# monster

armor_class:
21 (-1 size, +12 natural), touch 9, flat-footed 21

full_attack:
Bite +20 (2d6+7) melee, 2 Claws +20 (1d8+3) melee, 2 Wings +19 (1d6+3) melee, Tail Slap +19 (1d8+10) melee

special_attacks:
Breath weapon (40 ft. cone of fire 6d10, DC 19)

special_qualities:
Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, spells (caster level 1st), vulnerability to cold

abilities:
Str 25, Dex 10, Con 17, Int 12, Wis 13, Cha 12

skills:
Appraise +6, Bluff +6, Concentration +9, Diplomacy +6, Escape Artist +5, Intimidate +7, Jump +12, Knowledge (any 1) +17, Listen +19, Search +17, Sense Motive +7, Spot +19, Use Magic Device +6

stat_block:
Young red dragon; CR 7; Large dragon (fire); HD 13d12+39; hp 123; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 21 (-1 size, +12 natural), touch 9, flat-footed 21; Base Atk +13; Grp +24; Atk +20 melee (2d6+7, bite); Full Atk +20 melee (2d6+7, bite) and +20 melee (1d8+3, 2 claws) and +19 melee (1d6+3, 2 wings) and +19 melee (1d8+10, tail slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA Breath weapon (40 ft. cone of fire 6d10, DC 19); SQ Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, spells (caster level 1st), vulnerability to cold; AL CE; SV Fort +11, Ref +8, Will +9; Str 25, Dex 10, Con 17, Int 12, Wis 13, Cha 12

Skills and Feats: Appraise +6, Bluff +6, Concentration +9, Diplomacy +6, Escape Artist +5, Intimidate +7, Jump +12, Knowledge (any 1) +17, Listen +19, Search +17, Sense Motive +7, Spot +19, Use Magic Device +6; Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Red Dragon
Red Dragon, Young
Large Dragon (Fire)
Hit Dice:
13d12+39 (123 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor)
Armor Class:
21 (-1 size, +12 natural), touch 9, flat-footed 21
Base Attack/Grapple:
+13/+24
Attack:
Bite +20 (2d6+7) melee
Full Attack:
Bite +20 (2d6+7) melee, 2 Claws +20 (1d8+3) melee, 2 Wings +19 (1d6+3) melee, Tail Slap +19 (1d8+10) melee
Space/Reach:
10 ft./5 ft. (10 ft. with bite)
Special Attacks:
Breath weapon (40 ft. cone of fire 6d10, DC 19)
Special Qualities:
Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, spells (caster level 1st), vulnerability to cold
Saves:
Fort +11, Ref +8, Will +9
Abilities:
Str 25, Dex 10, Con 17, Int 12, Wis 13, Cha 12
Skills:
Appraise +6, Bluff +6, Concentration +9, Diplomacy +6, Escape Artist +5, Intimidate +7, Jump +12, Knowledge (any 1) +17, Listen +19, Search +17, Sense Motive +7, Spot +19, Use Magic Device +6
Feats:
Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Warm mountains
Organization:
Solitary or clutch (2-5)
Challenge Rating:
7
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
14-15 HD (Large)
Level Adjustment:
+6

Dragon (Fire)


Environment: Warm mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD


Level Adjustment: Wyrmling +4; very young +5; young +6; others -


Red Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
M
7d12+14 (59)
17
10
15
10
11
10
+7/+10
+10
+7
+5
+5
2d10 (15)
-

Very young
L
10d12+30 (95)
21
10
17
12
13
12
+10/+19
+14
+10
+7
+8
4d10 (18)
-

Young
L
13d12+39 (123)
25
10
17
12
13
12
+13/+24
+19
+11
+8
+9
6d10 (19)
-

Juvenile
L
16d12+64 (168)
29
10
19
14
15
14
+16/+29
+24
+14
+10
+12
8d10 (22)
-

Young adult
H
19d12+95 (218)
31
10
21
14
15
14
+19/+37
+27
+16
+11
+13
10d10 (24)
21

Adult
H
22d12+110 (253)
33
10
21
16
19
16
+22/+41
+31
+18
+13
+17
12d10 (26)
24

Mature adult
H
25d12+150 (312)
33
10
23
18
19
18
+25/+44
+34
+20
+14
+18
14d10 (28)
26

Old
G
28d12+196 (378)
35
10
25
20
21
20
+28/+52
+36
+23
+16
+21
16d10 (31)
29

Very old
G
31d12+248 (449)
37
10
27
22
23
22
+31/+56
+40
+25
+17
+23
18d10 (33)
31

Ancient
G
34d12+306 (527)
39
10
29
24
25
24
+34/+60
+44
+28
+19
+26
20d10 (36)
34

Wyrm
G
37d12+370 (610)
41
10
31
24
25
24
+37/+64
+48
+30
+20
+27
22d10 (38)
35


Great wyrm
C
40d12+400 (660)
45
10
31
26
27
26
+40/+73
+49
+32
+22
+30
24d10 (40)
38


Red Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 150 ft. (poor)
+0
16 (+6 natural), touch 10, flat-footed 16
Immunity to fire, vulnerability to cold
-
-

Very young
40 ft., fly 150 ft. (poor)
+0
18 (-1 size, +9 natural), touch 9, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor)
+0
21 (-1 size, +12 natural), touch 9, flat-footed 21
1st
-

Juvenile
40 ft., fly 150 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Locate object
3rd
-

Young adult
40 ft., fly 150 ft. (poor)
+0
26 (-2 size, +18 natural), touch 8, flat-footed 26
Damage reduction 5/magic
5th
19

Adult
40 ft., fly 150 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
7th
21

Mature adult
40 ft., fly 150 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Damage reduction 10/magic
9th
23

Old
40 ft., fly 200 ft. (clumsy)
+0
33 (-4 size, +27 natural), touch 6, flat-footed 33
Suggestion
11th
24

Very old
40 ft., fly 200 ft. (clumsy)
+0
36 (-4 size, +30 natural), touch 6, flat-footed 36
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 200 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Find the path
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Damage reduction 20/magic
17th
30

Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
41 (-8 size, +39 natural), touch 2, flat-footed 41
Discern location
19th
32


*Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.


Combat
Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.
Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire.


Locate Object (Sp): A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category.


Other Spell-Like Abilities: 3/day-suggestion (old or older); 1/day-find the path (ancient or older), discern location (great wyrm).


Skills: Appraise, Bluff, and Jump are considered class skills for red dragons.


full_attack:
Bite +25 (2d6+9) melee, 2 Claws +25 (1d8+4) melee, 2 Wings +24 (1d6+4) melee, Tail Slap +24 (1d8+13) melee

special_attacks:
Breath weapon (40 ft. cone of fire 8d10, DC 22)

special_qualities:
Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spells (caster level 3rd), vulnerability to cold

abilities:
Str 29, Dex 10, Con 19, Int 14, Wis 15, Cha 14

skills:
Appraise +10, Bluff +10, Concentration +12, Diplomacy +10, Escape Artist +8, Intimidate +10, Jump +17, Knowledge (any 2) +21, Listen +23, Search +21, Sense Motive +10, Spot +23, Use Magic Device +10

stat_block:
Juvenile red dragon; CR 10; Large dragon (fire); HD 16d12+64; hp 168; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 24 (-1 size, +15 natural), touch 9, flat-footed 24; Base Atk +16; Grp +29; Atk +25 melee (2d6+9, bite); Full Atk +25 melee (2d6+9, bite) and +25 melee (1d8+4, 2 claws) and +24 melee (1d6+4, 2 wings) and +24 melee (1d8+13, tail slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA Breath weapon (40 ft. cone of fire 8d10, DC 22); SQ Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spells (caster level 3rd), vulnerability to cold; AL CE; SV Fort +14, Ref +10, Will +12; Str 29, Dex 10, Con 19, Int 14, Wis 15, Cha 14

Skills and Feats: Appraise +10, Bluff +10, Concentration +12, Diplomacy +10, Escape Artist +8, Intimidate +10, Jump +17, Knowledge (any 2) +21, Listen +23, Search +21, Sense Motive +10, Spot +23, Use Magic Device +10; Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Red Dragon
Red Dragon, Juvenile
Large Dragon (Fire)
Hit Dice:
16d12+64 (168 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor)
Armor Class:
24 (-1 size, +15 natural), touch 9, flat-footed 24
Base Attack/Grapple:
+16/+29
Attack:
Bite +25 (2d6+9) melee
Full Attack:
Bite +25 (2d6+9) melee, 2 Claws +25 (1d8+4) melee, 2 Wings +24 (1d6+4) melee, Tail Slap +24 (1d8+13) melee
Space/Reach:
10 ft./5 ft. (10 ft. with bite)
Special Attacks:
Breath weapon (40 ft. cone of fire 8d10, DC 22)
Special Qualities:
Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spells (caster level 3rd), vulnerability to cold
Saves:
Fort +14, Ref +10, Will +12
Abilities:
Str 29, Dex 10, Con 19, Int 14, Wis 15, Cha 14
Skills:
Appraise +10, Bluff +10, Concentration +12, Diplomacy +10, Escape Artist +8, Intimidate +10, Jump +17, Knowledge (any 2) +21, Listen +23, Search +21, Sense Motive +10, Spot +23, Use Magic Device +10
Feats:
Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Warm mountains
Organization:
Solitary or clutch (2-5)
Challenge Rating:
10
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
17-18 HD (Large)
Level Adjustment:
-

Dragon (Fire)


Environment: Warm mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD


Level Adjustment: Wyrmling +4; very young +5; young +6; others -


Red Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
M
7d12+14 (59)
17
10
15
10
11
10
+7/+10
+10
+7
+5
+5
2d10 (15)
-

Very young
L
10d12+30 (95)
21
10
17
12
13
12
+10/+19
+14
+10
+7
+8
4d10 (18)
-

Young
L
13d12+39 (123)
25
10
17
12
13
12
+13/+24
+19
+11
+8
+9
6d10 (19)
-

Juvenile
L
16d12+64 (168)
29
10
19
14
15
14
+16/+29
+24
+14
+10
+12
8d10 (22)
-

Young adult
H
19d12+95 (218)
31
10
21
14
15
14
+19/+37
+27
+16
+11
+13
10d10 (24)
21

Adult
H
22d12+110 (253)
33
10
21
16
19
16
+22/+41
+31
+18
+13
+17
12d10 (26)
24

Mature adult
H
25d12+150 (312)
33
10
23
18
19
18
+25/+44
+34
+20
+14
+18
14d10 (28)
26

Old
G
28d12+196 (378)
35
10
25
20
21
20
+28/+52
+36
+23
+16
+21
16d10 (31)
29

Very old
G
31d12+248 (449)
37
10
27
22
23
22
+31/+56
+40
+25
+17
+23
18d10 (33)
31

Ancient
G
34d12+306 (527)
39
10
29
24
25
24
+34/+60
+44
+28
+19
+26
20d10 (36)
34

Wyrm
G
37d12+370 (610)
41
10
31
24
25
24
+37/+64
+48
+30
+20
+27
22d10 (38)
35


Great wyrm
C
40d12+400 (660)
45
10
31
26
27
26
+40/+73
+49
+32
+22
+30
24d10 (40)
38


Red Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 150 ft. (poor)
+0
16 (+6 natural), touch 10, flat-footed 16
Immunity to fire, vulnerability to cold
-
-

Very young
40 ft., fly 150 ft. (poor)
+0
18 (-1 size, +9 natural), touch 9, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor)
+0
21 (-1 size, +12 natural), touch 9, flat-footed 21
1st
-

Juvenile
40 ft., fly 150 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Locate object
3rd
-

Young adult
40 ft., fly 150 ft. (poor)
+0
26 (-2 size, +18 natural), touch 8, flat-footed 26
Damage reduction 5/magic
5th
19

Adult
40 ft., fly 150 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
7th
21

Mature adult
40 ft., fly 150 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Damage reduction 10/magic
9th
23

Old
40 ft., fly 200 ft. (clumsy)
+0
33 (-4 size, +27 natural), touch 6, flat-footed 33
Suggestion
11th
24

Very old
40 ft., fly 200 ft. (clumsy)
+0
36 (-4 size, +30 natural), touch 6, flat-footed 36
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 200 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Find the path
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Damage reduction 20/magic
17th
30

Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
41 (-8 size, +39 natural), touch 2, flat-footed 41
Discern location
19th
32


*Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.


Combat
Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.
Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire.


Locate Object (Sp): A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category.


Other Spell-Like Abilities: 3/day-suggestion (old or older); 1/day-find the path (ancient or older), discern location (great wyrm).


Skills: Appraise, Bluff, and Jump are considered class skills for red dragons.


armor_class:
26 (-2 size, +18 natural), touch 8, flat-footed 26

full_attack:
Bite +28 (2d8+10) melee, 2 Claws +28 (2d6+5) melee, 2 Wings +27 (1d8+5) melee, Tail Slap +27 (2d6+15) melee

special_attacks:
Breath weapon (50 ft. cone of fire 10d10, DC 24), crush 2d8+15 (DC 24), frightful presence (DC 21)

special_qualities:
Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 19, spells (caster level 5th), vulnerability to cold

abilities:
Str 31, Dex 10, Con 21, Int 14, Wis 15, Cha 14

skills:
Appraise +11, Bluff +11, Concentration +15, Diplomacy +11, Escape Artist +9, Intimidate +12, Jump +19, Knowledge (any 2) +24, Listen +26, Search +24, Sense Motive +12, Spot +26, Use Magic Device +11

stat_block:
Young adult red dragon; CR 13; Huge dragon (fire); HD 19d12+95; hp 218; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 26 (-2 size, +18 natural), touch 8, flat-footed 26; Base Atk +19; Grp +37; Atk +28 melee (2d8+10, bite); Full Atk +28 melee (2d8+10, bite) and +28 melee (2d6+5, 2 claws) and +27 melee (1d8+5, 2 wings) and +27 melee (2d6+15, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of fire 10d10, DC 24), crush 2d8+15 (DC 24), frightful presence (DC 21); SQ Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 19, spells (caster level 5th), vulnerability to cold; AL CE; SV Fort +16, Ref +11, Will +13; Str 31, Dex 10, Con 21, Int 14, Wis 15, Cha 14

Skills and Feats: Appraise +11, Bluff +11, Concentration +15, Diplomacy +11, Escape Artist +9, Intimidate +12, Jump +19, Knowledge (any 2) +24, Listen +26, Search +24, Sense Motive +12, Spot +26, Use Magic Device +11; Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Red Dragon
Red Dragon, Young adult
Huge Dragon (Fire)
Hit Dice:
19d12+95 (218 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor)
Armor Class:
26 (-2 size, +18 natural), touch 8, flat-footed 26
Base Attack/Grapple:
+19/+37
Attack:
Bite +28 (2d8+10) melee
Full Attack:
Bite +28 (2d8+10) melee, 2 Claws +28 (2d6+5) melee, 2 Wings +27 (1d8+5) melee, Tail Slap +27 (2d6+15) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of fire 10d10, DC 24), crush 2d8+15 (DC 24), frightful presence (DC 21)
Special Qualities:
Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 19, spells (caster level 5th), vulnerability to cold
Saves:
Fort +16, Ref +11, Will +13
Abilities:
Str 31, Dex 10, Con 21, Int 14, Wis 15, Cha 14
Skills:
Appraise +11, Bluff +11, Concentration +15, Diplomacy +11, Escape Artist +9, Intimidate +12, Jump +19, Knowledge (any 2) +24, Listen +26, Search +24, Sense Motive +12, Spot +26, Use Magic Device +11
Feats:
Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Warm mountains
Organization:
Solitary or clutch (2-5)
Challenge Rating:
13
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
20-21 HD (Huge)
Level Adjustment:
-

Dragon (Fire)


Environment: Warm mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD


Level Adjustment: Wyrmling +4; very young +5; young +6; others -


Red Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
M
7d12+14 (59)
17
10
15
10
11
10
+7/+10
+10
+7
+5
+5
2d10 (15)
-

Very young
L
10d12+30 (95)
21
10
17
12
13
12
+10/+19
+14
+10
+7
+8
4d10 (18)
-

Young
L
13d12+39 (123)
25
10
17
12
13
12
+13/+24
+19
+11
+8
+9
6d10 (19)
-

Juvenile
L
16d12+64 (168)
29
10
19
14
15
14
+16/+29
+24
+14
+10
+12
8d10 (22)
-

Young adult
H
19d12+95 (218)
31
10
21
14
15
14
+19/+37
+27
+16
+11
+13
10d10 (24)
21

Adult
H
22d12+110 (253)
33
10
21
16
19
16
+22/+41
+31
+18
+13
+17
12d10 (26)
24

Mature adult
H
25d12+150 (312)
33
10
23
18
19
18
+25/+44
+34
+20
+14
+18
14d10 (28)
26

Old
G
28d12+196 (378)
35
10
25
20
21
20
+28/+52
+36
+23
+16
+21
16d10 (31)
29

Very old
G
31d12+248 (449)
37
10
27
22
23
22
+31/+56
+40
+25
+17
+23
18d10 (33)
31

Ancient
G
34d12+306 (527)
39
10
29
24
25
24
+34/+60
+44
+28
+19
+26
20d10 (36)
34

Wyrm
G
37d12+370 (610)
41
10
31
24
25
24
+37/+64
+48
+30
+20
+27
22d10 (38)
35


Great wyrm
C
40d12+400 (660)
45
10
31
26
27
26
+40/+73
+49
+32
+22
+30
24d10 (40)
38


Red Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 150 ft. (poor)
+0
16 (+6 natural), touch 10, flat-footed 16
Immunity to fire, vulnerability to cold
-
-

Very young
40 ft., fly 150 ft. (poor)
+0
18 (-1 size, +9 natural), touch 9, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor)
+0
21 (-1 size, +12 natural), touch 9, flat-footed 21
1st
-

Juvenile
40 ft., fly 150 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Locate object
3rd
-

Young adult
40 ft., fly 150 ft. (poor)
+0
26 (-2 size, +18 natural), touch 8, flat-footed 26
Damage reduction 5/magic
5th
19

Adult
40 ft., fly 150 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
7th
21

Mature adult
40 ft., fly 150 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Damage reduction 10/magic
9th
23

Old
40 ft., fly 200 ft. (clumsy)
+0
33 (-4 size, +27 natural), touch 6, flat-footed 33
Suggestion
11th
24

Very old
40 ft., fly 200 ft. (clumsy)
+0
36 (-4 size, +30 natural), touch 6, flat-footed 36
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 200 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Find the path
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Damage reduction 20/magic
17th
30

Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
41 (-8 size, +39 natural), touch 2, flat-footed 41
Discern location
19th
32


*Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.


Combat
Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.
Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire.


Locate Object (Sp): A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category.


Other Spell-Like Abilities: 3/day-suggestion (old or older); 1/day-find the path (ancient or older), discern location (great wyrm).


Skills: Appraise, Bluff, and Jump are considered class skills for red dragons.


full_attack:
Bite +32 (2d8+11) melee, 2 Claws +32 (2d6+5) melee, 2 Wings +31 (1d8+5) melee, Tail Slap +31 (2d6+16) melee

special_attacks:
Breath weapon (50 ft. cone of fire 12d10, DC 26), crush 2d8+16 (DC 26), frightful presence (DC 24)

special_qualities:
Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 21, spells (caster level 7th), vulnerability to cold

abilities:
Str 33, Dex 10, Con 21, Int 16, Wis 19, Cha 16

skills:
Appraise +16, Bluff +16, Concentration +18, Diplomacy +16, Escape Artist +13, Intimidate +16, Jump +24, Knowledge (any 2) +28, Listen +31, Search +28, Sense Motive +17, Spot +31, Use Magic Device +16

stat_block:
Adult red dragon; CR 15; Huge dragon (fire); HD 22d12+110; hp 253; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 29 (-2 size, +21 natural), touch 8, flat-footed 29; Base Atk +22; Grp +41; Atk +32 melee (2d8+11, bite); Full Atk +32 melee (2d8+11, bite) and +32 melee (2d6+5, 2 claws) and +31 melee (1d8+5, 2 wings) and +31 melee (2d6+16, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of fire 12d10, DC 26), crush 2d8+16 (DC 26), frightful presence (DC 24); SQ Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 21, spells (caster level 7th), vulnerability to cold; AL CE; SV Fort +18, Ref +13, Will +17; Str 33, Dex 10, Con 21, Int 16, Wis 19, Cha 16

Skills and Feats: Appraise +16, Bluff +16, Concentration +18, Diplomacy +16, Escape Artist +13, Intimidate +16, Jump +24, Knowledge (any 2) +28, Listen +31, Search +28, Sense Motive +17, Spot +31, Use Magic Device +16; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Red Dragon
Red Dragon, Adult
Huge Dragon (Fire)
Hit Dice:
22d12+110 (253 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor)
Armor Class:
29 (-2 size, +21 natural), touch 8, flat-footed 29
Base Attack/Grapple:
+22/+41
Attack:
Bite +32 (2d8+11) melee
Full Attack:
Bite +32 (2d8+11) melee, 2 Claws +32 (2d6+5) melee, 2 Wings +31 (1d8+5) melee, Tail Slap +31 (2d6+16) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of fire 12d10, DC 26), crush 2d8+16 (DC 26), frightful presence (DC 24)
Special Qualities:
Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 21, spells (caster level 7th), vulnerability to cold
Saves:
Fort +18, Ref +13, Will +17
Abilities:
Str 33, Dex 10, Con 21, Int 16, Wis 19, Cha 16
Skills:
Appraise +16, Bluff +16, Concentration +18, Diplomacy +16, Escape Artist +13, Intimidate +16, Jump +24, Knowledge (any 2) +28, Listen +31, Search +28, Sense Motive +17, Spot +31, Use Magic Device +16
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Warm mountains
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
15
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
23-24 HD (Huge)
Level Adjustment:
-

Dragon (Fire)


Environment: Warm mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD


Level Adjustment: Wyrmling +4; very young +5; young +6; others -


Red Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
M
7d12+14 (59)
17
10
15
10
11
10
+7/+10
+10
+7
+5
+5
2d10 (15)
-

Very young
L
10d12+30 (95)
21
10
17
12
13
12
+10/+19
+14
+10
+7
+8
4d10 (18)
-

Young
L
13d12+39 (123)
25
10
17
12
13
12
+13/+24
+19
+11
+8
+9
6d10 (19)
-

Juvenile
L
16d12+64 (168)
29
10
19
14
15
14
+16/+29
+24
+14
+10
+12
8d10 (22)
-

Young adult
H
19d12+95 (218)
31
10
21
14
15
14
+19/+37
+27
+16
+11
+13
10d10 (24)
21

Adult
H
22d12+110 (253)
33
10
21
16
19
16
+22/+41
+31
+18
+13
+17
12d10 (26)
24

Mature adult
H
25d12+150 (312)
33
10
23
18
19
18
+25/+44
+34
+20
+14
+18
14d10 (28)
26

Old
G
28d12+196 (378)
35
10
25
20
21
20
+28/+52
+36
+23
+16
+21
16d10 (31)
29

Very old
G
31d12+248 (449)
37
10
27
22
23
22
+31/+56
+40
+25
+17
+23
18d10 (33)
31

Ancient
G
34d12+306 (527)
39
10
29
24
25
24
+34/+60
+44
+28
+19
+26
20d10 (36)
34

Wyrm
G
37d12+370 (610)
41
10
31
24
25
24
+37/+64
+48
+30
+20
+27
22d10 (38)
35


Great wyrm
C
40d12+400 (660)
45
10
31
26
27
26
+40/+73
+49
+32
+22
+30
24d10 (40)
38


Red Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 150 ft. (poor)
+0
16 (+6 natural), touch 10, flat-footed 16
Immunity to fire, vulnerability to cold
-
-

Very young
40 ft., fly 150 ft. (poor)
+0
18 (-1 size, +9 natural), touch 9, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor)
+0
21 (-1 size, +12 natural), touch 9, flat-footed 21
1st
-

Juvenile
40 ft., fly 150 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Locate object
3rd
-

Young adult
40 ft., fly 150 ft. (poor)
+0
26 (-2 size, +18 natural), touch 8, flat-footed 26
Damage reduction 5/magic
5th
19

Adult
40 ft., fly 150 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
7th
21

Mature adult
40 ft., fly 150 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Damage reduction 10/magic
9th
23

Old
40 ft., fly 200 ft. (clumsy)
+0
33 (-4 size, +27 natural), touch 6, flat-footed 33
Suggestion
11th
24

Very old
40 ft., fly 200 ft. (clumsy)
+0
36 (-4 size, +30 natural), touch 6, flat-footed 36
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 200 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Find the path
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Damage reduction 20/magic
17th
30

Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
41 (-8 size, +39 natural), touch 2, flat-footed 41
Discern location
19th
32


*Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.


Combat
Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.
Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire.


Locate Object (Sp): A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category.


Other Spell-Like Abilities: 3/day-suggestion (old or older); 1/day-find the path (ancient or older), discern location (great wyrm).


Skills: Appraise, Bluff, and Jump are considered class skills for red dragons.


full_attack:
Bite +35 (2d8+11) melee, 2 Claws +35 (2d6+5) melee, 2 Wings +34 (1d8+5) melee, Tail Slap +34 (2d6+16) melee

special_attacks:
Breath weapon (50 ft. cone of fire 14d10, DC 28), crush 2d8+16 (DC 28), frightful presence (DC 26)

special_qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 23, spells (caster level 9th), vulnerability to cold

skills:
Appraise +21, Bluff +21, Concentration +23, Diplomacy +21, Escape Artist +17, Intimidate +21, Jump +28, Knowledge (any 2) +32, Listen +34, Search +32, Sense Motive +21, Spot +34, Use Magic Device +21

stat_block:
Mature adult red dragon; CR 18; Huge dragon (fire); HD 25d12+150; hp 312; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 32 (-2 size, +24 natural), touch 8, flat-footed 32; Base Atk +25; Grp +44; Atk +35 melee (2d8+11, bite); Full Atk +35 melee (2d8+11, bite) and +35 melee (2d6+5, 2 claws) and +34 melee (1d8+5, 2 wings) and +34 melee (2d6+16, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of fire 14d10, DC 28), crush 2d8+16 (DC 28), frightful presence (DC 26); SQ Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 23, spells (caster level 9th), vulnerability to cold; AL CE; SV Fort +20, Ref +14, Will +18; Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18

Skills and Feats: Appraise +21, Bluff +21, Concentration +23, Diplomacy +21, Escape Artist +17, Intimidate +21, Jump +28, Knowledge (any 2) +32, Listen +34, Search +32, Sense Motive +21, Spot +34, Use Magic Device +21; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Red Dragon
Red Dragon, Mature adult
Huge Dragon (Fire)
Hit Dice:
25d12+150 (312 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor)
Armor Class:
32 (-2 size, +24 natural), touch 8, flat-footed 32
Base Attack/Grapple:
+25/+44
Attack:
Bite +35 (2d8+11) melee
Full Attack:
Bite +35 (2d8+11) melee, 2 Claws +35 (2d6+5) melee, 2 Wings +34 (1d8+5) melee, Tail Slap +34 (2d6+16) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of fire 14d10, DC 28), crush 2d8+16 (DC 28), frightful presence (DC 26)
Special Qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 23, spells (caster level 9th), vulnerability to cold
Saves:
Fort +20, Ref +14, Will +18
Abilities:
Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18
Skills:
Appraise +21, Bluff +21, Concentration +23, Diplomacy +21, Escape Artist +17, Intimidate +21, Jump +28, Knowledge (any 2) +32, Listen +34, Search +32, Sense Motive +21, Spot +34, Use Magic Device +21
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Warm mountains
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
18
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
26-27 HD (Huge)
Level Adjustment:
-

Dragon (Fire)


Environment: Warm mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD


Level Adjustment: Wyrmling +4; very young +5; young +6; others -


Red Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
M
7d12+14 (59)
17
10
15
10
11
10
+7/+10
+10
+7
+5
+5
2d10 (15)
-

Very young
L
10d12+30 (95)
21
10
17
12
13
12
+10/+19
+14
+10
+7
+8
4d10 (18)
-

Young
L
13d12+39 (123)
25
10
17
12
13
12
+13/+24
+19
+11
+8
+9
6d10 (19)
-

Juvenile
L
16d12+64 (168)
29
10
19
14
15
14
+16/+29
+24
+14
+10
+12
8d10 (22)
-

Young adult
H
19d12+95 (218)
31
10
21
14
15
14
+19/+37
+27
+16
+11
+13
10d10 (24)
21

Adult
H
22d12+110 (253)
33
10
21
16
19
16
+22/+41
+31
+18
+13
+17
12d10 (26)
24

Mature adult
H
25d12+150 (312)
33
10
23
18
19
18
+25/+44
+34
+20
+14
+18
14d10 (28)
26

Old
G
28d12+196 (378)
35
10
25
20
21
20
+28/+52
+36
+23
+16
+21
16d10 (31)
29

Very old
G
31d12+248 (449)
37
10
27
22
23
22
+31/+56
+40
+25
+17
+23
18d10 (33)
31

Ancient
G
34d12+306 (527)
39
10
29
24
25
24
+34/+60
+44
+28
+19
+26
20d10 (36)
34

Wyrm
G
37d12+370 (610)
41
10
31
24
25
24
+37/+64
+48
+30
+20
+27
22d10 (38)
35


Great wyrm
C
40d12+400 (660)
45
10
31
26
27
26
+40/+73
+49
+32
+22
+30
24d10 (40)
38


Red Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 150 ft. (poor)
+0
16 (+6 natural), touch 10, flat-footed 16
Immunity to fire, vulnerability to cold
-
-

Very young
40 ft., fly 150 ft. (poor)
+0
18 (-1 size, +9 natural), touch 9, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor)
+0
21 (-1 size, +12 natural), touch 9, flat-footed 21
1st
-

Juvenile
40 ft., fly 150 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Locate object
3rd
-

Young adult
40 ft., fly 150 ft. (poor)
+0
26 (-2 size, +18 natural), touch 8, flat-footed 26
Damage reduction 5/magic
5th
19

Adult
40 ft., fly 150 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
7th
21

Mature adult
40 ft., fly 150 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Damage reduction 10/magic
9th
23

Old
40 ft., fly 200 ft. (clumsy)
+0
33 (-4 size, +27 natural), touch 6, flat-footed 33
Suggestion
11th
24

Very old
40 ft., fly 200 ft. (clumsy)
+0
36 (-4 size, +30 natural), touch 6, flat-footed 36
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 200 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Find the path
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Damage reduction 20/magic
17th
30

Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
41 (-8 size, +39 natural), touch 2, flat-footed 41
Discern location
19th
32


*Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.


Combat
Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.
Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire.


Locate Object (Sp): A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category.


Other Spell-Like Abilities: 3/day-suggestion (old or older); 1/day-find the path (ancient or older), discern location (great wyrm).


Skills: Appraise, Bluff, and Jump are considered class skills for red dragons.


armor_class:
33 (-4 size, +27 natural), touch 6, flat-footed 33

full_attack:
Bite +37 (4d6+12) melee, 2 Claws +37 (2d8+6) melee, 2 Wings +36 (2d6+6) melee, Tail Slap +36 (2d8+18) melee

special_attacks:
Breath weapon (60 ft. cone of fire 16d10, DC 31), crush 4d6+18 (DC 31), frightful presence (DC 29), tail sweep 2d6+18 (DC 31)

special_qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 24, spells (caster level 11th), suggestion, vulnerability to cold

skills:
Appraise +26, Bluff +26, Concentration +29, Diplomacy +27, Escape Artist +22, Intimidate +27, Jump +33, Knowledge (any 2) +36, Listen +38, Search +36, Sense Motive +27, Spot +38, Use Magic Device +27

stat_block:
Old red dragon; CR 20; Gargantuan dragon (fire); HD 28d12+196; hp 378; Init +4; Spd 40 ft., fly 200 ft. (clumsy); AC 33 (-4 size, +27 natural), touch 6, flat-footed 33; Base Atk +28; Grp +52; Atk +37 melee (4d6+12, bite); Full Atk +37 melee (4d6+12, bite) and +37 melee (2d8+6, 2 claws) and +36 melee (2d6+6, 2 wings) and +36 melee (2d8+18, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. cone of fire 16d10, DC 31), crush 4d6+18 (DC 31), frightful presence (DC 29), tail sweep 2d6+18 (DC 31); SQ Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 24, spells (caster level 11th), suggestion, vulnerability to cold; AL CE; SV Fort +23, Ref +16, Will +21; Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20

Skills and Feats: Appraise +26, Bluff +26, Concentration +29, Diplomacy +27, Escape Artist +22, Intimidate +27, Jump +33, Knowledge (any 2) +36, Listen +38, Search +36, Sense Motive +27, Spot +38, Use Magic Device +27; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Red Dragon
Red Dragon, Old
Gargantuan Dragon (Fire)
Hit Dice:
28d12+196 (378 hp)
Initiative:
+4
Speed:
40 ft., fly 200 ft. (clumsy)
Armor Class:
33 (-4 size, +27 natural), touch 6, flat-footed 33
Base Attack/Grapple:
+28/+52
Attack:
Bite +37 (4d6+12) melee
Full Attack:
Bite +37 (4d6+12) melee, 2 Claws +37 (2d8+6) melee, 2 Wings +36 (2d6+6) melee, Tail Slap +36 (2d8+18) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. cone of fire 16d10, DC 31), crush 4d6+18 (DC 31), frightful presence (DC 29), tail sweep 2d6+18 (DC 31)
Special Qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 24, spells (caster level 11th), suggestion, vulnerability to cold
Saves:
Fort +23, Ref +16, Will +21
Abilities:
Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20
Skills:
Appraise +26, Bluff +26, Concentration +29, Diplomacy +27, Escape Artist +22, Intimidate +27, Jump +33, Knowledge (any 2) +36, Listen +38, Search +36, Sense Motive +27, Spot +38, Use Magic Device +27
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Warm mountains
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
20
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
29-30 HD (Gargantuan)
Level Adjustment:
-

Dragon (Fire)


Environment: Warm mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD


Level Adjustment: Wyrmling +4; very young +5; young +6; others -


Red Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
M
7d12+14 (59)
17
10
15
10
11
10
+7/+10
+10
+7
+5
+5
2d10 (15)
-

Very young
L
10d12+30 (95)
21
10
17
12
13
12
+10/+19
+14
+10
+7
+8
4d10 (18)
-

Young
L
13d12+39 (123)
25
10
17
12
13
12
+13/+24
+19
+11
+8
+9
6d10 (19)
-

Juvenile
L
16d12+64 (168)
29
10
19
14
15
14
+16/+29
+24
+14
+10
+12
8d10 (22)
-

Young adult
H
19d12+95 (218)
31
10
21
14
15
14
+19/+37
+27
+16
+11
+13
10d10 (24)
21

Adult
H
22d12+110 (253)
33
10
21
16
19
16
+22/+41
+31
+18
+13
+17
12d10 (26)
24

Mature adult
H
25d12+150 (312)
33
10
23
18
19
18
+25/+44
+34
+20
+14
+18
14d10 (28)
26

Old
G
28d12+196 (378)
35
10
25
20
21
20
+28/+52
+36
+23
+16
+21
16d10 (31)
29

Very old
G
31d12+248 (449)
37
10
27
22
23
22
+31/+56
+40
+25
+17
+23
18d10 (33)
31

Ancient
G
34d12+306 (527)
39
10
29
24
25
24
+34/+60
+44
+28
+19
+26
20d10 (36)
34

Wyrm
G
37d12+370 (610)
41
10
31
24
25
24
+37/+64
+48
+30
+20
+27
22d10 (38)
35


Great wyrm
C
40d12+400 (660)
45
10
31
26
27
26
+40/+73
+49
+32
+22
+30
24d10 (40)
38


Red Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 150 ft. (poor)
+0
16 (+6 natural), touch 10, flat-footed 16
Immunity to fire, vulnerability to cold
-
-

Very young
40 ft., fly 150 ft. (poor)
+0
18 (-1 size, +9 natural), touch 9, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor)
+0
21 (-1 size, +12 natural), touch 9, flat-footed 21
1st
-

Juvenile
40 ft., fly 150 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Locate object
3rd
-

Young adult
40 ft., fly 150 ft. (poor)
+0
26 (-2 size, +18 natural), touch 8, flat-footed 26
Damage reduction 5/magic
5th
19

Adult
40 ft., fly 150 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
7th
21

Mature adult
40 ft., fly 150 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Damage reduction 10/magic
9th
23

Old
40 ft., fly 200 ft. (clumsy)
+0
33 (-4 size, +27 natural), touch 6, flat-footed 33
Suggestion
11th
24

Very old
40 ft., fly 200 ft. (clumsy)
+0
36 (-4 size, +30 natural), touch 6, flat-footed 36
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 200 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Find the path
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Damage reduction 20/magic
17th
30

Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
41 (-8 size, +39 natural), touch 2, flat-footed 41
Discern location
19th
32


*Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.


Combat
Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.
Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire.


Locate Object (Sp): A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category.


Other Spell-Like Abilities: 3/day-suggestion (old or older); 1/day-find the path (ancient or older), discern location (great wyrm).


Skills: Appraise, Bluff, and Jump are considered class skills for red dragons.


armor_class:
36 (-4 size, +30 natural), touch 6, flat-footed 36

full_attack:
Bite +41 (4d6+13) melee, 2 Claws +41 (2d8+6) melee, 2 Wings +40 (2d6+6) melee, Tail Slap +40 (2d8+19) melee

special_attacks:
Breath weapon (60 ft. cone of fire 18d10, DC 33), crush 4d6+19 (DC 33), frightful presence (DC 31), tail sweep 2d6+19 (DC 33)

special_qualities:
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 26, spells (caster level 13th), suggestion, vulnerability to cold

abilities:
Str 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22

skills:
Appraise +33, Bluff +33, Concentration +35, Diplomacy +33, Escape Artist +27, Intimidate +33, Jump +39, Knowledge (any 2) +40, Listen +42, Search +40, Sense Motive +33, Spot +42, Use Magic Device +33

stat_block:
Very old red dragon; CR 21; Gargantuan dragon (fire); HD 31d12+248; hp 449; Init +4; Spd 40 ft., fly 200 ft. (clumsy); AC 36 (-4 size, +30 natural), touch 6, flat-footed 36; Base Atk +31; Grp +56; Atk +41 melee (4d6+13, bite); Full Atk +41 melee (4d6+13, bite) and +41 melee (2d8+6, 2 claws) and +40 melee (2d6+6, 2 wings) and +40 melee (2d8+19, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. cone of fire 18d10, DC 33), crush 4d6+19 (DC 33), frightful presence (DC 31), tail sweep 2d6+19 (DC 33); SQ Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 26, spells (caster level 13th), suggestion, vulnerability to cold; AL CE; SV Fort +25, Ref +17, Will +23; Str 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22

Skills and Feats: Appraise +33, Bluff +33, Concentration +35, Diplomacy +33, Escape Artist +27, Intimidate +33, Jump +39, Knowledge (any 2) +40, Listen +42, Search +40, Sense Motive +33, Spot +42, Use Magic Device +33; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Red Dragon
Red Dragon, Very old
Gargantuan Dragon (Fire)
Hit Dice:
31d12+248 (449 hp)
Initiative:
+4
Speed:
40 ft., fly 200 ft. (clumsy)
Armor Class:
36 (-4 size, +30 natural), touch 6, flat-footed 36
Base Attack/Grapple:
+31/+56
Attack:
Bite +41 (4d6+13) melee
Full Attack:
Bite +41 (4d6+13) melee, 2 Claws +41 (2d8+6) melee, 2 Wings +40 (2d6+6) melee, Tail Slap +40 (2d8+19) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. cone of fire 18d10, DC 33), crush 4d6+19 (DC 33), frightful presence (DC 31), tail sweep 2d6+19 (DC 33)
Special Qualities:
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 26, spells (caster level 13th), suggestion, vulnerability to cold
Saves:
Fort +25, Ref +17, Will +23
Abilities:
Str 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22
Skills:
Appraise +33, Bluff +33, Concentration +35, Diplomacy +33, Escape Artist +27, Intimidate +33, Jump +39, Knowledge (any 2) +40, Listen +42, Search +40, Sense Motive +33, Spot +42, Use Magic Device +33
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Warm mountains
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
21
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
32-33 HD (Gargantuan)
Level Adjustment:
-

Dragon (Fire)


Environment: Warm mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD


Level Adjustment: Wyrmling +4; very young +5; young +6; others -


Red Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
M
7d12+14 (59)
17
10
15
10
11
10
+7/+10
+10
+7
+5
+5
2d10 (15)
-

Very young
L
10d12+30 (95)
21
10
17
12
13
12
+10/+19
+14
+10
+7
+8
4d10 (18)
-

Young
L
13d12+39 (123)
25
10
17
12
13
12
+13/+24
+19
+11
+8
+9
6d10 (19)
-

Juvenile
L
16d12+64 (168)
29
10
19
14
15
14
+16/+29
+24
+14
+10
+12
8d10 (22)
-

Young adult
H
19d12+95 (218)
31
10
21
14
15
14
+19/+37
+27
+16
+11
+13
10d10 (24)
21

Adult
H
22d12+110 (253)
33
10
21
16
19
16
+22/+41
+31
+18
+13
+17
12d10 (26)
24

Mature adult
H
25d12+150 (312)
33
10
23
18
19
18
+25/+44
+34
+20
+14
+18
14d10 (28)
26

Old
G
28d12+196 (378)
35
10
25
20
21
20
+28/+52
+36
+23
+16
+21
16d10 (31)
29

Very old
G
31d12+248 (449)
37
10
27
22
23
22
+31/+56
+40
+25
+17
+23
18d10 (33)
31

Ancient
G
34d12+306 (527)
39
10
29
24
25
24
+34/+60
+44
+28
+19
+26
20d10 (36)
34

Wyrm
G
37d12+370 (610)
41
10
31
24
25
24
+37/+64
+48
+30
+20
+27
22d10 (38)
35


Great wyrm
C
40d12+400 (660)
45
10
31
26
27
26
+40/+73
+49
+32
+22
+30
24d10 (40)
38


Red Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 150 ft. (poor)
+0
16 (+6 natural), touch 10, flat-footed 16
Immunity to fire, vulnerability to cold
-
-

Very young
40 ft., fly 150 ft. (poor)
+0
18 (-1 size, +9 natural), touch 9, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor)
+0
21 (-1 size, +12 natural), touch 9, flat-footed 21
1st
-

Juvenile
40 ft., fly 150 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Locate object
3rd
-

Young adult
40 ft., fly 150 ft. (poor)
+0
26 (-2 size, +18 natural), touch 8, flat-footed 26
Damage reduction 5/magic
5th
19

Adult
40 ft., fly 150 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
7th
21

Mature adult
40 ft., fly 150 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Damage reduction 10/magic
9th
23

Old
40 ft., fly 200 ft. (clumsy)
+0
33 (-4 size, +27 natural), touch 6, flat-footed 33
Suggestion
11th
24

Very old
40 ft., fly 200 ft. (clumsy)
+0
36 (-4 size, +30 natural), touch 6, flat-footed 36
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 200 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Find the path
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Damage reduction 20/magic
17th
30

Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
41 (-8 size, +39 natural), touch 2, flat-footed 41
Discern location
19th
32


*Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.


Combat
Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.
Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire.


Locate Object (Sp): A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category.


Other Spell-Like Abilities: 3/day-suggestion (old or older); 1/day-find the path (ancient or older), discern location (great wyrm).


Skills: Appraise, Bluff, and Jump are considered class skills for red dragons.


full_attack:
Bite +45 (4d6+14) melee, 2 Claws +45 (2d8+7) melee, 2 Wings +44 (2d6+7) melee, Tail Slap +44 (2d8+21) melee

special_attacks:
Breath weapon (60 ft. cone of fire 20d10, DC 36), crush 4d6+21 (DC 36), frightful presence (DC 34), tail sweep 2d6+21 (DC 36)

special_qualities:
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 28, spells (caster level 15th), suggestion, vulnerability to cold

abilities:
Str 39, Dex 10, Con 29, Int 24, Wis 25, Cha 24

skills:
Appraise +39, Bluff +39, Concentration +42, Diplomacy +40, Escape Artist +33, Intimidate +40, Jump +46, Knowledge (any 3) +44, Listen +46, Search +44, Sense Motive +40, Spot +46, Use Magic Device +39

stat_block:
Ancient red dragon; CR 23; Gargantuan dragon (fire); HD 34d12+306; hp 527; Init +4; Spd 40 ft., fly 200 ft. (clumsy); AC 39 (-4 size, +33 natural), touch 6, flat-footed 39; Base Atk +34; Grp +60; Atk +45 melee (4d6+14, bite); Full Atk +45 melee (4d6+14, bite) and +45 melee (2d8+7, 2 claws) and +44 melee (2d6+7, 2 wings) and +44 melee (2d8+21, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. cone of fire 20d10, DC 36), crush 4d6+21 (DC 36), frightful presence (DC 34), tail sweep 2d6+21 (DC 36); SQ Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 28, spells (caster level 15th), suggestion, vulnerability to cold; AL CE; SV Fort +28, Ref +19, Will +26; Str 39, Dex 10, Con 29, Int 24, Wis 25, Cha 24

Skills and Feats: Appraise +39, Bluff +39, Concentration +42, Diplomacy +40, Escape Artist +33, Intimidate +40, Jump +46, Knowledge (any 3) +44, Listen +46, Search +44, Sense Motive +40, Spot +46, Use Magic Device +39; Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Red Dragon
Red Dragon, Ancient
Gargantuan Dragon (Fire)
Hit Dice:
34d12+306 (527 hp)
Initiative:
+4
Speed:
40 ft., fly 200 ft. (clumsy)
Armor Class:
39 (-4 size, +33 natural), touch 6, flat-footed 39
Base Attack/Grapple:
+34/+60
Attack:
Bite +45 (4d6+14) melee
Full Attack:
Bite +45 (4d6+14) melee, 2 Claws +45 (2d8+7) melee, 2 Wings +44 (2d6+7) melee, Tail Slap +44 (2d8+21) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. cone of fire 20d10, DC 36), crush 4d6+21 (DC 36), frightful presence (DC 34), tail sweep 2d6+21 (DC 36)
Special Qualities:
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 28, spells (caster level 15th), suggestion, vulnerability to cold
Saves:
Fort +28, Ref +19, Will +26
Abilities:
Str 39, Dex 10, Con 29, Int 24, Wis 25, Cha 24
Skills:
Appraise +39, Bluff +39, Concentration +42, Diplomacy +40, Escape Artist +33, Intimidate +40, Jump +46, Knowledge (any 3) +44, Listen +46, Search +44, Sense Motive +40, Spot +46, Use Magic Device +39
Feats:
Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Warm mountains
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
23
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
35-36 HD (Gargantuan)
Level Adjustment:
-

Dragon (Fire)


Environment: Warm mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD


Level Adjustment: Wyrmling +4; very young +5; young +6; others -


Red Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
M
7d12+14 (59)
17
10
15
10
11
10
+7/+10
+10
+7
+5
+5
2d10 (15)
-

Very young
L
10d12+30 (95)
21
10
17
12
13
12
+10/+19
+14
+10
+7
+8
4d10 (18)
-

Young
L
13d12+39 (123)
25
10
17
12
13
12
+13/+24
+19
+11
+8
+9
6d10 (19)
-

Juvenile
L
16d12+64 (168)
29
10
19
14
15
14
+16/+29
+24
+14
+10
+12
8d10 (22)
-

Young adult
H
19d12+95 (218)
31
10
21
14
15
14
+19/+37
+27
+16
+11
+13
10d10 (24)
21

Adult
H
22d12+110 (253)
33
10
21
16
19
16
+22/+41
+31
+18
+13
+17
12d10 (26)
24

Mature adult
H
25d12+150 (312)
33
10
23
18
19
18
+25/+44
+34
+20
+14
+18
14d10 (28)
26

Old
G
28d12+196 (378)
35
10
25
20
21
20
+28/+52
+36
+23
+16
+21
16d10 (31)
29

Very old
G
31d12+248 (449)
37
10
27
22
23
22
+31/+56
+40
+25
+17
+23
18d10 (33)
31

Ancient
G
34d12+306 (527)
39
10
29
24
25
24
+34/+60
+44
+28
+19
+26
20d10 (36)
34

Wyrm
G
37d12+370 (610)
41
10
31
24
25
24
+37/+64
+48
+30
+20
+27
22d10 (38)
35


Great wyrm
C
40d12+400 (660)
45
10
31
26
27
26
+40/+73
+49
+32
+22
+30
24d10 (40)
38


Red Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 150 ft. (poor)
+0
16 (+6 natural), touch 10, flat-footed 16
Immunity to fire, vulnerability to cold
-
-

Very young
40 ft., fly 150 ft. (poor)
+0
18 (-1 size, +9 natural), touch 9, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor)
+0
21 (-1 size, +12 natural), touch 9, flat-footed 21
1st
-

Juvenile
40 ft., fly 150 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Locate object
3rd
-

Young adult
40 ft., fly 150 ft. (poor)
+0
26 (-2 size, +18 natural), touch 8, flat-footed 26
Damage reduction 5/magic
5th
19

Adult
40 ft., fly 150 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
7th
21

Mature adult
40 ft., fly 150 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Damage reduction 10/magic
9th
23

Old
40 ft., fly 200 ft. (clumsy)
+0
33 (-4 size, +27 natural), touch 6, flat-footed 33
Suggestion
11th
24

Very old
40 ft., fly 200 ft. (clumsy)
+0
36 (-4 size, +30 natural), touch 6, flat-footed 36
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 200 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Find the path
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Damage reduction 20/magic
17th
30

Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
41 (-8 size, +39 natural), touch 2, flat-footed 41
Discern location
19th
32


*Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.


Combat
Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.
Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire.


Locate Object (Sp): A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category.


Other Spell-Like Abilities: 3/day-suggestion (old or older); 1/day-find the path (ancient or older), discern location (great wyrm).


Skills: Appraise, Bluff, and Jump are considered class skills for red dragons.


full_attack:
Bite +49 (4d6+15) melee, 2 Claws +49 (2d8+7) melee, 2 Wings +48 (2d6+7) melee, Tail Slap +48 (2d8+22) melee

special_attacks:
Breath weapon (60 ft. cone of fire 22d10, DC 38), crush 4d6+22 (DC 38), frightful presence (DC 35), tail sweep 2d6+22 (DC 38)

special_qualities:
Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 30, spells (caster level 17th), suggestion, vulnerability to cold

abilities:
Str 41, Dex 10, Con 31, Int 24, Wis 25, Cha 24

skills:
Appraise +42, Bluff +42, Concentration +46, Diplomacy +42, Escape Artist +35, Intimidate +42, Jump +50, Knowledge (any 3) +47, Listen +49, Search +47, Sense Motive +42, Spot +49, Use Magic Device +42

stat_block:
Wyrm red dragon; CR 24; Gargantuan dragon (fire); HD 37d12+370; hp 610; Init +4; Spd 40 ft., fly 200 ft. (clumsy); AC 42 (-4 size, +36 natural), touch 6, flat-footed 42; Base Atk +37; Grp +64; Atk +49 melee (4d6+15, bite); Full Atk +49 melee (4d6+15, bite) and +49 melee (2d8+7, 2 claws) and +48 melee (2d6+7, 2 wings) and +48 melee (2d8+22, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. cone of fire 22d10, DC 38), crush 4d6+22 (DC 38), frightful presence (DC 35), tail sweep 2d6+22 (DC 38); SQ Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 30, spells (caster level 17th), suggestion, vulnerability to cold; AL CE; SV Fort +30, Ref +20, Will +27; Str 41, Dex 10, Con 31, Int 24, Wis 25, Cha 24

Skills and Feats: Appraise +42, Bluff +42, Concentration +46, Diplomacy +42, Escape Artist +35, Intimidate +42, Jump +50, Knowledge (any 3) +47, Listen +49, Search +47, Sense Motive +42, Spot +49, Use Magic Device +42; Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Red Dragon
Red Dragon, Wyrm
Gargantuan Dragon (Fire)
Hit Dice:
37d12+370 (610 hp)
Initiative:
+4
Speed:
40 ft., fly 200 ft. (clumsy)
Armor Class:
42 (-4 size, +36 natural), touch 6, flat-footed 42
Base Attack/Grapple:
+37/+64
Attack:
Bite +49 (4d6+15) melee
Full Attack:
Bite +49 (4d6+15) melee, 2 Claws +49 (2d8+7) melee, 2 Wings +48 (2d6+7) melee, Tail Slap +48 (2d8+22) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. cone of fire 22d10, DC 38), crush 4d6+22 (DC 38), frightful presence (DC 35), tail sweep 2d6+22 (DC 38)
Special Qualities:
Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 30, spells (caster level 17th), suggestion, vulnerability to cold
Saves:
Fort +30, Ref +20, Will +27
Abilities:
Str 41, Dex 10, Con 31, Int 24, Wis 25, Cha 24
Skills:
Appraise +42, Bluff +42, Concentration +46, Diplomacy +42, Escape Artist +35, Intimidate +42, Jump +50, Knowledge (any 3) +47, Listen +49, Search +47, Sense Motive +42, Spot +49, Use Magic Device +42
Feats:
Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Warm mountains
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
24
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
38-39 HD (Gargantuan)
Level Adjustment:
-

Dragon (Fire)


Environment: Warm mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD


Level Adjustment: Wyrmling +4; very young +5; young +6; others -


Red Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
M
7d12+14 (59)
17
10
15
10
11
10
+7/+10
+10
+7
+5
+5
2d10 (15)
-

Very young
L
10d12+30 (95)
21
10
17
12
13
12
+10/+19
+14
+10
+7
+8
4d10 (18)
-

Young
L
13d12+39 (123)
25
10
17
12
13
12
+13/+24
+19
+11
+8
+9
6d10 (19)
-

Juvenile
L
16d12+64 (168)
29
10
19
14
15
14
+16/+29
+24
+14
+10
+12
8d10 (22)
-

Young adult
H
19d12+95 (218)
31
10
21
14
15
14
+19/+37
+27
+16
+11
+13
10d10 (24)
21

Adult
H
22d12+110 (253)
33
10
21
16
19
16
+22/+41
+31
+18
+13
+17
12d10 (26)
24

Mature adult
H
25d12+150 (312)
33
10
23
18
19
18
+25/+44
+34
+20
+14
+18
14d10 (28)
26

Old
G
28d12+196 (378)
35
10
25
20
21
20
+28/+52
+36
+23
+16
+21
16d10 (31)
29

Very old
G
31d12+248 (449)
37
10
27
22
23
22
+31/+56
+40
+25
+17
+23
18d10 (33)
31

Ancient
G
34d12+306 (527)
39
10
29
24
25
24
+34/+60
+44
+28
+19
+26
20d10 (36)
34

Wyrm
G
37d12+370 (610)
41
10
31
24
25
24
+37/+64
+48
+30
+20
+27
22d10 (38)
35


Great wyrm
C
40d12+400 (660)
45
10
31
26
27
26
+40/+73
+49
+32
+22
+30
24d10 (40)
38


Red Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 150 ft. (poor)
+0
16 (+6 natural), touch 10, flat-footed 16
Immunity to fire, vulnerability to cold
-
-

Very young
40 ft., fly 150 ft. (poor)
+0
18 (-1 size, +9 natural), touch 9, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor)
+0
21 (-1 size, +12 natural), touch 9, flat-footed 21
1st
-

Juvenile
40 ft., fly 150 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Locate object
3rd
-

Young adult
40 ft., fly 150 ft. (poor)
+0
26 (-2 size, +18 natural), touch 8, flat-footed 26
Damage reduction 5/magic
5th
19

Adult
40 ft., fly 150 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
7th
21

Mature adult
40 ft., fly 150 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Damage reduction 10/magic
9th
23

Old
40 ft., fly 200 ft. (clumsy)
+0
33 (-4 size, +27 natural), touch 6, flat-footed 33
Suggestion
11th
24

Very old
40 ft., fly 200 ft. (clumsy)
+0
36 (-4 size, +30 natural), touch 6, flat-footed 36
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 200 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Find the path
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Damage reduction 20/magic
17th
30

Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
41 (-8 size, +39 natural), touch 2, flat-footed 41
Discern location
19th
32


*Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.


Combat
Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.
Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire.


Locate Object (Sp): A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category.


Other Spell-Like Abilities: 3/day-suggestion (old or older); 1/day-find the path (ancient or older), discern location (great wyrm).


Skills: Appraise, Bluff, and Jump are considered class skills for red dragons.


armor_class:
41 (-8 size, +39 natural), touch 2, flat-footed 41

full_attack:
Bite +50 (4d8+17) melee, 2 Claws +50 (4d6+8) melee, 2 Wings +49 (2d8+8) melee, Tail Slap +49 (4d6+25) melee

special_attacks:
Breath weapon (70 ft. cone of fire 24d10, DC 40), crush 4d8+25 (DC 40), frightful presence (DC 38), tail sweep 2d8+25 (DC 40)

special_qualities:
Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., discern location, find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 32, spells (caster level 19th), suggestion, vulnerability to cold

abilities:
Str 45, Dex 10, Con 31, Int 26, Wis 27, Cha 26

skills:
Appraise +50, Bluff +49, Concentration +52, Diplomacy +50, Escape Artist +42, Intimidate +50, Jump +58, Knowledge (any 3) +51, Listen +53, Search +51, Sense Motive +50, Spot +53, Use Magic Device +50

stat_block:
Great wyrm red dragon; CR 26; Colossal dragon (fire); HD 40d12+400; hp 660; Init +4; Spd 40 ft., fly 200 ft. (clumsy); AC 41 (-8 size, +39 natural), touch 2, flat-footed 41; Base Atk +40; Grp +73; Atk +50 melee (4d8+17, bite); Full Atk +50 melee (4d8+17, bite) and +50 melee (4d6+8, 2 claws) and +49 melee (2d8+8, 2 wings) and +49 melee (4d6+25, tail slap); Space/Reach 30 ft./20 ft. (30 ft. with bite); SA Breath weapon (70 ft. cone of fire 24d10, DC 40), crush 4d8+25 (DC 40), frightful presence (DC 38), tail sweep 2d8+25 (DC 40); SQ Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., discern location, find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 32, spells (caster level 19th), suggestion, vulnerability to cold; AL CE; SV Fort +32, Ref +22, Will +30; Str 45, Dex 10, Con 31, Int 26, Wis 27, Cha 26

Skills and Feats: Appraise +50, Bluff +49, Concentration +52, Diplomacy +50, Escape Artist +42, Intimidate +50, Jump +58, Knowledge (any 3) +51, Listen +53, Search +51, Sense Motive +50, Spot +53, Use Magic Device +50; Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
Red Dragon
Red Dragon, Great wyrm
Colossal Dragon (Fire)
Hit Dice:
40d12+400 (660 hp)
Initiative:
+4
Speed:
40 ft., fly 200 ft. (clumsy)
Armor Class:
41 (-8 size, +39 natural), touch 2, flat-footed 41
Base Attack/Grapple:
+40/+73
Attack:
Bite +50 (4d8+17) melee
Full Attack:
Bite +50 (4d8+17) melee, 2 Claws +50 (4d6+8) melee, 2 Wings +49 (2d8+8) melee, Tail Slap +49 (4d6+25) melee
Space/Reach:
30 ft./20 ft. (30 ft. with bite)
Special Attacks:
Breath weapon (70 ft. cone of fire 24d10, DC 40), crush 4d8+25 (DC 40), frightful presence (DC 38), tail sweep 2d8+25 (DC 40)
Special Qualities:
Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., discern location, find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 32, spells (caster level 19th), suggestion, vulnerability to cold
Saves:
Fort +32, Ref +22, Will +30
Abilities:
Str 45, Dex 10, Con 31, Int 26, Wis 27, Cha 26
Skills:
Appraise +50, Bluff +49, Concentration +52, Diplomacy +50, Escape Artist +42, Intimidate +50, Jump +58, Knowledge (any 3) +51, Listen +53, Search +51, Sense Motive +50, Spot +53, Use Magic Device +50
Feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Warm mountains
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
26
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
41+ HD (Colossal)
Level Adjustment:
-

Dragon (Fire)


Environment: Warm mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD


Level Adjustment: Wyrmling +4; very young +5; young +6; others -


Red Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
M
7d12+14 (59)
17
10
15
10
11
10
+7/+10
+10
+7
+5
+5
2d10 (15)
-

Very young
L
10d12+30 (95)
21
10
17
12
13
12
+10/+19
+14
+10
+7
+8
4d10 (18)
-

Young
L
13d12+39 (123)
25
10
17
12
13
12
+13/+24
+19
+11
+8
+9
6d10 (19)
-

Juvenile
L
16d12+64 (168)
29
10
19
14
15
14
+16/+29
+24
+14
+10
+12
8d10 (22)
-

Young adult
H
19d12+95 (218)
31
10
21
14
15
14
+19/+37
+27
+16
+11
+13
10d10 (24)
21

Adult
H
22d12+110 (253)
33
10
21
16
19
16
+22/+41
+31
+18
+13
+17
12d10 (26)
24

Mature adult
H
25d12+150 (312)
33
10
23
18
19
18
+25/+44
+34
+20
+14
+18
14d10 (28)
26

Old
G
28d12+196 (378)
35
10
25
20
21
20
+28/+52
+36
+23
+16
+21
16d10 (31)
29

Very old
G
31d12+248 (449)
37
10
27
22
23
22
+31/+56
+40
+25
+17
+23
18d10 (33)
31

Ancient
G
34d12+306 (527)
39
10
29
24
25
24
+34/+60
+44
+28
+19
+26
20d10 (36)
34

Wyrm
G
37d12+370 (610)
41
10
31
24
25
24
+37/+64
+48
+30
+20
+27
22d10 (38)
35


Great wyrm
C
40d12+400 (660)
45
10
31
26
27
26
+40/+73
+49
+32
+22
+30
24d10 (40)
38


Red Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
40 ft., fly 150 ft. (poor)
+0
16 (+6 natural), touch 10, flat-footed 16
Immunity to fire, vulnerability to cold
-
-

Very young
40 ft., fly 150 ft. (poor)
+0
18 (-1 size, +9 natural), touch 9, flat-footed 18
-
-

Young
40 ft., fly 150 ft. (poor)
+0
21 (-1 size, +12 natural), touch 9, flat-footed 21
1st
-

Juvenile
40 ft., fly 150 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Locate object
3rd
-

Young adult
40 ft., fly 150 ft. (poor)
+0
26 (-2 size, +18 natural), touch 8, flat-footed 26
Damage reduction 5/magic
5th
19

Adult
40 ft., fly 150 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
7th
21

Mature adult
40 ft., fly 150 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Damage reduction 10/magic
9th
23

Old
40 ft., fly 200 ft. (clumsy)
+0
33 (-4 size, +27 natural), touch 6, flat-footed 33
Suggestion
11th
24

Very old
40 ft., fly 200 ft. (clumsy)
+0
36 (-4 size, +30 natural), touch 6, flat-footed 36
Damage reduction 15/magic
13th
26

Ancient
40 ft., fly 200 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Find the path
15th
28

Wyrm
40 ft., fly 200 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Damage reduction 20/magic
17th
30

Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
41 (-8 size, +39 natural), touch 2, flat-footed 41
Discern location
19th
32


*Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.


Combat
Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.
Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire.


Locate Object (Sp): A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category.


Other Spell-Like Abilities: 3/day-suggestion (old or older); 1/day-find the path (ancient or older), discern location (great wyrm).


Skills: Appraise, Bluff, and Jump are considered class skills for red dragons.


speed:
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.

armor_class:
14 (+2 size, +2 natural), touch 12, flat-footed 14

full_attack:
Bite +5 (1d4) melee, 2 Claws +5 (1d3) melee

special_attacks:
Breath weapon (15 ft. cone of cold 1d6, DC 12)

special_qualities:
Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire

abilities:
Str 11, Dex 10, Con 13, Int 6, Wis 11, Cha 6

skills:
Concentration +2, Diplomacy -1, Escape Artist +1, Intimidate -1, Knowledge (any 1) -1, Listen +8, Search +4, Sense Motive +1, Spot +8

special_abilities:
Blindsense (Ex), Breath Weapon (Su), Crush (Ex), Freezing Fog (Sp), Frightful Presence (Ex), Icewalking (Ex), Immunities (Ex), Keen Senses (Ex), Spell Resistance (Ex), Tail Sweep (Ex)

stat_block:
Wyrmling white dragon; CR 2; Tiny dragon (cold); HD 3d12+3; hp 22; Init +0; Spd 60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.; AC 14 (+2 size, +2 natural), touch 12, flat-footed 14; Base Atk +3; Grp -5; Atk +5 melee (1d4, bite); Full Atk +5 melee (1d4, bite) and +5 melee (1d3, 2 claws); Space/Reach 2-1/2 ft./0 ft. (5 ft. with bite); SA Breath weapon (15 ft. cone of cold 1d6, DC 12); SQ Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire; AL CE; SV Fort +4, Ref +3, Will +3; Str 11, Dex 10, Con 13, Int 6, Wis 11, Cha 6

Skills and Feats: Concentration +2, Diplomacy -1, Escape Artist +1, Intimidate -1, Knowledge (any 1) -1, Listen +8, Search +4, Sense Motive +1, Spot +8; Alertness, Hover

full_text:
White Dragon
White Dragon, Wyrmling
Tiny Dragon (Cold)
Hit Dice:
3d12+3 (22 hp)
Initiative:
+0
Speed:
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
Armor Class:
14 (+2 size, +2 natural), touch 12, flat-footed 14
Base Attack/Grapple:
+3/-5
Attack:
Bite +5 (1d4) melee
Full Attack:
Bite +5 (1d4) melee, 2 Claws +5 (1d3) melee
Space/Reach:
2-1/2 ft./0 ft. (5 ft. with bite)
Special Attacks:
Breath weapon (15 ft. cone of cold 1d6, DC 12)
Special Qualities:
Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire
Saves:
Fort +4, Ref +3, Will +3
Abilities:
Str 11, Dex 10, Con 13, Int 6, Wis 11, Cha 6
Skills:
Concentration +2, Diplomacy -1, Escape Artist +1, Intimidate -1, Knowledge (any 1) -1, Listen +8, Search +4, Sense Motive +1, Spot +8
Feats:
Alertness, Hover
Environment:
Cold mountains
Organization:
Solitary or clutch (2-5)
Challenge Rating:
2
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
4-5 HD (Tiny)
Level Adjustment:
+2

Dragon (Cold)


Environment: Cold mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 4-5 HD; very young 7-8 HD; young 10-11 HD; juvenile 13-14 HD; young adult 16-17 HD; adult 19-20 HD; mature adult 22-23 HD; old 25-26 HD; very old 28-29 HD; ancient 31-32 HD; wyrm 34-35 HD; great wyrm 37+ HD


Level Adjustment: Wyrmling +2; very young +3; young +3; juvenile +5; others -


White Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
3d12+3 (22)
11
10
13
6
11
6
+3/-5
+5
+4
+3
+3
1d6 (12)
-

Very young
S
6d12+6 (45)
13
10
13
6
11
6
+6/+3
+8
+6
+5
+5
2d6 (14)
-

Young
M
9d12+18 (76)
15
10
15
6
11
6
+9/+11
+11
+8
+6
+6
3d6 (16)
-

Juvenile
M
12d12+24 (102)
17
10
15
8
11
8
+12/+15
+15
+10
+8
+8
4d6 (18)
-

Young adult
L
15d12+45 (142)
19
10
17
8
11
10
+15/+23
+18
+12
+9
+9
5d6 (20)
17

Adult
L
18d12+72 (189)
23
10
19
10
11
12
+18/+28
+23
+15
+11
+11
6d6 (23)
20

Mature adult
H
21d12+105 (241)
27
10
21
12
13
12
+21/+37
+27
+17
+12
+13
7d6 (25)
21

Old
H
24d12+120 (276)
29
10
21
12
13
12
+24/+41
+31
+19
+14
+15
8d6 (27)
23

Very old
H
27d12+162 (337)
31
10
23
14
15
14
+27/+45
+35
+21
+15
+17
9d6 (29)
25

Ancient
H
30d12+180 (375)
33
10
23
14
15
14
+30/+49
+39
+23
+17
+19
10d6 (31)
27

Wyrm
G
33d12+231 (445)
35
10
25
14
15
16
+33/+57
+41
+25
+18
+20
11d6 (33)
29


Great wyrm
G
36d12+288 (522)
37
10
27
18
19
18
+36/+61
+45
+28
+20
+24
12d6 (36)
32


White Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
14 (+2 size, +2 natural), touch 12, flat-footed 14
Icewalking, immunity to cold, vulnerability to fire
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Fog cloud
-
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Damage reduction 5/magic
-
16

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Gust of wind
1st
18

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Damage reduction 10/magic
3rd
20

Old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Freezing fog
5th
21

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
Damage reduction 15/magic
7th
23

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Wall of ice
9th
24

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Damage reduction 20/magic
11th
25


Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Control weather
13th
27

The scales of a wyrmling white dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of pale blue and light gray are mixed in with the white.


Combat
White dragons prefer sudden assaults, swooping down from aloft or bursting from beneath water, snow, or ice. They loose their breath weapon, then try to knock out a single opponent with a follow-up attack.
Breath Weapon (Su): A white dragon has one type of breath weapon, a cone of cold.


Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.


Freezing Fog (Sp): An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.


Other Spell-Like Abilities: 3/day-fog cloud (juvenile or older), gust of wind (adult or older), wall of ice (ancient or older); 1/day-control weather (great wyrm).


Skills: Hide, Move Silently, and Swim are considered class skills for white dragons.


special_attacks:
Breath weapon (20 ft. cone of cold 2d6, DC 14)

abilities:
Str 13, Dex 10, Con 13, Int 6, Wis 11, Cha 6

skills:
Concentration +2, Diplomacy -1, Escape Artist +1, Hide +5, Intimidate -1, Knowledge (any 1) -1, Listen +11, Move Silently +1, Search +7, Sense Motive +1, Spot +11, Use Magic Device -1

stat_block:
Very young white dragon; CR 3; Small dragon (cold); HD 6d12+6; hp 45; Init +4; Spd 60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.; AC 16 (+1 size, +5 natural), touch 11, flat-footed 16; Base Atk +6; Grp +3; Atk +8 melee (1d6+1, bite); Full Atk +8 melee (1d6+1, bite) and +8 melee (1d4, 2 claws); Space/Reach 5 ft./5 ft.; SA Breath weapon (20 ft. cone of cold 2d6, DC 14); SQ Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire; AL CE; SV Fort +6, Ref +5, Will +5; Str 13, Dex 10, Con 13, Int 6, Wis 11, Cha 6

Skills and Feats: Concentration +2, Diplomacy -1, Escape Artist +1, Hide +5, Intimidate -1, Knowledge (any 1) -1, Listen +11, Move Silently +1, Search +7, Sense Motive +1, Spot +11, Use Magic Device -1; Alertness, Hover, Improved Initiative

full_text:
White Dragon
White Dragon, Very young
Small Dragon (Cold)
Hit Dice:
6d12+6 (45 hp)
Initiative:
+4
Speed:
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
Armor Class:
16 (+1 size, +5 natural), touch 11, flat-footed 16
Base Attack/Grapple:
+6/+3
Attack:
Bite +8 (1d6+1) melee
Full Attack:
Bite +8 (1d6+1) melee, 2 Claws +8 (1d4) melee
Space/Reach:
5 ft./5 ft.
Special Attacks:
Breath weapon (20 ft. cone of cold 2d6, DC 14)
Special Qualities:
Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire
Saves:
Fort +6, Ref +5, Will +5
Abilities:
Str 13, Dex 10, Con 13, Int 6, Wis 11, Cha 6
Skills:
Concentration +2, Diplomacy -1, Escape Artist +1, Hide +5, Intimidate -1, Knowledge (any 1) -1, Listen +11, Move Silently +1, Search +7, Sense Motive +1, Spot +11, Use Magic Device -1
Feats:
Alertness, Hover, Improved Initiative
Environment:
Cold mountains
Organization:
Solitary or clutch (2-5)
Challenge Rating:
3
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
7-8 HD (Small)
Level Adjustment:
+3

Dragon (Cold)


Environment: Cold mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 4-5 HD; very young 7-8 HD; young 10-11 HD; juvenile 13-14 HD; young adult 16-17 HD; adult 19-20 HD; mature adult 22-23 HD; old 25-26 HD; very old 28-29 HD; ancient 31-32 HD; wyrm 34-35 HD; great wyrm 37+ HD


Level Adjustment: Wyrmling +2; very young +3; young +3; juvenile +5; others -


White Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
3d12+3 (22)
11
10
13
6
11
6
+3/-5
+5
+4
+3
+3
1d6 (12)
-

Very young
S
6d12+6 (45)
13
10
13
6
11
6
+6/+3
+8
+6
+5
+5
2d6 (14)
-

Young
M
9d12+18 (76)
15
10
15
6
11
6
+9/+11
+11
+8
+6
+6
3d6 (16)
-

Juvenile
M
12d12+24 (102)
17
10
15
8
11
8
+12/+15
+15
+10
+8
+8
4d6 (18)
-

Young adult
L
15d12+45 (142)
19
10
17
8
11
10
+15/+23
+18
+12
+9
+9
5d6 (20)
17

Adult
L
18d12+72 (189)
23
10
19
10
11
12
+18/+28
+23
+15
+11
+11
6d6 (23)
20

Mature adult
H
21d12+105 (241)
27
10
21
12
13
12
+21/+37
+27
+17
+12
+13
7d6 (25)
21

Old
H
24d12+120 (276)
29
10
21
12
13
12
+24/+41
+31
+19
+14
+15
8d6 (27)
23

Very old
H
27d12+162 (337)
31
10
23
14
15
14
+27/+45
+35
+21
+15
+17
9d6 (29)
25

Ancient
H
30d12+180 (375)
33
10
23
14
15
14
+30/+49
+39
+23
+17
+19
10d6 (31)
27

Wyrm
G
33d12+231 (445)
35
10
25
14
15
16
+33/+57
+41
+25
+18
+20
11d6 (33)
29


Great wyrm
G
36d12+288 (522)
37
10
27
18
19
18
+36/+61
+45
+28
+20
+24
12d6 (36)
32


White Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
14 (+2 size, +2 natural), touch 12, flat-footed 14
Icewalking, immunity to cold, vulnerability to fire
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Fog cloud
-
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Damage reduction 5/magic
-
16

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Gust of wind
1st
18

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Damage reduction 10/magic
3rd
20

Old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Freezing fog
5th
21

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
Damage reduction 15/magic
7th
23

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Wall of ice
9th
24

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Damage reduction 20/magic
11th
25


Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Control weather
13th
27

The scales of a wyrmling white dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of pale blue and light gray are mixed in with the white.


Combat
White dragons prefer sudden assaults, swooping down from aloft or bursting from beneath water, snow, or ice. They loose their breath weapon, then try to knock out a single opponent with a follow-up attack.
Breath Weapon (Su): A white dragon has one type of breath weapon, a cone of cold.


Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.


Freezing Fog (Sp): An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.


Other Spell-Like Abilities: 3/day-fog cloud (juvenile or older), gust of wind (adult or older), wall of ice (ancient or older); 1/day-control weather (great wyrm).


Skills: Hide, Move Silently, and Swim are considered class skills for white dragons.


speed:
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

special_attacks:
Breath weapon (30 ft. cone of cold 3d6, DC 16)

abilities:
Str 15, Dex 10, Con 15, Int 6, Wis 11, Cha 6

skills:
Concentration +3, Diplomacy -1, Escape Artist +1, Hide +1, Intimidate -1, Knowledge (any 1) +1, Listen +14, Move Silently +1, Search +10, Sense Motive +1, Spot +14, Swim +3, Use Magic Device -1

stat_block:
Young white dragon; CR 4; Medium dragon (cold); HD 9d12+18; hp 76; Init +4; Spd 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.; AC 18 (+8 natural), touch 10, flat-footed 18; Base Atk +9; Grp +11; Atk +12 melee (1d8+2, bite); Full Atk +12 melee (1d8+2, bite) and +11 melee (1d6+1, 2 claws) and +11 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA Breath weapon (30 ft. cone of cold 3d6, DC 16); SQ Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire; AL CE; SV Fort +8, Ref +6, Will +6; Str 15, Dex 10, Con 15, Int 6, Wis 11, Cha 6

Skills and Feats: Concentration +3, Diplomacy -1, Escape Artist +1, Hide +1, Intimidate -1, Knowledge (any 1) +1, Listen +14, Move Silently +1, Search +10, Sense Motive +1, Spot +14, Swim +3, Use Magic Device -1; Alertness, Hover, Improved Initiative, Weapon Focus (bite)

full_text:
White Dragon
White Dragon, Young
Medium Dragon (Cold)
Hit Dice:
9d12+18 (76 hp)
Initiative:
+4
Speed:
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
Armor Class:
18 (+8 natural), touch 10, flat-footed 18
Base Attack/Grapple:
+9/+11
Attack:
Bite +12 (1d8+2) melee
Full Attack:
Bite +12 (1d8+2) melee, 2 Claws +11 (1d6+1) melee, 2 Wings +11 (1d4+1) melee
Space/Reach:
5 ft./5 ft.
Special Attacks:
Breath weapon (30 ft. cone of cold 3d6, DC 16)
Special Qualities:
Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire
Saves:
Fort +8, Ref +6, Will +6
Abilities:
Str 15, Dex 10, Con 15, Int 6, Wis 11, Cha 6
Skills:
Concentration +3, Diplomacy -1, Escape Artist +1, Hide +1, Intimidate -1, Knowledge (any 1) +1, Listen +14, Move Silently +1, Search +10, Sense Motive +1, Spot +14, Swim +3, Use Magic Device -1
Feats:
Alertness, Hover, Improved Initiative, Weapon Focus (bite)
Environment:
Cold mountains
Organization:
Solitary or clutch (2-5)
Challenge Rating:
4
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
10-11 HD (Medium)
Level Adjustment:
+3

Dragon (Cold)


Environment: Cold mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 4-5 HD; very young 7-8 HD; young 10-11 HD; juvenile 13-14 HD; young adult 16-17 HD; adult 19-20 HD; mature adult 22-23 HD; old 25-26 HD; very old 28-29 HD; ancient 31-32 HD; wyrm 34-35 HD; great wyrm 37+ HD


Level Adjustment: Wyrmling +2; very young +3; young +3; juvenile +5; others -


White Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
3d12+3 (22)
11
10
13
6
11
6
+3/-5
+5
+4
+3
+3
1d6 (12)
-

Very young
S
6d12+6 (45)
13
10
13
6
11
6
+6/+3
+8
+6
+5
+5
2d6 (14)
-

Young
M
9d12+18 (76)
15
10
15
6
11
6
+9/+11
+11
+8
+6
+6
3d6 (16)
-

Juvenile
M
12d12+24 (102)
17
10
15
8
11
8
+12/+15
+15
+10
+8
+8
4d6 (18)
-

Young adult
L
15d12+45 (142)
19
10
17
8
11
10
+15/+23
+18
+12
+9
+9
5d6 (20)
17

Adult
L
18d12+72 (189)
23
10
19
10
11
12
+18/+28
+23
+15
+11
+11
6d6 (23)
20

Mature adult
H
21d12+105 (241)
27
10
21
12
13
12
+21/+37
+27
+17
+12
+13
7d6 (25)
21

Old
H
24d12+120 (276)
29
10
21
12
13
12
+24/+41
+31
+19
+14
+15
8d6 (27)
23

Very old
H
27d12+162 (337)
31
10
23
14
15
14
+27/+45
+35
+21
+15
+17
9d6 (29)
25

Ancient
H
30d12+180 (375)
33
10
23
14
15
14
+30/+49
+39
+23
+17
+19
10d6 (31)
27

Wyrm
G
33d12+231 (445)
35
10
25
14
15
16
+33/+57
+41
+25
+18
+20
11d6 (33)
29


Great wyrm
G
36d12+288 (522)
37
10
27
18
19
18
+36/+61
+45
+28
+20
+24
12d6 (36)
32


White Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
14 (+2 size, +2 natural), touch 12, flat-footed 14
Icewalking, immunity to cold, vulnerability to fire
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Fog cloud
-
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Damage reduction 5/magic
-
16

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Gust of wind
1st
18

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Damage reduction 10/magic
3rd
20

Old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Freezing fog
5th
21

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
Damage reduction 15/magic
7th
23

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Wall of ice
9th
24

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Damage reduction 20/magic
11th
25


Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Control weather
13th
27

The scales of a wyrmling white dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of pale blue and light gray are mixed in with the white.


Combat
White dragons prefer sudden assaults, swooping down from aloft or bursting from beneath water, snow, or ice. They loose their breath weapon, then try to knock out a single opponent with a follow-up attack.
Breath Weapon (Su): A white dragon has one type of breath weapon, a cone of cold.


Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.


Freezing Fog (Sp): An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.


Other Spell-Like Abilities: 3/day-fog cloud (juvenile or older), gust of wind (adult or older), wall of ice (ancient or older); 1/day-control weather (great wyrm).


Skills: Hide, Move Silently, and Swim are considered class skills for white dragons.


special_attacks:
Breath weapon (30 ft. cone of cold 4d6, DC 18)

special_qualities:
Blindsense 60 ft., darkvision 120 ft., fog cloud, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire

abilities:
Str 17, Dex 10, Con 15, Int 8, Wis 11, Cha 8

skills:
Concentration +5, Diplomacy +2, Escape Artist +3, Hide +2, Intimidate +2, Knowledge (any 1) +6, Listen +17, Move Silently +2, Search +14, Sense Motive +3, Spot +17, Swim +5, Use Magic Device +1

stat_block:
Juvenile white dragon; CR 6; Medium dragon (cold); HD 12d12+24; hp 102; Init +4; Spd 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.; AC 21 (+11 natural), touch 10, flat-footed 21; Base Atk +12; Grp +15; Atk +16 melee (1d8+3, bite); Full Atk +16 melee (1d8+3, bite) and +16 melee (1d6+1, 2 claws) and +15 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA Breath weapon (30 ft. cone of cold 4d6, DC 18); SQ Blindsense 60 ft., darkvision 120 ft., fog cloud, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire; AL CE; SV Fort +10, Ref +8, Will +8; Str 17, Dex 10, Con 15, Int 8, Wis 11, Cha 8

Skills and Feats: Concentration +5, Diplomacy +2, Escape Artist +3, Hide +2, Intimidate +2, Knowledge (any 1) +6, Listen +17, Move Silently +2, Search +14, Sense Motive +3, Spot +17, Swim +5, Use Magic Device +1; Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)

full_text:
White Dragon
White Dragon, Juvenile
Medium Dragon (Cold)
Hit Dice:
12d12+24 (102 hp)
Initiative:
+4
Speed:
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
Armor Class:
21 (+11 natural), touch 10, flat-footed 21
Base Attack/Grapple:
+12/+15
Attack:
Bite +16 (1d8+3) melee
Full Attack:
Bite +16 (1d8+3) melee, 2 Claws +16 (1d6+1) melee, 2 Wings +15 (1d4+1) melee
Space/Reach:
5 ft./5 ft.
Special Attacks:
Breath weapon (30 ft. cone of cold 4d6, DC 18)
Special Qualities:
Blindsense 60 ft., darkvision 120 ft., fog cloud, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire
Saves:
Fort +10, Ref +8, Will +8
Abilities:
Str 17, Dex 10, Con 15, Int 8, Wis 11, Cha 8
Skills:
Concentration +5, Diplomacy +2, Escape Artist +3, Hide +2, Intimidate +2, Knowledge (any 1) +6, Listen +17, Move Silently +2, Search +14, Sense Motive +3, Spot +17, Swim +5, Use Magic Device +1
Feats:
Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Cold mountains
Organization:
Solitary or clutch (2-5)
Challenge Rating:
6
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
13-14 HD (Medium)
Level Adjustment:
+5

Dragon (Cold)


Environment: Cold mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 4-5 HD; very young 7-8 HD; young 10-11 HD; juvenile 13-14 HD; young adult 16-17 HD; adult 19-20 HD; mature adult 22-23 HD; old 25-26 HD; very old 28-29 HD; ancient 31-32 HD; wyrm 34-35 HD; great wyrm 37+ HD


Level Adjustment: Wyrmling +2; very young +3; young +3; juvenile +5; others -


White Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
3d12+3 (22)
11
10
13
6
11
6
+3/-5
+5
+4
+3
+3
1d6 (12)
-

Very young
S
6d12+6 (45)
13
10
13
6
11
6
+6/+3
+8
+6
+5
+5
2d6 (14)
-

Young
M
9d12+18 (76)
15
10
15
6
11
6
+9/+11
+11
+8
+6
+6
3d6 (16)
-

Juvenile
M
12d12+24 (102)
17
10
15
8
11
8
+12/+15
+15
+10
+8
+8
4d6 (18)
-

Young adult
L
15d12+45 (142)
19
10
17
8
11
10
+15/+23
+18
+12
+9
+9
5d6 (20)
17

Adult
L
18d12+72 (189)
23
10
19
10
11
12
+18/+28
+23
+15
+11
+11
6d6 (23)
20

Mature adult
H
21d12+105 (241)
27
10
21
12
13
12
+21/+37
+27
+17
+12
+13
7d6 (25)
21

Old
H
24d12+120 (276)
29
10
21
12
13
12
+24/+41
+31
+19
+14
+15
8d6 (27)
23

Very old
H
27d12+162 (337)
31
10
23
14
15
14
+27/+45
+35
+21
+15
+17
9d6 (29)
25

Ancient
H
30d12+180 (375)
33
10
23
14
15
14
+30/+49
+39
+23
+17
+19
10d6 (31)
27

Wyrm
G
33d12+231 (445)
35
10
25
14
15
16
+33/+57
+41
+25
+18
+20
11d6 (33)
29


Great wyrm
G
36d12+288 (522)
37
10
27
18
19
18
+36/+61
+45
+28
+20
+24
12d6 (36)
32


White Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
14 (+2 size, +2 natural), touch 12, flat-footed 14
Icewalking, immunity to cold, vulnerability to fire
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Fog cloud
-
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Damage reduction 5/magic
-
16

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Gust of wind
1st
18

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Damage reduction 10/magic
3rd
20

Old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Freezing fog
5th
21

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
Damage reduction 15/magic
7th
23

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Wall of ice
9th
24

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Damage reduction 20/magic
11th
25


Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Control weather
13th
27

The scales of a wyrmling white dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of pale blue and light gray are mixed in with the white.


Combat
White dragons prefer sudden assaults, swooping down from aloft or bursting from beneath water, snow, or ice. They loose their breath weapon, then try to knock out a single opponent with a follow-up attack.
Breath Weapon (Su): A white dragon has one type of breath weapon, a cone of cold.


Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.


Freezing Fog (Sp): An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.


Other Spell-Like Abilities: 3/day-fog cloud (juvenile or older), gust of wind (adult or older), wall of ice (ancient or older); 1/day-control weather (great wyrm).


Skills: Hide, Move Silently, and Swim are considered class skills for white dragons.


special_attacks:
Breath weapon (40 ft. cone of cold 5d6, DC 20), frightful presence (DC 17)

special_qualities:
Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., fog cloud, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 16, vulnerability to fire

abilities:
Str 19, Dex 10, Con 17, Int 8, Wis 11, Cha 10

skills:
Concentration +6, Diplomacy +3, Escape Artist +3, Hide -1, Intimidate +3, Knowledge (any 1) +8, Listen +20, Move Silently +3, Search +17, Sense Motive +3, Spot +20, Swim +7, Use Magic Device +3

stat_block:
Young adult white dragon; CR 8; Large dragon (cold); HD 15d12+45; hp 142; Init +4; Spd 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.; AC 23 (-1 size, +14 natural), touch 9, flat-footed 23; Base Atk +15; Grp +23; Atk +19 melee (2d6+4, bite); Full Atk +19 melee (2d6+4, bite) and +19 melee (1d8+2, 2 claws) and +18 melee (1d6+2, 2 wings) and +18 melee (1d8+6, tail slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA Breath weapon (40 ft. cone of cold 5d6, DC 20), frightful presence (DC 17); SQ Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., fog cloud, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 16, vulnerability to fire; AL CE; SV Fort +12, Ref +9, Will +9; Str 19, Dex 10, Con 17, Int 8, Wis 11, Cha 10

Skills and Feats: Concentration +6, Diplomacy +3, Escape Artist +3, Hide -1, Intimidate +3, Knowledge (any 1) +8, Listen +20, Move Silently +3, Search +17, Sense Motive +3, Spot +20, Swim +7, Use Magic Device +3; Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
White Dragon
White Dragon, Young adult
Large Dragon (Cold)
Hit Dice:
15d12+45 (142 hp)
Initiative:
+4
Speed:
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
Armor Class:
23 (-1 size, +14 natural), touch 9, flat-footed 23
Base Attack/Grapple:
+15/+23
Attack:
Bite +19 (2d6+4) melee
Full Attack:
Bite +19 (2d6+4) melee, 2 Claws +19 (1d8+2) melee, 2 Wings +18 (1d6+2) melee, Tail Slap +18 (1d8+6) melee
Space/Reach:
10 ft./5 ft. (10 ft. with bite)
Special Attacks:
Breath weapon (40 ft. cone of cold 5d6, DC 20), frightful presence (DC 17)
Special Qualities:
Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., fog cloud, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 16, vulnerability to fire
Saves:
Fort +12, Ref +9, Will +9
Abilities:
Str 19, Dex 10, Con 17, Int 8, Wis 11, Cha 10
Skills:
Concentration +6, Diplomacy +3, Escape Artist +3, Hide -1, Intimidate +3, Knowledge (any 1) +8, Listen +20, Move Silently +3, Search +17, Sense Motive +3, Spot +20, Swim +7, Use Magic Device +3
Feats:
Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Cold mountains
Organization:
Solitary or clutch (2-5)
Challenge Rating:
8
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
16-17 HD (Large)
Level Adjustment:
-

Dragon (Cold)


Environment: Cold mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 4-5 HD; very young 7-8 HD; young 10-11 HD; juvenile 13-14 HD; young adult 16-17 HD; adult 19-20 HD; mature adult 22-23 HD; old 25-26 HD; very old 28-29 HD; ancient 31-32 HD; wyrm 34-35 HD; great wyrm 37+ HD


Level Adjustment: Wyrmling +2; very young +3; young +3; juvenile +5; others -


White Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
3d12+3 (22)
11
10
13
6
11
6
+3/-5
+5
+4
+3
+3
1d6 (12)
-

Very young
S
6d12+6 (45)
13
10
13
6
11
6
+6/+3
+8
+6
+5
+5
2d6 (14)
-

Young
M
9d12+18 (76)
15
10
15
6
11
6
+9/+11
+11
+8
+6
+6
3d6 (16)
-

Juvenile
M
12d12+24 (102)
17
10
15
8
11
8
+12/+15
+15
+10
+8
+8
4d6 (18)
-

Young adult
L
15d12+45 (142)
19
10
17
8
11
10
+15/+23
+18
+12
+9
+9
5d6 (20)
17

Adult
L
18d12+72 (189)
23
10
19
10
11
12
+18/+28
+23
+15
+11
+11
6d6 (23)
20

Mature adult
H
21d12+105 (241)
27
10
21
12
13
12
+21/+37
+27
+17
+12
+13
7d6 (25)
21

Old
H
24d12+120 (276)
29
10
21
12
13
12
+24/+41
+31
+19
+14
+15
8d6 (27)
23

Very old
H
27d12+162 (337)
31
10
23
14
15
14
+27/+45
+35
+21
+15
+17
9d6 (29)
25

Ancient
H
30d12+180 (375)
33
10
23
14
15
14
+30/+49
+39
+23
+17
+19
10d6 (31)
27

Wyrm
G
33d12+231 (445)
35
10
25
14
15
16
+33/+57
+41
+25
+18
+20
11d6 (33)
29


Great wyrm
G
36d12+288 (522)
37
10
27
18
19
18
+36/+61
+45
+28
+20
+24
12d6 (36)
32


White Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
14 (+2 size, +2 natural), touch 12, flat-footed 14
Icewalking, immunity to cold, vulnerability to fire
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Fog cloud
-
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Damage reduction 5/magic
-
16

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Gust of wind
1st
18

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Damage reduction 10/magic
3rd
20

Old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Freezing fog
5th
21

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
Damage reduction 15/magic
7th
23

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Wall of ice
9th
24

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Damage reduction 20/magic
11th
25


Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Control weather
13th
27

The scales of a wyrmling white dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of pale blue and light gray are mixed in with the white.


Combat
White dragons prefer sudden assaults, swooping down from aloft or bursting from beneath water, snow, or ice. They loose their breath weapon, then try to knock out a single opponent with a follow-up attack.
Breath Weapon (Su): A white dragon has one type of breath weapon, a cone of cold.


Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.


Freezing Fog (Sp): An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.


Other Spell-Like Abilities: 3/day-fog cloud (juvenile or older), gust of wind (adult or older), wall of ice (ancient or older); 1/day-control weather (great wyrm).


Skills: Hide, Move Silently, and Swim are considered class skills for white dragons.


special_attacks:
Breath weapon (40 ft. cone of cold 6d6, DC 23), frightful presence (DC 20)

special_qualities:
Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., fog cloud, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 18, spells (caster level 1st), vulnerability to fire

abilities:
Str 23, Dex 10, Con 19, Int 10, Wis 11, Cha 12

skills:
Concentration +10, Diplomacy +6, Escape Artist +5, Hide +1, Intimidate +7, Knowledge (any 1) +16, Listen +23, Move Silently +5, Search +21, Sense Motive +5, Spot +23, Swim +11, Use Magic Device +6

stat_block:
Adult white dragon; CR 10; Large dragon (cold); HD 18d12+72; hp 189; Init +4; Spd 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.; AC 26 (-1 size, +17 natural), touch 9, flat-footed 26; Base Atk +18; Grp +28; Atk +24 melee (2d6+6, bite); Full Atk +24 melee (2d6+6, bite) and +24 melee (1d8+3, 2 claws) and +23 melee (1d6+3, 2 wings) and +23 melee (1d8+9, tail slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA Breath weapon (40 ft. cone of cold 6d6, DC 23), frightful presence (DC 20); SQ Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., fog cloud, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 18, spells (caster level 1st), vulnerability to fire; AL CE; SV Fort +15, Ref +11, Will +11; Str 23, Dex 10, Con 19, Int 10, Wis 11, Cha 12

Skills and Feats: Concentration +10, Diplomacy +6, Escape Artist +5, Hide +1, Intimidate +7, Knowledge (any 1) +16, Listen +23, Move Silently +5, Search +21, Sense Motive +5, Spot +23, Swim +11, Use Magic Device +6; Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
White Dragon
White Dragon, Adult
Large Dragon (Cold)
Hit Dice:
18d12+72 (189 hp)
Initiative:
+4
Speed:
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
Armor Class:
26 (-1 size, +17 natural), touch 9, flat-footed 26
Base Attack/Grapple:
+18/+28
Attack:
Bite +24 (2d6+6) melee
Full Attack:
Bite +24 (2d6+6) melee, 2 Claws +24 (1d8+3) melee, 2 Wings +23 (1d6+3) melee, Tail Slap +23 (1d8+9) melee
Space/Reach:
10 ft./5 ft. (10 ft. with bite)
Special Attacks:
Breath weapon (40 ft. cone of cold 6d6, DC 23), frightful presence (DC 20)
Special Qualities:
Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., fog cloud, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 18, spells (caster level 1st), vulnerability to fire
Saves:
Fort +15, Ref +11, Will +11
Abilities:
Str 23, Dex 10, Con 19, Int 10, Wis 11, Cha 12
Skills:
Concentration +10, Diplomacy +6, Escape Artist +5, Hide +1, Intimidate +7, Knowledge (any 1) +16, Listen +23, Move Silently +5, Search +21, Sense Motive +5, Spot +23, Swim +11, Use Magic Device +6
Feats:
Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Cold mountains
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
10
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
19-20 HD (Large)
Level Adjustment:
-

Dragon (Cold)


Environment: Cold mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 4-5 HD; very young 7-8 HD; young 10-11 HD; juvenile 13-14 HD; young adult 16-17 HD; adult 19-20 HD; mature adult 22-23 HD; old 25-26 HD; very old 28-29 HD; ancient 31-32 HD; wyrm 34-35 HD; great wyrm 37+ HD


Level Adjustment: Wyrmling +2; very young +3; young +3; juvenile +5; others -


White Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
3d12+3 (22)
11
10
13
6
11
6
+3/-5
+5
+4
+3
+3
1d6 (12)
-

Very young
S
6d12+6 (45)
13
10
13
6
11
6
+6/+3
+8
+6
+5
+5
2d6 (14)
-

Young
M
9d12+18 (76)
15
10
15
6
11
6
+9/+11
+11
+8
+6
+6
3d6 (16)
-

Juvenile
M
12d12+24 (102)
17
10
15
8
11
8
+12/+15
+15
+10
+8
+8
4d6 (18)
-

Young adult
L
15d12+45 (142)
19
10
17
8
11
10
+15/+23
+18
+12
+9
+9
5d6 (20)
17

Adult
L
18d12+72 (189)
23
10
19
10
11
12
+18/+28
+23
+15
+11
+11
6d6 (23)
20

Mature adult
H
21d12+105 (241)
27
10
21
12
13
12
+21/+37
+27
+17
+12
+13
7d6 (25)
21

Old
H
24d12+120 (276)
29
10
21
12
13
12
+24/+41
+31
+19
+14
+15
8d6 (27)
23

Very old
H
27d12+162 (337)
31
10
23
14
15
14
+27/+45
+35
+21
+15
+17
9d6 (29)
25

Ancient
H
30d12+180 (375)
33
10
23
14
15
14
+30/+49
+39
+23
+17
+19
10d6 (31)
27

Wyrm
G
33d12+231 (445)
35
10
25
14
15
16
+33/+57
+41
+25
+18
+20
11d6 (33)
29


Great wyrm
G
36d12+288 (522)
37
10
27
18
19
18
+36/+61
+45
+28
+20
+24
12d6 (36)
32


White Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
14 (+2 size, +2 natural), touch 12, flat-footed 14
Icewalking, immunity to cold, vulnerability to fire
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Fog cloud
-
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Damage reduction 5/magic
-
16

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Gust of wind
1st
18

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Damage reduction 10/magic
3rd
20

Old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Freezing fog
5th
21

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
Damage reduction 15/magic
7th
23

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Wall of ice
9th
24

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Damage reduction 20/magic
11th
25


Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Control weather
13th
27

The scales of a wyrmling white dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of pale blue and light gray are mixed in with the white.


Combat
White dragons prefer sudden assaults, swooping down from aloft or bursting from beneath water, snow, or ice. They loose their breath weapon, then try to knock out a single opponent with a follow-up attack.
Breath Weapon (Su): A white dragon has one type of breath weapon, a cone of cold.


Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.


Freezing Fog (Sp): An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.


Other Spell-Like Abilities: 3/day-fog cloud (juvenile or older), gust of wind (adult or older), wall of ice (ancient or older); 1/day-control weather (great wyrm).


Skills: Hide, Move Silently, and Swim are considered class skills for white dragons.


special_attacks:
Breath weapon (50 ft. cone of cold 7d6, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 21)

special_qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., fog cloud, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 20, spells (caster level 3rd), vulnerability to fire

abilities:
Str 27, Dex 10, Con 21, Int 12, Wis 13, Cha 12

skills:
Concentration +13, Diplomacy +9, Escape Artist +8, Hide +0, Intimidate +9, Knowledge (any 1) +25, Listen +27, Move Silently +8, Search +25, Sense Motive +9, Spot +27, Swim +16, Use Magic Device +9

stat_block:
Mature adult white dragon; CR 12; Huge dragon (cold); HD 21d12+105; hp 241; Init +4; Spd 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.; AC 28 (-2 size, +20 natural), touch 8, flat-footed 28; Base Atk +21; Grp +37; Atk +28 melee (2d8+8, bite); Full Atk +28 melee (2d8+8, bite) and +28 melee (2d6+4, 2 claws) and +27 melee (1d8+4, 2 wings) and +27 melee (2d6+12, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of cold 7d6, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 21); SQ Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., fog cloud, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 20, spells (caster level 3rd), vulnerability to fire; AL CE; SV Fort +17, Ref +12, Will +13; Str 27, Dex 10, Con 21, Int 12, Wis 13, Cha 12

Skills and Feats: Concentration +13, Diplomacy +9, Escape Artist +8, Hide +0, Intimidate +9, Knowledge (any 1) +25, Listen +27, Move Silently +8, Search +25, Sense Motive +9, Spot +27, Swim +16, Use Magic Device +9; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
White Dragon
White Dragon, Mature adult
Huge Dragon (Cold)
Hit Dice:
21d12+105 (241 hp)
Initiative:
+4
Speed:
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
Armor Class:
28 (-2 size, +20 natural), touch 8, flat-footed 28
Base Attack/Grapple:
+21/+37
Attack:
Bite +28 (2d8+8) melee
Full Attack:
Bite +28 (2d8+8) melee, 2 Claws +28 (2d6+4) melee, 2 Wings +27 (1d8+4) melee, Tail Slap +27 (2d6+12) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of cold 7d6, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 21)
Special Qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., fog cloud, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 20, spells (caster level 3rd), vulnerability to fire
Saves:
Fort +17, Ref +12, Will +13
Abilities:
Str 27, Dex 10, Con 21, Int 12, Wis 13, Cha 12
Skills:
Concentration +13, Diplomacy +9, Escape Artist +8, Hide +0, Intimidate +9, Knowledge (any 1) +25, Listen +27, Move Silently +8, Search +25, Sense Motive +9, Spot +27, Swim +16, Use Magic Device +9
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Cold mountains
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
12
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
22-23 HD (Huge)
Level Adjustment:
-

Dragon (Cold)


Environment: Cold mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 4-5 HD; very young 7-8 HD; young 10-11 HD; juvenile 13-14 HD; young adult 16-17 HD; adult 19-20 HD; mature adult 22-23 HD; old 25-26 HD; very old 28-29 HD; ancient 31-32 HD; wyrm 34-35 HD; great wyrm 37+ HD


Level Adjustment: Wyrmling +2; very young +3; young +3; juvenile +5; others -


White Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
3d12+3 (22)
11
10
13
6
11
6
+3/-5
+5
+4
+3
+3
1d6 (12)
-

Very young
S
6d12+6 (45)
13
10
13
6
11
6
+6/+3
+8
+6
+5
+5
2d6 (14)
-

Young
M
9d12+18 (76)
15
10
15
6
11
6
+9/+11
+11
+8
+6
+6
3d6 (16)
-

Juvenile
M
12d12+24 (102)
17
10
15
8
11
8
+12/+15
+15
+10
+8
+8
4d6 (18)
-

Young adult
L
15d12+45 (142)
19
10
17
8
11
10
+15/+23
+18
+12
+9
+9
5d6 (20)
17

Adult
L
18d12+72 (189)
23
10
19
10
11
12
+18/+28
+23
+15
+11
+11
6d6 (23)
20

Mature adult
H
21d12+105 (241)
27
10
21
12
13
12
+21/+37
+27
+17
+12
+13
7d6 (25)
21

Old
H
24d12+120 (276)
29
10
21
12
13
12
+24/+41
+31
+19
+14
+15
8d6 (27)
23

Very old
H
27d12+162 (337)
31
10
23
14
15
14
+27/+45
+35
+21
+15
+17
9d6 (29)
25

Ancient
H
30d12+180 (375)
33
10
23
14
15
14
+30/+49
+39
+23
+17
+19
10d6 (31)
27

Wyrm
G
33d12+231 (445)
35
10
25
14
15
16
+33/+57
+41
+25
+18
+20
11d6 (33)
29


Great wyrm
G
36d12+288 (522)
37
10
27
18
19
18
+36/+61
+45
+28
+20
+24
12d6 (36)
32


White Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
14 (+2 size, +2 natural), touch 12, flat-footed 14
Icewalking, immunity to cold, vulnerability to fire
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Fog cloud
-
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Damage reduction 5/magic
-
16

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Gust of wind
1st
18

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Damage reduction 10/magic
3rd
20

Old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Freezing fog
5th
21

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
Damage reduction 15/magic
7th
23

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Wall of ice
9th
24

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Damage reduction 20/magic
11th
25


Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Control weather
13th
27

The scales of a wyrmling white dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of pale blue and light gray are mixed in with the white.


Combat
White dragons prefer sudden assaults, swooping down from aloft or bursting from beneath water, snow, or ice. They loose their breath weapon, then try to knock out a single opponent with a follow-up attack.
Breath Weapon (Su): A white dragon has one type of breath weapon, a cone of cold.


Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.


Freezing Fog (Sp): An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.


Other Spell-Like Abilities: 3/day-fog cloud (juvenile or older), gust of wind (adult or older), wall of ice (ancient or older); 1/day-control weather (great wyrm).


Skills: Hide, Move Silently, and Swim are considered class skills for white dragons.


special_attacks:
Breath weapon (50 ft. cone of cold 8d6, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 23)

special_qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), vulnerability to fire

abilities:
Str 29, Dex 10, Con 21, Int 12, Wis 13, Cha 12

skills:
Concentration +14, Diplomacy +10, Escape Artist +9, Hide +1, Intimidate +10, Knowledge (any 1) +28, Listen +30, Move Silently +9, Search +28, Sense Motive +10, Spot +30, Swim +18, Use Magic Device +10

stat_block:
Old white dragon; CR 15; Huge dragon (cold); HD 24d12+120; hp 276; Init +4; Spd 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.; AC 31 (-2 size, +23 natural), touch 8, flat-footed 31; Base Atk +24; Grp +41; Atk +32 melee (2d8+9, bite); Full Atk +32 melee (2d8+9, bite) and +32 melee (2d6+4, 2 claws) and +31 melee (1d8+4, 2 wings) and +31 melee (2d6+13, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of cold 8d6, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 23); SQ Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), vulnerability to fire; AL CE; SV Fort +19, Ref +14, Will +15; Str 29, Dex 10, Con 21, Int 12, Wis 13, Cha 12

Skills and Feats: Concentration +14, Diplomacy +10, Escape Artist +9, Hide +1, Intimidate +10, Knowledge (any 1) +28, Listen +30, Move Silently +9, Search +28, Sense Motive +10, Spot +30, Swim +18, Use Magic Device +10; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
White Dragon
White Dragon, Old
Huge Dragon (Cold)
Hit Dice:
24d12+120 (276 hp)
Initiative:
+4
Speed:
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
Armor Class:
31 (-2 size, +23 natural), touch 8, flat-footed 31
Base Attack/Grapple:
+24/+41
Attack:
Bite +32 (2d8+9) melee
Full Attack:
Bite +32 (2d8+9) melee, 2 Claws +32 (2d6+4) melee, 2 Wings +31 (1d8+4) melee, Tail Slap +31 (2d6+13) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of cold 8d6, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 23)
Special Qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), vulnerability to fire
Saves:
Fort +19, Ref +14, Will +15
Abilities:
Str 29, Dex 10, Con 21, Int 12, Wis 13, Cha 12
Skills:
Concentration +14, Diplomacy +10, Escape Artist +9, Hide +1, Intimidate +10, Knowledge (any 1) +28, Listen +30, Move Silently +9, Search +28, Sense Motive +10, Spot +30, Swim +18, Use Magic Device +10
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Cold mountains
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
15
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
25-26 HD (Huge)
Level Adjustment:
-

Dragon (Cold)


Environment: Cold mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 4-5 HD; very young 7-8 HD; young 10-11 HD; juvenile 13-14 HD; young adult 16-17 HD; adult 19-20 HD; mature adult 22-23 HD; old 25-26 HD; very old 28-29 HD; ancient 31-32 HD; wyrm 34-35 HD; great wyrm 37+ HD


Level Adjustment: Wyrmling +2; very young +3; young +3; juvenile +5; others -


White Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
3d12+3 (22)
11
10
13
6
11
6
+3/-5
+5
+4
+3
+3
1d6 (12)
-

Very young
S
6d12+6 (45)
13
10
13
6
11
6
+6/+3
+8
+6
+5
+5
2d6 (14)
-

Young
M
9d12+18 (76)
15
10
15
6
11
6
+9/+11
+11
+8
+6
+6
3d6 (16)
-

Juvenile
M
12d12+24 (102)
17
10
15
8
11
8
+12/+15
+15
+10
+8
+8
4d6 (18)
-

Young adult
L
15d12+45 (142)
19
10
17
8
11
10
+15/+23
+18
+12
+9
+9
5d6 (20)
17

Adult
L
18d12+72 (189)
23
10
19
10
11
12
+18/+28
+23
+15
+11
+11
6d6 (23)
20

Mature adult
H
21d12+105 (241)
27
10
21
12
13
12
+21/+37
+27
+17
+12
+13
7d6 (25)
21

Old
H
24d12+120 (276)
29
10
21
12
13
12
+24/+41
+31
+19
+14
+15
8d6 (27)
23

Very old
H
27d12+162 (337)
31
10
23
14
15
14
+27/+45
+35
+21
+15
+17
9d6 (29)
25

Ancient
H
30d12+180 (375)
33
10
23
14
15
14
+30/+49
+39
+23
+17
+19
10d6 (31)
27

Wyrm
G
33d12+231 (445)
35
10
25
14
15
16
+33/+57
+41
+25
+18
+20
11d6 (33)
29


Great wyrm
G
36d12+288 (522)
37
10
27
18
19
18
+36/+61
+45
+28
+20
+24
12d6 (36)
32


White Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
14 (+2 size, +2 natural), touch 12, flat-footed 14
Icewalking, immunity to cold, vulnerability to fire
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Fog cloud
-
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Damage reduction 5/magic
-
16

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Gust of wind
1st
18

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Damage reduction 10/magic
3rd
20

Old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Freezing fog
5th
21

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
Damage reduction 15/magic
7th
23

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Wall of ice
9th
24

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Damage reduction 20/magic
11th
25


Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Control weather
13th
27

The scales of a wyrmling white dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of pale blue and light gray are mixed in with the white.


Combat
White dragons prefer sudden assaults, swooping down from aloft or bursting from beneath water, snow, or ice. They loose their breath weapon, then try to knock out a single opponent with a follow-up attack.
Breath Weapon (Su): A white dragon has one type of breath weapon, a cone of cold.


Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.


Freezing Fog (Sp): An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.


Other Spell-Like Abilities: 3/day-fog cloud (juvenile or older), gust of wind (adult or older), wall of ice (ancient or older); 1/day-control weather (great wyrm).


Skills: Hide, Move Silently, and Swim are considered class skills for white dragons.


special_attacks:
Breath weapon (50 ft. cone of cold 9d6, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 25)

special_qualities:
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 23, spells (caster level 7th), vulnerability to fire

abilities:
Str 31, Dex 10, Con 23, Int 14, Wis 15, Cha 14

skills:
Concentration +19, Diplomacy +15, Escape Artist +13, Hide +5, Intimidate +15, Knowledge (any 2) +32, Listen +34, Move Silently +13, Search +32, Sense Motive +15, Spot +34, Swim +22, Use Magic Device +15

stat_block:
Very old white dragon; CR 17; Huge dragon (cold); HD 27d12+162; hp 337; Init +4; Spd 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.; AC 34 (-2 size, +26 natural), touch 8, flat-footed 34; Base Atk +27; Grp +45; Atk +36 melee (2d8+10, bite); Full Atk +36 melee (2d8+10, bite) and +36 melee (2d6+5, 2 claws) and +35 melee (1d8+5, 2 wings) and +35 melee (2d6+15, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of cold 9d6, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 25); SQ Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 23, spells (caster level 7th), vulnerability to fire; AL CE; SV Fort +21, Ref +15, Will +17; Str 31, Dex 10, Con 23, Int 14, Wis 15, Cha 14

Skills and Feats: Concentration +19, Diplomacy +15, Escape Artist +13, Hide +5, Intimidate +15, Knowledge (any 2) +32, Listen +34, Move Silently +13, Search +32, Sense Motive +15, Spot +34, Swim +22, Use Magic Device +15; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
White Dragon
White Dragon, Very old
Huge Dragon (Cold)
Hit Dice:
27d12+162 (337 hp)
Initiative:
+4
Speed:
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
Armor Class:
34 (-2 size, +26 natural), touch 8, flat-footed 34
Base Attack/Grapple:
+27/+45
Attack:
Bite +36 (2d8+10) melee
Full Attack:
Bite +36 (2d8+10) melee, 2 Claws +36 (2d6+5) melee, 2 Wings +35 (1d8+5) melee, Tail Slap +35 (2d6+15) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of cold 9d6, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 25)
Special Qualities:
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 23, spells (caster level 7th), vulnerability to fire
Saves:
Fort +21, Ref +15, Will +17
Abilities:
Str 31, Dex 10, Con 23, Int 14, Wis 15, Cha 14
Skills:
Concentration +19, Diplomacy +15, Escape Artist +13, Hide +5, Intimidate +15, Knowledge (any 2) +32, Listen +34, Move Silently +13, Search +32, Sense Motive +15, Spot +34, Swim +22, Use Magic Device +15
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Cold mountains
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
17
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
28-29 HD (Huge)
Level Adjustment:
-

Dragon (Cold)


Environment: Cold mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 4-5 HD; very young 7-8 HD; young 10-11 HD; juvenile 13-14 HD; young adult 16-17 HD; adult 19-20 HD; mature adult 22-23 HD; old 25-26 HD; very old 28-29 HD; ancient 31-32 HD; wyrm 34-35 HD; great wyrm 37+ HD


Level Adjustment: Wyrmling +2; very young +3; young +3; juvenile +5; others -


White Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
3d12+3 (22)
11
10
13
6
11
6
+3/-5
+5
+4
+3
+3
1d6 (12)
-

Very young
S
6d12+6 (45)
13
10
13
6
11
6
+6/+3
+8
+6
+5
+5
2d6 (14)
-

Young
M
9d12+18 (76)
15
10
15
6
11
6
+9/+11
+11
+8
+6
+6
3d6 (16)
-

Juvenile
M
12d12+24 (102)
17
10
15
8
11
8
+12/+15
+15
+10
+8
+8
4d6 (18)
-

Young adult
L
15d12+45 (142)
19
10
17
8
11
10
+15/+23
+18
+12
+9
+9
5d6 (20)
17

Adult
L
18d12+72 (189)
23
10
19
10
11
12
+18/+28
+23
+15
+11
+11
6d6 (23)
20

Mature adult
H
21d12+105 (241)
27
10
21
12
13
12
+21/+37
+27
+17
+12
+13
7d6 (25)
21

Old
H
24d12+120 (276)
29
10
21
12
13
12
+24/+41
+31
+19
+14
+15
8d6 (27)
23

Very old
H
27d12+162 (337)
31
10
23
14
15
14
+27/+45
+35
+21
+15
+17
9d6 (29)
25

Ancient
H
30d12+180 (375)
33
10
23
14
15
14
+30/+49
+39
+23
+17
+19
10d6 (31)
27

Wyrm
G
33d12+231 (445)
35
10
25
14
15
16
+33/+57
+41
+25
+18
+20
11d6 (33)
29


Great wyrm
G
36d12+288 (522)
37
10
27
18
19
18
+36/+61
+45
+28
+20
+24
12d6 (36)
32


White Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
14 (+2 size, +2 natural), touch 12, flat-footed 14
Icewalking, immunity to cold, vulnerability to fire
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Fog cloud
-
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Damage reduction 5/magic
-
16

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Gust of wind
1st
18

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Damage reduction 10/magic
3rd
20

Old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Freezing fog
5th
21

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
Damage reduction 15/magic
7th
23

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Wall of ice
9th
24

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Damage reduction 20/magic
11th
25


Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Control weather
13th
27

The scales of a wyrmling white dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of pale blue and light gray are mixed in with the white.


Combat
White dragons prefer sudden assaults, swooping down from aloft or bursting from beneath water, snow, or ice. They loose their breath weapon, then try to knock out a single opponent with a follow-up attack.
Breath Weapon (Su): A white dragon has one type of breath weapon, a cone of cold.


Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.


Freezing Fog (Sp): An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.


Other Spell-Like Abilities: 3/day-fog cloud (juvenile or older), gust of wind (adult or older), wall of ice (ancient or older); 1/day-control weather (great wyrm).


Skills: Hide, Move Silently, and Swim are considered class skills for white dragons.


special_attacks:
Breath weapon (50 ft. cone of cold 10d6, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 27)

special_qualities:
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 9th), vulnerability to fire, wall of ice

abilities:
Str 33, Dex 10, Con 23, Int 14, Wis 15, Cha 14

skills:
Concentration +20, Diplomacy +16, Escape Artist +14, Hide +6, Intimidate +16, Knowledge (any 2) +35, Listen +37, Move Silently +14, Search +35, Sense Motive +16, Spot +37, Swim +25, Use Magic Device +16

stat_block:
Ancient white dragon; CR 18; Huge dragon (cold); HD 30d12+180; hp 375; Init +4; Spd 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.; AC 37 (-2 size, +29 natural), touch 8, flat-footed 37; Base Atk +30; Grp +49; Atk +40 melee (2d8+11, bite); Full Atk +40 melee (2d8+11, bite) and +40 melee (2d6+5, 2 claws) and +39 melee (1d8+5, 2 wings) and +39 melee (2d6+16, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of cold 10d6, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 27); SQ Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 9th), vulnerability to fire, wall of ice; AL CE; SV Fort +23, Ref +17, Will +19; Str 33, Dex 10, Con 23, Int 14, Wis 15, Cha 14

Skills and Feats: Concentration +20, Diplomacy +16, Escape Artist +14, Hide +6, Intimidate +16, Knowledge (any 2) +35, Listen +37, Move Silently +14, Search +35, Sense Motive +16, Spot +37, Swim +25, Use Magic Device +16; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
White Dragon
White Dragon, Ancient
Huge Dragon (Cold)
Hit Dice:
30d12+180 (375 hp)
Initiative:
+4
Speed:
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
Armor Class:
37 (-2 size, +29 natural), touch 8, flat-footed 37
Base Attack/Grapple:
+30/+49
Attack:
Bite +40 (2d8+11) melee
Full Attack:
Bite +40 (2d8+11) melee, 2 Claws +40 (2d6+5) melee, 2 Wings +39 (1d8+5) melee, Tail Slap +39 (2d6+16) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of cold 10d6, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 27)
Special Qualities:
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 9th), vulnerability to fire, wall of ice
Saves:
Fort +23, Ref +17, Will +19
Abilities:
Str 33, Dex 10, Con 23, Int 14, Wis 15, Cha 14
Skills:
Concentration +20, Diplomacy +16, Escape Artist +14, Hide +6, Intimidate +16, Knowledge (any 2) +35, Listen +37, Move Silently +14, Search +35, Sense Motive +16, Spot +37, Swim +25, Use Magic Device +16
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Cold mountains
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
18
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
31-32 HD (Huge)
Level Adjustment:
-

Dragon (Cold)


Environment: Cold mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 4-5 HD; very young 7-8 HD; young 10-11 HD; juvenile 13-14 HD; young adult 16-17 HD; adult 19-20 HD; mature adult 22-23 HD; old 25-26 HD; very old 28-29 HD; ancient 31-32 HD; wyrm 34-35 HD; great wyrm 37+ HD


Level Adjustment: Wyrmling +2; very young +3; young +3; juvenile +5; others -


White Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
3d12+3 (22)
11
10
13
6
11
6
+3/-5
+5
+4
+3
+3
1d6 (12)
-

Very young
S
6d12+6 (45)
13
10
13
6
11
6
+6/+3
+8
+6
+5
+5
2d6 (14)
-

Young
M
9d12+18 (76)
15
10
15
6
11
6
+9/+11
+11
+8
+6
+6
3d6 (16)
-

Juvenile
M
12d12+24 (102)
17
10
15
8
11
8
+12/+15
+15
+10
+8
+8
4d6 (18)
-

Young adult
L
15d12+45 (142)
19
10
17
8
11
10
+15/+23
+18
+12
+9
+9
5d6 (20)
17

Adult
L
18d12+72 (189)
23
10
19
10
11
12
+18/+28
+23
+15
+11
+11
6d6 (23)
20

Mature adult
H
21d12+105 (241)
27
10
21
12
13
12
+21/+37
+27
+17
+12
+13
7d6 (25)
21

Old
H
24d12+120 (276)
29
10
21
12
13
12
+24/+41
+31
+19
+14
+15
8d6 (27)
23

Very old
H
27d12+162 (337)
31
10
23
14
15
14
+27/+45
+35
+21
+15
+17
9d6 (29)
25

Ancient
H
30d12+180 (375)
33
10
23
14
15
14
+30/+49
+39
+23
+17
+19
10d6 (31)
27

Wyrm
G
33d12+231 (445)
35
10
25
14
15
16
+33/+57
+41
+25
+18
+20
11d6 (33)
29


Great wyrm
G
36d12+288 (522)
37
10
27
18
19
18
+36/+61
+45
+28
+20
+24
12d6 (36)
32


White Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
14 (+2 size, +2 natural), touch 12, flat-footed 14
Icewalking, immunity to cold, vulnerability to fire
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Fog cloud
-
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Damage reduction 5/magic
-
16

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Gust of wind
1st
18

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Damage reduction 10/magic
3rd
20

Old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Freezing fog
5th
21

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
Damage reduction 15/magic
7th
23

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Wall of ice
9th
24

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Damage reduction 20/magic
11th
25


Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Control weather
13th
27

The scales of a wyrmling white dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of pale blue and light gray are mixed in with the white.


Combat
White dragons prefer sudden assaults, swooping down from aloft or bursting from beneath water, snow, or ice. They loose their breath weapon, then try to knock out a single opponent with a follow-up attack.
Breath Weapon (Su): A white dragon has one type of breath weapon, a cone of cold.


Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.


Freezing Fog (Sp): An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.


Other Spell-Like Abilities: 3/day-fog cloud (juvenile or older), gust of wind (adult or older), wall of ice (ancient or older); 1/day-control weather (great wyrm).


Skills: Hide, Move Silently, and Swim are considered class skills for white dragons.


speed:
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.

special_attacks:
Breath weapon (60 ft. cone of cold 11d6, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 29), tail sweep 2d6+18 (DC 33)

special_qualities:
Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 25, spells (caster level 11th), vulnerability to fire, wall of ice

abilities:
Str 35, Dex 10, Con 25, Int 14, Wis 15, Cha 16

skills:
Concentration +23, Diplomacy +18, Escape Artist +15, Hide +3, Intimidate +19, Knowledge (any 2) +38, Listen +40, Move Silently +15, Search +38, Sense Motive +18, Spot +40, Swim +27, Use Magic Device +18

stat_block:
Wyrm white dragon; CR 19; Gargantuan dragon (cold); HD 33d12+231; hp 445; Init +4; Spd 60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.; AC 38 (-4 size, +32 natural), touch 6, flat-footed 38; Base Atk +33; Grp +57; Atk +42 melee (4d6+12, bite); Full Atk +42 melee (4d6+12, bite) and +42 melee (2d8+6, 2 claws) and +41 melee (2d6+6, 2 wings) and +41 melee (2d8+18, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. cone of cold 11d6, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 29), tail sweep 2d6+18 (DC 33); SQ Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 25, spells (caster level 11th), vulnerability to fire, wall of ice; AL CE; SV Fort +25, Ref +18, Will +20; Str 35, Dex 10, Con 25, Int 14, Wis 15, Cha 16

Skills and Feats: Concentration +23, Diplomacy +18, Escape Artist +15, Hide +3, Intimidate +19, Knowledge (any 2) +38, Listen +40, Move Silently +15, Search +38, Sense Motive +18, Spot +40, Swim +27, Use Magic Device +18; Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
White Dragon
White Dragon, Wyrm
Gargantuan Dragon (Cold)
Hit Dice:
33d12+231 (445 hp)
Initiative:
+4
Speed:
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
Armor Class:
38 (-4 size, +32 natural), touch 6, flat-footed 38
Base Attack/Grapple:
+33/+57
Attack:
Bite +42 (4d6+12) melee
Full Attack:
Bite +42 (4d6+12) melee, 2 Claws +42 (2d8+6) melee, 2 Wings +41 (2d6+6) melee, Tail Slap +41 (2d8+18) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. cone of cold 11d6, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 29), tail sweep 2d6+18 (DC 33)
Special Qualities:
Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 25, spells (caster level 11th), vulnerability to fire, wall of ice
Saves:
Fort +25, Ref +18, Will +20
Abilities:
Str 35, Dex 10, Con 25, Int 14, Wis 15, Cha 16
Skills:
Concentration +23, Diplomacy +18, Escape Artist +15, Hide +3, Intimidate +19, Knowledge (any 2) +38, Listen +40, Move Silently +15, Search +38, Sense Motive +18, Spot +40, Swim +27, Use Magic Device +18
Feats:
Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Cold mountains
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
19
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
34-35 HD (Gargantuan)
Level Adjustment:
-

Dragon (Cold)


Environment: Cold mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 4-5 HD; very young 7-8 HD; young 10-11 HD; juvenile 13-14 HD; young adult 16-17 HD; adult 19-20 HD; mature adult 22-23 HD; old 25-26 HD; very old 28-29 HD; ancient 31-32 HD; wyrm 34-35 HD; great wyrm 37+ HD


Level Adjustment: Wyrmling +2; very young +3; young +3; juvenile +5; others -


White Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
3d12+3 (22)
11
10
13
6
11
6
+3/-5
+5
+4
+3
+3
1d6 (12)
-

Very young
S
6d12+6 (45)
13
10
13
6
11
6
+6/+3
+8
+6
+5
+5
2d6 (14)
-

Young
M
9d12+18 (76)
15
10
15
6
11
6
+9/+11
+11
+8
+6
+6
3d6 (16)
-

Juvenile
M
12d12+24 (102)
17
10
15
8
11
8
+12/+15
+15
+10
+8
+8
4d6 (18)
-

Young adult
L
15d12+45 (142)
19
10
17
8
11
10
+15/+23
+18
+12
+9
+9
5d6 (20)
17

Adult
L
18d12+72 (189)
23
10
19
10
11
12
+18/+28
+23
+15
+11
+11
6d6 (23)
20

Mature adult
H
21d12+105 (241)
27
10
21
12
13
12
+21/+37
+27
+17
+12
+13
7d6 (25)
21

Old
H
24d12+120 (276)
29
10
21
12
13
12
+24/+41
+31
+19
+14
+15
8d6 (27)
23

Very old
H
27d12+162 (337)
31
10
23
14
15
14
+27/+45
+35
+21
+15
+17
9d6 (29)
25

Ancient
H
30d12+180 (375)
33
10
23
14
15
14
+30/+49
+39
+23
+17
+19
10d6 (31)
27

Wyrm
G
33d12+231 (445)
35
10
25
14
15
16
+33/+57
+41
+25
+18
+20
11d6 (33)
29


Great wyrm
G
36d12+288 (522)
37
10
27
18
19
18
+36/+61
+45
+28
+20
+24
12d6 (36)
32


White Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
14 (+2 size, +2 natural), touch 12, flat-footed 14
Icewalking, immunity to cold, vulnerability to fire
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Fog cloud
-
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Damage reduction 5/magic
-
16

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Gust of wind
1st
18

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Damage reduction 10/magic
3rd
20

Old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Freezing fog
5th
21

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
Damage reduction 15/magic
7th
23

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Wall of ice
9th
24

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Damage reduction 20/magic
11th
25


Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Control weather
13th
27

The scales of a wyrmling white dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of pale blue and light gray are mixed in with the white.


Combat
White dragons prefer sudden assaults, swooping down from aloft or bursting from beneath water, snow, or ice. They loose their breath weapon, then try to knock out a single opponent with a follow-up attack.
Breath Weapon (Su): A white dragon has one type of breath weapon, a cone of cold.


Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.


Freezing Fog (Sp): An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.


Other Spell-Like Abilities: 3/day-fog cloud (juvenile or older), gust of wind (adult or older), wall of ice (ancient or older); 1/day-control weather (great wyrm).


Skills: Hide, Move Silently, and Swim are considered class skills for white dragons.


special_attacks:
Breath weapon (60 ft. cone of cold 12d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 32), tail sweep 2d6+19 (DC 36)

special_qualities:
Blindsense 60 ft., control weather, damage reduction 20/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 27, spells (caster level 13th), vulnerability to fire, wall of ice

abilities:
Str 37, Dex 10, Con 27, Int 18, Wis 19, Cha 18

skills:
Concentration +32, Diplomacy +28, Escape Artist +24, Hide +12, Intimidate +28, Knowledge (any 2) +43, Listen +45, Move Silently +23, Search +43, Sense Motive +28, Spot +45, Swim +36, Use Magic Device +28

stat_block:
Great wyrm white dragon; CR 21; Gargantuan dragon (cold); HD 36d12+288; hp 522; Init +4; Spd 60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.; AC 41 (-4 size, +35 natural), touch 6, flat-footed 41; Base Atk +36; Grp +61; Atk +46 melee (4d6+13, bite); Full Atk +46 melee (4d6+13, bite) and +46 melee (2d8+6, 2 claws) and +45 melee (2d6+6, 2 wings) and +45 melee (2d8+19, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. cone of cold 12d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 32), tail sweep 2d6+19 (DC 36); SQ Blindsense 60 ft., control weather, damage reduction 20/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 27, spells (caster level 13th), vulnerability to fire, wall of ice; AL CE; SV Fort +28, Ref +20, Will +24; Str 37, Dex 10, Con 27, Int 18, Wis 19, Cha 18

Skills and Feats: Concentration +32, Diplomacy +28, Escape Artist +24, Hide +12, Intimidate +28, Knowledge (any 2) +43, Listen +45, Move Silently +23, Search +43, Sense Motive +28, Spot +45, Swim +36, Use Magic Device +28; Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

full_text:
White Dragon
White Dragon, Great wyrm
Gargantuan Dragon (Cold)
Hit Dice:
36d12+288 (522 hp)
Initiative:
+4
Speed:
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
Armor Class:
41 (-4 size, +35 natural), touch 6, flat-footed 41
Base Attack/Grapple:
+36/+61
Attack:
Bite +46 (4d6+13) melee
Full Attack:
Bite +46 (4d6+13) melee, 2 Claws +46 (2d8+6) melee, 2 Wings +45 (2d6+6) melee, Tail Slap +45 (2d8+19) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. cone of cold 12d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 32), tail sweep 2d6+19 (DC 36)
Special Qualities:
Blindsense 60 ft., control weather, damage reduction 20/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 27, spells (caster level 13th), vulnerability to fire, wall of ice
Saves:
Fort +28, Ref +20, Will +24
Abilities:
Str 37, Dex 10, Con 27, Int 18, Wis 19, Cha 18
Skills:
Concentration +32, Diplomacy +28, Escape Artist +24, Hide +12, Intimidate +28, Knowledge (any 2) +43, Listen +45, Move Silently +23, Search +43, Sense Motive +28, Spot +45, Swim +36, Use Magic Device +28
Feats:
Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Cold mountains
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
21
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
37+ HD (Gargantuan)
Level Adjustment:
-

Dragon (Cold)


Environment: Cold mountains


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21


Treasure: Triple standard


Alignment: Always chaotic evil


Advancement: Wyrmling 4-5 HD; very young 7-8 HD; young 10-11 HD; juvenile 13-14 HD; young adult 16-17 HD; adult 19-20 HD; mature adult 22-23 HD; old 25-26 HD; very old 28-29 HD; ancient 31-32 HD; wyrm 34-35 HD; great wyrm 37+ HD


Level Adjustment: Wyrmling +2; very young +3; young +3; juvenile +5; others -


White Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
3d12+3 (22)
11
10
13
6
11
6
+3/-5
+5
+4
+3
+3
1d6 (12)
-

Very young
S
6d12+6 (45)
13
10
13
6
11
6
+6/+3
+8
+6
+5
+5
2d6 (14)
-

Young
M
9d12+18 (76)
15
10
15
6
11
6
+9/+11
+11
+8
+6
+6
3d6 (16)
-

Juvenile
M
12d12+24 (102)
17
10
15
8
11
8
+12/+15
+15
+10
+8
+8
4d6 (18)
-

Young adult
L
15d12+45 (142)
19
10
17
8
11
10
+15/+23
+18
+12
+9
+9
5d6 (20)
17

Adult
L
18d12+72 (189)
23
10
19
10
11
12
+18/+28
+23
+15
+11
+11
6d6 (23)
20

Mature adult
H
21d12+105 (241)
27
10
21
12
13
12
+21/+37
+27
+17
+12
+13
7d6 (25)
21

Old
H
24d12+120 (276)
29
10
21
12
13
12
+24/+41
+31
+19
+14
+15
8d6 (27)
23

Very old
H
27d12+162 (337)
31
10
23
14
15
14
+27/+45
+35
+21
+15
+17
9d6 (29)
25

Ancient
H
30d12+180 (375)
33
10
23
14
15
14
+30/+49
+39
+23
+17
+19
10d6 (31)
27

Wyrm
G
33d12+231 (445)
35
10
25
14
15
16
+33/+57
+41
+25
+18
+20
11d6 (33)
29


Great wyrm
G
36d12+288 (522)
37
10
27
18
19
18
+36/+61
+45
+28
+20
+24
12d6 (36)
32


White Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
14 (+2 size, +2 natural), touch 12, flat-footed 14
Icewalking, immunity to cold, vulnerability to fire
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18
-
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Fog cloud
-
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Damage reduction 5/magic
-
16

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Gust of wind
1st
18

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Damage reduction 10/magic
3rd
20

Old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Freezing fog
5th
21

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
Damage reduction 15/magic
7th
23

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Wall of ice
9th
24

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Damage reduction 20/magic
11th
25


Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Control weather
13th
27

The scales of a wyrmling white dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of pale blue and light gray are mixed in with the white.


Combat
White dragons prefer sudden assaults, swooping down from aloft or bursting from beneath water, snow, or ice. They loose their breath weapon, then try to knock out a single opponent with a follow-up attack.
Breath Weapon (Su): A white dragon has one type of breath weapon, a cone of cold.


Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.


Freezing Fog (Sp): An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.


Other Spell-Like Abilities: 3/day-fog cloud (juvenile or older), gust of wind (adult or older), wall of ice (ancient or older); 1/day-control weather (great wyrm).


Skills: Hide, Move Silently, and Swim are considered class skills for white dragons.


speed:
60 ft., burrow 30 ft., fly 150 ft. (average)

special_attacks:
Breath weapon (15 ft. cone of sleep or 30 ft. line of fire 1d6, DC 13)

special_qualities:
Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, vulnerability to cold

abilities:
Str 11, Dex 10, Con 13, Int 10, Wis 11, Cha 10

skills:
Bluff +2, Concentration +3, Diplomacy +2, Escape Artist +2, Gather Information +2, Intimidate +2, Knowledge (any 1) +4, Listen +9, Search +7, Sense Motive +2, Spot +9, Survival +1, Use Magic Device +2

special_abilities:
Blindsense (Ex), Breath Weapon (Su), Crush (Ex), Frightful Presence (Ex), Immunities (Ex), Keen Senses (Ex), Spell Resistance (Ex), Summon Djinni (Sp), Tail Sweep (Ex)

stat_block:
Wyrmling brass dragon; CR 3; Tiny dragon (fire); HD 4d12+4; hp 30; Init +0; Spd 60 ft., burrow 30 ft., fly 150 ft. (average); AC 15 (+2 size, +3 natural), touch 12, flat-footed 15; Base Atk +4; Grp -4; Atk +6 melee (1d4, bite); Full Atk +6 melee (1d4, bite) and +6 melee (1d3, 2 claws); Space/Reach 2-1/2 ft./0 ft. (5 ft. with bite); SA Breath weapon (15 ft. cone of sleep or 30 ft. line of fire 1d6, DC 13); SQ Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, vulnerability to cold; AL CG; SV Fort +5, Ref +4, Will +4; Str 11, Dex 10, Con 13, Int 10, Wis 11, Cha 10

Skills and Feats: Bluff +2, Concentration +3, Diplomacy +2, Escape Artist +2, Gather Information +2, Intimidate +2, Knowledge (any 1) +4, Listen +9, Search +7, Sense Motive +2, Spot +9, Survival +1, Use Magic Device +2; Alertness, Hover

full_text:
Brass Dragon
Brass Dragon, Wyrmling
Tiny Dragon (Fire)
Hit Dice:
4d12+4 (30 hp)
Initiative:
+0
Speed:
60 ft., burrow 30 ft., fly 150 ft. (average)
Armor Class:
15 (+2 size, +3 natural), touch 12, flat-footed 15
Base Attack/Grapple:
+4/-4
Attack:
Bite +6 (1d4) melee
Full Attack:
Bite +6 (1d4) melee, 2 Claws +6 (1d3) melee
Space/Reach:
2-1/2 ft./0 ft. (5 ft. with bite)
Special Attacks:
Breath weapon (15 ft. cone of sleep or 30 ft. line of fire 1d6, DC 13)
Special Qualities:
Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, vulnerability to cold
Saves:
Fort +5, Ref +4, Will +4
Abilities:
Str 11, Dex 10, Con 13, Int 10, Wis 11, Cha 10
Skills:
Bluff +2, Concentration +3, Diplomacy +2, Escape Artist +2, Gather Information +2, Intimidate +2, Knowledge (any 1) +4, Listen +9, Search +7, Sense Motive +2, Spot +9, Survival +1, Use Magic Device +2
Feats:
Alertness, Hover
Environment:
Warm deserts
Organization:
Solitary or clutch (2-5)
Challenge Rating:
3
Treasure:
Triple standard
Alignment:
Always chaotic good
Advancement:
5-6 HD (Tiny)
Level Adjustment:
+2

Dragon (Fire)


Environment: Warm deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23


Treasure: Triple standard


Alignment: Always chaotic good


Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD


Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -


Brass Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
4d12+4 (30)
11
10
13
10
11
10
+4/-4
+6
+5
+4
+4
1d6 (13)
-

Very young
S
7d12+7 (52)
13
10
13
10
11
10
+7/+4
+9
+6
+5
+5
2d6 (14)
-

Young
M
10d12+20 (85)
15
10
15
12
13
12
+10/+12
+12
+9
+7
+8
3d6 (17)
-

Juvenile
M
13d12+26 (110)
17
10
15
12
13
12
+13/+16
+16
+10
+8
+9
4d6 (18)
-

Young adult
L
16d12+48 (152)
19
10
17
14
15
14
+16/+24
+19
+13
+10
+12
5d6 (21)
20

Adult
L
19d12+76 (199)
23
10
19
14
15
14
+19/+29
+24
+15
+11
+13
6d6 (23)
21

Mature adult
H
22d12+110 (253)
27
10
21
16
17
16
+22/+38
+28
+18
+13
+16
7d6 (26)
24

Old
H
25d12+125 (287)
29
10
21
16
17
16
+25/+42
+32
+19
+14
+17
8d6 (27)
25

Very old
H
28d12+168 (350)
31
10
23
18
19
18
+28/+46
+36
+22
+16
+20
9d6 (30)
28

Ancient
H
31d12+186 (387)
33
10
23
18
19
18
+31/+50
+40
+23
+17
+21
10d6 (31)
29

Wyrm
G
34d12+238 (459)
35
10
25
20
21
20
+34/+58
+42
+26
+19
+24
11d6 (34)
32


Great wyrm
G
37d12+296 (536)
37
10
27
20
21
20
+37/+62
+46
+28
+20
+25
12d6 (36)
33


Brass Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
15 (+2 size, +3 natural), touch 12, flat-footed 15
Immunity to fire, speak with animals, vulnerability to cold
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
17 (+1 size, +6 natural), touch 11, flat-footed 17
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
19 (+9 natural), touch 10, flat-footed 19
1st
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
22 (+12 natural), touch 10, flat-footed 22
Endure elements
3rd
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Damage reduction 5/magic
5th
18

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
27 (-1 size, +18 natural), touch 9, flat-footed 27
Suggestion
7th
20

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
Damage reduction 10/magic
9th
22

Old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Control winds
11th
24

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
35 (-2 size, +27 natural), touch 8, flat-footed 35 DR
15/magic
13th
25

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
38 (-2 size, +30 natural), touch 8, flat-footed 38
Control weather
15th
27

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Damage reduction 20/magic
17th
28

Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Summon djinni
19th
30


*Can also cast cleric spells and those from the Chaos and Knowledge domains as arcane spells.

At birth, a brass dragon's scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.


Combat
Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon's thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.
Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire and a cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.


Spell-Like Abilities: At will-speak with animals; 3/day-endure elements (juvenile or older; radius 10 ft. x ?dragon's age category); 1/day-suggestion (adult or older), control winds (old or older), control weather (ancient or older).


Summon Djinni (Sp): This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.


Skills: Bluff, Gather Information, and Survival are considered class skills for brass dragons.


special_attacks:
Breath weapon (20 ft. cone of sleep or 40 ft. line of fire 2d6, DC 14)

skills:
Bluff +2, Concentration +4, Diplomacy +3, Escape Artist +3, Gather Information +2, Intimidate +3, Knowledge (any 1) +7, Listen +12, Search +10, Sense Motive +3, Spot +12, Survival +2, Use Magic Device +2

stat_block:
Very young brass dragon; CR 4; Small dragon (fire); HD 7d12+7; hp 52; Init +4; Spd 60 ft., burrow 30 ft., fly 150 ft. (average); AC 17 (+1 size, +6 natural), touch 11, flat-footed 17; Base Atk +7; Grp +4; Atk +9 melee (1d6+1, bite); Full Atk +9 melee (1d6+1, bite) and +9 melee (1d4, 2 claws); Space/Reach 5 ft./5 ft.; SA Breath weapon (20 ft. cone of sleep or 40 ft. line of fire 2d6, DC 14); SQ Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, vulnerability to cold; AL CG; SV Fort +6, Ref +5, Will +5; Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10

Skills and Feats: Bluff +2, Concentration +4, Diplomacy +3, Escape Artist +3, Gather Information +2, Intimidate +3, Knowledge (any 1) +7, Listen +12, Search +10, Sense Motive +3, Spot +12, Survival +2, Use Magic Device +2; Alertness, Hover, Improved Initiative

full_text:
Brass Dragon
Brass Dragon, Very young
Small Dragon (Fire)
Hit Dice:
7d12+7 (52 hp)
Initiative:
+4
Speed:
60 ft., burrow 30 ft., fly 150 ft. (average)
Armor Class:
17 (+1 size, +6 natural), touch 11, flat-footed 17
Base Attack/Grapple:
+7/+4
Attack:
Bite +9 (1d6+1) melee
Full Attack:
Bite +9 (1d6+1) melee, 2 Claws +9 (1d4) melee
Space/Reach:
5 ft./5 ft.
Special Attacks:
Breath weapon (20 ft. cone of sleep or 40 ft. line of fire 2d6, DC 14)
Special Qualities:
Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, vulnerability to cold
Saves:
Fort +6, Ref +5, Will +5
Abilities:
Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10
Skills:
Bluff +2, Concentration +4, Diplomacy +3, Escape Artist +3, Gather Information +2, Intimidate +3, Knowledge (any 1) +7, Listen +12, Search +10, Sense Motive +3, Spot +12, Survival +2, Use Magic Device +2
Feats:
Alertness, Hover, Improved Initiative
Environment:
Warm deserts
Organization:
Solitary or clutch (2-5)
Challenge Rating:
4
Treasure:
Triple standard
Alignment:
Always chaotic good
Advancement:
8-9 HD (Small)
Level Adjustment:
+3

Dragon (Fire)


Environment: Warm deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23


Treasure: Triple standard


Alignment: Always chaotic good


Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD


Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -


Brass Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
4d12+4 (30)
11
10
13
10
11
10
+4/-4
+6
+5
+4
+4
1d6 (13)
-

Very young
S
7d12+7 (52)
13
10
13
10
11
10
+7/+4
+9
+6
+5
+5
2d6 (14)
-

Young
M
10d12+20 (85)
15
10
15
12
13
12
+10/+12
+12
+9
+7
+8
3d6 (17)
-

Juvenile
M
13d12+26 (110)
17
10
15
12
13
12
+13/+16
+16
+10
+8
+9
4d6 (18)
-

Young adult
L
16d12+48 (152)
19
10
17
14
15
14
+16/+24
+19
+13
+10
+12
5d6 (21)
20

Adult
L
19d12+76 (199)
23
10
19
14
15
14
+19/+29
+24
+15
+11
+13
6d6 (23)
21

Mature adult
H
22d12+110 (253)
27
10
21
16
17
16
+22/+38
+28
+18
+13
+16
7d6 (26)
24

Old
H
25d12+125 (287)
29
10
21
16
17
16
+25/+42
+32
+19
+14
+17
8d6 (27)
25

Very old
H
28d12+168 (350)
31
10
23
18
19
18
+28/+46
+36
+22
+16
+20
9d6 (30)
28

Ancient
H
31d12+186 (387)
33
10
23
18
19
18
+31/+50
+40
+23
+17
+21
10d6 (31)
29

Wyrm
G
34d12+238 (459)
35
10
25
20
21
20
+34/+58
+42
+26
+19
+24
11d6 (34)
32


Great wyrm
G
37d12+296 (536)
37
10
27
20
21
20
+37/+62
+46
+28
+20
+25
12d6 (36)
33


Brass Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
15 (+2 size, +3 natural), touch 12, flat-footed 15
Immunity to fire, speak with animals, vulnerability to cold
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
17 (+1 size, +6 natural), touch 11, flat-footed 17
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
19 (+9 natural), touch 10, flat-footed 19
1st
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
22 (+12 natural), touch 10, flat-footed 22
Endure elements
3rd
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Damage reduction 5/magic
5th
18

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
27 (-1 size, +18 natural), touch 9, flat-footed 27
Suggestion
7th
20

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
Damage reduction 10/magic
9th
22

Old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Control winds
11th
24

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
35 (-2 size, +27 natural), touch 8, flat-footed 35 DR
15/magic
13th
25

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
38 (-2 size, +30 natural), touch 8, flat-footed 38
Control weather
15th
27

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Damage reduction 20/magic
17th
28

Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Summon djinni
19th
30


*Can also cast cleric spells and those from the Chaos and Knowledge domains as arcane spells.

At birth, a brass dragon's scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.


Combat
Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon's thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.
Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire and a cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.


Spell-Like Abilities: At will-speak with animals; 3/day-endure elements (juvenile or older; radius 10 ft. x ?dragon's age category); 1/day-suggestion (adult or older), control winds (old or older), control weather (ancient or older).


Summon Djinni (Sp): This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.


Skills: Bluff, Gather Information, and Survival are considered class skills for brass dragons.


speed:
60 ft., burrow 30 ft., fly 200 ft. (poor)

special_attacks:
Breath weapon (30 ft. cone of sleep or 60 ft. line of fire 3d6, DC 17)

special_qualities:
Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spells (caster level 1st), vulnerability to cold

abilities:
Str 15, Dex 10, Con 15, Int 12, Wis 13, Cha 12

skills:
Bluff +5, Concentration +7, Diplomacy +5, Escape Artist +4, Gather Information +5, Intimidate +6, Knowledge (any 1) +14, Listen +16, Search +14, Sense Motive +6, Spot +16, Survival +5, Use Magic Device +5

stat_block:
Young brass dragon; CR 6; Medium dragon (fire); HD 10d12+20; hp 85; Init +4; Spd 60 ft., burrow 30 ft., fly 200 ft. (poor); AC 19 (+9 natural), touch 10, flat-footed 19; Base Atk +10; Grp +12; Atk +13 melee (1d8+2, bite); Full Atk +13 melee (1d8+2, bite) and +12 melee (1d6+1, 2 claws) and +12 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA Breath weapon (30 ft. cone of sleep or 60 ft. line of fire 3d6, DC 17); SQ Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spells (caster level 1st), vulnerability to cold; AL CG; SV Fort +9, Ref +7, Will +8; Str 15, Dex 10, Con 15, Int 12, Wis 13, Cha 12

Skills and Feats: Bluff +5, Concentration +7, Diplomacy +5, Escape Artist +4, Gather Information +5, Intimidate +6, Knowledge (any 1) +14, Listen +16, Search +14, Sense Motive +6, Spot +16, Survival +5, Use Magic Device +5; Alertness, Hover, Improved Initiative, Weapon Focus (bite)

full_text:
Brass Dragon
Brass Dragon, Young
Medium Dragon (Fire)
Hit Dice:
10d12+20 (85 hp)
Initiative:
+4
Speed:
60 ft., burrow 30 ft., fly 200 ft. (poor)
Armor Class:
19 (+9 natural), touch 10, flat-footed 19
Base Attack/Grapple:
+10/+12
Attack:
Bite +13 (1d8+2) melee
Full Attack:
Bite +13 (1d8+2) melee, 2 Claws +12 (1d6+1) melee, 2 Wings +12 (1d4+1) melee
Space/Reach:
5 ft./5 ft.
Special Attacks:
Breath weapon (30 ft. cone of sleep or 60 ft. line of fire 3d6, DC 17)
Special Qualities:
Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spells (caster level 1st), vulnerability to cold
Saves:
Fort +9, Ref +7, Will +8
Abilities:
Str 15, Dex 10, Con 15, Int 12, Wis 13, Cha 12
Skills:
Bluff +5, Concentration +7, Diplomacy +5, Escape Artist +4, Gather Information +5, Intimidate +6, Knowledge (any 1) +14, Listen +16, Search +14, Sense Motive +6, Spot +16, Survival +5, Use Magic Device +5
Feats:
Alertness, Hover, Improved Initiative, Weapon Focus (bite)
Environment:
Warm deserts
Organization:
Solitary or clutch (2-5)
Challenge Rating:
6
Treasure:
Triple standard
Alignment:
Always chaotic good
Advancement:
11-12 HD (Medium)
Level Adjustment:
+4

Dragon (Fire)


Environment: Warm deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23


Treasure: Triple standard


Alignment: Always chaotic good


Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD


Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -


Brass Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
4d12+4 (30)
11
10
13
10
11
10
+4/-4
+6
+5
+4
+4
1d6 (13)
-

Very young
S
7d12+7 (52)
13
10
13
10
11
10
+7/+4
+9
+6
+5
+5
2d6 (14)
-

Young
M
10d12+20 (85)
15
10
15
12
13
12
+10/+12
+12
+9
+7
+8
3d6 (17)
-

Juvenile
M
13d12+26 (110)
17
10
15
12
13
12
+13/+16
+16
+10
+8
+9
4d6 (18)
-

Young adult
L
16d12+48 (152)
19
10
17
14
15
14
+16/+24
+19
+13
+10
+12
5d6 (21)
20

Adult
L
19d12+76 (199)
23
10
19
14
15
14
+19/+29
+24
+15
+11
+13
6d6 (23)
21

Mature adult
H
22d12+110 (253)
27
10
21
16
17
16
+22/+38
+28
+18
+13
+16
7d6 (26)
24

Old
H
25d12+125 (287)
29
10
21
16
17
16
+25/+42
+32
+19
+14
+17
8d6 (27)
25

Very old
H
28d12+168 (350)
31
10
23
18
19
18
+28/+46
+36
+22
+16
+20
9d6 (30)
28

Ancient
H
31d12+186 (387)
33
10
23
18
19
18
+31/+50
+40
+23
+17
+21
10d6 (31)
29

Wyrm
G
34d12+238 (459)
35
10
25
20
21
20
+34/+58
+42
+26
+19
+24
11d6 (34)
32


Great wyrm
G
37d12+296 (536)
37
10
27
20
21
20
+37/+62
+46
+28
+20
+25
12d6 (36)
33


Brass Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
15 (+2 size, +3 natural), touch 12, flat-footed 15
Immunity to fire, speak with animals, vulnerability to cold
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
17 (+1 size, +6 natural), touch 11, flat-footed 17
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
19 (+9 natural), touch 10, flat-footed 19
1st
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
22 (+12 natural), touch 10, flat-footed 22
Endure elements
3rd
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Damage reduction 5/magic
5th
18

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
27 (-1 size, +18 natural), touch 9, flat-footed 27
Suggestion
7th
20

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
Damage reduction 10/magic
9th
22

Old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Control winds
11th
24

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
35 (-2 size, +27 natural), touch 8, flat-footed 35 DR
15/magic
13th
25

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
38 (-2 size, +30 natural), touch 8, flat-footed 38
Control weather
15th
27

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Damage reduction 20/magic
17th
28

Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Summon djinni
19th
30


*Can also cast cleric spells and those from the Chaos and Knowledge domains as arcane spells.

At birth, a brass dragon's scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.


Combat
Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon's thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.
Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire and a cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.


Spell-Like Abilities: At will-speak with animals; 3/day-endure elements (juvenile or older; radius 10 ft. x ?dragon's age category); 1/day-suggestion (adult or older), control winds (old or older), control weather (ancient or older).


Summon Djinni (Sp): This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.


Skills: Bluff, Gather Information, and Survival are considered class skills for brass dragons.


special_attacks:
Breath weapon (30 ft. cone of sleep or 60 ft. line of fire 4d6, DC 18)

special_qualities:
Blindsense 60 ft., darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spells (caster level 3rd), vulnerability to cold

skills:
Bluff +6, Concentration +8, Diplomacy +6, Escape Artist +5, Gather Information +6, Intimidate +7, Knowledge (any 1) +17, Listen +19, Search +17, Sense Motive +7, Spot +19, Survival +6, Use Magic Device +6

stat_block:
Juvenile brass dragon; CR 8; Medium dragon (fire); HD 13d12+26; hp 110; Init +4; Spd 60 ft., burrow 30 ft., fly 200 ft. (poor); AC 22 (+12 natural), touch 10, flat-footed 22; Base Atk +13; Grp +16; Atk +17 melee (1d8+3, bite); Full Atk +17 melee (1d8+3, bite) and +17 melee (1d6+1, 2 claws) and +16 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA Breath weapon (30 ft. cone of sleep or 60 ft. line of fire 4d6, DC 18); SQ Blindsense 60 ft., darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spells (caster level 3rd), vulnerability to cold; AL CG; SV Fort +10, Ref +8, Will +9; Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12

Skills and Feats: Bluff +6, Concentration +8, Diplomacy +6, Escape Artist +5, Gather Information +6, Intimidate +7, Knowledge (any 1) +17, Listen +19, Search +17, Sense Motive +7, Spot +19, Survival +6, Use Magic Device +6; Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Brass Dragon
Brass Dragon, Juvenile
Medium Dragon (Fire)
Hit Dice:
13d12+26 (110 hp)
Initiative:
+4
Speed:
60 ft., burrow 30 ft., fly 200 ft. (poor)
Armor Class:
22 (+12 natural), touch 10, flat-footed 22
Base Attack/Grapple:
+13/+16
Attack:
Bite +17 (1d8+3) melee
Full Attack:
Bite +17 (1d8+3) melee, 2 Claws +17 (1d6+1) melee, 2 Wings +16 (1d4+1) melee
Space/Reach:
5 ft./5 ft.
Special Attacks:
Breath weapon (30 ft. cone of sleep or 60 ft. line of fire 4d6, DC 18)
Special Qualities:
Blindsense 60 ft., darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spells (caster level 3rd), vulnerability to cold
Saves:
Fort +10, Ref +8, Will +9
Abilities:
Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12
Skills:
Bluff +6, Concentration +8, Diplomacy +6, Escape Artist +5, Gather Information +6, Intimidate +7, Knowledge (any 1) +17, Listen +19, Search +17, Sense Motive +7, Spot +19, Survival +6, Use Magic Device +6
Feats:
Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Warm deserts
Organization:
Solitary or clutch (2-5)
Challenge Rating:
8
Treasure:
Triple standard
Alignment:
Always chaotic good
Advancement:
14-15 HD (Medium)
Level Adjustment:
+4

Dragon (Fire)


Environment: Warm deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23


Treasure: Triple standard


Alignment: Always chaotic good


Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD


Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -


Brass Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
4d12+4 (30)
11
10
13
10
11
10
+4/-4
+6
+5
+4
+4
1d6 (13)
-

Very young
S
7d12+7 (52)
13
10
13
10
11
10
+7/+4
+9
+6
+5
+5
2d6 (14)
-

Young
M
10d12+20 (85)
15
10
15
12
13
12
+10/+12
+12
+9
+7
+8
3d6 (17)
-

Juvenile
M
13d12+26 (110)
17
10
15
12
13
12
+13/+16
+16
+10
+8
+9
4d6 (18)
-

Young adult
L
16d12+48 (152)
19
10
17
14
15
14
+16/+24
+19
+13
+10
+12
5d6 (21)
20

Adult
L
19d12+76 (199)
23
10
19
14
15
14
+19/+29
+24
+15
+11
+13
6d6 (23)
21

Mature adult
H
22d12+110 (253)
27
10
21
16
17
16
+22/+38
+28
+18
+13
+16
7d6 (26)
24

Old
H
25d12+125 (287)
29
10
21
16
17
16
+25/+42
+32
+19
+14
+17
8d6 (27)
25

Very old
H
28d12+168 (350)
31
10
23
18
19
18
+28/+46
+36
+22
+16
+20
9d6 (30)
28

Ancient
H
31d12+186 (387)
33
10
23
18
19
18
+31/+50
+40
+23
+17
+21
10d6 (31)
29

Wyrm
G
34d12+238 (459)
35
10
25
20
21
20
+34/+58
+42
+26
+19
+24
11d6 (34)
32


Great wyrm
G
37d12+296 (536)
37
10
27
20
21
20
+37/+62
+46
+28
+20
+25
12d6 (36)
33


Brass Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
15 (+2 size, +3 natural), touch 12, flat-footed 15
Immunity to fire, speak with animals, vulnerability to cold
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
17 (+1 size, +6 natural), touch 11, flat-footed 17
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
19 (+9 natural), touch 10, flat-footed 19
1st
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
22 (+12 natural), touch 10, flat-footed 22
Endure elements
3rd
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Damage reduction 5/magic
5th
18

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
27 (-1 size, +18 natural), touch 9, flat-footed 27
Suggestion
7th
20

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
Damage reduction 10/magic
9th
22

Old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Control winds
11th
24

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
35 (-2 size, +27 natural), touch 8, flat-footed 35 DR
15/magic
13th
25

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
38 (-2 size, +30 natural), touch 8, flat-footed 38
Control weather
15th
27

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Damage reduction 20/magic
17th
28

Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Summon djinni
19th
30


*Can also cast cleric spells and those from the Chaos and Knowledge domains as arcane spells.

At birth, a brass dragon's scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.


Combat
Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon's thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.
Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire and a cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.


Spell-Like Abilities: At will-speak with animals; 3/day-endure elements (juvenile or older; radius 10 ft. x ?dragon's age category); 1/day-suggestion (adult or older), control winds (old or older), control weather (ancient or older).


Summon Djinni (Sp): This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.


Skills: Bluff, Gather Information, and Survival are considered class skills for brass dragons.


special_attacks:
Breath weapon (40 ft. cone of sleep or 80 ft. line of fire 5d6, DC 21), frightful presence (DC 20)

special_qualities:
Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 18, spells (caster level 5th), vulnerability to cold

skills:
Bluff +10, Concentration +11, Diplomacy +10, Escape Artist +8, Gather Information +10, Intimidate +10, Knowledge (any 2) +21, Listen +23, Search +21, Sense Motive +10, Spot +23, Survival +10, Use Magic Device +10

stat_block:
Young adult brass dragon; CR 10; Large dragon (fire); HD 16d12+48; hp 152; Init +4; Spd 60 ft., burrow 30 ft., fly 200 ft. (poor); AC 24 (-1 size, +15 natural), touch 9, flat-footed 24; Base Atk +16; Grp +24; Atk +20 melee (2d6+4, bite); Full Atk +20 melee (2d6+4, bite) and +20 melee (1d8+2, 2 claws) and +19 melee (1d6+2, 2 wings) and +19 melee (1d8+6, tail slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA Breath weapon (40 ft. cone of sleep or 80 ft. line of fire 5d6, DC 21), frightful presence (DC 20); SQ Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 18, spells (caster level 5th), vulnerability to cold; AL CG; SV Fort +13, Ref +10, Will +12; Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14

Skills and Feats: Bluff +10, Concentration +11, Diplomacy +10, Escape Artist +8, Gather Information +10, Intimidate +10, Knowledge (any 2) +21, Listen +23, Search +21, Sense Motive +10, Spot +23, Survival +10, Use Magic Device +10; Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Brass Dragon
Brass Dragon, Young adult
Large Dragon (Fire)
Hit Dice:
16d12+48 (152 hp)
Initiative:
+4
Speed:
60 ft., burrow 30 ft., fly 200 ft. (poor)
Armor Class:
24 (-1 size, +15 natural), touch 9, flat-footed 24
Base Attack/Grapple:
+16/+24
Attack:
Bite +20 (2d6+4) melee
Full Attack:
Bite +20 (2d6+4) melee, 2 Claws +20 (1d8+2) melee, 2 Wings +19 (1d6+2) melee, Tail Slap +19 (1d8+6) melee
Space/Reach:
10 ft./5 ft. (10 ft. with bite)
Special Attacks:
Breath weapon (40 ft. cone of sleep or 80 ft. line of fire 5d6, DC 21), frightful presence (DC 20)
Special Qualities:
Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 18, spells (caster level 5th), vulnerability to cold
Saves:
Fort +13, Ref +10, Will +12
Abilities:
Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14
Skills:
Bluff +10, Concentration +11, Diplomacy +10, Escape Artist +8, Gather Information +10, Intimidate +10, Knowledge (any 2) +21, Listen +23, Search +21, Sense Motive +10, Spot +23, Survival +10, Use Magic Device +10
Feats:
Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Warm deserts
Organization:
Solitary or clutch (2-5)
Challenge Rating:
10
Treasure:
Triple standard
Alignment:
Always chaotic good
Advancement:
17-18 HD (Large)
Level Adjustment:
-

Dragon (Fire)


Environment: Warm deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23


Treasure: Triple standard


Alignment: Always chaotic good


Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD


Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -


Brass Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
4d12+4 (30)
11
10
13
10
11
10
+4/-4
+6
+5
+4
+4
1d6 (13)
-

Very young
S
7d12+7 (52)
13
10
13
10
11
10
+7/+4
+9
+6
+5
+5
2d6 (14)
-

Young
M
10d12+20 (85)
15
10
15
12
13
12
+10/+12
+12
+9
+7
+8
3d6 (17)
-

Juvenile
M
13d12+26 (110)
17
10
15
12
13
12
+13/+16
+16
+10
+8
+9
4d6 (18)
-

Young adult
L
16d12+48 (152)
19
10
17
14
15
14
+16/+24
+19
+13
+10
+12
5d6 (21)
20

Adult
L
19d12+76 (199)
23
10
19
14
15
14
+19/+29
+24
+15
+11
+13
6d6 (23)
21

Mature adult
H
22d12+110 (253)
27
10
21
16
17
16
+22/+38
+28
+18
+13
+16
7d6 (26)
24

Old
H
25d12+125 (287)
29
10
21
16
17
16
+25/+42
+32
+19
+14
+17
8d6 (27)
25

Very old
H
28d12+168 (350)
31
10
23
18
19
18
+28/+46
+36
+22
+16
+20
9d6 (30)
28

Ancient
H
31d12+186 (387)
33
10
23
18
19
18
+31/+50
+40
+23
+17
+21
10d6 (31)
29

Wyrm
G
34d12+238 (459)
35
10
25
20
21
20
+34/+58
+42
+26
+19
+24
11d6 (34)
32


Great wyrm
G
37d12+296 (536)
37
10
27
20
21
20
+37/+62
+46
+28
+20
+25
12d6 (36)
33


Brass Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
15 (+2 size, +3 natural), touch 12, flat-footed 15
Immunity to fire, speak with animals, vulnerability to cold
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
17 (+1 size, +6 natural), touch 11, flat-footed 17
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
19 (+9 natural), touch 10, flat-footed 19
1st
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
22 (+12 natural), touch 10, flat-footed 22
Endure elements
3rd
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Damage reduction 5/magic
5th
18

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
27 (-1 size, +18 natural), touch 9, flat-footed 27
Suggestion
7th
20

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
Damage reduction 10/magic
9th
22

Old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Control winds
11th
24

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
35 (-2 size, +27 natural), touch 8, flat-footed 35 DR
15/magic
13th
25

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
38 (-2 size, +30 natural), touch 8, flat-footed 38
Control weather
15th
27

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Damage reduction 20/magic
17th
28

Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Summon djinni
19th
30


*Can also cast cleric spells and those from the Chaos and Knowledge domains as arcane spells.

At birth, a brass dragon's scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.


Combat
Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon's thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.
Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire and a cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.


Spell-Like Abilities: At will-speak with animals; 3/day-endure elements (juvenile or older; radius 10 ft. x ?dragon's age category); 1/day-suggestion (adult or older), control winds (old or older), control weather (ancient or older).


Summon Djinni (Sp): This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.


Skills: Bluff, Gather Information, and Survival are considered class skills for brass dragons.


special_attacks:
Breath weapon (40 ft. cone of sleep or 80 ft. line of fire 6d6, DC 23), frightful presence (DC 21)

special_qualities:
Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 20, spells (caster level 7th), suggestion, vulnerability to cold

skills:
Bluff +11, Concentration +14, Diplomacy +11, Escape Artist +9, Gather Information +11, Intimidate +12, Knowledge (any 2) +24, Listen +26, Search +24, Sense Motive +12, Spot +26, Survival +11, Use Magic Device +11

stat_block:
Adult brass dragon; CR 12; Large dragon (fire); HD 19d12+76; hp 199; Init +4; Spd 60 ft., burrow 30 ft., fly 200 ft. (poor); AC 27 (-1 size, +18 natural), touch 9, flat-footed 27; Base Atk +19; Grp +29; Atk +25 melee (2d6+6, bite); Full Atk +25 melee (2d6+6, bite) and +25 melee (1d8+3, 2 claws) and +24 melee (1d6+3, 2 wings) and +24 melee (1d8+9, tail slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA Breath weapon (40 ft. cone of sleep or 80 ft. line of fire 6d6, DC 23), frightful presence (DC 21); SQ Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 20, spells (caster level 7th), suggestion, vulnerability to cold; AL CG; SV Fort +15, Ref +11, Will +13; Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14

Skills and Feats: Bluff +11, Concentration +14, Diplomacy +11, Escape Artist +9, Gather Information +11, Intimidate +12, Knowledge (any 2) +24, Listen +26, Search +24, Sense Motive +12, Spot +26, Survival +11, Use Magic Device +11; Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Brass Dragon
Brass Dragon, Adult
Large Dragon (Fire)
Hit Dice:
19d12+76 (199 hp)
Initiative:
+4
Speed:
60 ft., burrow 30 ft., fly 200 ft. (poor)
Armor Class:
27 (-1 size, +18 natural), touch 9, flat-footed 27
Base Attack/Grapple:
+19/+29
Attack:
Bite +25 (2d6+6) melee
Full Attack:
Bite +25 (2d6+6) melee, 2 Claws +25 (1d8+3) melee, 2 Wings +24 (1d6+3) melee, Tail Slap +24 (1d8+9) melee
Space/Reach:
10 ft./5 ft. (10 ft. with bite)
Special Attacks:
Breath weapon (40 ft. cone of sleep or 80 ft. line of fire 6d6, DC 23), frightful presence (DC 21)
Special Qualities:
Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 20, spells (caster level 7th), suggestion, vulnerability to cold
Saves:
Fort +15, Ref +11, Will +13
Abilities:
Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14
Skills:
Bluff +11, Concentration +14, Diplomacy +11, Escape Artist +9, Gather Information +11, Intimidate +12, Knowledge (any 2) +24, Listen +26, Search +24, Sense Motive +12, Spot +26, Survival +11, Use Magic Device +11
Feats:
Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Warm deserts
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
12
Treasure:
Triple standard
Alignment:
Always chaotic good
Advancement:
20-21 HD (Large)
Level Adjustment:
-

Dragon (Fire)


Environment: Warm deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23


Treasure: Triple standard


Alignment: Always chaotic good


Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD


Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -


Brass Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
4d12+4 (30)
11
10
13
10
11
10
+4/-4
+6
+5
+4
+4
1d6 (13)
-

Very young
S
7d12+7 (52)
13
10
13
10
11
10
+7/+4
+9
+6
+5
+5
2d6 (14)
-

Young
M
10d12+20 (85)
15
10
15
12
13
12
+10/+12
+12
+9
+7
+8
3d6 (17)
-

Juvenile
M
13d12+26 (110)
17
10
15
12
13
12
+13/+16
+16
+10
+8
+9
4d6 (18)
-

Young adult
L
16d12+48 (152)
19
10
17
14
15
14
+16/+24
+19
+13
+10
+12
5d6 (21)
20

Adult
L
19d12+76 (199)
23
10
19
14
15
14
+19/+29
+24
+15
+11
+13
6d6 (23)
21

Mature adult
H
22d12+110 (253)
27
10
21
16
17
16
+22/+38
+28
+18
+13
+16
7d6 (26)
24

Old
H
25d12+125 (287)
29
10
21
16
17
16
+25/+42
+32
+19
+14
+17
8d6 (27)
25

Very old
H
28d12+168 (350)
31
10
23
18
19
18
+28/+46
+36
+22
+16
+20
9d6 (30)
28

Ancient
H
31d12+186 (387)
33
10
23
18
19
18
+31/+50
+40
+23
+17
+21
10d6 (31)
29

Wyrm
G
34d12+238 (459)
35
10
25
20
21
20
+34/+58
+42
+26
+19
+24
11d6 (34)
32


Great wyrm
G
37d12+296 (536)
37
10
27
20
21
20
+37/+62
+46
+28
+20
+25
12d6 (36)
33


Brass Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
15 (+2 size, +3 natural), touch 12, flat-footed 15
Immunity to fire, speak with animals, vulnerability to cold
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
17 (+1 size, +6 natural), touch 11, flat-footed 17
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
19 (+9 natural), touch 10, flat-footed 19
1st
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
22 (+12 natural), touch 10, flat-footed 22
Endure elements
3rd
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Damage reduction 5/magic
5th
18

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
27 (-1 size, +18 natural), touch 9, flat-footed 27
Suggestion
7th
20

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
Damage reduction 10/magic
9th
22

Old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Control winds
11th
24

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
35 (-2 size, +27 natural), touch 8, flat-footed 35 DR
15/magic
13th
25

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
38 (-2 size, +30 natural), touch 8, flat-footed 38
Control weather
15th
27

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Damage reduction 20/magic
17th
28

Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Summon djinni
19th
30


*Can also cast cleric spells and those from the Chaos and Knowledge domains as arcane spells.

At birth, a brass dragon's scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.


Combat
Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon's thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.
Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire and a cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.


Spell-Like Abilities: At will-speak with animals; 3/day-endure elements (juvenile or older; radius 10 ft. x ?dragon's age category); 1/day-suggestion (adult or older), control winds (old or older), control weather (ancient or older).


Summon Djinni (Sp): This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.


Skills: Bluff, Gather Information, and Survival are considered class skills for brass dragons.


special_attacks:
Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 7d6, DC 26), crush 2d8+12 (DC 26), frightful presence (DC 24)

special_qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 22, spells (caster level 9th), suggestion, vulnerability to cold

skills:
Bluff +16, Concentration +18, Diplomacy +16, Escape Artist +13, Gather Information +16, Intimidate +16, Knowledge (any 2) +28, Listen +30, Search +28, Sense Motive +16, Spot +30, Survival +16, Use Magic Device +16

stat_block:
Mature adult brass dragon; CR 15; Huge dragon (fire); HD 22d12+110; hp 253; Init +4; Spd 60 ft., burrow 30 ft., fly 200 ft. (poor); AC 29 (-2 size, +21 natural), touch 8, flat-footed 29; Base Atk +22; Grp +38; Atk +29 melee (2d8+8, bite); Full Atk +29 melee (2d8+8, bite) and +29 melee (2d6+4, 2 claws) and +28 melee (1d8+4, 2 wings) and +28 melee (2d6+12, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 7d6, DC 26), crush 2d8+12 (DC 26), frightful presence (DC 24); SQ Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 22, spells (caster level 9th), suggestion, vulnerability to cold; AL CG; SV Fort +18, Ref +13, Will +16; Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16

Skills and Feats: Bluff +16, Concentration +18, Diplomacy +16, Escape Artist +13, Gather Information +16, Intimidate +16, Knowledge (any 2) +28, Listen +30, Search +28, Sense Motive +16, Spot +30, Survival +16, Use Magic Device +16; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Brass Dragon
Brass Dragon, Mature adult
Huge Dragon (Fire)
Hit Dice:
22d12+110 (253 hp)
Initiative:
+4
Speed:
60 ft., burrow 30 ft., fly 200 ft. (poor)
Armor Class:
29 (-2 size, +21 natural), touch 8, flat-footed 29
Base Attack/Grapple:
+22/+38
Attack:
Bite +29 (2d8+8) melee
Full Attack:
Bite +29 (2d8+8) melee, 2 Claws +29 (2d6+4) melee, 2 Wings +28 (1d8+4) melee, Tail Slap +28 (2d6+12) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 7d6, DC 26), crush 2d8+12 (DC 26), frightful presence (DC 24)
Special Qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 22, spells (caster level 9th), suggestion, vulnerability to cold
Saves:
Fort +18, Ref +13, Will +16
Abilities:
Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16
Skills:
Bluff +16, Concentration +18, Diplomacy +16, Escape Artist +13, Gather Information +16, Intimidate +16, Knowledge (any 2) +28, Listen +30, Search +28, Sense Motive +16, Spot +30, Survival +16, Use Magic Device +16
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Warm deserts
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
15
Treasure:
Triple standard
Alignment:
Always chaotic good
Advancement:
23-24 HD (Huge)
Level Adjustment:
-

Dragon (Fire)


Environment: Warm deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23


Treasure: Triple standard


Alignment: Always chaotic good


Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD


Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -


Brass Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
4d12+4 (30)
11
10
13
10
11
10
+4/-4
+6
+5
+4
+4
1d6 (13)
-

Very young
S
7d12+7 (52)
13
10
13
10
11
10
+7/+4
+9
+6
+5
+5
2d6 (14)
-

Young
M
10d12+20 (85)
15
10
15
12
13
12
+10/+12
+12
+9
+7
+8
3d6 (17)
-

Juvenile
M
13d12+26 (110)
17
10
15
12
13
12
+13/+16
+16
+10
+8
+9
4d6 (18)
-

Young adult
L
16d12+48 (152)
19
10
17
14
15
14
+16/+24
+19
+13
+10
+12
5d6 (21)
20

Adult
L
19d12+76 (199)
23
10
19
14
15
14
+19/+29
+24
+15
+11
+13
6d6 (23)
21

Mature adult
H
22d12+110 (253)
27
10
21
16
17
16
+22/+38
+28
+18
+13
+16
7d6 (26)
24

Old
H
25d12+125 (287)
29
10
21
16
17
16
+25/+42
+32
+19
+14
+17
8d6 (27)
25

Very old
H
28d12+168 (350)
31
10
23
18
19
18
+28/+46
+36
+22
+16
+20
9d6 (30)
28

Ancient
H
31d12+186 (387)
33
10
23
18
19
18
+31/+50
+40
+23
+17
+21
10d6 (31)
29

Wyrm
G
34d12+238 (459)
35
10
25
20
21
20
+34/+58
+42
+26
+19
+24
11d6 (34)
32


Great wyrm
G
37d12+296 (536)
37
10
27
20
21
20
+37/+62
+46
+28
+20
+25
12d6 (36)
33


Brass Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
15 (+2 size, +3 natural), touch 12, flat-footed 15
Immunity to fire, speak with animals, vulnerability to cold
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
17 (+1 size, +6 natural), touch 11, flat-footed 17
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
19 (+9 natural), touch 10, flat-footed 19
1st
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
22 (+12 natural), touch 10, flat-footed 22
Endure elements
3rd
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Damage reduction 5/magic
5th
18

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
27 (-1 size, +18 natural), touch 9, flat-footed 27
Suggestion
7th
20

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
Damage reduction 10/magic
9th
22

Old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Control winds
11th
24

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
35 (-2 size, +27 natural), touch 8, flat-footed 35 DR
15/magic
13th
25

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
38 (-2 size, +30 natural), touch 8, flat-footed 38
Control weather
15th
27

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Damage reduction 20/magic
17th
28

Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Summon djinni
19th
30


*Can also cast cleric spells and those from the Chaos and Knowledge domains as arcane spells.

At birth, a brass dragon's scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.


Combat
Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon's thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.
Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire and a cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.


Spell-Like Abilities: At will-speak with animals; 3/day-endure elements (juvenile or older; radius 10 ft. x ?dragon's age category); 1/day-suggestion (adult or older), control winds (old or older), control weather (ancient or older).


Summon Djinni (Sp): This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.


Skills: Bluff, Gather Information, and Survival are considered class skills for brass dragons.


special_attacks:
Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 8d6, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 25)

special_qualities:
Blindsense 60 ft., control winds, damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 24, spells (caster level 11th), suggestion, vulnerability to cold

skills:
Bluff +17, Concentration +20, Diplomacy +18, Escape Artist +14, Gather Information +17, Intimidate +18, Knowledge (any 2) +31, Listen +33, Search +31, Sense Motive +18, Spot +33, Survival +17, Use Magic Device +17

stat_block:
Old brass dragon; CR 17; Huge dragon (fire); HD 25d12+125; hp 287; Init +4; Spd 60 ft., burrow 30 ft., fly 200 ft. (poor); AC 32 (-2 size, +24 natural), touch 8, flat-footed 32; Base Atk +25; Grp +42; Atk +33 melee (2d8+9, bite); Full Atk +33 melee (2d8+9, bite) and +33 melee (2d6+4, 2 claws) and +32 melee (1d8+4, 2 wings) and +32 melee (2d6+13, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 8d6, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 25); SQ Blindsense 60 ft., control winds, damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 24, spells (caster level 11th), suggestion, vulnerability to cold; AL CG; SV Fort +19, Ref +14, Will +17; Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16

Skills and Feats: Bluff +17, Concentration +20, Diplomacy +18, Escape Artist +14, Gather Information +17, Intimidate +18, Knowledge (any 2) +31, Listen +33, Search +31, Sense Motive +18, Spot +33, Survival +17, Use Magic Device +17; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

full_text:
Brass Dragon
Brass Dragon, Old
Huge Dragon (Fire)
Hit Dice:
25d12+125 (287 hp)
Initiative:
+4
Speed:
60 ft., burrow 30 ft., fly 200 ft. (poor)
Armor Class:
32 (-2 size, +24 natural), touch 8, flat-footed 32
Base Attack/Grapple:
+25/+42
Attack:
Bite +33 (2d8+9) melee
Full Attack:
Bite +33 (2d8+9) melee, 2 Claws +33 (2d6+4) melee, 2 Wings +32 (1d8+4) melee, Tail Slap +32 (2d6+13) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 8d6, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 25)
Special Qualities:
Blindsense 60 ft., control winds, damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 24, spells (caster level 11th), suggestion, vulnerability to cold
Saves:
Fort +19, Ref +14, Will +17
Abilities:
Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16
Skills:
Bluff +17, Concentration +20, Diplomacy +18, Escape Artist +14, Gather Information +17, Intimidate +18, Knowledge (any 2) +31, Listen +33, Search +31, Sense Motive +18, Spot +33, Survival +17, Use Magic Device +17
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Warm deserts
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
17
Treasure:
Triple standard
Alignment:
Always chaotic good
Advancement:
26-27 HD (Huge)
Level Adjustment:
-

Dragon (Fire)


Environment: Warm deserts


Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)


Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23


Treasure: Triple standard


Alignment: Always chaotic good


Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD


Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -


Brass Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/

Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
T
4d12+4 (30)
11
10
13
10
11
10
+4/-4
+6
+5
+4
+4
1d6 (13)
-

Very young
S
7d12+7 (52)
13
10
13
10
11
10
+7/+4
+9
+6
+5
+5
2d6 (14)
-

Young
M
10d12+20 (85)
15
10
15
12
13
12
+10/+12
+12
+9
+7
+8
3d6 (17)
-

Juvenile
M
13d12+26 (110)
17
10
15
12
13
12
+13/+16
+16
+10
+8
+9
4d6 (18)
-

Young adult
L
16d12+48 (152)
19
10
17
14
15
14
+16/+24
+19
+13
+10
+12
5d6 (21)
20

Adult
L
19d12+76 (199)
23
10
19
14
15
14
+19/+29
+24
+15
+11
+13
6d6 (23)
21

Mature adult
H
22d12+110 (253)
27
10
21
16
17
16
+22/+38
+28
+18
+13
+16
7d6 (26)
24

Old
H
25d12+125 (287)
29
10
21
16
17
16
+25/+42
+32
+19
+14
+17
8d6 (27)
25

Very old
H
28d12+168 (350)
31
10
23
18
19
18
+28/+46
+36
+22
+16
+20
9d6 (30)
28

Ancient
H
31d12+186 (387)
33
10
23
18
19
18
+31/+50
+40
+23
+17
+21
10d6 (31)
29

Wyrm
G
34d12+238 (459)
35
10
25
20
21
20
+34/+58
+42
+26
+19
+24
11d6 (34)
32


Great wyrm
G
37d12+296 (536)
37
10
27
20
21
20
+37/+62
+46
+28
+20
+25
12d6 (36)
33


Brass Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR

Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
15 (+2 size, +3 natural), touch 12, flat-footed 15
Immunity to fire, speak with animals, vulnerability to cold
-
-

Very young
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
17 (+1 size, +6 natural), touch 11, flat-footed 17
-
-

Young
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
19 (+9 natural), touch 10, flat-footed 19
1st
-

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
22 (+12 natural), touch 10, flat-footed 22
Endure elements
3rd
-

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Damage reduction 5/magic
5th
18

Adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
27 (-1 size, +18 natural), touch 9, flat-footed 27
Suggestion
7th
20

Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
Damage reduction 10/magic
9th
22

Old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Control winds
11th
24

Very old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
35 (-2 size, +27 natural), touch 8, flat-footed 35 DR
15/magic
13th
25

Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
38 (-2 size, +30 natural), touch 8, flat-footed 38
Control weather
15th
27

Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Damage reduction 20/magic
17th
28

Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Summon djinni
19th
30


*Can also cast cleric spells and those from the Chaos and Knowledge domains as arcane spells.

At birth, a brass dragon's scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.


Combat
Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon's thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.
Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire and a cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.


Spell-Like Abilities: At will-speak with animals; 3/day-endure elements (juvenile or older; radius 10 ft. x ?dragon's age category); 1/day-suggestion (adult or older), control winds (old or older), control weather (ancient or older).


Summon Djinni (Sp): This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.


Skills: Bluff, Gather Information, and Survival are considered class skills for brass dragons.


