and +42 melee (2d6+6, 2 wings) and +42 melee (2d8+18, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. cone of sleep or 120 ft. line of fire 11d6, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 32), tail sweep 2d6+18 (DC 34); SQ 15/magic, blindsense 60 ft., control weather, control winds, damage reduction 20/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 28, spells (caster level 17th), suggestion, vulnerability to cold; AL CG; SV Fort +26, Ref +19, Will +24; Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20

Skills and Feats: Bluff +31, Concentration +33, Diplomacy +31, Escape Artist +26, Gather Information +31, Intimidate +31, Knowledge (any 2) +42, Listen +44, Search +42, Sense Motive +31, Spot +44, Survival +30, Use Magic Device +31; Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Brass Dragon
Brass Dragon, Wyrm
Gargantuan Dragon (Fire)
Hit Dice:
34d12+238 (459 hp)
Initiative:
+4
Speed:
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
Armor Class:
39 (-4 size, +33 natural), touch 6, flat-footed 39
Base Attack/Grapple:
+34/+58
Attack:
Bite +43 (4d6+12) melee
Full Attack:
Bite +43 (4d6+12) melee, 2 Claws +43 (2d8+6) melee, 2 Wings +42 (2d6+6) melee, Tail Slap +42 (2d8+18) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. cone of sleep or 120 ft. line of fire 11d6, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 32), tail sweep 2d6+18 (DC 34)
Special Qualities:
15/magic, blindsense 60 ft., control weather, control winds, damage reduction 20/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 28, spells (caster level 17th), suggestion, vulnerability to cold
Saves:
Fort +26, Ref +19, Will +24
Abilities:
Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20
Skills:
Bluff +31, Concentration +33, Diplomacy +31, Escape Artist +26, Gather Information +31, Intimidate +31, Knowledge (any 2) +42, Listen +44, Search +42, Sense Motive +31, Spot +44, Survival +30, Use Magic Device +31
Feats:
Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Warm deserts
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
21
Treasure:
Triple standard
Alignment:
Always chaotic good
Advancement:
35-36 HD (Gargantuan)
Level Adjustment:
-

Dragon (Fire)


Environment: Warm deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23


Treasure: Triple standard


Alignment: Always chaotic good


Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD


Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -


Brass Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
4d12+4 (30)
11
10
13
10
11
10
+4/-4
+6
+5
+4
+4
1d6 (13)
-

Very young
S
7d12+7 (52)
13
10
13
10
11
10
+7/+4
+9
+6
+5
+5
2d6 (14)
-

Young
M
10d12+20 (85)
15
10
15
12
13
12
+10/+12
+12
+9
+7
+8
3d6 (17)
-

Juvenile
M
13d12+26 (110)
17
10
15
12
13
12
+13/+16
+16
+10
+8
+9
4d6 (18)
-

Young adult
L
16d12+48 (152)
19
10
17
14
15
14
+16/+24
+19
+13
+10
+12
5d6 (21)
20

Adult
L
19d12+76 (199)
23
10
19
14
15
14
+19/+29
+24
+15
+11
+13
6d6 (23)
21

Mature adult
H
22d12+110 (253)
27
10
21
16
17
16
+22/+38
+28
+18
+13
+16
7d6 (26)
24

Old
H
25d12+125 (287)
29
10
21
16
17
16
+25/+42
+32
+19
+14
+17
8d6 (27)
25

Very old
H
28d12+168 (350)
31
10
23
18
19
18
+28/+46
+36
+22
+16
+20
9d6 (30)
28

Ancient
H
31d12+186 (387)
33
10
23
18
19
18
+31/+50
+40
+23
+17
+21
10d6 (31)
29

Wyrm
G
34d12+238 (459)
35
10
25
20
21
20
+34/+58
+42
+26
+19
+24
11d6 (34)
32


Great wyrm
G
37d12+296 (536)
37
10
27
20
21
20
+37/+62
+46
+28
+20
+25
12d6 (36)
33


Brass Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
15 (+2 size, +3 natural), touch 12, flat-footed 15
Immunity to fire, speak with animals, vulnerability to cold
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
17 (+1 size, +6 natural), touch 11, flat-footed 17
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
19 (+9 natural), touch 10, flat-footed 19
1st
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
22 (+12 natural), touch 10, flat-footed 22
Endure elements
3rd
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Damage reduction 5/magic
5th
18

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
27 (-1 size, +18 natural), touch 9, flat-footed 27
Suggestion
7th
20

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
Damage reduction 10/magic
9th
22

Old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Control winds
11th
24

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
35 (-2 size, +27 natural), touch 8, flat-footed 35 DR
15/magic
13th
25

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
38 (-2 size, +30 natural), touch 8, flat-footed 38
Control weather
15th
27

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Damage reduction 20/magic
17th
28

Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Summon djinni
19th
30


*Can also cast cleric spells and those from the Chaos and Knowledge domains as arcane spells.

At birth, a brass dragon's scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.


Combat
Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon's thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.
Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire and a cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.


Spell-Like Abilities: At will-speak with animals; 3/day-endure elements (juvenile or older; radius 10 ft. x ?dragon's age category); 1/day-suggestion (adult or older), control winds (old or older), control weather (ancient or older).


Summon Djinni (Sp): This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.


Skills: Bluff, Gather Information, and Survival are considered class skills for brass dragons.


special_attacks:
Breath weapon (60 ft. cone of sleep or 120 ft. line of fire 12d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36)

special_qualities:
15/magic, blindsense 60 ft., control weather, control winds, damage reduction 20/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 30, spells (caster level 19th), suggestion, summon djinni, vulnerability to cold

skills:
Bluff +33, Concentration +36, Diplomacy +33, Escape Artist +28, Gather Information +33, Intimidate +33, Knowledge (any 2) +45, Listen +47, Search +45, Sense Motive +33, Spot +47, Survival +33, Use Magic Device +33

stat_block:
Great wyrm brass dragon; CR 23; Gargantuan dragon (fire); HD 37d12+296; hp 536; Init +4; Spd 60 ft., burrow 30 ft., fly 250 ft. (clumsy); AC 42 (-4 size, +36 natural), touch 6, flat-footed 42; Base Atk +37; Grp +62; Atk +47 melee (4d6+13, bite); Full Atk +47 melee (4d6+13, bite) and +47 melee (2d8+6, 2 claws) and +46 melee (2d6+6, 2 wings) and +46 melee (2d8+19, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. cone of sleep or 120 ft. line of fire 12d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36); SQ 15/magic, blindsense 60 ft., control weather, control winds, damage reduction 20/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 30, spells (caster level 19th), suggestion, summon djinni, vulnerability to cold; AL CG; SV Fort +28, Ref +20, Will +25; Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20

Skills and Feats: Bluff +33, Concentration +36, Diplomacy +33, Escape Artist +28, Gather Information +33, Intimidate +33, Knowledge (any 2) +45, Listen +47, Search +45, Sense Motive +33, Spot +47, Survival +33, Use Magic Device +33; Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Brass Dragon
Brass Dragon, Great wyrm
Gargantuan Dragon (Fire)
Hit Dice:
37d12+296 (536 hp)
Initiative:
+4
Speed:
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
Armor Class:
42 (-4 size, +36 natural), touch 6, flat-footed 42
Base Attack/Grapple:
+37/+62
Attack:
Bite +47 (4d6+13) melee
Full Attack:
Bite +47 (4d6+13) melee, 2 Claws +47 (2d8+6) melee, 2 Wings +46 (2d6+6) melee, Tail Slap +46 (2d8+19) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. cone of sleep or 120 ft. line of fire 12d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36)
Special Qualities:
15/magic, blindsense 60 ft., control weather, control winds, damage reduction 20/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 30, spells (caster level 19th), suggestion, summon djinni, vulnerability to cold
Saves:
Fort +28, Ref +20, Will +25
Abilities:
Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20
Skills:
Bluff +33, Concentration +36, Diplomacy +33, Escape Artist +28, Gather Information +33, Intimidate +33, Knowledge (any 2) +45, Listen +47, Search +45, Sense Motive +33, Spot +47, Survival +33, Use Magic Device +33
Feats:
Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Warm deserts
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
23
Treasure:
Triple standard
Alignment:
Always chaotic good
Advancement:
38+ HD (Gargantuan)
Level Adjustment:
-

Dragon (Fire)


Environment: Warm deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23


Treasure: Triple standard


Alignment: Always chaotic good


Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD


Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -


Brass Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
4d12+4 (30)
11
10
13
10
11
10
+4/-4
+6
+5
+4
+4
1d6 (13)
-

Very young
S
7d12+7 (52)
13
10
13
10
11
10
+7/+4
+9
+6
+5
+5
2d6 (14)
-

Young
M
10d12+20 (85)
15
10
15
12
13
12
+10/+12
+12
+9
+7
+8
3d6 (17)
-

Juvenile
M
13d12+26 (110)
17
10
15
12
13
12
+13/+16
+16
+10
+8
+9
4d6 (18)
-

Young adult
L
16d12+48 (152)
19
10
17
14
15
14
+16/+24
+19
+13
+10
+12
5d6 (21)
20

Adult
L
19d12+76 (199)
23
10
19
14
15
14
+19/+29
+24
+15
+11
+13
6d6 (23)
21

Mature adult
H
22d12+110 (253)
27
10
21
16
17
16
+22/+38
+28
+18
+13
+16
7d6 (26)
24

Old
H
25d12+125 (287)
29
10
21
16
17
16
+25/+42
+32
+19
+14
+17
8d6 (27)
25

Very old
H
28d12+168 (350)
31
10
23
18
19
18
+28/+46
+36
+22
+16
+20
9d6 (30)
28

Ancient
H
31d12+186 (387)
33
10
23
18
19
18
+31/+50
+40
+23
+17
+21
10d6 (31)
29

Wyrm
G
34d12+238 (459)
35
10
25
20
21
20
+34/+58
+42
+26
+19
+24
11d6 (34)
32


Great wyrm
G
37d12+296 (536)
37
10
27
20
21
20
+37/+62
+46
+28
+20
+25
12d6 (36)
33


Brass Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
15 (+2 size, +3 natural), touch 12, flat-footed 15
Immunity to fire, speak with animals, vulnerability to cold
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
17 (+1 size, +6 natural), touch 11, flat-footed 17
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
19 (+9 natural), touch 10, flat-footed 19
1st
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
22 (+12 natural), touch 10, flat-footed 22
Endure elements
3rd
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Damage reduction 5/magic
5th
18

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
27 (-1 size, +18 natural), touch 9, flat-footed 27
Suggestion
7th
20

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
Damage reduction 10/magic
9th
22

Old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Control winds
11th
24

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
35 (-2 size, +27 natural), touch 8, flat-footed 35 DR
15/magic
13th
25

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
38 (-2 size, +30 natural), touch 8, flat-footed 38
Control weather
15th
27

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Damage reduction 20/magic
17th
28

Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Summon djinni
19th
30


*Can also cast cleric spells and those from the Chaos and Knowledge domains as arcane spells.

At birth, a brass dragon's scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.


Combat
Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon's thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.
Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire and a cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.


Spell-Like Abilities: At will-speak with animals; 3/day-endure elements (juvenile or older; radius 10 ft. x ?dragon's age category); 1/day-suggestion (adult or older), control winds (old or older), control weather (ancient or older).


Summon Djinni (Sp): This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.


Skills: Bluff, Gather Information, and Survival are considered class skills for brass dragons.


speed:
40 ft., fly 100 ft. (average), swim 60 ft.

special_attacks:
Breath weapon (20 ft. cone of repulsion gas or 40 ft. line of lightning 2d6, DC 14)

special_qualities:
Blindsense 60 ft., darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, water breathing

abilities:
Str 13, Dex 10, Con 13, Int 14, Wis 15, Cha 14

skills:
Concentration +5, Diplomacy +6, Disguise +6, Escape Artist +4, Intimidate +6, Knowledge (any 1) +11, Listen +13, Search +11, Sense Motive +6, Spot +13, Survival +6, Swim +5, Use Magic Device +6

stat_block:
Wyrmling bronze dragon; CR 3; Small dragon (water); HD 6d12+6; hp 45; Init +4; Spd 40 ft., fly 100 ft. (average), swim 60 ft.; AC 16 (+1 size, +5 natural), touch 11, flat-footed 16; Base Atk +6; Grp +3; Atk +8 melee (1d6+1, bite); Full Atk +8 melee (1d6+1, bite) and +8 melee (1d4, 2 claws); Space/Reach 5 ft./5 ft.; SA Breath weapon (20 ft. cone of repulsion gas or 40 ft. line of lightning 2d6, DC 14); SQ Blindsense 60 ft., darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, water breathing; AL LG; SV Fort +6, Ref +5, Will +7; Str 13, Dex 10, Con 13, Int 14, Wis 15, Cha 14

Skills and Feats: Concentration +5, Diplomacy +6, Disguise +6, Escape Artist +4, Intimidate +6, Knowledge (any 1) +11, Listen +13, Search +11, Sense Motive +6, Spot +13, Survival +6, Swim +5, Use Magic Device +6; Alertness, Hover, Improved Initiative

full_text:
Bronze Dragon
Bronze Dragon, Wyrmling
Small Dragon (Water)
Hit Dice:
6d12+6 (45 hp)
Initiative:
+4
Speed:
40 ft., fly 100 ft. (average), swim 60 ft.
Armor Class:
16 (+1 size, +5 natural), touch 11, flat-footed 16
Base Attack/Grapple:
+6/+3
Attack:
Bite +8 (1d6+1) melee
Full Attack:
Bite +8 (1d6+1) melee, 2 Claws +8 (1d4) melee
Space/Reach:
5 ft./5 ft.
Special Attacks:
Breath weapon (20 ft. cone of repulsion gas or 40 ft. line of lightning 2d6, DC 14)
Special Qualities:
Blindsense 60 ft., darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, water breathing
Saves:
Fort +6, Ref +5, Will +7
Abilities:
Str 13, Dex 10, Con 13, Int 14, Wis 15, Cha 14
Skills:
Concentration +5, Diplomacy +6, Disguise +6, Escape Artist +4, Intimidate +6, Knowledge (any 1) +11, Listen +13, Search +11, Sense Motive +6, Spot +13, Survival +6, Swim +5, Use Magic Device +6
Feats:
Alertness, Hover, Improved Initiative
Environment:
Temperate hills
Organization:
Solitary or clutch (2-5)
Challenge Rating:
3
Treasure:
Triple standard
Alignment:
Always lawful good
Advancement:
7-8 HD (Small)
Level Adjustment:
+4

Dragon (Water)


Environment: Temperate hills


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always lawful good


Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD


Level Adjustment: Wyrmling +4; very young +4; young +6; others -


Bronze Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
6d12+6 (45)
13
10
13
14
15
14
+6/+3
+8
+6
+5
+7
2d6 (14)
-

Very young
M
9d12+18 (76)
15
10
15
14
15
14
+9/+11
+11
+8
+6
+8
4d6 (16)
-

Young
M
12d12+24 (102)
17
10
15
16
17
16
+12/+15
+15
+10
+8
+11
6d6 (18)
-

Juvenile
L
15d12+45 (142)
19
10
17
18
19
18
+15/+23
+18
+12
+9
+13
8d6 (20)
-

Young adult
L
18d12+72 (189)
23
10
19
18
19
18
+18/+28
+23
+15
+11
+15
10d6 (23)
23

Adult
H
21d12+105 (241)
27
10
21
20
21
20
+21/+37
+27
+17
+12
+17
12d6 (25)
25

Mature adult
H
24d12+120 (276)
29
10
21
20
21
20
+24/+41
+31
+19
+14
+19
14d6 (27)
27

Old
H
27d12+162 (337)
31
10
23
22
23
22
+27/+45
+35
+21
+15
+21
16d6 (29)
29

Very old
H
30d12+180 (375)
33
10
23
22
23
22
+30/+49
+39
+23
+17
+23
18d6 (31)
31

Ancient
G
33d12+231 (445)
35
10
25
24
25
24
+33/+57
+41
+25
+18
+25
20d6 (33)
33

Wyrm
G
36d12+288 (522)
37
10
27
26
27
26
+36/+61
+45
+28
+20
+28
22d6 (36)
36


Great wyrm
G
39d12+312 (565)
39
10
27
26
27
26
+39/+65
+49
+29
+21
+29
24d6 (37)
37


Bronze Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
Immunity to electricity, water breathing, speak with animals
-
-

Very young
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Alternate form
1st
-

Juvenile
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
3rd
-

Young adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Damage reduction 5/magic
5th
20

Adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Create food and water, fog cloud
7th
22

Mature adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Damage reduction 10/magic
9th
23

Old
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
Detect thoughts
11th
25

Very old
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Control water
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Damage reduction 20/magic
17th
29

Great wyrm
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
44 (-4 size, +38 natural), touch 6, flat-footed 44
Control weather
19th
31


*Can also cast cleric spells and those from the Animal, Law, and Water domains as arcane spells.

A bronze wyrmling's scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.


Combat
Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures' intentions.
When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels' hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.
Breath Weapon (Su): Bronze dragons have two types of breath weapon, a line of lightning and a cone of repulsion gas. Creatures within the cone must succeed on a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category of the dragon. This is a mind-affecting compulsion enchantment effect.


Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Alternate Form (Su): A young or older bronze dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.


Spell-Like Abilities: At will-speak with animals; 3/day-create food and water (adult or older), fog cloud (adult or older), detect thoughts (old or older), control water (ancient or older); 1/day-control weather (great wyrm).


Skills: Disguise, Swim, and Survival are considered class skills for bronze dragons.


special_attacks:
Breath weapon (30 ft. cone of repulsion gas or 60 ft. line of lightning 4d6, DC 16)

skills:
Concentration +8, Diplomacy +7, Disguise +7, Escape Artist +5, Intimidate +7, Knowledge (any 2) +14, Listen +16, Search +14, Sense Motive +7, Spot +16, Survival +7, Swim +7, Use Magic Device +7

stat_block:
Very young bronze dragon; CR 5; Medium dragon (water); HD 9d12+18; hp 76; Init +4; Spd 40 ft., fly 150 ft. (poor), swim 60 ft.; AC 18 (+8 natural), touch 10, flat-footed 18; Base Atk +9; Grp +11; Atk +12 melee (1d8+2, bite); Full Atk +12 melee (1d8+2, bite) and +11 melee (1d6+1, 2 claws) and +11 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA Breath weapon (30 ft. cone of repulsion gas or 60 ft. line of lightning 4d6, DC 16); SQ Blindsense 60 ft., darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, water breathing; AL LG; SV Fort +8, Ref +6, Will +8; Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14

Skills and Feats: Concentration +8, Diplomacy +7, Disguise +7, Escape Artist +5, Intimidate +7, Knowledge (any 2) +14, Listen +16, Search +14, Sense Motive +7, Spot +16, Survival +7, Swim +7, Use Magic Device +7; Alertness, Hover, Improved Initiative, Weapon Focus (bite)

full_text:
Bronze Dragon
Bronze Dragon, Very young
Medium Dragon (Water)
Hit Dice:
9d12+18 (76 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor), swim 60 ft.
Armor Class:
18 (+8 natural), touch 10, flat-footed 18
Base Attack/Grapple:
+9/+11
Attack:
Bite +12 (1d8+2) melee
Full Attack:
Bite +12 (1d8+2) melee, 2 Claws +11 (1d6+1) melee, 2 Wings +11 (1d4+1) melee
Space/Reach:
5 ft./5 ft.
Special Attacks:
Breath weapon (30 ft. cone of repulsion gas or 60 ft. line of lightning 4d6, DC 16)
Special Qualities:
Blindsense 60 ft., darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, water breathing
Saves:
Fort +8, Ref +6, Will +8
Abilities:
Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14
Skills:
Concentration +8, Diplomacy +7, Disguise +7, Escape Artist +5, Intimidate +7, Knowledge (any 2) +14, Listen +16, Search +14, Sense Motive +7, Spot +16, Survival +7, Swim +7, Use Magic Device +7
Feats:
Alertness, Hover, Improved Initiative, Weapon Focus (bite)
Environment:
Temperate hills
Organization:
Solitary or clutch (2-5)
Challenge Rating:
5
Treasure:
Triple standard
Alignment:
Always lawful good
Advancement:
10-11 HD (Medium)
Level Adjustment:
+4

Dragon (Water)


Environment: Temperate hills


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always lawful good


Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD


Level Adjustment: Wyrmling +4; very young +4; young +6; others -


Bronze Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
6d12+6 (45)
13
10
13
14
15
14
+6/+3
+8
+6
+5
+7
2d6 (14)
-

Very young
M
9d12+18 (76)
15
10
15
14
15
14
+9/+11
+11
+8
+6
+8
4d6 (16)
-

Young
M
12d12+24 (102)
17
10
15
16
17
16
+12/+15
+15
+10
+8
+11
6d6 (18)
-

Juvenile
L
15d12+45 (142)
19
10
17
18
19
18
+15/+23
+18
+12
+9
+13
8d6 (20)
-

Young adult
L
18d12+72 (189)
23
10
19
18
19
18
+18/+28
+23
+15
+11
+15
10d6 (23)
23

Adult
H
21d12+105 (241)
27
10
21
20
21
20
+21/+37
+27
+17
+12
+17
12d6 (25)
25

Mature adult
H
24d12+120 (276)
29
10
21
20
21
20
+24/+41
+31
+19
+14
+19
14d6 (27)
27

Old
H
27d12+162 (337)
31
10
23
22
23
22
+27/+45
+35
+21
+15
+21
16d6 (29)
29

Very old
H
30d12+180 (375)
33
10
23
22
23
22
+30/+49
+39
+23
+17
+23
18d6 (31)
31

Ancient
G
33d12+231 (445)
35
10
25
24
25
24
+33/+57
+41
+25
+18
+25
20d6 (33)
33

Wyrm
G
36d12+288 (522)
37
10
27
26
27
26
+36/+61
+45
+28
+20
+28
22d6 (36)
36


Great wyrm
G
39d12+312 (565)
39
10
27
26
27
26
+39/+65
+49
+29
+21
+29
24d6 (37)
37


Bronze Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
Immunity to electricity, water breathing, speak with animals
-
-

Very young
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Alternate form
1st
-

Juvenile
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
3rd
-

Young adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Damage reduction 5/magic
5th
20

Adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Create food and water, fog cloud
7th
22

Mature adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Damage reduction 10/magic
9th
23

Old
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
Detect thoughts
11th
25

Very old
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Control water
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Damage reduction 20/magic
17th
29

Great wyrm
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
44 (-4 size, +38 natural), touch 6, flat-footed 44
Control weather
19th
31


*Can also cast cleric spells and those from the Animal, Law, and Water domains as arcane spells.

A bronze wyrmling's scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.


Combat
Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures' intentions.
When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels' hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.
Breath Weapon (Su): Bronze dragons have two types of breath weapon, a line of lightning and a cone of repulsion gas. Creatures within the cone must succeed on a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category of the dragon. This is a mind-affecting compulsion enchantment effect.


Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Alternate Form (Su): A young or older bronze dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.


Spell-Like Abilities: At will-speak with animals; 3/day-create food and water (adult or older), fog cloud (adult or older), detect thoughts (old or older), control water (ancient or older); 1/day-control weather (great wyrm).


Skills: Disguise, Swim, and Survival are considered class skills for bronze dragons.


special_attacks:
Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 12d6, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 25)

special_qualities:
Alternate form, blindsense 60 ft., create food and water, damage reduction 5/magic, darkvision 120 ft., fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 22, spells (caster level 7th), water breathing

abilities:
Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20

skills:
Concentration +22, Diplomacy +22, Disguise +22, Escape Artist +17, Intimidate +22, Knowledge (any 2) +29, Listen +31, Search +29, Sense Motive +22, Spot +31, Survival +21, Swim +25, Use Magic Device +22

stat_block:
Adult bronze dragon; CR 15; Huge dragon (water); HD 21d12+105; hp 241; Init +4; Spd 40 ft., fly 150 ft. (poor), swim 60 ft.; AC 28 (-2 size, +20 natural), touch 8, flat-footed 28; Base Atk +21; Grp +37; Atk +28 melee (2d8+8, bite); Full Atk +28 melee (2d8+8, bite) and +28 melee (2d6+4, 2 claws) and +27 melee (1d8+4, 2 wings) and +27 melee (2d6+12, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 12d6, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 25); SQ Alternate form, blindsense 60 ft., create food and water, damage reduction 5/magic, darkvision 120 ft., fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 22, spells (caster level 7th), water breathing; AL LG; SV Fort +17, Ref +12, Will +17; Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20

Skills and Feats: Concentration +22, Diplomacy +22, Disguise +22, Escape Artist +17, Intimidate +22, Knowledge (any 2) +29, Listen +31, Search +29, Sense Motive +22, Spot +31, Survival +21, Swim +25, Use Magic Device +22; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Bronze Dragon
Bronze Dragon, Adult
Huge Dragon (Water)
Hit Dice:
21d12+105 (241 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor), swim 60 ft.
Armor Class:
28 (-2 size, +20 natural), touch 8, flat-footed 28
Base Attack/Grapple:
+21/+37
Attack:
Bite +28 (2d8+8) melee
Full Attack:
Bite +28 (2d8+8) melee, 2 Claws +28 (2d6+4) melee, 2 Wings +27 (1d8+4) melee, Tail Slap +27 (2d6+12) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 12d6, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 25)
Special Qualities:
Alternate form, blindsense 60 ft., create food and water, damage reduction 5/magic, darkvision 120 ft., fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 22, spells (caster level 7th), water breathing
Saves:
Fort +17, Ref +12, Will +17
Abilities:
Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20
Skills:
Concentration +22, Diplomacy +22, Disguise +22, Escape Artist +17, Intimidate +22, Knowledge (any 2) +29, Listen +31, Search +29, Sense Motive +22, Spot +31, Survival +21, Swim +25, Use Magic Device +22
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Temperate hills
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
15
Treasure:
Triple standard
Alignment:
Always lawful good
Advancement:
22-23 HD (Huge)
Level Adjustment:
-

Dragon (Water)


Environment: Temperate hills


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always lawful good


Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD


Level Adjustment: Wyrmling +4; very young +4; young +6; others -


Bronze Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
6d12+6 (45)
13
10
13
14
15
14
+6/+3
+8
+6
+5
+7
2d6 (14)
-

Very young
M
9d12+18 (76)
15
10
15
14
15
14
+9/+11
+11
+8
+6
+8
4d6 (16)
-

Young
M
12d12+24 (102)
17
10
15
16
17
16
+12/+15
+15
+10
+8
+11
6d6 (18)
-

Juvenile
L
15d12+45 (142)
19
10
17
18
19
18
+15/+23
+18
+12
+9
+13
8d6 (20)
-

Young adult
L
18d12+72 (189)
23
10
19
18
19
18
+18/+28
+23
+15
+11
+15
10d6 (23)
23

Adult
H
21d12+105 (241)
27
10
21
20
21
20
+21/+37
+27
+17
+12
+17
12d6 (25)
25

Mature adult
H
24d12+120 (276)
29
10
21
20
21
20
+24/+41
+31
+19
+14
+19
14d6 (27)
27

Old
H
27d12+162 (337)
31
10
23
22
23
22
+27/+45
+35
+21
+15
+21
16d6 (29)
29

Very old
H
30d12+180 (375)
33
10
23
22
23
22
+30/+49
+39
+23
+17
+23
18d6 (31)
31

Ancient
G
33d12+231 (445)
35
10
25
24
25
24
+33/+57
+41
+25
+18
+25
20d6 (33)
33

Wyrm
G
36d12+288 (522)
37
10
27
26
27
26
+36/+61
+45
+28
+20
+28
22d6 (36)
36


Great wyrm
G
39d12+312 (565)
39
10
27
26
27
26
+39/+65
+49
+29
+21
+29
24d6 (37)
37


Bronze Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
Immunity to electricity, water breathing, speak with animals
-
-

Very young
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Alternate form
1st
-

Juvenile
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
3rd
-

Young adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Damage reduction 5/magic
5th
20

Adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Create food and water, fog cloud
7th
22

Mature adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Damage reduction 10/magic
9th
23

Old
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
Detect thoughts
11th
25

Very old
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Control water
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Damage reduction 20/magic
17th
29

Great wyrm
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
44 (-4 size, +38 natural), touch 6, flat-footed 44
Control weather
19th
31


*Can also cast cleric spells and those from the Animal, Law, and Water domains as arcane spells.

A bronze wyrmling's scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.


Combat
Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures' intentions.
When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels' hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.
Breath Weapon (Su): Bronze dragons have two types of breath weapon, a line of lightning and a cone of repulsion gas. Creatures within the cone must succeed on a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category of the dragon. This is a mind-affecting compulsion enchantment effect.


Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Alternate Form (Su): A young or older bronze dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.


Spell-Like Abilities: At will-speak with animals; 3/day-create food and water (adult or older), fog cloud (adult or older), detect thoughts (old or older), control water (ancient or older); 1/day-control weather (great wyrm).


Skills: Disguise, Swim, and Survival are considered class skills for bronze dragons.


special_attacks:
Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 14d6, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 27)

special_qualities:
Alternate form, blindsense 60 ft., create food and water, damage reduction 10/magic, darkvision 120 ft., fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 23, spells (caster level 9th), water breathing

abilities:
Str 29, Dex 10, Con 21, Int 20, Wis 21, Cha 20

skills:
Concentration +24, Diplomacy +24, Disguise +24, Escape Artist +19, Intimidate +24, Knowledge (any 2) +32, Listen +34, Search +32, Sense Motive +24, Spot +34, Survival +24, Swim +28, Use Magic Device +24

stat_block:
Mature adult bronze dragon; CR 17; Huge dragon (water); HD 24d12+120; hp 276; Init +4; Spd 40 ft., fly 150 ft. (poor), swim 60 ft.; AC 31 (-2 size, +23 natural), touch 8, flat-footed 31; Base Atk +24; Grp +41; Atk +32 melee (2d8+9, bite); Full Atk +32 melee (2d8+9, bite) and +32 melee (2d6+4, 2 claws) and +31 melee (1d8+4, 2 wings) and +31 melee (2d6+13, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 14d6, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 27); SQ Alternate form, blindsense 60 ft., create food and water, damage reduction 10/magic, darkvision 120 ft., fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 23, spells (caster level 9th), water breathing; AL LG; SV Fort +19, Ref +14, Will +19; Str 29, Dex 10, Con 21, Int 20, Wis 21, Cha 20

Skills and Feats: Concentration +24, Diplomacy +24, Disguise +24, Escape Artist +19, Intimidate +24, Knowledge (any 2) +32, Listen +34, Search +32, Sense Motive +24, Spot +34, Survival +24, Swim +28, Use Magic Device +24; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Bronze Dragon
Bronze Dragon, Mature adult
Huge Dragon (Water)
Hit Dice:
24d12+120 (276 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor), swim 60 ft.
Armor Class:
31 (-2 size, +23 natural), touch 8, flat-footed 31
Base Attack/Grapple:
+24/+41
Attack:
Bite +32 (2d8+9) melee
Full Attack:
Bite +32 (2d8+9) melee, 2 Claws +32 (2d6+4) melee, 2 Wings +31 (1d8+4) melee, Tail Slap +31 (2d6+13) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 14d6, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 27)
Special Qualities:
Alternate form, blindsense 60 ft., create food and water, damage reduction 10/magic, darkvision 120 ft., fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 23, spells (caster level 9th), water breathing
Saves:
Fort +19, Ref +14, Will +19
Abilities:
Str 29, Dex 10, Con 21, Int 20, Wis 21, Cha 20
Skills:
Concentration +24, Diplomacy +24, Disguise +24, Escape Artist +19, Intimidate +24, Knowledge (any 2) +32, Listen +34, Search +32, Sense Motive +24, Spot +34, Survival +24, Swim +28, Use Magic Device +24
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Temperate hills
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
17
Treasure:
Triple standard
Alignment:
Always lawful good
Advancement:
25-26 HD (Huge)
Level Adjustment:
-

Dragon (Water)


Environment: Temperate hills


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always lawful good


Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD


Level Adjustment: Wyrmling +4; very young +4; young +6; others -


Bronze Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
6d12+6 (45)
13
10
13
14
15
14
+6/+3
+8
+6
+5
+7
2d6 (14)
-

Very young
M
9d12+18 (76)
15
10
15
14
15
14
+9/+11
+11
+8
+6
+8
4d6 (16)
-

Young
M
12d12+24 (102)
17
10
15
16
17
16
+12/+15
+15
+10
+8
+11
6d6 (18)
-

Juvenile
L
15d12+45 (142)
19
10
17
18
19
18
+15/+23
+18
+12
+9
+13
8d6 (20)
-

Young adult
L
18d12+72 (189)
23
10
19
18
19
18
+18/+28
+23
+15
+11
+15
10d6 (23)
23

Adult
H
21d12+105 (241)
27
10
21
20
21
20
+21/+37
+27
+17
+12
+17
12d6 (25)
25

Mature adult
H
24d12+120 (276)
29
10
21
20
21
20
+24/+41
+31
+19
+14
+19
14d6 (27)
27

Old
H
27d12+162 (337)
31
10
23
22
23
22
+27/+45
+35
+21
+15
+21
16d6 (29)
29

Very old
H
30d12+180 (375)
33
10
23
22
23
22
+30/+49
+39
+23
+17
+23
18d6 (31)
31

Ancient
G
33d12+231 (445)
35
10
25
24
25
24
+33/+57
+41
+25
+18
+25
20d6 (33)
33

Wyrm
G
36d12+288 (522)
37
10
27
26
27
26
+36/+61
+45
+28
+20
+28
22d6 (36)
36


Great wyrm
G
39d12+312 (565)
39
10
27
26
27
26
+39/+65
+49
+29
+21
+29
24d6 (37)
37


Bronze Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
Immunity to electricity, water breathing, speak with animals
-
-

Very young
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Alternate form
1st
-

Juvenile
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
3rd
-

Young adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Damage reduction 5/magic
5th
20

Adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Create food and water, fog cloud
7th
22

Mature adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Damage reduction 10/magic
9th
23

Old
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
Detect thoughts
11th
25

Very old
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Control water
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Damage reduction 20/magic
17th
29

Great wyrm
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
44 (-4 size, +38 natural), touch 6, flat-footed 44
Control weather
19th
31


*Can also cast cleric spells and those from the Animal, Law, and Water domains as arcane spells.

A bronze wyrmling's scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.


Combat
Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures' intentions.
When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels' hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.
Breath Weapon (Su): Bronze dragons have two types of breath weapon, a line of lightning and a cone of repulsion gas. Creatures within the cone must succeed on a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category of the dragon. This is a mind-affecting compulsion enchantment effect.


Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Alternate Form (Su): A young or older bronze dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.


Spell-Like Abilities: At will-speak with animals; 3/day-create food and water (adult or older), fog cloud (adult or older), detect thoughts (old or older), control water (ancient or older); 1/day-control weather (great wyrm).


Skills: Disguise, Swim, and Survival are considered class skills for bronze dragons.


special_attacks:
Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 16d6, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 29)

special_qualities:
Alternate form, blindsense 60 ft., create food and water, damage reduction 10/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 25, spells (caster level 11th), water breathing

abilities:
Str 31, Dex 10, Con 23, Int 22, Wis 23, Cha 22

skills:
Concentration +30, Diplomacy +30, Disguise +30, Escape Artist +24, Intimidate +30, Knowledge (any 2) +36, Listen +38, Search +36, Sense Motive +30, Spot +38, Survival +29, Swim +33, Use Magic Device +30

stat_block:
Old bronze dragon; CR 19; Huge dragon (water); HD 27d12+162; hp 337; Init +4; Spd 40 ft., fly 150 ft. (poor), swim 60 ft.; AC 34 (-2 size, +26 natural), touch 8, flat-footed 34; Base Atk +27; Grp +45; Atk +36 melee (2d8+10, bite); Full Atk +36 melee (2d8+10, bite) and +36 melee (2d6+5, 2 claws) and +35 melee (1d8+5, 2 wings) and +35 melee (2d6+15, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 16d6, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 29); SQ Alternate form, blindsense 60 ft., create food and water, damage reduction 10/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 25, spells (caster level 11th), water breathing; AL LG; SV Fort +21, Ref +15, Will +21; Str 31, Dex 10, Con 23, Int 22, Wis 23, Cha 22

Skills and Feats: Concentration +30, Diplomacy +30, Disguise +30, Escape Artist +24, Intimidate +30, Knowledge (any 2) +36, Listen +38, Search +36, Sense Motive +30, Spot +38, Survival +29, Swim +33, Use Magic Device +30; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Bronze Dragon
Bronze Dragon, Old
Huge Dragon (Water)
Hit Dice:
27d12+162 (337 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor), swim 60 ft.
Armor Class:
34 (-2 size, +26 natural), touch 8, flat-footed 34
Base Attack/Grapple:
+27/+45
Attack:
Bite +36 (2d8+10) melee
Full Attack:
Bite +36 (2d8+10) melee, 2 Claws +36 (2d6+5) melee, 2 Wings +35 (1d8+5) melee, Tail Slap +35 (2d6+15) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 16d6, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 29)
Special Qualities:
Alternate form, blindsense 60 ft., create food and water, damage reduction 10/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 25, spells (caster level 11th), water breathing
Saves:
Fort +21, Ref +15, Will +21
Abilities:
Str 31, Dex 10, Con 23, Int 22, Wis 23, Cha 22
Skills:
Concentration +30, Diplomacy +30, Disguise +30, Escape Artist +24, Intimidate +30, Knowledge (any 2) +36, Listen +38, Search +36, Sense Motive +30, Spot +38, Survival +29, Swim +33, Use Magic Device +30
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Temperate hills
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
19
Treasure:
Triple standard
Alignment:
Always lawful good
Advancement:
28-29 HD (Huge)
Level Adjustment:
-

Dragon (Water)


Environment: Temperate hills


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always lawful good


Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD


Level Adjustment: Wyrmling +4; very young +4; young +6; others -


Bronze Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
6d12+6 (45)
13
10
13
14
15
14
+6/+3
+8
+6
+5
+7
2d6 (14)
-

Very young
M
9d12+18 (76)
15
10
15
14
15
14
+9/+11
+11
+8
+6
+8
4d6 (16)
-

Young
M
12d12+24 (102)
17
10
15
16
17
16
+12/+15
+15
+10
+8
+11
6d6 (18)
-

Juvenile
L
15d12+45 (142)
19
10
17
18
19
18
+15/+23
+18
+12
+9
+13
8d6 (20)
-

Young adult
L
18d12+72 (189)
23
10
19
18
19
18
+18/+28
+23
+15
+11
+15
10d6 (23)
23

Adult
H
21d12+105 (241)
27
10
21
20
21
20
+21/+37
+27
+17
+12
+17
12d6 (25)
25

Mature adult
H
24d12+120 (276)
29
10
21
20
21
20
+24/+41
+31
+19
+14
+19
14d6 (27)
27

Old
H
27d12+162 (337)
31
10
23
22
23
22
+27/+45
+35
+21
+15
+21
16d6 (29)
29

Very old
H
30d12+180 (375)
33
10
23
22
23
22
+30/+49
+39
+23
+17
+23
18d6 (31)
31

Ancient
G
33d12+231 (445)
35
10
25
24
25
24
+33/+57
+41
+25
+18
+25
20d6 (33)
33

Wyrm
G
36d12+288 (522)
37
10
27
26
27
26
+36/+61
+45
+28
+20
+28
22d6 (36)
36


Great wyrm
G
39d12+312 (565)
39
10
27
26
27
26
+39/+65
+49
+29
+21
+29
24d6 (37)
37


Bronze Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
Immunity to electricity, water breathing, speak with animals
-
-

Very young
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Alternate form
1st
-

Juvenile
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
3rd
-

Young adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Damage reduction 5/magic
5th
20

Adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Create food and water, fog cloud
7th
22

Mature adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Damage reduction 10/magic
9th
23

Old
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
Detect thoughts
11th
25

Very old
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Control water
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Damage reduction 20/magic
17th
29

Great wyrm
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
44 (-4 size, +38 natural), touch 6, flat-footed 44
Control weather
19th
31


*Can also cast cleric spells and those from the Animal, Law, and Water domains as arcane spells.

A bronze wyrmling's scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.


Combat
Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures' intentions.
When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels' hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.
Breath Weapon (Su): Bronze dragons have two types of breath weapon, a line of lightning and a cone of repulsion gas. Creatures within the cone must succeed on a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category of the dragon. This is a mind-affecting compulsion enchantment effect.


Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Alternate Form (Su): A young or older bronze dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.


Spell-Like Abilities: At will-speak with animals; 3/day-create food and water (adult or older), fog cloud (adult or older), detect thoughts (old or older), control water (ancient or older); 1/day-control weather (great wyrm).


Skills: Disguise, Swim, and Survival are considered class skills for bronze dragons.


special_attacks:
Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 18d6, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 31)

special_qualities:
Alternate form, blindsense 60 ft., create food and water, damage reduction 15/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 26, spells (caster level 13th), water breathing

abilities:
Str 33, Dex 10, Con 23, Int 22, Wis 23, Cha 22

skills:
Concentration +32, Diplomacy +32, Disguise +32, Escape Artist +26, Intimidate +32, Knowledge (any 2) +39, Listen +41, Search +39, Sense Motive +32, Spot +41, Survival +32, Swim +37, Use Magic Device +32

stat_block:
Very old bronze dragon; CR 20; Huge dragon (water); HD 30d12+180; hp 375; Init +4; Spd 40 ft., fly 150 ft. (poor), swim 60 ft.; AC 37 (-2 size, +29 natural), touch 8, flat-footed 37; Base Atk +30; Grp +49; Atk +40 melee (2d8+11, bite); Full Atk +40 melee (2d8+11, bite) and +40 melee (2d6+5, 2 claws) and +39 melee (1d8+5, 2 wings) and +39 melee (2d6+16, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 18d6, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 31); SQ Alternate form, blindsense 60 ft., create food and water, damage reduction 15/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 26, spells (caster level 13th), water breathing; AL LG; SV Fort +23, Ref +17, Will +23; Str 33, Dex 10, Con 23, Int 22, Wis 23, Cha 22

Skills and Feats: Concentration +32, Diplomacy +32, Disguise +32, Escape Artist +26, Intimidate +32, Knowledge (any 2) +39, Listen +41, Search +39, Sense Motive +32, Spot +41, Survival +32, Swim +37, Use Magic Device +32; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Bronze Dragon
Bronze Dragon, Very old
Huge Dragon (Water)
Hit Dice:
30d12+180 (375 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor), swim 60 ft.
Armor Class:
37 (-2 size, +29 natural), touch 8, flat-footed 37
Base Attack/Grapple:
+30/+49
Attack:
Bite +40 (2d8+11) melee
Full Attack:
Bite +40 (2d8+11) melee, 2 Claws +40 (2d6+5) melee, 2 Wings +39 (1d8+5) melee, Tail Slap +39 (2d6+16) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 18d6, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 31)
Special Qualities:
Alternate form, blindsense 60 ft., create food and water, damage reduction 15/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 26, spells (caster level 13th), water breathing
Saves:
Fort +23, Ref +17, Will +23
Abilities:
Str 33, Dex 10, Con 23, Int 22, Wis 23, Cha 22
Skills:
Concentration +32, Diplomacy +32, Disguise +32, Escape Artist +26, Intimidate +32, Knowledge (any 2) +39, Listen +41, Search +39, Sense Motive +32, Spot +41, Survival +32, Swim +37, Use Magic Device +32
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Temperate hills
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
20
Treasure:
Triple standard
Alignment:
Always lawful good
Advancement:
31-32 HD (Huge)
Level Adjustment:
-

Dragon (Water)


Environment: Temperate hills


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always lawful good


Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD


Level Adjustment: Wyrmling +4; very young +4; young +6; others -


Bronze Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
6d12+6 (45)
13
10
13
14
15
14
+6/+3
+8
+6
+5
+7
2d6 (14)
-

Very young
M
9d12+18 (76)
15
10
15
14
15
14
+9/+11
+11
+8
+6
+8
4d6 (16)
-

Young
M
12d12+24 (102)
17
10
15
16
17
16
+12/+15
+15
+10
+8
+11
6d6 (18)
-

Juvenile
L
15d12+45 (142)
19
10
17
18
19
18
+15/+23
+18
+12
+9
+13
8d6 (20)
-

Young adult
L
18d12+72 (189)
23
10
19
18
19
18
+18/+28
+23
+15
+11
+15
10d6 (23)
23

Adult
H
21d12+105 (241)
27
10
21
20
21
20
+21/+37
+27
+17
+12
+17
12d6 (25)
25

Mature adult
H
24d12+120 (276)
29
10
21
20
21
20
+24/+41
+31
+19
+14
+19
14d6 (27)
27

Old
H
27d12+162 (337)
31
10
23
22
23
22
+27/+45
+35
+21
+15
+21
16d6 (29)
29

Very old
H
30d12+180 (375)
33
10
23
22
23
22
+30/+49
+39
+23
+17
+23
18d6 (31)
31

Ancient
G
33d12+231 (445)
35
10
25
24
25
24
+33/+57
+41
+25
+18
+25
20d6 (33)
33

Wyrm
G
36d12+288 (522)
37
10
27
26
27
26
+36/+61
+45
+28
+20
+28
22d6 (36)
36


Great wyrm
G
39d12+312 (565)
39
10
27
26
27
26
+39/+65
+49
+29
+21
+29
24d6 (37)
37


Bronze Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
Immunity to electricity, water breathing, speak with animals
-
-

Very young
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Alternate form
1st
-

Juvenile
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
3rd
-

Young adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Damage reduction 5/magic
5th
20

Adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Create food and water, fog cloud
7th
22

Mature adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Damage reduction 10/magic
9th
23

Old
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
Detect thoughts
11th
25

Very old
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Control water
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Damage reduction 20/magic
17th
29

Great wyrm
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
44 (-4 size, +38 natural), touch 6, flat-footed 44
Control weather
19th
31


*Can also cast cleric spells and those from the Animal, Law, and Water domains as arcane spells.

A bronze wyrmling's scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.


Combat
Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures' intentions.
When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels' hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.
Breath Weapon (Su): Bronze dragons have two types of breath weapon, a line of lightning and a cone of repulsion gas. Creatures within the cone must succeed on a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category of the dragon. This is a mind-affecting compulsion enchantment effect.


Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Alternate Form (Su): A young or older bronze dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.


Spell-Like Abilities: At will-speak with animals; 3/day-create food and water (adult or older), fog cloud (adult or older), detect thoughts (old or older), control water (ancient or older); 1/day-control weather (great wyrm).


Skills: Disguise, Swim, and Survival are considered class skills for bronze dragons.


speed:
40 ft., fly 200 ft. (clumsy), swim 60 ft.

special_attacks:
Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 20d6, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 33), tail sweep 2d6+18 (DC 33)

special_qualities:
Alternate form, blindsense 60 ft., control water, create food and water, damage reduction 15/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 28, spells (caster level 15th), water breathing

abilities:
Str 35, Dex 10, Con 25, Int 24, Wis 25, Cha 24

skills:
Concentration +39, Diplomacy +39, Disguise +39, Escape Artist +32, Intimidate +39, Knowledge (any 3) +43, Listen +45, Search +43, Sense Motive +39, Spot +45, Survival +38, Swim +43, Use Magic Device +39

stat_block:
Ancient bronze dragon; CR 22; Gargantuan dragon (water); HD 33d12+231; hp 445; Init +4; Spd 40 ft., fly 200 ft. (clumsy), swim 60 ft.; AC 38 (-4 size, +32 natural), touch 6, flat-footed 38; Base Atk +33; Grp +57; Atk +42 melee (4d6+12, bite); Full Atk +42 melee (4d6+12, bite) and +42 melee (2d8+6, 2 claws) and +41 melee (2d6+6, 2 wings) and +41 melee (2d8+18, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 20d6, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 33), tail sweep 2d6+18 (DC 33); SQ Alternate form, blindsense 60 ft., control water, create food and water, damage reduction 15/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 28, spells (caster level 15th), water breathing; AL LG; SV Fort +25, Ref +18, Will +25; Str 35, Dex 10, Con 25, Int 24, Wis 25, Cha 24

Skills and Feats: Concentration +39, Diplomacy +39, Disguise +39, Escape Artist +32, Intimidate +39, Knowledge (any 3) +43, Listen +45, Search +43, Sense Motive +39, Spot +45, Survival +38, Swim +43, Use Magic Device +39; Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Bronze Dragon
Bronze Dragon, Ancient
Gargantuan Dragon (Water)
Hit Dice:
33d12+231 (445 hp)
Initiative:
+4
Speed:
40 ft., fly 200 ft. (clumsy), swim 60 ft.
Armor Class:
38 (-4 size, +32 natural), touch 6, flat-footed 38
Base Attack/Grapple:
+33/+57
Attack:
Bite +42 (4d6+12) melee
Full Attack:
Bite +42 (4d6+12) melee, 2 Claws +42 (2d8+6) melee, 2 Wings +41 (2d6+6) melee, Tail Slap +41 (2d8+18) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 20d6, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 33), tail sweep 2d6+18 (DC 33)
Special Qualities:
Alternate form, blindsense 60 ft., control water, create food and water, damage reduction 15/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 28, spells (caster level 15th), water breathing
Saves:
Fort +25, Ref +18, Will +25
Abilities:
Str 35, Dex 10, Con 25, Int 24, Wis 25, Cha 24
Skills:
Concentration +39, Diplomacy +39, Disguise +39, Escape Artist +32, Intimidate +39, Knowledge (any 3) +43, Listen +45, Search +43, Sense Motive +39, Spot +45, Survival +38, Swim +43, Use Magic Device +39
Feats:
Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Temperate hills
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
22
Treasure:
Triple standard
Alignment:
Always lawful good
Advancement:
34-35 HD (Gargantuan)
Level Adjustment:
-

Dragon (Water)


Environment: Temperate hills


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always lawful good


Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD


Level Adjustment: Wyrmling +4; very young +4; young +6; others -


Bronze Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
6d12+6 (45)
13
10
13
14
15
14
+6/+3
+8
+6
+5
+7
2d6 (14)
-

Very young
M
9d12+18 (76)
15
10
15
14
15
14
+9/+11
+11
+8
+6
+8
4d6 (16)
-

Young
M
12d12+24 (102)
17
10
15
16
17
16
+12/+15
+15
+10
+8
+11
6d6 (18)
-

Juvenile
L
15d12+45 (142)
19
10
17
18
19
18
+15/+23
+18
+12
+9
+13
8d6 (20)
-

Young adult
L
18d12+72 (189)
23
10
19
18
19
18
+18/+28
+23
+15
+11
+15
10d6 (23)
23

Adult
H
21d12+105 (241)
27
10
21
20
21
20
+21/+37
+27
+17
+12
+17
12d6 (25)
25

Mature adult
H
24d12+120 (276)
29
10
21
20
21
20
+24/+41
+31
+19
+14
+19
14d6 (27)
27

Old
H
27d12+162 (337)
31
10
23
22
23
22
+27/+45
+35
+21
+15
+21
16d6 (29)
29

Very old
H
30d12+180 (375)
33
10
23
22
23
22
+30/+49
+39
+23
+17
+23
18d6 (31)
31

Ancient
G
33d12+231 (445)
35
10
25
24
25
24
+33/+57
+41
+25
+18
+25
20d6 (33)
33

Wyrm
G
36d12+288 (522)
37
10
27
26
27
26
+36/+61
+45
+28
+20
+28
22d6 (36)
36


Great wyrm
G
39d12+312 (565)
39
10
27
26
27
26
+39/+65
+49
+29
+21
+29
24d6 (37)
37


Bronze Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
Immunity to electricity, water breathing, speak with animals
-
-

Very young
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Alternate form
1st
-

Juvenile
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
3rd
-

Young adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Damage reduction 5/magic
5th
20

Adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Create food and water, fog cloud
7th
22

Mature adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Damage reduction 10/magic
9th
23

Old
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
Detect thoughts
11th
25

Very old
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Control water
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Damage reduction 20/magic
17th
29

Great wyrm
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
44 (-4 size, +38 natural), touch 6, flat-footed 44
Control weather
19th
31


*Can also cast cleric spells and those from the Animal, Law, and Water domains as arcane spells.

A bronze wyrmling's scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.


Combat
Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures' intentions.
When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels' hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.
Breath Weapon (Su): Bronze dragons have two types of breath weapon, a line of lightning and a cone of repulsion gas. Creatures within the cone must succeed on a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category of the dragon. This is a mind-affecting compulsion enchantment effect.


Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Alternate Form (Su): A young or older bronze dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.


Spell-Like Abilities: At will-speak with animals; 3/day-create food and water (adult or older), fog cloud (adult or older), detect thoughts (old or older), control water (ancient or older); 1/day-control weather (great wyrm).


Skills: Disguise, Swim, and Survival are considered class skills for bronze dragons.


special_attacks:
Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 22d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 36), tail sweep 2d6+19 (DC 36)

special_qualities:
Alternate form, blindsense 60 ft., control water, create food and water, damage reduction 20/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 29, spells (caster level 17th), water breathing

abilities:
Str 37, Dex 10, Con 27, Int 26, Wis 27, Cha 26

skills:
Concentration +46, Diplomacy +46, Disguise +46, Escape Artist +38, Intimidate +46, Knowledge (any 3) +47, Listen +49, Search +47, Sense Motive +46, Spot +49, Survival +46, Swim +51, Use Magic Device +46

stat_block:
Wyrm bronze dragon; CR 23; Gargantuan dragon (water); HD 36d12+288; hp 522; Init +4; Spd 40 ft., fly 200 ft. (clumsy), swim 60 ft.; AC 41 (-4 size, +35 natural), touch 6, flat-footed 41; Base Atk +36; Grp +61; Atk +46 melee (4d6+13, bite); Full Atk +46 melee (4d6+13, bite) and +46 melee (2d8+6, 2 claws) and +45 melee (2d6+6, 2 wings) and +45 melee (2d8+19, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 22d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 36), tail sweep 2d6+19 (DC 36); SQ Alternate form, blindsense 60 ft., control water, create food and water, damage reduction 20/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 29, spells (caster level 17th), water breathing; AL LG; SV Fort +28, Ref +20, Will +28; Str 37, Dex 10, Con 27, Int 26, Wis 27, Cha 26

Skills and Feats: Concentration +46, Diplomacy +46, Disguise +46, Escape Artist +38, Intimidate +46, Knowledge (any 3) +47, Listen +49, Search +47, Sense Motive +46, Spot +49, Survival +46, Swim +51, Use Magic Device +46; Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Bronze Dragon
Bronze Dragon, Wyrm
Gargantuan Dragon (Water)
Hit Dice:
36d12+288 (522 hp)
Initiative:
+4
Speed:
40 ft., fly 200 ft. (clumsy), swim 60 ft.
Armor Class:
41 (-4 size, +35 natural), touch 6, flat-footed 41
Base Attack/Grapple:
+36/+61
Attack:
Bite +46 (4d6+13) melee
Full Attack:
Bite +46 (4d6+13) melee, 2 Claws +46 (2d8+6) melee, 2 Wings +45 (2d6+6) melee, Tail Slap +45 (2d8+19) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 22d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 36), tail sweep 2d6+19 (DC 36)
Special Qualities:
Alternate form, blindsense 60 ft., control water, create food and water, damage reduction 20/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 29, spells (caster level 17th), water breathing
Saves:
Fort +28, Ref +20, Will +28
Abilities:
Str 37, Dex 10, Con 27, Int 26, Wis 27, Cha 26
Skills:
Concentration +46, Diplomacy +46, Disguise +46, Escape Artist +38, Intimidate +46, Knowledge (any 3) +47, Listen +49, Search +47, Sense Motive +46, Spot +49, Survival +46, Swim +51, Use Magic Device +46
Feats:
Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Temperate hills
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
23
Treasure:
Triple standard
Alignment:
Always lawful good
Advancement:
37-38 HD (Gargantuan)
Level Adjustment:
-

Dragon (Water)


Environment: Temperate hills


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always lawful good


Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD


Level Adjustment: Wyrmling +4; very young +4; young +6; others -


Bronze Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
6d12+6 (45)
13
10
13
14
15
14
+6/+3
+8
+6
+5
+7
2d6 (14)
-

Very young
M
9d12+18 (76)
15
10
15
14
15
14
+9/+11
+11
+8
+6
+8
4d6 (16)
-

Young
M
12d12+24 (102)
17
10
15
16
17
16
+12/+15
+15
+10
+8
+11
6d6 (18)
-

Juvenile
L
15d12+45 (142)
19
10
17
18
19
18
+15/+23
+18
+12
+9
+13
8d6 (20)
-

Young adult
L
18d12+72 (189)
23
10
19
18
19
18
+18/+28
+23
+15
+11
+15
10d6 (23)
23

Adult
H
21d12+105 (241)
27
10
21
20
21
20
+21/+37
+27
+17
+12
+17
12d6 (25)
25

Mature adult
H
24d12+120 (276)
29
10
21
20
21
20
+24/+41
+31
+19
+14
+19
14d6 (27)
27

Old
H
27d12+162 (337)
31
10
23
22
23
22
+27/+45
+35
+21
+15
+21
16d6 (29)
29

Very old
H
30d12+180 (375)
33
10
23
22
23
22
+30/+49
+39
+23
+17
+23
18d6 (31)
31

Ancient
G
33d12+231 (445)
35
10
25
24
25
24
+33/+57
+41
+25
+18
+25
20d6 (33)
33

Wyrm
G
36d12+288 (522)
37
10
27
26
27
26
+36/+61
+45
+28
+20
+28
22d6 (36)
36


Great wyrm
G
39d12+312 (565)
39
10
27
26
27
26
+39/+65
+49
+29
+21
+29
24d6 (37)
37


Bronze Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
Immunity to electricity, water breathing, speak with animals
-
-

Very young
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Alternate form
1st
-

Juvenile
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
3rd
-

Young adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Damage reduction 5/magic
5th
20

Adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Create food and water, fog cloud
7th
22

Mature adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Damage reduction 10/magic
9th
23

Old
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
Detect thoughts
11th
25

Very old
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Control water
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Damage reduction 20/magic
17th
29

Great wyrm
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
44 (-4 size, +38 natural), touch 6, flat-footed 44
Control weather
19th
31


*Can also cast cleric spells and those from the Animal, Law, and Water domains as arcane spells.

A bronze wyrmling's scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.


Combat
Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures' intentions.
When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels' hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.
Breath Weapon (Su): Bronze dragons have two types of breath weapon, a line of lightning and a cone of repulsion gas. Creatures within the cone must succeed on a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category of the dragon. This is a mind-affecting compulsion enchantment effect.


Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Alternate Form (Su): A young or older bronze dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.


Spell-Like Abilities: At will-speak with animals; 3/day-create food and water (adult or older), fog cloud (adult or older), detect thoughts (old or older), control water (ancient or older); 1/day-control weather (great wyrm).


Skills: Disguise, Swim, and Survival are considered class skills for bronze dragons.


special_attacks:
Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 24d6, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 37), tail sweep 2d6+21 (DC 37)

special_qualities:
Alternate form, blindsense 60 ft., control water, control weather, create food and water, damage reduction 20/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 31, spells (caster level 19th), water breathing

abilities:
Str 39, Dex 10, Con 27, Int 26, Wis 27, Cha 26

skills:
Concentration +49, Diplomacy +49, Disguise +49, Escape Artist +41, Intimidate +49, Knowledge (any 3) +50, Listen +52, Search +50, Sense Motive +49, Spot +52, Survival +48, Swim +55, Use Magic Device +49

stat_block:
Great wyrm bronze dragon; CR 25; Gargantuan dragon (water); HD 39d12+312; hp 565; Init +4; Spd 40 ft., fly 200 ft. (clumsy), swim 60 ft.; AC 44 (-4 size, +38 natural), touch 6, flat-footed 44; Base Atk +39; Grp +65; Atk +50 melee (4d6+14, bite); Full Atk +50 melee (4d6+14, bite) and +50 melee (2d8+7, 2 claws) and +49 melee (2d6+7, 2 wings) and +49 melee (2d8+21, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 24d6, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 37), tail sweep 2d6+21 (DC 37); SQ Alternate form, blindsense 60 ft., control water, control weather, create food and water, damage reduction 20/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 31, spells (caster level 19th), water breathing; AL LG; SV Fort +29, Ref +21, Will +29; Str 39, Dex 10, Con 27, Int 26, Wis 27, Cha 26

Skills and Feats: Concentration +49, Diplomacy +49, Disguise +49, Escape Artist +41, Intimidate +49, Knowledge (any 3) +50, Listen +52, Search +50, Sense Motive +49, Spot +52, Survival +48, Swim +55, Use Magic Device +49; Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Bronze Dragon
Bronze Dragon, Great wyrm
Gargantuan Dragon (Water)
Hit Dice:
39d12+312 (565 hp)
Initiative:
+4
Speed:
40 ft., fly 200 ft. (clumsy), swim 60 ft.
Armor Class:
44 (-4 size, +38 natural), touch 6, flat-footed 44
Base Attack/Grapple:
+39/+65
Attack:
Bite +50 (4d6+14) melee
Full Attack:
Bite +50 (4d6+14) melee, 2 Claws +50 (2d8+7) melee, 2 Wings +49 (2d6+7) melee, Tail Slap +49 (2d8+21) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 24d6, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 37), tail sweep 2d6+21 (DC 37)
Special Qualities:
Alternate form, blindsense 60 ft., control water, control weather, create food and water, damage reduction 20/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 31, spells (caster level 19th), water breathing
Saves:
Fort +29, Ref +21, Will +29
Abilities:
Str 39, Dex 10, Con 27, Int 26, Wis 27, Cha 26
Skills:
Concentration +49, Diplomacy +49, Disguise +49, Escape Artist +41, Intimidate +49, Knowledge (any 3) +50, Listen +52, Search +50, Sense Motive +49, Spot +52, Survival +48, Swim +55, Use Magic Device +49
Feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Temperate hills
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
25
Treasure:
Triple standard
Alignment:
Always lawful good
Advancement:
40+ HD (Gargantuan)
Level Adjustment:
-

Dragon (Water)


Environment: Temperate hills


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always lawful good


Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD


Level Adjustment: Wyrmling +4; very young +4; young +6; others -


Bronze Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
S
6d12+6 (45)
13
10
13
14
15
14
+6/+3
+8
+6
+5
+7
2d6 (14)
-

Very young
M
9d12+18 (76)
15
10
15
14
15
14
+9/+11
+11
+8
+6
+8
4d6 (16)
-

Young
M
12d12+24 (102)
17
10
15
16
17
16
+12/+15
+15
+10
+8
+11
6d6 (18)
-

Juvenile
L
15d12+45 (142)
19
10
17
18
19
18
+15/+23
+18
+12
+9
+13
8d6 (20)
-

Young adult
L
18d12+72 (189)
23
10
19
18
19
18
+18/+28
+23
+15
+11
+15
10d6 (23)
23

Adult
H
21d12+105 (241)
27
10
21
20
21
20
+21/+37
+27
+17
+12
+17
12d6 (25)
25

Mature adult
H
24d12+120 (276)
29
10
21
20
21
20
+24/+41
+31
+19
+14
+19
14d6 (27)
27

Old
H
27d12+162 (337)
31
10
23
22
23
22
+27/+45
+35
+21
+15
+21
16d6 (29)
29

Very old
H
30d12+180 (375)
33
10
23
22
23
22
+30/+49
+39
+23
+17
+23
18d6 (31)
31

Ancient
G
33d12+231 (445)
35
10
25
24
25
24
+33/+57
+41
+25
+18
+25
20d6 (33)
33

Wyrm
G
36d12+288 (522)
37
10
27
26
27
26
+36/+61
+45
+28
+20
+28
22d6 (36)
36


Great wyrm
G
39d12+312 (565)
39
10
27
26
27
26
+39/+65
+49
+29
+21
+29
24d6 (37)
37


Bronze Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
Immunity to electricity, water breathing, speak with animals
-
-

Very young
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Alternate form
1st
-

Juvenile
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
3rd
-

Young adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Damage reduction 5/magic
5th
20

Adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Create food and water, fog cloud
7th
22

Mature adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Damage reduction 10/magic
9th
23

Old
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
Detect thoughts
11th
25

Very old
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Control water
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Damage reduction 20/magic
17th
29

Great wyrm
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
44 (-4 size, +38 natural), touch 6, flat-footed 44
Control weather
19th
31


*Can also cast cleric spells and those from the Animal, Law, and Water domains as arcane spells.

A bronze wyrmling's scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.


Combat
Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures' intentions.
When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels' hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.
Breath Weapon (Su): Bronze dragons have two types of breath weapon, a line of lightning and a cone of repulsion gas. Creatures within the cone must succeed on a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category of the dragon. This is a mind-affecting compulsion enchantment effect.


Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Alternate Form (Su): A young or older bronze dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.


Spell-Like Abilities: At will-speak with animals; 3/day-create food and water (adult or older), fog cloud (adult or older), detect thoughts (old or older), control water (ancient or older); 1/day-control weather (great wyrm).


Skills: Disguise, Swim, and Survival are considered class skills for bronze dragons.


armor_class:
16 (+2 size, +4 natural), touch 12, flat-footed 16

full_attack:
Bite +7 (1d4) melee, 2 Claws +7 (1d3) melee

special_attacks:
Breath weapon (15 ft. cone of slow gas or 30 ft. line of acid 2d4, DC 13)

abilities:
Str 11, Dex 10, Con 13, Int 12, Wis 13, Cha 12

skills:
Bluff +4, Concentration +4, Diplomacy +4, Escape Artist +3, Hide +10, Intimidate +4, Jump +2, Knowledge (any 1) +8, Listen +11, Search +9, Sense Motive +4, Spot +11, Use Magic Device +4

stat_block:
Wyrmling copper dragon; CR 3; Tiny dragon (earth); HD 5d12+5; hp 37; Init +0; Spd 40 ft., fly 100 ft. (average); AC 16 (+2 size, +4 natural), touch 12, flat-footed 16; Base Atk +5; Grp -3; Atk +7 melee (1d4, bite); Full Atk +7 melee (1d4, bite) and +7 melee (1d3, 2 claws); Space/Reach 2-1/2 ft./0 ft. (5 ft. with bite); SA Breath weapon (15 ft. cone of slow gas or 30 ft. line of acid 2d4, DC 13); SQ Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spider climb; AL CG; SV Fort +5, Ref +4, Will +5; Str 11, Dex 10, Con 13, Int 12, Wis 13, Cha 12

Skills and Feats: Bluff +4, Concentration +4, Diplomacy +4, Escape Artist +3, Hide +10, Intimidate +4, Jump +2, Knowledge (any 1) +8, Listen +11, Search +9, Sense Motive +4, Spot +11, Use Magic Device +4; Alertness, Hover

full_text:
Copper Dragon
Copper Dragon, Wyrmling
Tiny Dragon (Earth)
Hit Dice:
5d12+5 (37 hp)
Initiative:
+0
Speed:
40 ft., fly 100 ft. (average)
Armor Class:
16 (+2 size, +4 natural), touch 12, flat-footed 16
Base Attack/Grapple:
+5/-3
Attack:
Bite +7 (1d4) melee
Full Attack:
Bite +7 (1d4) melee, 2 Claws +7 (1d3) melee
Space/Reach:
2-1/2 ft./0 ft. (5 ft. with bite)
Special Attacks:
Breath weapon (15 ft. cone of slow gas or 30 ft. line of acid 2d4, DC 13)
Special Qualities:
Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spider climb
Saves:
Fort +5, Ref +4, Will +5
Abilities:
Str 11, Dex 10, Con 13, Int 12, Wis 13, Cha 12
Skills:
Bluff +4, Concentration +4, Diplomacy +4, Escape Artist +3, Hide +10, Intimidate +4, Jump +2, Knowledge (any 1) +8, Listen +11, Search +9, Sense Motive +4, Spot +11, Use Magic Device +4
Feats:
Alertness, Hover
Environment:
Warm hills
Organization:
Solitary or clutch (2-5)
Challenge Rating:
3
Treasure:
Triple standard
Alignment:
Always chaotic good
Advancement:
6-7 HD (Tiny)
Level Adjustment:
+2

Dragon (Earth)


Environment: Warm hills


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 11; adult 14; mature adult 16; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always chaotic good


Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD


Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -


Copper Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
5d12+5 (37)
11
10
13
12
13
12
+5/-3
+7
+5
+4
+5
2d4 (13)
-

Very young
S
8d12+8 (60)
13
10
13
12
13
12
+8/+5
+10
+7
+6
+7
4d4 (15)
-

Young
M
11d12+22 (93)
15
10
15
14
15
14
+11/+13
+13
+9
+7
+9
6d4 (17)
-

Juvenile
M
14d12+28 (119)
17
10
15
14
15
14
+14/+17
+17
+11
+9
+11
8d4 (19)
-

Young adult
L
17d12+51 (161)
19
10
17
16
17
16
+17/+25
+20
+13
+10
+13
10d4 (21)
21

Adult
L
20d12+80 (210)
23
10
19
16
17
16
+20/+30
+25
+16
+12
+15
12d4 (24)
23

Mature adult
H
23d12+115 (264)
27
10
21
18
19
18
+23/+39
+29
+18
+13
+17
14d4 (26)
25

Old
H
26d12+130 (299)
29
10
21
18
19
18
+26/+43
+33
+20
+15
+19
16d4 (28)
27

Very old
H
29d12+174 (362)
31
10
23
20
21
20
+29/+47
+37
+22
+16
+21
18d4 (30)
29

Ancient
H
32d12+192 (400)
33
10
23
20
21
20
+32/+51
+41
+24
+18
+23
20d4 (32)
31

Wyrm
G
35d12+245 (472)
35
10
25
22
23
22
+35/+59
+43
+26
+19
+25
22d4 (34)
33


Great wyrm
G
38d12+304 (551)
37
10
27
22
23
22
+38/+63
+47
+29
+21
+27
24d4 (37)
35


Copper Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average)
+0
16 (+2 size, +4 natural), touch 12, flat-footed 16
Immunity to acid, spider climb
-
-

Very young
40 ft., fly 100 ft. (average)
+0
18 (+1 size, +7 natural), touch 11, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor)
+0
20 (+10 natural), touch 10, flat-footed 20
1st
-

Juvenile
40 ft., fly 150 ft. (poor)
+0
23 (+13 natural), touch 10, flat-footed 23
3rd
-

Young adult
40 ft., fly 150 ft. (poor)
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Damage reduction 5/magic
5th
19

Adult
40 ft., fly 150 ft. (poor)
+0
28 (-1 size, +19 natural), touch 9, flat-footed 28
Stone shape
7th
21

Mature adult
40 ft., fly 150 ft. (poor)
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Damage reduction 10/magic
9th
23

Old
40 ft., fly 150 ft. (poor)
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Transmute rock to mud/mud to rock
11th
25

Very old
40 ft., fly 150 ft. (poor)
+0
36 (-2 size, +28 natural), touch 8, flat-footed 36
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 150 ft. (poor)
+0
39 (-2 size, +31 natural), touch 8, flat-footed 39
Wall of stone
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy)
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
Damage reduction 20/magic
17th
29

Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
43 (-4 size, +37 natural), touch 6, flat-footed 43
Move earth
19th
31


*Can also cast cleric spells and those from the Chaos, Earth, and Trickery domains as arcane spells.

At birth, a copper dragon's scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons' scales pick up a green tint. A copper dragon's pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.


Combat
A copper dragon appreciates wit and usually doesn't harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn't laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.
An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.
Breath Weapon (Su): A copper dragon has two types of breath weapon, a line of acid and a cone of slow gas. Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per age category of the dragon.


Spider Climb (Ex): A copper dragon can climb on stone surfaces as though using the spider climb spell.


Spell-Like Abilities: 2/day-stone shape (adult or older); 1/day-transmute rock to mud or mud to rock (old or older), wall of stone (ancient or older), move earth (great wyrm).


Skills: Bluff, Hide, and Jump are considered class skills for copper dragons.


full_attack:
Bite +21 (2d6+4) melee, 2 Claws +21 (1d8+2) melee, 2 Wings +20 (1d6+2) melee, Tail Slap +20 (1d8+6) melee

special_attacks:
Breath weapon (40 ft. cone of slow gas or 80 ft. line of acid 10d4, DC 21), frightful presence (DC 21)

special_qualities:
Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 19, spells (caster level 5th), spider climb

abilities:
Str 19, Dex 10, Con 17, Int 16, Wis 17, Cha 16

skills:
Bluff +13, Concentration +14, Diplomacy +13, Escape Artist +10, Hide +6, Intimidate +14, Jump +14, Knowledge (any 2) +23, Listen +25, Search +23, Sense Motive +14, Spot +25, Use Magic Device +13

stat_block:
Young adult copper dragon; CR 11; Large dragon (earth); HD 17d12+51; hp 161; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 25 (-1 size, +16 natural), touch 9, flat-footed 25; Base Atk +17; Grp +25; Atk +21 melee (2d6+4, bite); Full Atk +21 melee (2d6+4, bite) and +21 melee (1d8+2, 2 claws) and +20 melee (1d6+2, 2 wings) and +20 melee (1d8+6, tail slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA Breath weapon (40 ft. cone of slow gas or 80 ft. line of acid 10d4, DC 21), frightful presence (DC 21); SQ Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 19, spells (caster level 5th), spider climb; AL CG; SV Fort +13, Ref +10, Will +13; Str 19, Dex 10, Con 17, Int 16, Wis 17, Cha 16

Skills and Feats: Bluff +13, Concentration +14, Diplomacy +13, Escape Artist +10, Hide +6, Intimidate +14, Jump +14, Knowledge (any 2) +23, Listen +25, Search +23, Sense Motive +14, Spot +25, Use Magic Device +13; Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Copper Dragon
Copper Dragon, Young adult
Large Dragon (Earth)
Hit Dice:
17d12+51 (161 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor)
Armor Class:
25 (-1 size, +16 natural), touch 9, flat-footed 25
Base Attack/Grapple:
+17/+25
Attack:
Bite +21 (2d6+4) melee
Full Attack:
Bite +21 (2d6+4) melee, 2 Claws +21 (1d8+2) melee, 2 Wings +20 (1d6+2) melee, Tail Slap +20 (1d8+6) melee
Space/Reach:
10 ft./5 ft. (10 ft. with bite)
Special Attacks:
Breath weapon (40 ft. cone of slow gas or 80 ft. line of acid 10d4, DC 21), frightful presence (DC 21)
Special Qualities:
Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 19, spells (caster level 5th), spider climb
Saves:
Fort +13, Ref +10, Will +13
Abilities:
Str 19, Dex 10, Con 17, Int 16, Wis 17, Cha 16
Skills:
Bluff +13, Concentration +14, Diplomacy +13, Escape Artist +10, Hide +6, Intimidate +14, Jump +14, Knowledge (any 2) +23, Listen +25, Search +23, Sense Motive +14, Spot +25, Use Magic Device +13
Feats:
Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Warm hills
Organization:
Solitary or clutch (2-5)
Challenge Rating:
11
Treasure:
Triple standard
Alignment:
Always chaotic good
Advancement:
18-19 HD (Large)
Level Adjustment:
-

Dragon (Earth)


Environment: Warm hills


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 11; adult 14; mature adult 16; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always chaotic good


Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD


Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -


Copper Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
5d12+5 (37)
11
10
13
12
13
12
+5/-3
+7
+5
+4
+5
2d4 (13)
-

Very young
S
8d12+8 (60)
13
10
13
12
13
12
+8/+5
+10
+7
+6
+7
4d4 (15)
-

Young
M
11d12+22 (93)
15
10
15
14
15
14
+11/+13
+13
+9
+7
+9
6d4 (17)
-

Juvenile
M
14d12+28 (119)
17
10
15
14
15
14
+14/+17
+17
+11
+9
+11
8d4 (19)
-

Young adult
L
17d12+51 (161)
19
10
17
16
17
16
+17/+25
+20
+13
+10
+13
10d4 (21)
21

Adult
L
20d12+80 (210)
23
10
19
16
17
16
+20/+30
+25
+16
+12
+15
12d4 (24)
23

Mature adult
H
23d12+115 (264)
27
10
21
18
19
18
+23/+39
+29
+18
+13
+17
14d4 (26)
25

Old
H
26d12+130 (299)
29
10
21
18
19
18
+26/+43
+33
+20
+15
+19
16d4 (28)
27

Very old
H
29d12+174 (362)
31
10
23
20
21
20
+29/+47
+37
+22
+16
+21
18d4 (30)
29

Ancient
H
32d12+192 (400)
33
10
23
20
21
20
+32/+51
+41
+24
+18
+23
20d4 (32)
31

Wyrm
G
35d12+245 (472)
35
10
25
22
23
22
+35/+59
+43
+26
+19
+25
22d4 (34)
33


Great wyrm
G
38d12+304 (551)
37
10
27
22
23
22
+38/+63
+47
+29
+21
+27
24d4 (37)
35


Copper Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average)
+0
16 (+2 size, +4 natural), touch 12, flat-footed 16
Immunity to acid, spider climb
-
-

Very young
40 ft., fly 100 ft. (average)
+0
18 (+1 size, +7 natural), touch 11, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor)
+0
20 (+10 natural), touch 10, flat-footed 20
1st
-

Juvenile
40 ft., fly 150 ft. (poor)
+0
23 (+13 natural), touch 10, flat-footed 23
3rd
-

Young adult
40 ft., fly 150 ft. (poor)
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Damage reduction 5/magic
5th
19

Adult
40 ft., fly 150 ft. (poor)
+0
28 (-1 size, +19 natural), touch 9, flat-footed 28
Stone shape
7th
21

Mature adult
40 ft., fly 150 ft. (poor)
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Damage reduction 10/magic
9th
23

Old
40 ft., fly 150 ft. (poor)
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Transmute rock to mud/mud to rock
11th
25

Very old
40 ft., fly 150 ft. (poor)
+0
36 (-2 size, +28 natural), touch 8, flat-footed 36
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 150 ft. (poor)
+0
39 (-2 size, +31 natural), touch 8, flat-footed 39
Wall of stone
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy)
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
Damage reduction 20/magic
17th
29

Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
43 (-4 size, +37 natural), touch 6, flat-footed 43
Move earth
19th
31


*Can also cast cleric spells and those from the Chaos, Earth, and Trickery domains as arcane spells.

At birth, a copper dragon's scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons' scales pick up a green tint. A copper dragon's pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.


Combat
A copper dragon appreciates wit and usually doesn't harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn't laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.
An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.
Breath Weapon (Su): A copper dragon has two types of breath weapon, a line of acid and a cone of slow gas. Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per age category of the dragon.


Spider Climb (Ex): A copper dragon can climb on stone surfaces as though using the spider climb spell.


Spell-Like Abilities: 2/day-stone shape (adult or older); 1/day-transmute rock to mud or mud to rock (old or older), wall of stone (ancient or older), move earth (great wyrm).


Skills: Bluff, Hide, and Jump are considered class skills for copper dragons.


armor_class:
28 (-1 size, +19 natural), touch 9, flat-footed 28

full_attack:
Bite +26 (2d6+6) melee, 2 Claws +26 (1d8+3) melee, 2 Wings +25 (1d6+3) melee, Tail Slap +25 (1d8+9) melee

special_attacks:
Breath weapon (40 ft. cone of slow gas or 80 ft. line of acid 12d4, DC 24), frightful presence (DC 23)

special_qualities:
Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 7th), spider climb, stone shape

abilities:
Str 23, Dex 10, Con 19, Int 16, Wis 17, Cha 16

skills:
Bluff +15, Concentration +16, Diplomacy +15, Escape Artist +12, Hide +8, Intimidate +15, Jump +18, Knowledge (any 2) +26, Listen +28, Search +26, Sense Motive +15, Spot +28, Use Magic Device +15

stat_block:
Adult copper dragon; CR 14; Large dragon (earth); HD 20d12+80; hp 210; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 28 (-1 size, +19 natural), touch 9, flat-footed 28; Base Atk +20; Grp +30; Atk +26 melee (2d6+6, bite); Full Atk +26 melee (2d6+6, bite) and +26 melee (1d8+3, 2 claws) and +25 melee (1d6+3, 2 wings) and +25 melee (1d8+9, tail slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA Breath weapon (40 ft. cone of slow gas or 80 ft. line of acid 12d4, DC 24), frightful presence (DC 23); SQ Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 7th), spider climb, stone shape; AL CG; SV Fort +16, Ref +12, Will +15; Str 23, Dex 10, Con 19, Int 16, Wis 17, Cha 16

Skills and Feats: Bluff +15, Concentration +16, Diplomacy +15, Escape Artist +12, Hide +8, Intimidate +15, Jump +18, Knowledge (any 2) +26, Listen +28, Search +26, Sense Motive +15, Spot +28, Use Magic Device +15; Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Copper Dragon
Copper Dragon, Adult
Large Dragon (Earth)
Hit Dice:
20d12+80 (210 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor)
Armor Class:
28 (-1 size, +19 natural), touch 9, flat-footed 28
Base Attack/Grapple:
+20/+30
Attack:
Bite +26 (2d6+6) melee
Full Attack:
Bite +26 (2d6+6) melee, 2 Claws +26 (1d8+3) melee, 2 Wings +25 (1d6+3) melee, Tail Slap +25 (1d8+9) melee
Space/Reach:
10 ft./5 ft. (10 ft. with bite)
Special Attacks:
Breath weapon (40 ft. cone of slow gas or 80 ft. line of acid 12d4, DC 24), frightful presence (DC 23)
Special Qualities:
Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 7th), spider climb, stone shape
Saves:
Fort +16, Ref +12, Will +15
Abilities:
Str 23, Dex 10, Con 19, Int 16, Wis 17, Cha 16
Skills:
Bluff +15, Concentration +16, Diplomacy +15, Escape Artist +12, Hide +8, Intimidate +15, Jump +18, Knowledge (any 2) +26, Listen +28, Search +26, Sense Motive +15, Spot +28, Use Magic Device +15
Feats:
Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Warm hills
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
14
Treasure:
Triple standard
Alignment:
Always chaotic good
Advancement:
21-22 HD (Large)
Level Adjustment:
-

Dragon (Earth)


Environment: Warm hills


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 11; adult 14; mature adult 16; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always chaotic good


Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD


Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -


Copper Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
5d12+5 (37)
11
10
13
12
13
12
+5/-3
+7
+5
+4
+5
2d4 (13)
-

Very young
S
8d12+8 (60)
13
10
13
12
13
12
+8/+5
+10
+7
+6
+7
4d4 (15)
-

Young
M
11d12+22 (93)
15
10
15
14
15
14
+11/+13
+13
+9
+7
+9
6d4 (17)
-

Juvenile
M
14d12+28 (119)
17
10
15
14
15
14
+14/+17
+17
+11
+9
+11
8d4 (19)
-

Young adult
L
17d12+51 (161)
19
10
17
16
17
16
+17/+25
+20
+13
+10
+13
10d4 (21)
21

Adult
L
20d12+80 (210)
23
10
19
16
17
16
+20/+30
+25
+16
+12
+15
12d4 (24)
23

Mature adult
H
23d12+115 (264)
27
10
21
18
19
18
+23/+39
+29
+18
+13
+17
14d4 (26)
25

Old
H
26d12+130 (299)
29
10
21
18
19
18
+26/+43
+33
+20
+15
+19
16d4 (28)
27

Very old
H
29d12+174 (362)
31
10
23
20
21
20
+29/+47
+37
+22
+16
+21
18d4 (30)
29

Ancient
H
32d12+192 (400)
33
10
23
20
21
20
+32/+51
+41
+24
+18
+23
20d4 (32)
31

Wyrm
G
35d12+245 (472)
35
10
25
22
23
22
+35/+59
+43
+26
+19
+25
22d4 (34)
33


Great wyrm
G
38d12+304 (551)
37
10
27
22
23
22
+38/+63
+47
+29
+21
+27
24d4 (37)
35


Copper Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average)
+0
16 (+2 size, +4 natural), touch 12, flat-footed 16
Immunity to acid, spider climb
-
-

Very young
40 ft., fly 100 ft. (average)
+0
18 (+1 size, +7 natural), touch 11, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor)
+0
20 (+10 natural), touch 10, flat-footed 20
1st
-

Juvenile
40 ft., fly 150 ft. (poor)
+0
23 (+13 natural), touch 10, flat-footed 23
3rd
-

Young adult
40 ft., fly 150 ft. (poor)
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Damage reduction 5/magic
5th
19

Adult
40 ft., fly 150 ft. (poor)
+0
28 (-1 size, +19 natural), touch 9, flat-footed 28
Stone shape
7th
21

Mature adult
40 ft., fly 150 ft. (poor)
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Damage reduction 10/magic
9th
23

Old
40 ft., fly 150 ft. (poor)
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Transmute rock to mud/mud to rock
11th
25

Very old
40 ft., fly 150 ft. (poor)
+0
36 (-2 size, +28 natural), touch 8, flat-footed 36
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 150 ft. (poor)
+0
39 (-2 size, +31 natural), touch 8, flat-footed 39
Wall of stone
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy)
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
Damage reduction 20/magic
17th
29

Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
43 (-4 size, +37 natural), touch 6, flat-footed 43
Move earth
19th
31


*Can also cast cleric spells and those from the Chaos, Earth, and Trickery domains as arcane spells.

At birth, a copper dragon's scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons' scales pick up a green tint. A copper dragon's pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.


Combat
A copper dragon appreciates wit and usually doesn't harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn't laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.
An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.
Breath Weapon (Su): A copper dragon has two types of breath weapon, a line of acid and a cone of slow gas. Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per age category of the dragon.


Spider Climb (Ex): A copper dragon can climb on stone surfaces as though using the spider climb spell.


Spell-Like Abilities: 2/day-stone shape (adult or older); 1/day-transmute rock to mud or mud to rock (old or older), wall of stone (ancient or older), move earth (great wyrm).


Skills: Bluff, Hide, and Jump are considered class skills for copper dragons.


full_attack:
Bite +30 (2d8+8) melee, 2 Claws +30 (2d6+4) melee, 2 Wings +29 (1d8+4) melee, Tail Slap +29 (2d6+12) melee

special_attacks:
Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 14d4, DC 26), crush 2d8+12 (DC 26), frightful presence (DC 25)

special_qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 23, spells (caster level 9th), spider climb, stone shape

abilities:
Str 27, Dex 10, Con 21, Int 18, Wis 19, Cha 18

skills:
Bluff +20, Concentration +21, Diplomacy +20, Escape Artist +16, Hide +8, Intimidate +20, Jump +23, Knowledge (any 2) +30, Listen +32, Search +30, Sense Motive +20, Spot +32, Use Magic Device +20

stat_block:
Mature adult copper dragon; CR 16; Huge dragon (earth); HD 23d12+115; hp 264; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 30 (-2 size, +22 natural), touch 8, flat-footed 30; Base Atk +23; Grp +39; Atk +30 melee (2d8+8, bite); Full Atk +30 melee (2d8+8, bite) and +30 melee (2d6+4, 2 claws) and +29 melee (1d8+4, 2 wings) and +29 melee (2d6+12, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 14d4, DC 26), crush 2d8+12 (DC 26), frightful presence (DC 25); SQ Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 23, spells (caster level 9th), spider climb, stone shape; AL CG; SV Fort +18, Ref +13, Will +17; Str 27, Dex 10, Con 21, Int 18, Wis 19, Cha 18

Skills and Feats: Bluff +20, Concentration +21, Diplomacy +20, Escape Artist +16, Hide +8, Intimidate +20, Jump +23, Knowledge (any 2) +30, Listen +32, Search +30, Sense Motive +20, Spot +32, Use Magic Device +20; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Copper Dragon
Copper Dragon, Mature adult
Huge Dragon (Earth)
Hit Dice:
23d12+115 (264 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor)
Armor Class:
30 (-2 size, +22 natural), touch 8, flat-footed 30
Base Attack/Grapple:
+23/+39
Attack:
Bite +30 (2d8+8) melee
Full Attack:
Bite +30 (2d8+8) melee, 2 Claws +30 (2d6+4) melee, 2 Wings +29 (1d8+4) melee, Tail Slap +29 (2d6+12) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 14d4, DC 26), crush 2d8+12 (DC 26), frightful presence (DC 25)
Special Qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 23, spells (caster level 9th), spider climb, stone shape
Saves:
Fort +18, Ref +13, Will +17
Abilities:
Str 27, Dex 10, Con 21, Int 18, Wis 19, Cha 18
Skills:
Bluff +20, Concentration +21, Diplomacy +20, Escape Artist +16, Hide +8, Intimidate +20, Jump +23, Knowledge (any 2) +30, Listen +32, Search +30, Sense Motive +20, Spot +32, Use Magic Device +20
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Warm hills
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
16
Treasure:
Triple standard
Alignment:
Always chaotic good
Advancement:
24-25 HD (Huge)
Level Adjustment:
-

Dragon (Earth)


Environment: Warm hills


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 11; adult 14; mature adult 16; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always chaotic good


Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD


Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -


Copper Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
5d12+5 (37)
11
10
13
12
13
12
+5/-3
+7
+5
+4
+5
2d4 (13)
-

Very young
S
8d12+8 (60)
13
10
13
12
13
12
+8/+5
+10
+7
+6
+7
4d4 (15)
-

Young
M
11d12+22 (93)
15
10
15
14
15
14
+11/+13
+13
+9
+7
+9
6d4 (17)
-

Juvenile
M
14d12+28 (119)
17
10
15
14
15
14
+14/+17
+17
+11
+9
+11
8d4 (19)
-

Young adult
L
17d12+51 (161)
19
10
17
16
17
16
+17/+25
+20
+13
+10
+13
10d4 (21)
21

Adult
L
20d12+80 (210)
23
10
19
16
17
16
+20/+30
+25
+16
+12
+15
12d4 (24)
23

Mature adult
H
23d12+115 (264)
27
10
21
18
19
18
+23/+39
+29
+18
+13
+17
14d4 (26)
25

Old
H
26d12+130 (299)
29
10
21
18
19
18
+26/+43
+33
+20
+15
+19
16d4 (28)
27

Very old
H
29d12+174 (362)
31
10
23
20
21
20
+29/+47
+37
+22
+16
+21
18d4 (30)
29

Ancient
H
32d12+192 (400)
33
10
23
20
21
20
+32/+51
+41
+24
+18
+23
20d4 (32)
31

Wyrm
G
35d12+245 (472)
35
10
25
22
23
22
+35/+59
+43
+26
+19
+25
22d4 (34)
33


Great wyrm
G
38d12+304 (551)
37
10
27
22
23
22
+38/+63
+47
+29
+21
+27
24d4 (37)
35


Copper Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average)
+0
16 (+2 size, +4 natural), touch 12, flat-footed 16
Immunity to acid, spider climb
-
-

Very young
40 ft., fly 100 ft. (average)
+0
18 (+1 size, +7 natural), touch 11, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor)
+0
20 (+10 natural), touch 10, flat-footed 20
1st
-

Juvenile
40 ft., fly 150 ft. (poor)
+0
23 (+13 natural), touch 10, flat-footed 23
3rd
-

Young adult
40 ft., fly 150 ft. (poor)
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Damage reduction 5/magic
5th
19

Adult
40 ft., fly 150 ft. (poor)
+0
28 (-1 size, +19 natural), touch 9, flat-footed 28
Stone shape
7th
21

Mature adult
40 ft., fly 150 ft. (poor)
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Damage reduction 10/magic
9th
23

Old
40 ft., fly 150 ft. (poor)
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Transmute rock to mud/mud to rock
11th
25

Very old
40 ft., fly 150 ft. (poor)
+0
36 (-2 size, +28 natural), touch 8, flat-footed 36
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 150 ft. (poor)
+0
39 (-2 size, +31 natural), touch 8, flat-footed 39
Wall of stone
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy)
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
Damage reduction 20/magic
17th
29

Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
43 (-4 size, +37 natural), touch 6, flat-footed 43
Move earth
19th
31


*Can also cast cleric spells and those from the Chaos, Earth, and Trickery domains as arcane spells.

At birth, a copper dragon's scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons' scales pick up a green tint. A copper dragon's pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.


Combat
A copper dragon appreciates wit and usually doesn't harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn't laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.
An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.
Breath Weapon (Su): A copper dragon has two types of breath weapon, a line of acid and a cone of slow gas. Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per age category of the dragon.


Spider Climb (Ex): A copper dragon can climb on stone surfaces as though using the spider climb spell.


Spell-Like Abilities: 2/day-stone shape (adult or older); 1/day-transmute rock to mud or mud to rock (old or older), wall of stone (ancient or older), move earth (great wyrm).


Skills: Bluff, Hide, and Jump are considered class skills for copper dragons.


full_attack:
Bite +34 (2d8+9) melee, 2 Claws +34 (2d6+4) melee, 2 Wings +33 (1d8+4) melee, Tail Slap +33 (2d6+13) melee

special_attacks:
Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 16d4, DC 28), crush 2d8+13 (DC 28), frightful presence (DC 27)

special_qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 25, spells (caster level 11th), spider climb, stone shape, transmute rock to mud/mud to rock

abilities:
Str 29, Dex 10, Con 21, Int 18, Wis 19, Cha 18

skills:
Bluff +21, Concentration +23, Diplomacy +22, Escape Artist +18, Hide +9, Intimidate +22, Jump +26, Knowledge (any 2) +33, Listen +35, Search +33, Sense Motive +22, Spot +35, Use Magic Device +22

stat_block:
Old copper dragon; CR 19; Huge dragon (earth); HD 26d12+130; hp 299; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 33 (-2 size, +25 natural), touch 8, flat-footed 33; Base Atk +26; Grp +43; Atk +34 melee (2d8+9, bite); Full Atk +34 melee (2d8+9, bite) and +34 melee (2d6+4, 2 claws) and +33 melee (1d8+4, 2 wings) and +33 melee (2d6+13, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 16d4, DC 28), crush 2d8+13 (DC 28), frightful presence (DC 27); SQ Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 25, spells (caster level 11th), spider climb, stone shape, transmute rock to mud/mud to rock; AL CG; SV Fort +20, Ref +15, Will +19; Str 29, Dex 10, Con 21, Int 18, Wis 19, Cha 18

Skills and Feats: Bluff +21, Concentration +23, Diplomacy +22, Escape Artist +18, Hide +9, Intimidate +22, Jump +26, Knowledge (any 2) +33, Listen +35, Search +33, Sense Motive +22, Spot +35, Use Magic Device +22; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Copper Dragon
Copper Dragon, Old
Huge Dragon (Earth)
Hit Dice:
26d12+130 (299 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor)
Armor Class:
33 (-2 size, +25 natural), touch 8, flat-footed 33
Base Attack/Grapple:
+26/+43
Attack:
Bite +34 (2d8+9) melee
Full Attack:
Bite +34 (2d8+9) melee, 2 Claws +34 (2d6+4) melee, 2 Wings +33 (1d8+4) melee, Tail Slap +33 (2d6+13) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 16d4, DC 28), crush 2d8+13 (DC 28), frightful presence (DC 27)
Special Qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 25, spells (caster level 11th), spider climb, stone shape, transmute rock to mud/mud to rock
Saves:
Fort +20, Ref +15, Will +19
Abilities:
Str 29, Dex 10, Con 21, Int 18, Wis 19, Cha 18
Skills:
Bluff +21, Concentration +23, Diplomacy +22, Escape Artist +18, Hide +9, Intimidate +22, Jump +26, Knowledge (any 2) +33, Listen +35, Search +33, Sense Motive +22, Spot +35, Use Magic Device +22
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Warm hills
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
19
Treasure:
Triple standard
Alignment:
Always chaotic good
Advancement:
27-28 HD (Huge)
Level Adjustment:
-

Dragon (Earth)


Environment: Warm hills


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 11; adult 14; mature adult 16; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always chaotic good


Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD


Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -


Copper Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
5d12+5 (37)
11
10
13
12
13
12
+5/-3
+7
+5
+4
+5
2d4 (13)
-

Very young
S
8d12+8 (60)
13
10
13
12
13
12
+8/+5
+10
+7
+6
+7
4d4 (15)
-

Young
M
11d12+22 (93)
15
10
15
14
15
14
+11/+13
+13
+9
+7
+9
6d4 (17)
-

Juvenile
M
14d12+28 (119)
17
10
15
14
15
14
+14/+17
+17
+11
+9
+11
8d4 (19)
-

Young adult
L
17d12+51 (161)
19
10
17
16
17
16
+17/+25
+20
+13
+10
+13
10d4 (21)
21

Adult
L
20d12+80 (210)
23
10
19
16
17
16
+20/+30
+25
+16
+12
+15
12d4 (24)
23

Mature adult
H
23d12+115 (264)
27
10
21
18
19
18
+23/+39
+29
+18
+13
+17
14d4 (26)
25

Old
H
26d12+130 (299)
29
10
21
18
19
18
+26/+43
+33
+20
+15
+19
16d4 (28)
27

Very old
H
29d12+174 (362)
31
10
23
20
21
20
+29/+47
+37
+22
+16
+21
18d4 (30)
29

Ancient
H
32d12+192 (400)
33
10
23
20
21
20
+32/+51
+41
+24
+18
+23
20d4 (32)
31

Wyrm
G
35d12+245 (472)
35
10
25
22
23
22
+35/+59
+43
+26
+19
+25
22d4 (34)
33


Great wyrm
G
38d12+304 (551)
37
10
27
22
23
22
+38/+63
+47
+29
+21
+27
24d4 (37)
35


Copper Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average)
+0
16 (+2 size, +4 natural), touch 12, flat-footed 16
Immunity to acid, spider climb
-
-

Very young
40 ft., fly 100 ft. (average)
+0
18 (+1 size, +7 natural), touch 11, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor)
+0
20 (+10 natural), touch 10, flat-footed 20
1st
-

Juvenile
40 ft., fly 150 ft. (poor)
+0
23 (+13 natural), touch 10, flat-footed 23
3rd
-

Young adult
40 ft., fly 150 ft. (poor)
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Damage reduction 5/magic
5th
19

Adult
40 ft., fly 150 ft. (poor)
+0
28 (-1 size, +19 natural), touch 9, flat-footed 28
Stone shape
7th
21

Mature adult
40 ft., fly 150 ft. (poor)
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Damage reduction 10/magic
9th
23

Old
40 ft., fly 150 ft. (poor)
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Transmute rock to mud/mud to rock
11th
25

Very old
40 ft., fly 150 ft. (poor)
+0
36 (-2 size, +28 natural), touch 8, flat-footed 36
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 150 ft. (poor)
+0
39 (-2 size, +31 natural), touch 8, flat-footed 39
Wall of stone
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy)
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
Damage reduction 20/magic
17th
29

Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
43 (-4 size, +37 natural), touch 6, flat-footed 43
Move earth
19th
31


*Can also cast cleric spells and those from the Chaos, Earth, and Trickery domains as arcane spells.

At birth, a copper dragon's scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons' scales pick up a green tint. A copper dragon's pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.


Combat
A copper dragon appreciates wit and usually doesn't harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn't laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.
An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.
Breath Weapon (Su): A copper dragon has two types of breath weapon, a line of acid and a cone of slow gas. Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per age category of the dragon.


Spider Climb (Ex): A copper dragon can climb on stone surfaces as though using the spider climb spell.


Spell-Like Abilities: 2/day-stone shape (adult or older); 1/day-transmute rock to mud or mud to rock (old or older), wall of stone (ancient or older), move earth (great wyrm).


Skills: Bluff, Hide, and Jump are considered class skills for copper dragons.


full_attack:
Bite +38 (2d8+10) melee, 2 Claws +38 (2d6+5) melee, 2 Wings +37 (1d8+5) melee, Tail Slap +37 (2d6+15) melee

special_attacks:
Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 18d4, DC 30), crush 2d8+15 (DC 30), frightful presence (DC 29)

special_qualities:
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 26, spells (caster level 13th), spider climb, stone shape, transmute rock to mud/mud to rock

abilities:
Str 31, Dex 10, Con 23, Int 20, Wis 21, Cha 20

skills:
Bluff +27, Concentration +29, Diplomacy +27, Escape Artist +22, Hide +14, Intimidate +28, Jump +32, Knowledge (any 2) +37, Listen +39, Search +37, Sense Motive +28, Spot +39, Use Magic Device +27

stat_block:
Very old copper dragon; CR 20; Huge dragon (earth); HD 29d12+174; hp 362; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 36 (-2 size, +28 natural), touch 8, flat-footed 36; Base Atk +29; Grp +47; Atk +38 melee (2d8+10, bite); Full Atk +38 melee (2d8+10, bite) and +38 melee (2d6+5, 2 claws) and +37 melee (1d8+5, 2 wings) and +37 melee (2d6+15, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 18d4, DC 30), crush 2d8+15 (DC 30), frightful presence (DC 29); SQ Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 26, spells (caster level 13th), spider climb, stone shape, transmute rock to mud/mud to rock; AL CG; SV Fort +22, Ref +16, Will +21; Str 31, Dex 10, Con 23, Int 20, Wis 21, Cha 20

Skills and Feats: Bluff +27, Concentration +29, Diplomacy +27, Escape Artist +22, Hide +14, Intimidate +28, Jump +32, Knowledge (any 2) +37, Listen +39, Search +37, Sense Motive +28, Spot +39, Use Magic Device +27; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Copper Dragon
Copper Dragon, Very old
Huge Dragon (Earth)
Hit Dice:
29d12+174 (362 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor)
Armor Class:
36 (-2 size, +28 natural), touch 8, flat-footed 36
Base Attack/Grapple:
+29/+47
Attack:
Bite +38 (2d8+10) melee
Full Attack:
Bite +38 (2d8+10) melee, 2 Claws +38 (2d6+5) melee, 2 Wings +37 (1d8+5) melee, Tail Slap +37 (2d6+15) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 18d4, DC 30), crush 2d8+15 (DC 30), frightful presence (DC 29)
Special Qualities:
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 26, spells (caster level 13th), spider climb, stone shape, transmute rock to mud/mud to rock
Saves:
Fort +22, Ref +16, Will +21
Abilities:
Str 31, Dex 10, Con 23, Int 20, Wis 21, Cha 20
Skills:
Bluff +27, Concentration +29, Diplomacy +27, Escape Artist +22, Hide +14, Intimidate +28, Jump +32, Knowledge (any 2) +37, Listen +39, Search +37, Sense Motive +28, Spot +39, Use Magic Device +27
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Warm hills
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
20
Treasure:
Triple standard
Alignment:
Always chaotic good
Advancement:
30-31 HD (Huge)
Level Adjustment:
-

Dragon (Earth)


Environment: Warm hills


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 11; adult 14; mature adult 16; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always chaotic good


Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD


Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -


Copper Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
5d12+5 (37)
11
10
13
12
13
12
+5/-3
+7
+5
+4
+5
2d4 (13)
-

Very young
S
8d12+8 (60)
13
10
13
12
13
12
+8/+5
+10
+7
+6
+7
4d4 (15)
-

Young
M
11d12+22 (93)
15
10
15
14
15
14
+11/+13
+13
+9
+7
+9
6d4 (17)
-

Juvenile
M
14d12+28 (119)
17
10
15
14
15
14
+14/+17
+17
+11
+9
+11
8d4 (19)
-

Young adult
L
17d12+51 (161)
19
10
17
16
17
16
+17/+25
+20
+13
+10
+13
10d4 (21)
21

Adult
L
20d12+80 (210)
23
10
19
16
17
16
+20/+30
+25
+16
+12
+15
12d4 (24)
23

Mature adult
H
23d12+115 (264)
27
10
21
18
19
18
+23/+39
+29
+18
+13
+17
14d4 (26)
25

Old
H
26d12+130 (299)
29
10
21
18
19
18
+26/+43
+33
+20
+15
+19
16d4 (28)
27

Very old
H
29d12+174 (362)
31
10
23
20
21
20
+29/+47
+37
+22
+16
+21
18d4 (30)
29

Ancient
H
32d12+192 (400)
33
10
23
20
21
20
+32/+51
+41
+24
+18
+23
20d4 (32)
31

Wyrm
G
35d12+245 (472)
35
10
25
22
23
22
+35/+59
+43
+26
+19
+25
22d4 (34)
33


Great wyrm
G
38d12+304 (551)
37
10
27
22
23
22
+38/+63
+47
+29
+21
+27
24d4 (37)
35


Copper Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average)
+0
16 (+2 size, +4 natural), touch 12, flat-footed 16
Immunity to acid, spider climb
-
-

Very young
40 ft., fly 100 ft. (average)
+0
18 (+1 size, +7 natural), touch 11, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor)
+0
20 (+10 natural), touch 10, flat-footed 20
1st
-

Juvenile
40 ft., fly 150 ft. (poor)
+0
23 (+13 natural), touch 10, flat-footed 23
3rd
-

Young adult
40 ft., fly 150 ft. (poor)
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Damage reduction 5/magic
5th
19

Adult
40 ft., fly 150 ft. (poor)
+0
28 (-1 size, +19 natural), touch 9, flat-footed 28
Stone shape
7th
21

Mature adult
40 ft., fly 150 ft. (poor)
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Damage reduction 10/magic
9th
23

Old
40 ft., fly 150 ft. (poor)
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Transmute rock to mud/mud to rock
11th
25

Very old
40 ft., fly 150 ft. (poor)
+0
36 (-2 size, +28 natural), touch 8, flat-footed 36
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 150 ft. (poor)
+0
39 (-2 size, +31 natural), touch 8, flat-footed 39
Wall of stone
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy)
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
Damage reduction 20/magic
17th
29

Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
43 (-4 size, +37 natural), touch 6, flat-footed 43
Move earth
19th
31


*Can also cast cleric spells and those from the Chaos, Earth, and Trickery domains as arcane spells.

At birth, a copper dragon's scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons' scales pick up a green tint. A copper dragon's pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.


Combat
A copper dragon appreciates wit and usually doesn't harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn't laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.
An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.
Breath Weapon (Su): A copper dragon has two types of breath weapon, a line of acid and a cone of slow gas. Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per age category of the dragon.


Spider Climb (Ex): A copper dragon can climb on stone surfaces as though using the spider climb spell.


Spell-Like Abilities: 2/day-stone shape (adult or older); 1/day-transmute rock to mud or mud to rock (old or older), wall of stone (ancient or older), move earth (great wyrm).


Skills: Bluff, Hide, and Jump are considered class skills for copper dragons.


armor_class:
39 (-2 size, +31 natural), touch 8, flat-footed 39

full_attack:
Bite +42 (2d8+11) melee, 2 Claws +42 (2d6+5) melee, 2 Wings +41 (1d8+5) melee, Tail Slap +41 (2d6+16) melee

special_attacks:
Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 20d4, DC 32), crush 2d8+16 (DC 32), frightful presence (DC 31)

special_qualities:
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 28, spells (caster level 15th), spider climb, stone shape, transmute rock to mud/mud to rock, wall of stone

abilities:
Str 33, Dex 10, Con 23, Int 20, Wis 21, Cha 20

skills:
Bluff +29, Concentration +31, Diplomacy +30, Escape Artist +24, Hide +16, Intimidate +30, Jump +35, Knowledge (any 2) +40, Listen +42, Search +40, Sense Motive +30, Spot +42, Use Magic Device +29

stat_block:
Ancient copper dragon; CR 22; Huge dragon (earth); HD 32d12+192; hp 400; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 39 (-2 size, +31 natural), touch 8, flat-footed 39; Base Atk +32; Grp +51; Atk +42 melee (2d8+11, bite); Full Atk +42 melee (2d8+11, bite) and +42 melee (2d6+5, 2 claws) and +41 melee (1d8+5, 2 wings) and +41 melee (2d6+16, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 20d4, DC 32), crush 2d8+16 (DC 32), frightful presence (DC 31); SQ Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 28, spells (caster level 15th), spider climb, stone shape, transmute rock to mud/mud to rock, wall of stone; AL CG; SV Fort +24, Ref +18, Will +23; Str 33, Dex 10, Con 23, Int 20, Wis 21, Cha 20

Skills and Feats: Bluff +29, Concentration +31, Diplomacy +30, Escape Artist +24, Hide +16, Intimidate +30, Jump +35, Knowledge (any 2) +40, Listen +42, Search +40, Sense Motive +30, Spot +42, Use Magic Device +29; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Copper Dragon
Copper Dragon, Ancient
Huge Dragon (Earth)
Hit Dice:
32d12+192 (400 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor)
Armor Class:
39 (-2 size, +31 natural), touch 8, flat-footed 39
Base Attack/Grapple:
+32/+51
Attack:
Bite +42 (2d8+11) melee
Full Attack:
Bite +42 (2d8+11) melee, 2 Claws +42 (2d6+5) melee, 2 Wings +41 (1d8+5) melee, Tail Slap +41 (2d6+16) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 20d4, DC 32), crush 2d8+16 (DC 32), frightful presence (DC 31)
Special Qualities:
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 28, spells (caster level 15th), spider climb, stone shape, transmute rock to mud/mud to rock, wall of stone
Saves:
Fort +24, Ref +18, Will +23
Abilities:
Str 33, Dex 10, Con 23, Int 20, Wis 21, Cha 20
Skills:
Bluff +29, Concentration +31, Diplomacy +30, Escape Artist +24, Hide +16, Intimidate +30, Jump +35, Knowledge (any 2) +40, Listen +42, Search +40, Sense Motive +30, Spot +42, Use Magic Device +29
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Warm hills
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
22
Treasure:
Triple standard
Alignment:
Always chaotic good
Advancement:
33-34 HD (Huge)
Level Adjustment:
-

Dragon (Earth)


Environment: Warm hills


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 11; adult 14; mature adult 16; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always chaotic good


Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD


Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -


Copper Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
5d12+5 (37)
11
10
13
12
13
12
+5/-3
+7
+5
+4
+5
2d4 (13)
-

Very young
S
8d12+8 (60)
13
10
13
12
13
12
+8/+5
+10
+7
+6
+7
4d4 (15)
-

Young
M
11d12+22 (93)
15
10
15
14
15
14
+11/+13
+13
+9
+7
+9
6d4 (17)
-

Juvenile
M
14d12+28 (119)
17
10
15
14
15
14
+14/+17
+17
+11
+9
+11
8d4 (19)
-

Young adult
L
17d12+51 (161)
19
10
17
16
17
16
+17/+25
+20
+13
+10
+13
10d4 (21)
21

Adult
L
20d12+80 (210)
23
10
19
16
17
16
+20/+30
+25
+16
+12
+15
12d4 (24)
23

Mature adult
H
23d12+115 (264)
27
10
21
18
19
18
+23/+39
+29
+18
+13
+17
14d4 (26)
25

Old
H
26d12+130 (299)
29
10
21
18
19
18
+26/+43
+33
+20
+15
+19
16d4 (28)
27

Very old
H
29d12+174 (362)
31
10
23
20
21
20
+29/+47
+37
+22
+16
+21
18d4 (30)
29

Ancient
H
32d12+192 (400)
33
10
23
20
21
20
+32/+51
+41
+24
+18
+23
20d4 (32)
31

Wyrm
G
35d12+245 (472)
35
10
25
22
23
22
+35/+59
+43
+26
+19
+25
22d4 (34)
33


Great wyrm
G
38d12+304 (551)
37
10
27
22
23
22
+38/+63
+47
+29
+21
+27
24d4 (37)
35


Copper Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average)
+0
16 (+2 size, +4 natural), touch 12, flat-footed 16
Immunity to acid, spider climb
-
-

Very young
40 ft., fly 100 ft. (average)
+0
18 (+1 size, +7 natural), touch 11, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor)
+0
20 (+10 natural), touch 10, flat-footed 20
1st
-

Juvenile
40 ft., fly 150 ft. (poor)
+0
23 (+13 natural), touch 10, flat-footed 23
3rd
-

Young adult
40 ft., fly 150 ft. (poor)
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Damage reduction 5/magic
5th
19

Adult
40 ft., fly 150 ft. (poor)
+0
28 (-1 size, +19 natural), touch 9, flat-footed 28
Stone shape
7th
21

Mature adult
40 ft., fly 150 ft. (poor)
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Damage reduction 10/magic
9th
23

Old
40 ft., fly 150 ft. (poor)
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Transmute rock to mud/mud to rock
11th
25

Very old
40 ft., fly 150 ft. (poor)
+0
36 (-2 size, +28 natural), touch 8, flat-footed 36
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 150 ft. (poor)
+0
39 (-2 size, +31 natural), touch 8, flat-footed 39
Wall of stone
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy)
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
Damage reduction 20/magic
17th
29

Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
43 (-4 size, +37 natural), touch 6, flat-footed 43
Move earth
19th
31


*Can also cast cleric spells and those from the Chaos, Earth, and Trickery domains as arcane spells.

At birth, a copper dragon's scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons' scales pick up a green tint. A copper dragon's pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.


Combat
A copper dragon appreciates wit and usually doesn't harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn't laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.
An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.
Breath Weapon (Su): A copper dragon has two types of breath weapon, a line of acid and a cone of slow gas. Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per age category of the dragon.


Spider Climb (Ex): A copper dragon can climb on stone surfaces as though using the spider climb spell.


Spell-Like Abilities: 2/day-stone shape (adult or older); 1/day-transmute rock to mud or mud to rock (old or older), wall of stone (ancient or older), move earth (great wyrm).


Skills: Bluff, Hide, and Jump are considered class skills for copper dragons.


full_attack:
Bite +44 (4d6+12) melee, 2 Claws +44 (2d8+6) melee, 2 Wings +43 (2d6+6) melee, Tail Slap +43 (2d8+18) melee

special_attacks:
Breath weapon (60 ft. cone of slow gas or 120 ft. line of acid 22d4, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 33), tail sweep 2d6+18 (DC 34)

special_qualities:
Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 29, spells (caster level 17th), spider climb, stone shape, transmute rock to mud/mud to rock, wall of stone

abilities:
Str 35, Dex 10, Con 25, Int 22, Wis 23, Cha 22

skills:
Bluff +36, Concentration +37, Diplomacy +36, Escape Artist +30, Hide +18, Intimidate +36, Jump +42, Knowledge (any 2) +44, Listen +46, Search +44, Sense Motive +36, Spot +46, Use Magic Device +36

stat_block:
Wyrm copper dragon; CR 23; Gargantuan dragon (earth); HD 35d12+245; hp 472; Init +4; Spd 40 ft., fly 200 ft. (clumsy); AC 40 (-4 size, +34 natural), touch 6, flat-footed 40; Base Atk +35; Grp +59; Atk +44 melee (4d6+12, bite); Full Atk +44 melee (4d6+12, bite) and +44 melee (2d8+6, 2 claws) and +43 melee (2d6+6, 2 wings) and +43 melee (2d8+18, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. cone of slow gas or 120 ft. line of acid 22d4, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 33), tail sweep 2d6+18 (DC 34); SQ Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 29, spells (caster level 17th), spider climb, stone shape, transmute rock to mud/mud to rock, wall of stone; AL CG; SV Fort +26, Ref +19, Will +25; Str 35, Dex 10, Con 25, Int 22, Wis 23, Cha 22

Skills and Feats: Bluff +36, Concentration +37, Diplomacy +36, Escape Artist +30, Hide +18, Intimidate +36, Jump +42, Knowledge (any 2) +44, Listen +46, Search +44, Sense Motive +36, Spot +46, Use Magic Device +36; Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Copper Dragon
Copper Dragon, Wyrm
Gargantuan Dragon (Earth)
Hit Dice:
35d12+245 (472 hp)
Initiative:
+4
Speed:
40 ft., fly 200 ft. (clumsy)
Armor Class:
40 (-4 size, +34 natural), touch 6, flat-footed 40
Base Attack/Grapple:
+35/+59
Attack:
Bite +44 (4d6+12) melee
Full Attack:
Bite +44 (4d6+12) melee, 2 Claws +44 (2d8+6) melee, 2 Wings +43 (2d6+6) melee, Tail Slap +43 (2d8+18) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. cone of slow gas or 120 ft. line of acid 22d4, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 33), tail sweep 2d6+18 (DC 34)
Special Qualities:
Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 29, spells (caster level 17th), spider climb, stone shape, transmute rock to mud/mud to rock, wall of stone
Saves:
Fort +26, Ref +19, Will +25
Abilities:
Str 35, Dex 10, Con 25, Int 22, Wis 23, Cha 22
Skills:
Bluff +36, Concentration +37, Diplomacy +36, Escape Artist +30, Hide +18, Intimidate +36, Jump +42, Knowledge (any 2) +44, Listen +46, Search +44, Sense Motive +36, Spot +46, Use Magic Device +36
Feats:
Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Warm hills
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
23
Treasure:
Triple standard
Alignment:
Always chaotic good
Advancement:
36-37 HD (Gargantuan)
Level Adjustment:
-

Dragon (Earth)


Environment: Warm hills


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 11; adult 14; mature adult 16; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always chaotic good


Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD


Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -


Copper Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
5d12+5 (37)
11
10
13
12
13
12
+5/-3
+7
+5
+4
+5
2d4 (13)
-

Very young
S
8d12+8 (60)
13
10
13
12
13
12
+8/+5
+10
+7
+6
+7
4d4 (15)
-

Young
M
11d12+22 (93)
15
10
15
14
15
14
+11/+13
+13
+9
+7
+9
6d4 (17)
-

Juvenile
M
14d12+28 (119)
17
10
15
14
15
14
+14/+17
+17
+11
+9
+11
8d4 (19)
-

Young adult
L
17d12+51 (161)
19
10
17
16
17
16
+17/+25
+20
+13
+10
+13
10d4 (21)
21

Adult
L
20d12+80 (210)
23
10
19
16
17
16
+20/+30
+25
+16
+12
+15
12d4 (24)
23

Mature adult
H
23d12+115 (264)
27
10
21
18
19
18
+23/+39
+29
+18
+13
+17
14d4 (26)
25

Old
H
26d12+130 (299)
29
10
21
18
19
18
+26/+43
+33
+20
+15
+19
16d4 (28)
27

Very old
H
29d12+174 (362)
31
10
23
20
21
20
+29/+47
+37
+22
+16
+21
18d4 (30)
29

Ancient
H
32d12+192 (400)
33
10
23
20
21
20
+32/+51
+41
+24
+18
+23
20d4 (32)
31

Wyrm
G
35d12+245 (472)
35
10
25
22
23
22
+35/+59
+43
+26
+19
+25
22d4 (34)
33


Great wyrm
G
38d12+304 (551)
37
10
27
22
23
22
+38/+63
+47
+29
+21
+27
24d4 (37)
35


Copper Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average)
+0
16 (+2 size, +4 natural), touch 12, flat-footed 16
Immunity to acid, spider climb
-
-

Very young
40 ft., fly 100 ft. (average)
+0
18 (+1 size, +7 natural), touch 11, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor)
+0
20 (+10 natural), touch 10, flat-footed 20
1st
-

Juvenile
40 ft., fly 150 ft. (poor)
+0
23 (+13 natural), touch 10, flat-footed 23
3rd
-

Young adult
40 ft., fly 150 ft. (poor)
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Damage reduction 5/magic
5th
19

Adult
40 ft., fly 150 ft. (poor)
+0
28 (-1 size, +19 natural), touch 9, flat-footed 28
Stone shape
7th
21

Mature adult
40 ft., fly 150 ft. (poor)
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Damage reduction 10/magic
9th
23

Old
40 ft., fly 150 ft. (poor)
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Transmute rock to mud/mud to rock
11th
25

Very old
40 ft., fly 150 ft. (poor)
+0
36 (-2 size, +28 natural), touch 8, flat-footed 36
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 150 ft. (poor)
+0
39 (-2 size, +31 natural), touch 8, flat-footed 39
Wall of stone
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy)
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
Damage reduction 20/magic
17th
29

Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
43 (-4 size, +37 natural), touch 6, flat-footed 43
Move earth
19th
31


*Can also cast cleric spells and those from the Chaos, Earth, and Trickery domains as arcane spells.

At birth, a copper dragon's scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons' scales pick up a green tint. A copper dragon's pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.


Combat
A copper dragon appreciates wit and usually doesn't harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn't laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.
An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.
Breath Weapon (Su): A copper dragon has two types of breath weapon, a line of acid and a cone of slow gas. Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per age category of the dragon.


Spider Climb (Ex): A copper dragon can climb on stone surfaces as though using the spider climb spell.


Spell-Like Abilities: 2/day-stone shape (adult or older); 1/day-transmute rock to mud or mud to rock (old or older), wall of stone (ancient or older), move earth (great wyrm).


Skills: Bluff, Hide, and Jump are considered class skills for copper dragons.


full_attack:
Bite +48 (4d6+13) melee, 2 Claws +48 (2d8+6) melee, 2 Wings +47 (2d6+6) melee, Tail Slap +47 (2d8+19) melee

special_attacks:
Breath weapon (60 ft. cone of slow gas or 120 ft. line of acid 24d4, DC 37), crush 4d6+19 (DC 37), frightful presence (DC 35), tail sweep 2d6+19 (DC 37)

special_qualities:
Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, move earth, spell resistance 31, spells (caster level 19th), spider climb, stone shape, transmute rock to mud/mud to rock, wall of stone

skills:
Bluff +38, Concentration +41, Diplomacy +38, Escape Artist +32, Hide +20, Intimidate +39, Jump +45, Knowledge (any 2) +47, Listen +49, Search +47, Sense Motive +39, Spot +49, Use Magic Device +38

stat_block:
Great wyrm copper dragon; CR 25; Gargantuan dragon (earth); HD 38d12+304; hp 551; Init +4; Spd 40 ft., fly 200 ft. (clumsy); AC 43 (-4 size, +37 natural), touch 6, flat-footed 43; Base Atk +38; Grp +63; Atk +48 melee (4d6+13, bite); Full Atk +48 melee (4d6+13, bite) and +48 melee (2d8+6, 2 claws) and +47 melee (2d6+6, 2 wings) and +47 melee (2d8+19, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. cone of slow gas or 120 ft. line of acid 24d4, DC 37), crush 4d6+19 (DC 37), frightful presence (DC 35), tail sweep 2d6+19 (DC 37); SQ Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, move earth, spell resistance 31, spells (caster level 19th), spider climb, stone shape, transmute rock to mud/mud to rock, wall of stone; AL CG; SV Fort +29, Ref +21, Will +27; Str 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22

Skills and Feats: Bluff +38, Concentration +41, Diplomacy +38, Escape Artist +32, Hide +20, Intimidate +39, Jump +45, Knowledge (any 2) +47, Listen +49, Search +47, Sense Motive +39, Spot +49, Use Magic Device +38; Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Copper Dragon
Copper Dragon, Great wyrm
Gargantuan Dragon (Earth)
Hit Dice:
38d12+304 (551 hp)
Initiative:
+4
Speed:
40 ft., fly 200 ft. (clumsy)
Armor Class:
43 (-4 size, +37 natural), touch 6, flat-footed 43
Base Attack/Grapple:
+38/+63
Attack:
Bite +48 (4d6+13) melee
Full Attack:
Bite +48 (4d6+13) melee, 2 Claws +48 (2d8+6) melee, 2 Wings +47 (2d6+6) melee, Tail Slap +47 (2d8+19) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. cone of slow gas or 120 ft. line of acid 24d4, DC 37), crush 4d6+19 (DC 37), frightful presence (DC 35), tail sweep 2d6+19 (DC 37)
Special Qualities:
Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, move earth, spell resistance 31, spells (caster level 19th), spider climb, stone shape, transmute rock to mud/mud to rock, wall of stone
Saves:
Fort +29, Ref +21, Will +27
Abilities:
Str 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22
Skills:
Bluff +38, Concentration +41, Diplomacy +38, Escape Artist +32, Hide +20, Intimidate +39, Jump +45, Knowledge (any 2) +47, Listen +49, Search +47, Sense Motive +39, Spot +49, Use Magic Device +38
Feats:
Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Warm hills
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
25
Treasure:
Triple standard
Alignment:
Always chaotic good
Advancement:
39+ HD (Gargantuan)
Level Adjustment:
-

Dragon (Earth)


Environment: Warm hills


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 11; adult 14; mature adult 16; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25


Treasure: Triple standard


Alignment: Always chaotic good


Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD


Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -


Copper Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
5d12+5 (37)
11
10
13
12
13
12
+5/-3
+7
+5
+4
+5
2d4 (13)
-

Very young
S
8d12+8 (60)
13
10
13
12
13
12
+8/+5
+10
+7
+6
+7
4d4 (15)
-

Young
M
11d12+22 (93)
15
10
15
14
15
14
+11/+13
+13
+9
+7
+9
6d4 (17)
-

Juvenile
M
14d12+28 (119)
17
10
15
14
15
14
+14/+17
+17
+11
+9
+11
8d4 (19)
-

Young adult
L
17d12+51 (161)
19
10
17
16
17
16
+17/+25
+20
+13
+10
+13
10d4 (21)
21

Adult
L
20d12+80 (210)
23
10
19
16
17
16
+20/+30
+25
+16
+12
+15
12d4 (24)
23

Mature adult
H
23d12+115 (264)
27
10
21
18
19
18
+23/+39
+29
+18
+13
+17
14d4 (26)
25

Old
H
26d12+130 (299)
29
10
21
18
19
18
+26/+43
+33
+20
+15
+19
16d4 (28)
27

Very old
H
29d12+174 (362)
31
10
23
20
21
20
+29/+47
+37
+22
+16
+21
18d4 (30)
29

Ancient
H
32d12+192 (400)
33
10
23
20
21
20
+32/+51
+41
+24
+18
+23
20d4 (32)
31

Wyrm
G
35d12+245 (472)
35
10
25
22
23
22
+35/+59
+43
+26
+19
+25
22d4 (34)
33


Great wyrm
G
38d12+304 (551)
37
10
27
22
23
22
+38/+63
+47
+29
+21
+27
24d4 (37)
35


Copper Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 100 ft. (average)
+0
16 (+2 size, +4 natural), touch 12, flat-footed 16
Immunity to acid, spider climb
-
-

Very young
40 ft., fly 100 ft. (average)
+0
18 (+1 size, +7 natural), touch 11, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor)
+0
20 (+10 natural), touch 10, flat-footed 20
1st
-

Juvenile
40 ft., fly 150 ft. (poor)
+0
23 (+13 natural), touch 10, flat-footed 23
3rd
-

Young adult
40 ft., fly 150 ft. (poor)
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Damage reduction 5/magic
5th
19

Adult
40 ft., fly 150 ft. (poor)
+0
28 (-1 size, +19 natural), touch 9, flat-footed 28
Stone shape
7th
21

Mature adult
40 ft., fly 150 ft. (poor)
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Damage reduction 10/magic
9th
23

Old
40 ft., fly 150 ft. (poor)
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Transmute rock to mud/mud to rock
11th
25

Very old
40 ft., fly 150 ft. (poor)
+0
36 (-2 size, +28 natural), touch 8, flat-footed 36
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 150 ft. (poor)
+0
39 (-2 size, +31 natural), touch 8, flat-footed 39
Wall of stone
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy)
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
Damage reduction 20/magic
17th
29

Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
43 (-4 size, +37 natural), touch 6, flat-footed 43
Move earth
19th
31


*Can also cast cleric spells and those from the Chaos, Earth, and Trickery domains as arcane spells.

At birth, a copper dragon's scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons' scales pick up a green tint. A copper dragon's pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.


Combat
A copper dragon appreciates wit and usually doesn't harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn't laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.
An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.
Breath Weapon (Su): A copper dragon has two types of breath weapon, a line of acid and a cone of slow gas. Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per age category of the dragon.


Spider Climb (Ex): A copper dragon can climb on stone surfaces as though using the spider climb spell.


Spell-Like Abilities: 2/day-stone shape (adult or older); 1/day-transmute rock to mud or mud to rock (old or older), wall of stone (ancient or older), move earth (great wyrm).


Skills: Bluff, Hide, and Jump are considered class skills for copper dragons.


full_attack:
Bite +11 (1d8+3) melee, 2 Claws +11 (1d6+1) melee, 2 Wings +11 (1d4+1) melee

special_attacks:
Breath weapon (30 ft. cone of weakening gas or 30 ft. cone of fire 2d10, DC 16)

special_qualities:
Alternate form, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold, water breathing

skills:
Concentration +7, Diplomacy +7, Disguise +7, Escape Artist +5, Heal +6, Intimidate +7, Knowledge (any 2) +13, Listen +15, Search +13, Sense Motive +7, Spot +15, Swim +7, Use Magic Device +7

special_abilities:
Alternate Form (Su), Blindsense (Ex), Breath Weapon (Su), Crush (Ex), Detect Gems (Sp), Frightful Presence (Ex), Immunities (Ex), Keen Senses (Ex), Luck Bonus (Sp), Spell Resistance (Ex), Tail Sweep (Ex), Water Breathing (Ex)

stat_block:
Wyrmling gold dragon; CR 5; Medium dragon (fire); HD 8d12+16; hp 68; Init +4; Spd 60 ft., fly 200 ft. (poor), swim 60 ft.; AC 17 (+7 natural), touch 10, flat-footed 17; Base Atk +8; Grp +11; Atk +11 melee (1d8+3, bite); Full Atk +11 melee (1d8+3, bite) and +11 melee (1d6+1, 2 claws) and +11 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA Breath weapon (30 ft. cone of weakening gas or 30 ft. cone of fire 2d10, DC 16); SQ Alternate form, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold, water breathing; AL LG; SV Fort +8, Ref +6, Will +8; Str 17, Dex 10, Con 15, Int 14, Wis 15, Cha 14

Skills and Feats: Concentration +7, Diplomacy +7, Disguise +7, Escape Artist +5, Heal +6, Intimidate +7, Knowledge (any 2) +13, Listen +15, Search +13, Sense Motive +7, Spot +15, Swim +7, Use Magic Device +7; Alertness, Hover, Improved Initiative

full_text:
Gold Dragon
Gold Dragon, Wyrmling
Medium Dragon (Fire)
Hit Dice:
8d12+16 (68 hp)
Initiative:
+4
Speed:
60 ft., fly 200 ft. (poor), swim 60 ft.
Armor Class:
17 (+7 natural), touch 10, flat-footed 17
Base Attack/Grapple:
+8/+11
Attack:
Bite +11 (1d8+3) melee
Full Attack:
Bite +11 (1d8+3) melee, 2 Claws +11 (1d6+1) melee, 2 Wings +11 (1d4+1) melee
Space/Reach:
5 ft./5 ft.
Special Attacks:
Breath weapon (30 ft. cone of weakening gas or 30 ft. cone of fire 2d10, DC 16)
Special Qualities:
Alternate form, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold, water breathing
Saves:
Fort +8, Ref +6, Will +8
Abilities:
Str 17, Dex 10, Con 15, Int 14, Wis 15, Cha 14
Skills:
Concentration +7, Diplomacy +7, Disguise +7, Escape Artist +5, Heal +6, Intimidate +7, Knowledge (any 2) +13, Listen +15, Search +13, Sense Motive +7, Spot +15, Swim +7, Use Magic Device +7
Feats:
Alertness, Hover, Improved Initiative
Environment:
Warm plains
Organization:
Solitary or clutch (2-5)
Challenge Rating:
5
Treasure:
Triple standard
Alignment:
Always lawful good
Advancement:
9-10 HD (Medium)
Level Adjustment:
+4

Dragon (Fire)


Environment: Warm plains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 5; very young 7; young 9; juvenile 11; young adult 14; adult 16; mature adult 19; old 21; very old 22; ancient 24; wyrm 25; great wyrm 27


Treasure: Triple standard


Alignment: Always lawful good


Advancement: Wyrmling 9-10 HD; very young 12-13 HD; young 15-16 HD; juvenile 18-19 HD; young adult 21-22 HD; adult 24-25 HD; mature adult 27-28 HD; old 30-31 HD; very old 33-34 HD; ancient 36-37 HD; wyrm 39-40 HD; great wyrm 42+ HD


Level Adjustment: Wyrmling +4; very young +5; young +6; others -


Gold Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
M
8d12+16 (68)
17
10
15
14
15
14
+8/+11
+11
+8
+6
+8
2d10 (16)
-

Very young
L
11d12+33 (104)
21
10
17
16
17
16
+11/+20
+15
+10
+7
+10
4d10 (18)
-

Young
L
14d12+42 (133)
25
10
17
16
17
16
+14/+25
+20
+12
+9
+12
6d10 (20)
-

Juvenile
L
17d12+68 (178)
29
10
19
18
19
18
+17/+30
+25
+14
+10
+14
8d10 (22)
-

Young adult
H
20d12+100 (230)
31
10
21
18
19
18
+20/+38
+28
+17
+12
+16
10d10 (25)
24

Adult
H
23d12+115 (264)
33
10
21
20
21
20
+23/+42
+32
+18
+13
+18
12d10 (26)
26

Mature adult
H
26d12+156 (325)
35
10
23
20
21
20
+26/+46
+36
+21
+15
+20
14d10 (29)
28

Old
G
29d12+203 (391)
39
10
25
24
25
24
+29/+55
+39
+23
+16
+23
16d10 (31)
31

Very old
G
32d12+256 (464)
41
10
27
26
27
26
+32/+59
+43
+26
+18
+26
18d10 (34)
34

Ancient
G
35d12+315 (542)
43
10
29
28
29
28
+35/+63
+47
+28
+19
+28
20d10 (36)
36

Wyrm
C
38d12+380 (627)
45
10
31
30
31
30
+38/+71
+47
+31
+21
+31
22d10 (39)
39


Great wyrm
C
41d12+451 (717)
47
10
33
32
33
32
+41/+75
+51
+33
+22
+33
24d10 (41)
41


Gold Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
17 (+7 natural), touch 10, flat-footed 17
Alternate form, immunity to fire, vulnerability to cold, water breathing
-
-

Very young
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
19 (-1 size, +10 natural), touch 9, flat-footed 19
-
-

Young
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
22 (-1 size, +13 natural), touch 9, flat-footed 22
1st
-

Juvenile
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Bless
3rd
-

Young adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
27 (-2 size, +19 natural), touch 8, flat-footed 27
Damage reduction 5/magic
5th
21

Adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Luck bonus
7th
23

Mature adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Damage reduction 10/magic
9th
25

Old
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
34 (-4 size, +28 natural), touch 6, flat-footed 34
Geas/quest, detect gems
11th
27

Very old
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
37 (-4 size, +31 natural), touch 6, flat-footed 37
Damage reduction 15/magic
13th
28

Ancient
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
sunburst 15th
30

Wyrm
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
39 (-8 size, +37 natural), touch 2, flat-footed 39
Damage reduction 20/magic
17th
31

Great wyrm
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
42 (-8 size, +40 natural), touch 2, flat-footed 42
Foresight
19th
33


*Can also cast cleric spells and those from the Law, Luck, and Good domains as arcane spells.

On hatching, a gold dragon's scales are dark yellow with golden metallic flecks.
The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons' faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.


Combat
Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Sense Motive to gain the upper hand. In combat, they employ bless and their luck bonus; older dragons use their Luck Bonus at the start of each day. They make heavy use of spells in combat. Among their favorites are cloudkill,  delayed blast fireball,  fire shield,  globe of invulnerability,  maze,  sleep,  slow,  and stinking cloud.
Breath Weapon (Su): A gold dragon has two types of breath weapon, a cone of fire and a cone of weakening gas. Creatures within a cone of weakening gas must succeed on a Fortitude save or take 1 point of Strength damage per age category of the dragon.


Alternate Form (Su): A gold dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.


Water Breathing (Ex): A gold dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater).


Luck Bonus (Sp): Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon's hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 10-foot radius per age category of the dragon receives a +1 luck bonus on all saving throws and similar rolls, as for a stone of good luck. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon but ends if the gem is destroyed. This ability is the equivalent of a 2nd-level spell.


Detect Gems (Sp): An old or older gold dragon can use this ability three times per day. This is a divination effect similar to a detect magic spell, except that it finds only gems. The dragon can scan a 60-degree arc each round: By concentrating for 1 round it knows if there are any gems within the arc; 2 rounds of concentration reveal the exact number of gems; and 3 rounds reveal their exact location, type, and value. This ability is the equivalent of a 2ndlevel spell.


Other Spell-Like Abilities: 3/day-bless (juvenile or older); 1/day-geas/quest (old or older), sunburst (ancient or older), foresight (great wyrm).


Skills: Disguise, Heal, and Swim are considered class skills for gold dragons.


full_attack:
Bite +16 (2d6+5) melee, 2 Claws +15 (1d8+2) melee, 2 Wings +15 (1d6+2) melee, Tail Slap +15 (1d8+7) melee

special_attacks:
Breath weapon (40 ft. cone of weakening gas or 40 ft. cone of fire 4d10, DC 18)

abilities:
Str 21, Dex 10, Con 17, Int 16, Wis 17, Cha 16

skills:
Concentration +11, Diplomacy +10, Disguise +10, Escape Artist +7, Heal +10, Intimidate +11, Knowledge (any 2) +17, Listen +19, Search +17, Sense Motive +10, Spot +19, Swim +12, Use Magic Device +10

stat_block:
Very young gold dragon; CR 7; Large dragon (fire); HD 11d12+33; hp 104; Init +4; Spd 60 ft., fly 200 ft. (poor), swim 60 ft.; AC 19 (-1 size, +10 natural), touch 9, flat-footed 19; Base Atk +11; Grp +20; Atk +16 melee (2d6+5, bite); Full Atk +16 melee (2d6+5, bite) and +15 melee (1d8+2, 2 claws) and +15 melee (1d6+2, 2 wings) and +15 melee (1d8+7, tail slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA Breath weapon (40 ft. cone of weakening gas or 40 ft. cone of fire 4d10, DC 18); SQ Alternate form, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold, water breathing; AL LG; SV Fort +10, Ref +7, Will +10; Str 21, Dex 10, Con 17, Int 16, Wis 17, Cha 16

Skills and Feats: Concentration +11, Diplomacy +10, Disguise +10, Escape Artist +7, Heal +10, Intimidate +11, Knowledge (any 2) +17, Listen +19, Search +17, Sense Motive +10, Spot +19, Swim +12, Use Magic Device +10; Alertness, Hover, Improved Initiative, Weapon Focus (bite)

full_text:
Gold Dragon
Gold Dragon, Very young
Large Dragon (Fire)
Hit Dice:
11d12+33 (104 hp)
Initiative:
+4
Speed:
60 ft., fly 200 ft. (poor), swim 60 ft.
Armor Class:
19 (-1 size, +10 natural), touch 9, flat-footed 19
Base Attack/Grapple:
+11/+20
Attack:
Bite +16 (2d6+5) melee
Full Attack:
Bite +16 (2d6+5) melee, 2 Claws +15 (1d8+2) melee, 2 Wings +15 (1d6+2) melee, Tail Slap +15 (1d8+7) melee
Space/Reach:
10 ft./5 ft. (10 ft. with bite)
Special Attacks:
Breath weapon (40 ft. cone of weakening gas or 40 ft. cone of fire 4d10, DC 18)
Special Qualities:
Alternate form, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold, water breathing
Saves:
Fort +10, Ref +7, Will +10
Abilities:
Str 21, Dex 10, Con 17, Int 16, Wis 17, Cha 16
Skills:
Concentration +11, Diplomacy +10, Disguise +10, Escape Artist +7, Heal +10, Intimidate +11, Knowledge (any 2) +17, Listen +19, Search +17, Sense Motive +10, Spot +19, Swim +12, Use Magic Device +10
Feats:
Alertness, Hover, Improved Initiative, Weapon Focus (bite)
Environment:
Warm plains
Organization:
Solitary or clutch (2-5)
Challenge Rating:
7
Treasure:
Triple standard
Alignment:
Always lawful good
Advancement:
12-13 HD (Large)
Level Adjustment:
+5

Dragon (Fire)


Environment: Warm plains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 5; very young 7; young 9; juvenile 11; young adult 14; adult 16; mature adult 19; old 21; very old 22; ancient 24; wyrm 25; great wyrm 27


Treasure: Triple standard


Alignment: Always lawful good


Advancement: Wyrmling 9-10 HD; very young 12-13 HD; young 15-16 HD; juvenile 18-19 HD; young adult 21-22 HD; adult 24-25 HD; mature adult 27-28 HD; old 30-31 HD; very old 33-34 HD; ancient 36-37 HD; wyrm 39-40 HD; great wyrm 42+ HD


Level Adjustment: Wyrmling +4; very young +5; young +6; others -


Gold Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
M
8d12+16 (68)
17
10
15
14
15
14
+8/+11
+11
+8
+6
+8
2d10 (16)
-

Very young
L
11d12+33 (104)
21
10
17
16
17
16
+11/+20
+15
+10
+7
+10
4d10 (18)
-

Young
L
14d12+42 (133)
25
10
17
16
17
16
+14/+25
+20
+12
+9
+12
6d10 (20)
-

Juvenile
L
17d12+68 (178)
29
10
19
18
19
18
+17/+30
+25
+14
+10
+14
8d10 (22)
-

Young adult
H
20d12+100 (230)
31
10
21
18
19
18
+20/+38
+28
+17
+12
+16
10d10 (25)
24

Adult
H
23d12+115 (264)
33
10
21
20
21
20
+23/+42
+32
+18
+13
+18
12d10 (26)
26

Mature adult
H
26d12+156 (325)
35
10
23
20
21
20
+26/+46
+36
+21
+15
+20
14d10 (29)
28

Old
G
29d12+203 (391)
39
10
25
24
25
24
+29/+55
+39
+23
+16
+23
16d10 (31)
31

Very old
G
32d12+256 (464)
41
10
27
26
27
26
+32/+59
+43
+26
+18
+26
18d10 (34)
34

Ancient
G
35d12+315 (542)
43
10
29
28
29
28
+35/+63
+47
+28
+19
+28
20d10 (36)
36

Wyrm
C
38d12+380 (627)
45
10
31
30
31
30
+38/+71
+47
+31
+21
+31
22d10 (39)
39


Great wyrm
C
41d12+451 (717)
47
10
33
32
33
32
+41/+75
+51
+33
+22
+33
24d10 (41)
41


Gold Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
17 (+7 natural), touch 10, flat-footed 17
Alternate form, immunity to fire, vulnerability to cold, water breathing
-
-

Very young
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
19 (-1 size, +10 natural), touch 9, flat-footed 19
-
-

Young
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
22 (-1 size, +13 natural), touch 9, flat-footed 22
1st
-

Juvenile
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Bless
3rd
-

Young adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
27 (-2 size, +19 natural), touch 8, flat-footed 27
Damage reduction 5/magic
5th
21

Adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Luck bonus
7th
23

Mature adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Damage reduction 10/magic
9th
25

Old
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
34 (-4 size, +28 natural), touch 6, flat-footed 34
Geas/quest, detect gems
11th
27

Very old
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
37 (-4 size, +31 natural), touch 6, flat-footed 37
Damage reduction 15/magic
13th
28

Ancient
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
sunburst 15th
30

Wyrm
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
39 (-8 size, +37 natural), touch 2, flat-footed 39
Damage reduction 20/magic
17th
31

Great wyrm
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
42 (-8 size, +40 natural), touch 2, flat-footed 42
Foresight
19th
33


*Can also cast cleric spells and those from the Law, Luck, and Good domains as arcane spells.

On hatching, a gold dragon's scales are dark yellow with golden metallic flecks.
The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons' faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.


Combat
Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Sense Motive to gain the upper hand. In combat, they employ bless and their luck bonus; older dragons use their Luck Bonus at the start of each day. They make heavy use of spells in combat. Among their favorites are cloudkill,  delayed blast fireball,  fire shield,  globe of invulnerability,  maze,  sleep,  slow,  and stinking cloud.
Breath Weapon (Su): A gold dragon has two types of breath weapon, a cone of fire and a cone of weakening gas. Creatures within a cone of weakening gas must succeed on a Fortitude save or take 1 point of Strength damage per age category of the dragon.


Alternate Form (Su): A gold dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.


Water Breathing (Ex): A gold dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater).


Luck Bonus (Sp): Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon's hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 10-foot radius per age category of the dragon receives a +1 luck bonus on all saving throws and similar rolls, as for a stone of good luck. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon but ends if the gem is destroyed. This ability is the equivalent of a 2nd-level spell.


Detect Gems (Sp): An old or older gold dragon can use this ability three times per day. This is a divination effect similar to a detect magic spell, except that it finds only gems. The dragon can scan a 60-degree arc each round: By concentrating for 1 round it knows if there are any gems within the arc; 2 rounds of concentration reveal the exact number of gems; and 3 rounds reveal their exact location, type, and value. This ability is the equivalent of a 2ndlevel spell.


Other Spell-Like Abilities: 3/day-bless (juvenile or older); 1/day-geas/quest (old or older), sunburst (ancient or older), foresight (great wyrm).


Skills: Disguise, Heal, and Swim are considered class skills for gold dragons.


full_attack:
Bite +21 (2d6+7) melee, 2 Claws +21 (1d8+3) melee, 2 Wings +20 (1d6+3) melee, Tail Slap +20 (1d8+10) melee

special_attacks:
Breath weapon (40 ft. cone of weakening gas or 40 ft. cone of fire 6d10, DC 20)

special_qualities:
1st, alternate form, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold, water breathing

abilities:
Str 25, Dex 10, Con 17, Int 16, Wis 17, Cha 16

skills:
Concentration +12, Diplomacy +12, Disguise +12, Escape Artist +9, Heal +12, Intimidate +12, Knowledge (any 2) +20, Listen +22, Search +20, Sense Motive +12, Spot +22, Swim +15, Use Magic Device +12

stat_block:
Young gold dragon; CR 9; Large dragon (fire); HD 14d12+42; hp 133; Init +4; Spd 60 ft., fly 200 ft. (poor), swim 60 ft.; AC 22 (-1 size, +13 natural), touch 9, flat-footed 22; Base Atk +14; Grp +25; Atk +21 melee (2d6+7, bite); Full Atk +21 melee (2d6+7, bite) and +21 melee (1d8+3, 2 claws) and +20 melee (1d6+3, 2 wings) and +20 melee (1d8+10, tail slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA Breath weapon (40 ft. cone of weakening gas or 40 ft. cone of fire 6d10, DC 20); SQ 1st, alternate form, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold, water breathing; AL LG; SV Fort +12, Ref +9, Will +12; Str 25, Dex 10, Con 17, Int 16, Wis 17, Cha 16

Skills and Feats: Concentration +12, Diplomacy +12, Disguise +12, Escape Artist +9, Heal +12, Intimidate +12, Knowledge (any 2) +20, Listen +22, Search +20, Sense Motive +12, Spot +22, Swim +15, Use Magic Device +12; Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Gold Dragon
Gold Dragon, Young
Large Dragon (Fire)
Hit Dice:
14d12+42 (133 hp)
Initiative:
+4
Speed:
60 ft., fly 200 ft. (poor), swim 60 ft.
Armor Class:
22 (-1 size, +13 natural), touch 9, flat-footed 22
Base Attack/Grapple:
+14/+25
Attack:
Bite +21 (2d6+7) melee
Full Attack:
Bite +21 (2d6+7) melee, 2 Claws +21 (1d8+3) melee, 2 Wings +20 (1d6+3) melee, Tail Slap +20 (1d8+10) melee
Space/Reach:
10 ft./5 ft. (10 ft. with bite)
Special Attacks:
Breath weapon (40 ft. cone of weakening gas or 40 ft. cone of fire 6d10, DC 20)
Special Qualities:
1st, alternate form, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold, water breathing
Saves:
Fort +12, Ref +9, Will +12
Abilities:
Str 25, Dex 10, Con 17, Int 16, Wis 17, Cha 16
Skills:
Concentration +12, Diplomacy +12, Disguise +12, Escape Artist +9, Heal +12, Intimidate +12, Knowledge (any 2) +20, Listen +22, Search +20, Sense Motive +12, Spot +22, Swim +15, Use Magic Device +12
Feats:
Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Warm plains
Organization:
Solitary or clutch (2-5)
Challenge Rating:
9
Treasure:
Triple standard
Alignment:
Always lawful good
Advancement:
15-16 HD (Large)
Level Adjustment:
+6

Dragon (Fire)


Environment: Warm plains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 5; very young 7; young 9; juvenile 11; young adult 14; adult 16; mature adult 19; old 21; very old 22; ancient 24; wyrm 25; great wyrm 27


Treasure: Triple standard


Alignment: Always lawful good


Advancement: Wyrmling 9-10 HD; very young 12-13 HD; young 15-16 HD; juvenile 18-19 HD; young adult 21-22 HD; adult 24-25 HD; mature adult 27-28 HD; old 30-31 HD; very old 33-34 HD; ancient 36-37 HD; wyrm 39-40 HD; great wyrm 42+ HD


Level Adjustment: Wyrmling +4; very young +5; young +6; others -


Gold Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
M
8d12+16 (68)
17
10
15
14
15
14
+8/+11
+11
+8
+6
+8
2d10 (16)
-

Very young
L
11d12+33 (104)
21
10
17
16
17
16
+11/+20
+15
+10
+7
+10
4d10 (18)
-

Young
L
14d12+42 (133)
25
10
17
16
17
16
+14/+25
+20
+12
+9
+12
6d10 (20)
-

Juvenile
L
17d12+68 (178)
29
10
19
18
19
18
+17/+30
+25
+14
+10
+14
8d10 (22)
-

Young adult
H
20d12+100 (230)
31
10
21
18
19
18
+20/+38
+28
+17
+12
+16
10d10 (25)
24

Adult
H
23d12+115 (264)
33
10
21
20
21
20
+23/+42
+32
+18
+13
+18
12d10 (26)
26

Mature adult
H
26d12+156 (325)
35
10
23
20
21
20
+26/+46
+36
+21
+15
+20
14d10 (29)
28

Old
G
29d12+203 (391)
39
10
25
24
25
24
+29/+55
+39
+23
+16
+23
16d10 (31)
31

Very old
G
32d12+256 (464)
41
10
27
26
27
26
+32/+59
+43
+26
+18
+26
18d10 (34)
34

Ancient
G
35d12+315 (542)
43
10
29
28
29
28
+35/+63
+47
+28
+19
+28
20d10 (36)
36

Wyrm
C
38d12+380 (627)
45
10
31
30
31
30
+38/+71
+47
+31
+21
+31
22d10 (39)
39


Great wyrm
C
41d12+451 (717)
47
10
33
32
33
32
+41/+75
+51
+33
+22
+33
24d10 (41)
41


Gold Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
17 (+7 natural), touch 10, flat-footed 17
Alternate form, immunity to fire, vulnerability to cold, water breathing
-
-

Very young
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
19 (-1 size, +10 natural), touch 9, flat-footed 19
-
-

Young
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
22 (-1 size, +13 natural), touch 9, flat-footed 22
1st
-

Juvenile
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Bless
3rd
-

Young adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
27 (-2 size, +19 natural), touch 8, flat-footed 27
Damage reduction 5/magic
5th
21

Adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Luck bonus
7th
23

Mature adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Damage reduction 10/magic
9th
25

Old
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
34 (-4 size, +28 natural), touch 6, flat-footed 34
Geas/quest, detect gems
11th
27

Very old
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
37 (-4 size, +31 natural), touch 6, flat-footed 37
Damage reduction 15/magic
13th
28

Ancient
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
sunburst 15th
30

Wyrm
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
39 (-8 size, +37 natural), touch 2, flat-footed 39
Damage reduction 20/magic
17th
31

Great wyrm
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
42 (-8 size, +40 natural), touch 2, flat-footed 42
Foresight
19th
33


*Can also cast cleric spells and those from the Law, Luck, and Good domains as arcane spells.

On hatching, a gold dragon's scales are dark yellow with golden metallic flecks.
The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons' faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.


Combat
Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Sense Motive to gain the upper hand. In combat, they employ bless and their luck bonus; older dragons use their Luck Bonus at the start of each day. They make heavy use of spells in combat. Among their favorites are cloudkill,  delayed blast fireball,  fire shield,  globe of invulnerability,  maze,  sleep,  slow,  and stinking cloud.
Breath Weapon (Su): A gold dragon has two types of breath weapon, a cone of fire and a cone of weakening gas. Creatures within a cone of weakening gas must succeed on a Fortitude save or take 1 point of Strength damage per age category of the dragon.


Alternate Form (Su): A gold dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.


Water Breathing (Ex): A gold dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater).


Luck Bonus (Sp): Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon's hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 10-foot radius per age category of the dragon receives a +1 luck bonus on all saving throws and similar rolls, as for a stone of good luck. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon but ends if the gem is destroyed. This ability is the equivalent of a 2nd-level spell.


Detect Gems (Sp): An old or older gold dragon can use this ability three times per day. This is a divination effect similar to a detect magic spell, except that it finds only gems. The dragon can scan a 60-degree arc each round: By concentrating for 1 round it knows if there are any gems within the arc; 2 rounds of concentration reveal the exact number of gems; and 3 rounds reveal their exact location, type, and value. This ability is the equivalent of a 2ndlevel spell.


Other Spell-Like Abilities: 3/day-bless (juvenile or older); 1/day-geas/quest (old or older), sunburst (ancient or older), foresight (great wyrm).


Skills: Disguise, Heal, and Swim are considered class skills for gold dragons.


full_attack:
Bite +26 (2d6+9) melee, 2 Claws +26 (1d8+4) melee, 2 Wings +25 (1d6+4) melee, Tail Slap +25 (1d8+13) melee

special_attacks:
Breath weapon (40 ft. cone of weakening gas or 40 ft. cone of fire 8d10, DC 22)

special_qualities:
1st, alternate form, bless, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, spells (caster level 3rd), vulnerability to cold, water breathing

abilities:
Str 29, Dex 10, Con 19, Int 18, Wis 19, Cha 18

skills:
Concentration +17, Diplomacy +16, Disguise +16, Escape Artist +12, Heal +16, Intimidate +16, Knowledge (any 2) +24, Listen +26, Search +24, Sense Motive +16, Spot +26, Swim +21, Use Magic Device +16

stat_block:
Juvenile gold dragon; CR 11; Large dragon (fire); HD 17d12+68; hp 178; Init +4; Spd 60 ft., fly 200 ft. (poor), swim 60 ft.; AC 25 (-1 size, +16 natural), touch 9, flat-footed 25; Base Atk +17; Grp +30; Atk +26 melee (2d6+9, bite); Full Atk +26 melee (2d6+9, bite) and +26 melee (1d8+4, 2 claws) and +25 melee (1d6+4, 2 wings) and +25 melee (1d8+13, tail slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA Breath weapon (40 ft. cone of weakening gas or 40 ft. cone of fire 8d10, DC 22); SQ 1st, alternate form, bless, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, spells (caster level 3rd), vulnerability to cold, water breathing; AL LG; SV Fort +14, Ref +10, Will +14; Str 29, Dex 10, Con 19, Int 18, Wis 19, Cha 18

Skills and Feats: Concentration +17, Diplomacy +16, Disguise +16, Escape Artist +12, Heal +16, Intimidate +16, Knowledge (any 2) +24, Listen +26, Search +24, Sense Motive +16, Spot +26, Swim +21, Use Magic Device +16; Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Gold Dragon
Gold Dragon, Juvenile
Large Dragon (Fire)
Hit Dice:
17d12+68 (178 hp)
Initiative:
+4
Speed:
60 ft., fly 200 ft. (poor), swim 60 ft.
Armor Class:
25 (-1 size, +16 natural), touch 9, flat-footed 25
Base Attack/Grapple:
+17/+30
Attack:
Bite +26 (2d6+9) melee
Full Attack:
Bite +26 (2d6+9) melee, 2 Claws +26 (1d8+4) melee, 2 Wings +25 (1d6+4) melee, Tail Slap +25 (1d8+13) melee
Space/Reach:
10 ft./5 ft. (10 ft. with bite)
Special Attacks:
Breath weapon (40 ft. cone of weakening gas or 40 ft. cone of fire 8d10, DC 22)
Special Qualities:
1st, alternate form, bless, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, spells (caster level 3rd), vulnerability to cold, water breathing
Saves:
Fort +14, Ref +10, Will +14
Abilities:
Str 29, Dex 10, Con 19, Int 18, Wis 19, Cha 18
Skills:
Concentration +17, Diplomacy +16, Disguise +16, Escape Artist +12, Heal +16, Intimidate +16, Knowledge (any 2) +24, Listen +26, Search +24, Sense Motive +16, Spot +26, Swim +21, Use Magic Device +16
Feats:
Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Warm plains
Organization:
Solitary or clutch (2-5)
Challenge Rating:
11
Treasure:
Triple standard
Alignment:
Always lawful good
Advancement:
18-19 HD (Large)
Level Adjustment:
-

Dragon (Fire)


Environment: Warm plains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 5; very young 7; young 9; juvenile 11; young adult 14; adult 16; mature adult 19; old 21; very old 22; ancient 24; wyrm 25; great wyrm 27


Treasure: Triple standard


Alignment: Always lawful good


Advancement: Wyrmling 9-10 HD; very young 12-13 HD; young 15-16 HD; juvenile 18-19 HD; young adult 21-22 HD; adult 24-25 HD; mature adult 27-28 HD; old 30-31 HD; very old 33-34 HD; ancient 36-37 HD; wyrm 39-40 HD; great wyrm 42+ HD


Level Adjustment: Wyrmling +4; very young +5; young +6; others -


Gold Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
M
8d12+16 (68)
17
10
15
14
15
14
+8/+11
+11
+8
+6
+8
2d10 (16)
-

Very young
L
11d12+33 (104)
21
10
17
16
17
16
+11/+20
+15
+10
+7
+10
4d10 (18)
-

Young
L
14d12+42 (133)
25
10
17
16
17
16
+14/+25
+20
+12
+9
+12
6d10 (20)
-

Juvenile
L
17d12+68 (178)
29
10
19
18
19
18
+17/+30
+25
+14
+10
+14
8d10 (22)
-

Young adult
H
20d12+100 (230)
31
10
21
18
19
18
+20/+38
+28
+17
+12
+16
10d10 (25)
24

Adult
H
23d12+115 (264)
33
10
21
20
21
20
+23/+42
+32
+18
+13
+18
12d10 (26)
26

Mature adult
H
26d12+156 (325)
35
10
23
20
21
20
+26/+46
+36
+21
+15
+20
14d10 (29)
28

Old
G
29d12+203 (391)
39
10
25
24
25
24
+29/+55
+39
+23
+16
+23
16d10 (31)
31

Very old
G
32d12+256 (464)
41
10
27
26
27
26
+32/+59
+43
+26
+18
+26
18d10 (34)
34

Ancient
G
35d12+315 (542)
43
10
29
28
29
28
+35/+63
+47
+28
+19
+28
20d10 (36)
36

Wyrm
C
38d12+380 (627)
45
10
31
30
31
30
+38/+71
+47
+31
+21
+31
22d10 (39)
39


Great wyrm
C
41d12+451 (717)
47
10
33
32
33
32
+41/+75
+51
+33
+22
+33
24d10 (41)
41


Gold Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
17 (+7 natural), touch 10, flat-footed 17
Alternate form, immunity to fire, vulnerability to cold, water breathing
-
-

Very young
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
19 (-1 size, +10 natural), touch 9, flat-footed 19
-
-

Young
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
22 (-1 size, +13 natural), touch 9, flat-footed 22
1st
-

Juvenile
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Bless
3rd
-

Young adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
27 (-2 size, +19 natural), touch 8, flat-footed 27
Damage reduction 5/magic
5th
21

Adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Luck bonus
7th
23

Mature adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Damage reduction 10/magic
9th
25

Old
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
34 (-4 size, +28 natural), touch 6, flat-footed 34
Geas/quest, detect gems
11th
27

Very old
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
37 (-4 size, +31 natural), touch 6, flat-footed 37
Damage reduction 15/magic
13th
28

Ancient
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
sunburst 15th
30

Wyrm
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
39 (-8 size, +37 natural), touch 2, flat-footed 39
Damage reduction 20/magic
17th
31

Great wyrm
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
42 (-8 size, +40 natural), touch 2, flat-footed 42
Foresight
19th
33


*Can also cast cleric spells and those from the Law, Luck, and Good domains as arcane spells.

On hatching, a gold dragon's scales are dark yellow with golden metallic flecks.
The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons' faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.


Combat
Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Sense Motive to gain the upper hand. In combat, they employ bless and their luck bonus; older dragons use their Luck Bonus at the start of each day. They make heavy use of spells in combat. Among their favorites are cloudkill,  delayed blast fireball,  fire shield,  globe of invulnerability,  maze,  sleep,  slow,  and stinking cloud.
Breath Weapon (Su): A gold dragon has two types of breath weapon, a cone of fire and a cone of weakening gas. Creatures within a cone of weakening gas must succeed on a Fortitude save or take 1 point of Strength damage per age category of the dragon.


Alternate Form (Su): A gold dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.


Water Breathing (Ex): A gold dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater).


Luck Bonus (Sp): Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon's hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 10-foot radius per age category of the dragon receives a +1 luck bonus on all saving throws and similar rolls, as for a stone of good luck. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon but ends if the gem is destroyed. This ability is the equivalent of a 2nd-level spell.


Detect Gems (Sp): An old or older gold dragon can use this ability three times per day. This is a divination effect similar to a detect magic spell, except that it finds only gems. The dragon can scan a 60-degree arc each round: By concentrating for 1 round it knows if there are any gems within the arc; 2 rounds of concentration reveal the exact number of gems; and 3 rounds reveal their exact location, type, and value. This ability is the equivalent of a 2ndlevel spell.


Other Spell-Like Abilities: 3/day-bless (juvenile or older); 1/day-geas/quest (old or older), sunburst (ancient or older), foresight (great wyrm).


Skills: Disguise, Heal, and Swim are considered class skills for gold dragons.


special_attacks:
Breath weapon (50 ft. cone of weakening gas or 50 ft. cone of fire 10d10, DC 25), crush 2d8+15 (DC 25), frightful presence (DC 24)

special_qualities:
1st, alternate form, bless, blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), vulnerability to cold, water breathing

skills:
Concentration +19, Diplomacy +18, Disguise +18, Escape Artist +14, Heal +18, Intimidate +18, Knowledge (any 2) +27, Listen +29, Search +27, Sense Motive +18, Spot +29, Swim +24, Use Magic Device +18

stat_block:
Young adult gold dragon; CR 14; Huge dragon (fire); HD 20d12+100; hp 230; Init +4; Spd 60 ft., fly 200 ft. (poor), swim 60 ft.; AC 27 (-2 size, +19 natural), touch 8, flat-footed 27; Base Atk +20; Grp +38; Atk +29 melee (2d8+10, bite); Full Atk +29 melee (2d8+10, bite) and +29 melee (2d6+5, 2 claws) and +28 melee (1d8+5, 2 wings) and +28 melee (2d6+15, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of weakening gas or 50 ft. cone of fire 10d10, DC 25), crush 2d8+15 (DC 25), frightful presence (DC 24); SQ 1st, alternate form, bless, blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), vulnerability to cold, water breathing; AL LG; SV Fort +17, Ref +12, Will +16; Str 31, Dex 10, Con 21, Int 18, Wis 19, Cha 18

Skills and Feats: Concentration +19, Diplomacy +18, Disguise +18, Escape Artist +14, Heal +18, Intimidate +18, Knowledge (any 2) +27, Listen +29, Search +27, Sense Motive +18, Spot +29, Swim +24, Use Magic Device +18; Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Gold Dragon
Gold Dragon, Young adult
Huge Dragon (Fire)
Hit Dice:
20d12+100 (230 hp)
Initiative:
+4
Speed:
60 ft., fly 200 ft. (poor), swim 60 ft.
Armor Class:
27 (-2 size, +19 natural), touch 8, flat-footed 27
Base Attack/Grapple:
+20/+38
Attack:
Bite +29 (2d8+10) melee
Full Attack:
Bite +29 (2d8+10) melee, 2 Claws +29 (2d6+5) melee, 2 Wings +28 (1d8+5) melee, Tail Slap +28 (2d6+15) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of weakening gas or 50 ft. cone of fire 10d10, DC 25), crush 2d8+15 (DC 25), frightful presence (DC 24)
Special Qualities:
1st, alternate form, bless, blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), vulnerability to cold, water breathing
Saves:
Fort +17, Ref +12, Will +16
Abilities:
Str 31, Dex 10, Con 21, Int 18, Wis 19, Cha 18
Skills:
Concentration +19, Diplomacy +18, Disguise +18, Escape Artist +14, Heal +18, Intimidate +18, Knowledge (any 2) +27, Listen +29, Search +27, Sense Motive +18, Spot +29, Swim +24, Use Magic Device +18
Feats:
Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Warm plains
Organization:
Solitary or clutch (2-5)
Challenge Rating:
14
Treasure:
Triple standard
Alignment:
Always lawful good
Advancement:
21-22 HD (Huge)
Level Adjustment:
-

Dragon (Fire)


Environment: Warm plains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 5; very young 7; young 9; juvenile 11; young adult 14; adult 16; mature adult 19; old 21; very old 22; ancient 24; wyrm 25; great wyrm 27


Treasure: Triple standard


Alignment: Always lawful good


Advancement: Wyrmling 9-10 HD; very young 12-13 HD; young 15-16 HD; juvenile 18-19 HD; young adult 21-22 HD; adult 24-25 HD; mature adult 27-28 HD; old 30-31 HD; very old 33-34 HD; ancient 36-37 HD; wyrm 39-40 HD; great wyrm 42+ HD


Level Adjustment: Wyrmling +4; very young +5; young +6; others -


Gold Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
M
8d12+16 (68)
17
10
15
14
15
14
+8/+11
+11
+8
+6
+8
2d10 (16)
-

Very young
L
11d12+33 (104)
21
10
17
16
17
16
+11/+20
+15
+10
+7
+10
4d10 (18)
-

Young
L
14d12+42 (133)
25
10
17
16
17
16
+14/+25
+20
+12
+9
+12
6d10 (20)
-

Juvenile
L
17d12+68 (178)
29
10
19
18
19
18
+17/+30
+25
+14
+10
+14
8d10 (22)
-

Young adult
H
20d12+100 (230)
31
10
21
18
19
18
+20/+38
+28
+17
+12
+16
10d10 (25)
24

Adult
H
23d12+115 (264)
33
10
21
20
21
20
+23/+42
+32
+18
+13
+18
12d10 (26)
26

Mature adult
H
26d12+156 (325)
35
10
23
20
21
20
+26/+46
+36
+21
+15
+20
14d10 (29)
28

Old
G
29d12+203 (391)
39
10
25
24
25
24
+29/+55
+39
+23
+16
+23
16d10 (31)
31

Very old
G
32d12+256 (464)
41
10
27
26
27
26
+32/+59
+43
+26
+18
+26
18d10 (34)
34

Ancient
G
35d12+315 (542)
43
10
29
28
29
28
+35/+63
+47
+28
+19
+28
20d10 (36)
36

Wyrm
C
38d12+380 (627)
45
10
31
30
31
30
+38/+71
+47
+31
+21
+31
22d10 (39)
39


Great wyrm
C
41d12+451 (717)
47
10
33
32
33
32
+41/+75
+51
+33
+22
+33
24d10 (41)
41


Gold Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
17 (+7 natural), touch 10, flat-footed 17
Alternate form, immunity to fire, vulnerability to cold, water breathing
-
-

Very young
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
19 (-1 size, +10 natural), touch 9, flat-footed 19
-
-

Young
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
22 (-1 size, +13 natural), touch 9, flat-footed 22
1st
-

Juvenile
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Bless
3rd
-

Young adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
27 (-2 size, +19 natural), touch 8, flat-footed 27
Damage reduction 5/magic
5th
21

Adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Luck bonus
7th
23

Mature adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Damage reduction 10/magic
9th
25

Old
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
34 (-4 size, +28 natural), touch 6, flat-footed 34
Geas/quest, detect gems
11th
27

Very old
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
37 (-4 size, +31 natural), touch 6, flat-footed 37
Damage reduction 15/magic
13th
28

Ancient
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
sunburst 15th
30

Wyrm
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
39 (-8 size, +37 natural), touch 2, flat-footed 39
Damage reduction 20/magic
17th
31

Great wyrm
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
42 (-8 size, +40 natural), touch 2, flat-footed 42
Foresight
19th
33


*Can also cast cleric spells and those from the Law, Luck, and Good domains as arcane spells.

On hatching, a gold dragon's scales are dark yellow with golden metallic flecks.
The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons' faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.


Combat
Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Sense Motive to gain the upper hand. In combat, they employ bless and their luck bonus; older dragons use their Luck Bonus at the start of each day. They make heavy use of spells in combat. Among their favorites are cloudkill,  delayed blast fireball,  fire shield,  globe of invulnerability,  maze,  sleep,  slow,  and stinking cloud.
Breath Weapon (Su): A gold dragon has two types of breath weapon, a cone of fire and a cone of weakening gas. Creatures within a cone of weakening gas must succeed on a Fortitude save or take 1 point of Strength damage per age category of the dragon.


Alternate Form (Su): A gold dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.


Water Breathing (Ex): A gold dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater).


Luck Bonus (Sp): Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon's hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 10-foot radius per age category of the dragon receives a +1 luck bonus on all saving throws and similar rolls, as for a stone of good luck. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon but ends if the gem is destroyed. This ability is the equivalent of a 2nd-level spell.


Detect Gems (Sp): An old or older gold dragon can use this ability three times per day. This is a divination effect similar to a detect magic spell, except that it finds only gems. The dragon can scan a 60-degree arc each round: By concentrating for 1 round it knows if there are any gems within the arc; 2 rounds of concentration reveal the exact number of gems; and 3 rounds reveal their exact location, type, and value. This ability is the equivalent of a 2ndlevel spell.


Other Spell-Like Abilities: 3/day-bless (juvenile or older); 1/day-geas/quest (old or older), sunburst (ancient or older), foresight (great wyrm).


Skills: Disguise, Heal, and Swim are considered class skills for gold dragons.


full_attack:
Bite +33 (2d8+11) melee, 2 Claws +33 (2d6+5) melee, 2 Wings +32 (1d8+5) melee, Tail Slap +32 (2d6+16) melee

special_attacks:
Breath weapon (50 ft. cone of weakening gas or 50 ft. cone of fire 12d10, DC 26), crush 2d8+16 (DC 26), frightful presence (DC 26)

special_qualities:
1st, alternate form, bless, blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance 23, spells (caster level 7th), vulnerability to cold, water breathing

abilities:
Str 33, Dex 10, Con 21, Int 20, Wis 21, Cha 20

skills:
Concentration +24, Diplomacy +23, Disguise +23, Escape Artist +18, Heal +23, Intimidate +23, Knowledge (any 2) +31, Listen +33, Search +31, Sense Motive +23, Spot +33, Swim +29, Use Magic Device +23

stat_block:
Adult gold dragon; CR 16; Huge dragon (fire); HD 23d12+115; hp 264; Init +4; Spd 60 ft., fly 200 ft. (poor), swim 60 ft.; AC 30 (-2 size, +22 natural), touch 8, flat-footed 30; Base Atk +23; Grp +42; Atk +33 melee (2d8+11, bite); Full Atk +33 melee (2d8+11, bite) and +33 melee (2d6+5, 2 claws) and +32 melee (1d8+5, 2 wings) and +32 melee (2d6+16, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of weakening gas or 50 ft. cone of fire 12d10, DC 26), crush 2d8+16 (DC 26), frightful presence (DC 26); SQ 1st, alternate form, bless, blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance 23, spells (caster level 7th), vulnerability to cold, water breathing; AL LG; SV Fort +18, Ref +13, Will +18; Str 33, Dex 10, Con 21, Int 20, Wis 21, Cha 20

Skills and Feats: Concentration +24, Diplomacy +23, Disguise +23, Escape Artist +18, Heal +23, Intimidate +23, Knowledge (any 2) +31, Listen +33, Search +31, Sense Motive +23, Spot +33, Swim +29, Use Magic Device +23; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Gold Dragon
Gold Dragon, Adult
Huge Dragon (Fire)
Hit Dice:
23d12+115 (264 hp)
Initiative:
+4
Speed:
60 ft., fly 200 ft. (poor), swim 60 ft.
Armor Class:
30 (-2 size, +22 natural), touch 8, flat-footed 30
Base Attack/Grapple:
+23/+42
Attack:
Bite +33 (2d8+11) melee
Full Attack:
Bite +33 (2d8+11) melee, 2 Claws +33 (2d6+5) melee, 2 Wings +32 (1d8+5) melee, Tail Slap +32 (2d6+16) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of weakening gas or 50 ft. cone of fire 12d10, DC 26), crush 2d8+16 (DC 26), frightful presence (DC 26)
Special Qualities:
1st, alternate form, bless, blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance 23, spells (caster level 7th), vulnerability to cold, water breathing
Saves:
Fort +18, Ref +13, Will +18
Abilities:
Str 33, Dex 10, Con 21, Int 20, Wis 21, Cha 20
Skills:
Concentration +24, Diplomacy +23, Disguise +23, Escape Artist +18, Heal +23, Intimidate +23, Knowledge (any 2) +31, Listen +33, Search +31, Sense Motive +23, Spot +33, Swim +29, Use Magic Device +23
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Warm plains
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
16
Treasure:
Triple standard
Alignment:
Always lawful good
Advancement:
24-25 HD (Huge)
Level Adjustment:
-

Dragon (Fire)


Environment: Warm plains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 5; very young 7; young 9; juvenile 11; young adult 14; adult 16; mature adult 19; old 21; very old 22; ancient 24; wyrm 25; great wyrm 27


Treasure: Triple standard


Alignment: Always lawful good


Advancement: Wyrmling 9-10 HD; very young 12-13 HD; young 15-16 HD; juvenile 18-19 HD; young adult 21-22 HD; adult 24-25 HD; mature adult 27-28 HD; old 30-31 HD; very old 33-34 HD; ancient 36-37 HD; wyrm 39-40 HD; great wyrm 42+ HD


Level Adjustment: Wyrmling +4; very young +5; young +6; others -


Gold Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
M
8d12+16 (68)
17
10
15
14
15
14
+8/+11
+11
+8
+6
+8
2d10 (16)
-

Very young
L
11d12+33 (104)
21
10
17
16
17
16
+11/+20
+15
+10
+7
+10
4d10 (18)
-

Young
L
14d12+42 (133)
25
10
17
16
17
16
+14/+25
+20
+12
+9
+12
6d10 (20)
-

Juvenile
L
17d12+68 (178)
29
10
19
18
19
18
+17/+30
+25
+14
+10
+14
8d10 (22)
-

Young adult
H
20d12+100 (230)
31
10
21
18
19
18
+20/+38
+28
+17
+12
+16
10d10 (25)
24

Adult
H
23d12+115 (264)
33
10
21
20
21
20
+23/+42
+32
+18
+13
+18
12d10 (26)
26

Mature adult
H
26d12+156 (325)
35
10
23
20
21
20
+26/+46
+36
+21
+15
+20
14d10 (29)
28

Old
G
29d12+203 (391)
39
10
25
24
25
24
+29/+55
+39
+23
+16
+23
16d10 (31)
31

Very old
G
32d12+256 (464)
41
10
27
26
27
26
+32/+59
+43
+26
+18
+26
18d10 (34)
34

Ancient
G
35d12+315 (542)
43
10
29
28
29
28
+35/+63
+47
+28
+19
+28
20d10 (36)
36

Wyrm
C
38d12+380 (627)
45
10
31
30
31
30
+38/+71
+47
+31
+21
+31
22d10 (39)
39


Great wyrm
C
41d12+451 (717)
47
10
33
32
33
32
+41/+75
+51
+33
+22
+33
24d10 (41)
41


Gold Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
17 (+7 natural), touch 10, flat-footed 17
Alternate form, immunity to fire, vulnerability to cold, water breathing
-
-

Very young
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
19 (-1 size, +10 natural), touch 9, flat-footed 19
-
-

Young
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
22 (-1 size, +13 natural), touch 9, flat-footed 22
1st
-

Juvenile
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Bless
3rd
-

Young adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
27 (-2 size, +19 natural), touch 8, flat-footed 27
Damage reduction 5/magic
5th
21

Adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Luck bonus
7th
23

Mature adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Damage reduction 10/magic
9th
25

Old
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
34 (-4 size, +28 natural), touch 6, flat-footed 34
Geas/quest, detect gems
11th
27

Very old
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
37 (-4 size, +31 natural), touch 6, flat-footed 37
Damage reduction 15/magic
13th
28

Ancient
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
sunburst 15th
30

Wyrm
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
39 (-8 size, +37 natural), touch 2, flat-footed 39
Damage reduction 20/magic
17th
31

Great wyrm
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
42 (-8 size, +40 natural), touch 2, flat-footed 42
Foresight
19th
33


*Can also cast cleric spells and those from the Law, Luck, and Good domains as arcane spells.

On hatching, a gold dragon's scales are dark yellow with golden metallic flecks.
The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons' faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.


Combat
Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Sense Motive to gain the upper hand. In combat, they employ bless and their luck bonus; older dragons use their Luck Bonus at the start of each day. They make heavy use of spells in combat. Among their favorites are cloudkill,  delayed blast fireball,  fire shield,  globe of invulnerability,  maze,  sleep,  slow,  and stinking cloud.
Breath Weapon (Su): A gold dragon has two types of breath weapon, a cone of fire and a cone of weakening gas. Creatures within a cone of weakening gas must succeed on a Fortitude save or take 1 point of Strength damage per age category of the dragon.


Alternate Form (Su): A gold dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.


Water Breathing (Ex): A gold dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater).


Luck Bonus (Sp): Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon's hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 10-foot radius per age category of the dragon receives a +1 luck bonus on all saving throws and similar rolls, as for a stone of good luck. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon but ends if the gem is destroyed. This ability is the equivalent of a 2nd-level spell.


Detect Gems (Sp): An old or older gold dragon can use this ability three times per day. This is a divination effect similar to a detect magic spell, except that it finds only gems. The dragon can scan a 60-degree arc each round: By concentrating for 1 round it knows if there are any gems within the arc; 2 rounds of concentration reveal the exact number of gems; and 3 rounds reveal their exact location, type, and value. This ability is the equivalent of a 2ndlevel spell.


Other Spell-Like Abilities: 3/day-bless (juvenile or older); 1/day-geas/quest (old or older), sunburst (ancient or older), foresight (great wyrm).


Skills: Disguise, Heal, and Swim are considered class skills for gold dragons.


