Armor: light armor, medium armor, shields
Weapons: simple weapons
Tools: none
Saving Throws: Wisdom, Charisma
Skills: History, Insight, Medicine, Persuasion, Religion
Languages: Common, Elvish, Orc, Celestial, Sylvan
Basic Attack. One target per Attack action.
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+1 bludgeoning damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit. Hit: 1d8-1 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)
Sacred Flame Cantrip. Ranged Spell Attack: Targets creature within 60 feet that you can see. That creature makes a DC 17 Dexterity saving throw or takes 3d8 radiant damage. (No damage if made save.)
Alignment: Chaotic Good. I follow my conscience regardless of others' expectations. Freedom and compassion matter more than rules.
Acolyte Background [PHB p. 127]
• Feature: Shelter of the Faithful.
• Traits: Suffers infernal dreams. Gossipy habits.
• Ideal: Stop rise of anti-deity.
• Bond: Impress faith's elders.
• Flaw: Doubts old sacred texts.
Half-Elf Traits [PHB p. 38]
• Age: 80 years old
• Medium Size (5' 10", 149 lbs.)
• Darkvision (60 feet)
• Fey Ancestry (vs. charm, no sleep)
Cleric Class Features [PHB p. 57]
• Ritual Casting
• Improved Warding Flare (5 uses betw. long rests)
• Channel Divinity (2 uses betw. short or long rests)
• Channel Divinity: Radiance of the Dawn (radiant blast ends magical darkness in 30 ft.; hostile creatures take 2d10+11 radiant damage, CON save for half)
• Channel Divinity: Turn Undead (within 30 ft., Wisdom save or turned 1 min. or until damaged)
• Destroy Undead (CR 2 or lower)
• Potent Spellcasting (+5 damage on cantrips)
• Divine Intervention (11% chance)
Spellcasting [PHB p. 201]
Cantrips Known: Guidance, Light, Sacred Flame, Spare the Dying, Thaumaturgy
Prepared Spells
1st Level (4 slots): Burning Hands*, Faerie Fire*, Bane, Detect Magic, Bless, Cure Wounds, Command
2nd Level (3 slots): Flaming Sphere*, Scorching Ray*, Hold Person, Lesser Restoration, Spiritual Weapon
3rd Level (3 slots): Daylight*, Fireball*, Remove Curse, Dispel Magic
4th Level (3 slots): Guardian Of Faith*, Wall Of Fire*, Banishment, Control Water
5th Level (2 slots): Flame Strike*, Scrying*, Raise Dead, Commune
6th Level (1 slot): Blade Barrier, Heroes' Feast